254,392 Commits over 3,990 Days - 2.66cph!
Simplify ActionPlug<T>
Split up ActionNode.cs
Actually push the water collider 🤦♂️
Reset launch args when joining a server
Join active session by default, on map list
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added wind to rope bridges
Make steam's richPresence kind of work
Condensed check down to just checking if there are any markers - not bothering about active state
Move GameNetworkSystem.QueryLobbies to Networking.*
Don't initialize Id and Ip sockets yet, it's gonna cause confusion
Set the lobby map name better
Map instance loads particles
compound level flow update (rooftop rope bridges)
netting_b texture set
rope bridges set WIP models
decal layer 1 for graveyard fence
tweaked rope ladder wind adherence (lower)
Item drop player remains placeholder models
Prevented shelter markers persisting between servers
Try to give a starting weapon to test
Test weapon / better camera
Optimized another 90 textures
ActionGraph: Undo / redo
ActionGraph: Undo / redo property changes
Add GameObject.Network.OwnerConnection
Don't try to respawn other players on map load
Add text chat
Walk key works
Player tag
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Chanfed backpack icons to HQ compression
Extract VoiceManager from VoiceComponent
Add Application.IsMicrophoneListening, IsMicrophoneRecording
Mic overlay
Add IsValidType and use that for now instead of IsValueType on the property. Support using `string` for Sync
Twitch Drop Render scene updated with test scene
Delete rendering world session, not used anymore
Don't support FIELD_VARIANT (not used) to get entity2 usage out of tier2
Don't include entitykeyvalues where it's not needed
CharacterController Sync vars don't have to be query now we have codegen
NetworkHelper respawn will auto use SpawnPoint components if available
Replace entitykeyvalues with keyvalues3 for map game data node
Trim down entitykeyvalues some more
merge from 3p_speargun_offset_fix
merge from teleport2marker_improvements
merge from mesh-memory-review
merge from 3p_eject_shell_fx_missing_weapons
merge from analytics_more_gpu_info
Default fps_max to 200 instead of unlimited
When calling SetMaterialOverride with a null texture, remove just that entry instead of clearing
Leaderboard backup, run #8932
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Controller physics & jumping
Allow modelphysics to disable collision sounds
ModelPhysics bodies sets their gameobject
CollisionSoundSystem doesn't rely on collider so allow it to run without one