135,306 Commits over 4,293 Days - 1.31cph!

1 Year Ago
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1 Year Ago
Add "build warmup scenes" to the asset build pipeline (adds 5% to build time)
1 Year Ago
Recreate warmup scenes
1 Year Ago
Added warmup collection scene "WarmupScenes"
1 Year Ago
Remove `EntityToScene` component from the warmup scene, instead keep the `EntityToScene` components in a new config scene and output to separate warmup scenes Add tool to bulk update all warmup scenes with latest version of each prefab - recreate the output scene instead of loading it when running to cut export times in half
1 Year Ago
Slight refactor & comments added
1 Year Ago
Merge from main -> scene_warmup
1 Year Ago
Make SWEP:Think not run before NextAttack in singleplayer This mimics SWEP:Think's behavior in multiplayer. Call TOOL:Holster and Deploy when switching tools clientside This was done when using gmod_tool serverside only, it is now done when gmod_toolmode changes both clientside and shared. Added 2nd return value to GM:CanArmDupe hook (Community Contribution) Fix util.StringToType "int" erroring with invalid inputs
1 Year Ago
First stage integration
1 Year Ago
cape cloth prefab setup
1 Year Ago
Fixed terrain-blend shader secondary layer uv/tiling params not working
1 Year Ago
exported wolf attack test anim
1 Year Ago
merge from main
1 Year Ago
Travelling Vendor Revisions -> Main
1 Year Ago
Fix bug causing vendor to just sell one item
1 Year Ago
assets gym scene wip
1 Year Ago
updated test scene
1 Year Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
1 Year Ago
Prototype custom networked root motion
1 Year Ago
pickaxe chain controller LODing
1 Year Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
1 Year Ago
corrected LODing on cloth controllers for ghostsheet
1 Year Ago
Heater static prefab lighting tweak
1 Year Ago
Prefab backup
1 Year Ago
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Merge from force_mount_opt_out
1 Year Ago
merge from admin_panel_fix
1 Year Ago
Merge from surrender_gesture_warning
1 Year Ago
merge from improve_underwater_dropped_items
1 Year Ago
Merge from main
1 Year Ago
merge from conversation_canceldistance
1 Year Ago
merge from firemode_improvements
1 Year Ago
merge from aug_2024_meshlod
1 Year Ago
merge from lodleveldisplay_update
1 Year Ago
reapplying burst update 1.8.15 -> 1.8.16 - Was subtracted due to an unknown server fail to start
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed bike passenger eye rotation bug (introduced in 100729)
1 Year Ago
Change convar name of surrender gesture
1 Year Ago
Bike passengers now use the same camera roll code as the driver
1 Year Ago
Add a gizmo to ZiplineTargets
1 Year Ago
Horrible code for bike driver camera roll, but it now lerps to the actual roll angle when not grounded
1 Year Ago
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1 Year Ago
Added ziplinelaunchpoint.highlight convar, draws an arrow with DDraw for every zipline on the server
1 Year Ago
Renamed more ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
1 Year Ago
Renamed ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
1 Year Ago
Progress backup
1 Year Ago
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1 Year Ago
Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP