244,617 Commits over 3,898 Days - 2.61cph!
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Converted Beach Chair to all convex colliders.
Fixed parachute not being able to be worn with a regular hazmat
Converted Spinner to all convex colliders.
Converted Secret Lab chair to all convex colliders. Fixed it having a collider double-up.
Increased texture resolution on the specular textures as well, from the original 32x32 to 1024x1024. There is detail in the alpha channel
Increased Patrol Helicopter texture resolution 16x from 512x512 to 2048x2048. Increased Patrol Heli rockets resolution a lesser amount, from 512 to 1024.
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Leaderboard backup, run #5395
Small OldTV UV modifications to faciliate white noise effect.
TV prefab collider setup & lighting.
Change Submesh info from List to Array
Fix two separate GeometryBuffers created
Keep geometrybuffers in separate class
Fixes
Add `UnityIndirect.cginc`
Start getting code to support "multidraw" to reduce drawcalls
Store verticies and indicies in GraphicsBuffer and use `Graphics.RenderPrimitiveIndexedIndirect()`
Group & batch draw calls that have the same material + shadow mode via `DrawCallKey` struct
Fix NRE inside inventory
Rebuild node.vmat (didn't have texture??)
ResourceNode grants 1 iron ingot per hit for now
Animgraph tutorials: update the interface tutorial with the new model picker
Fix NRE when fetching font color, fetch font color from current element (will cascade from parent)
made w_homingmissilelauncher rig
Icons render at least 32x32 in size
Add support for `iconify-icon` alias
Make errors nicer when parsing icon name
Allow `icon` or `name` for property
Refactor fetching etc. into IconifyIcon + support non-tintable icons (e.g. twemoji)
Switch `name` over to `icon` in README to match standard Iconify element behaviour
subtracking
86336 weapon_racks. Server error startup issues - IndexOutOfRangeException: Index was outside the bounds of the array.
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Bail from SetIcon when no icon found
Reset dirty bool at the start of SetIcon
This prevents situations where OnAfterTreeRender is called multiple times and in turn SetIcon before the first one has finished and reset the dirty bool.
Don't update Icon if it's passed the same value
Fix weird formatting
Add S&box .editorconfig
dotnet format
Merge pull request #1 from peter-r-g/peter-r-g/small-fixes
Small Fixes
Cache SQLite prepared statements automatically so they don't need to be reparsed every time they run
Cleanup
Use iconify for icons, inventoryitem displays item count instead of name
Smooth camera Z axis for small changes (better crouching, stairs, etc)
Fixed bug handling samples closer to camera
Fix possible NRE in UI/Settings.cs
large and small planters deploy volume tweak
Changed the fire exhaust on oilrig_small to v2.1 to be identical to large oil
Tweaked smoke stack emitters positions slightly
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
filled codelock backfaces
Fix settings page scrolling about while changing UI scale
Replay menu UI scaling
Store player levels at the time too
Add team group header with the team's total score, add player levels to match modal
Span style adjustments
Use proper team names, not just their enum string
Added some extra logging and safety in reading inputs to try investigate sboxgames/issues#3886
Remove pointer-events from some elements
Changed icon for lobby owner
Store team scores and per-player score in match data
Add MatchModal.GetData with fallback
Order player entries by score descending
More entering network range checks