254,392 Commits over 3,990 Days - 2.66cph!

1 Year Ago
Simplify ActionPlug<T> Split up ActionNode.cs
1 Year Ago
Actually push the water collider 🤦‍♂️
1 Year Ago
Reset launch args when joining a server Join active session by default, on map list
1 Year Ago
▊▅▌ █▍▊▉▌▉▇▍▄▅▍▍▋▋▍ ▋▊▋▍▇▆▍▄ ▊▇▆▋▄ ▄▇▇█ ▅█ ▄▅▉ ▉▍▅▆▄▋ ▌▍▆▋▊▊▆▊ ▇▋ ▋▊▉▌▄▆▊▋▆▌
1 Year Ago
added wind to rope bridges
1 Year Ago
Make steam's richPresence kind of work
1 Year Ago
Condensed check down to just checking if there are any markers - not bothering about active state
1 Year Ago
Move GameNetworkSystem.QueryLobbies to Networking.* Don't initialize Id and Ip sockets yet, it's gonna cause confusion Set the lobby map name better
1 Year Ago
Map instance loads particles
1 Year Ago
compound level flow update (rooftop rope bridges)
1 Year Ago
netting_b texture set rope bridges set WIP models
1 Year Ago
decal layer 1 for graveyard fence
1 Year Ago
orange van pink mat fix
1 Year Ago
tweaked rope ladder wind adherence (lower)
1 Year Ago
Item drop player remains placeholder models
1 Year Ago
Prevented shelter markers persisting between servers
1 Year Ago
Try to give a starting weapon to test
1 Year Ago
FOV change
1 Year Ago
Test weapon / better camera
1 Year Ago
Optimized another 90 textures
1 Year Ago
ActionGraph: Undo / redo ActionGraph: Undo / redo property changes
1 Year Ago
Add GameObject.Network.OwnerConnection
1 Year Ago
Don't try to respawn other players on map load Add text chat Walk key works Player tag
1 Year Ago
▅▇▌ ▅▍▆▊▌▄ ▍▆█▇▉▍▆▆ - ▉▅▌▅'▄ ▍▆▍▆█ ▍▋▊▊▌▆▌█▆▍ ▇▊▆ ▆▇▋▍█▅▄ ▊▆▅▇▊▊▉.
1 Year Ago
Chanfed backpack icons to HQ compression
1 Year Ago
Merge from main
1 Year Ago
Loot wip
1 Year Ago
Extract VoiceManager from VoiceComponent Add Application.IsMicrophoneListening, IsMicrophoneRecording Mic overlay
1 Year Ago
Add IsValidType and use that for now instead of IsValueType on the property. Support using `string` for Sync
1 Year Ago
Twitch Drop Render scene updated with test scene
1 Year Ago
Delete rendering world session, not used anymore
1 Year Ago
Merge from main
1 Year Ago
Don't support FIELD_VARIANT (not used) to get entity2 usage out of tier2
1 Year Ago
Don't include entitykeyvalues where it's not needed
1 Year Ago
CharacterController Sync vars don't have to be query now we have codegen NetworkHelper respawn will auto use SpawnPoint components if available
1 Year Ago
Replace entitykeyvalues with keyvalues3 for map game data node
1 Year Ago
Trim down entitykeyvalues some more
1 Year Ago
merge from 3p_speargun_offset_fix
1 Year Ago
merge from teleport2marker_improvements
1 Year Ago
merge from mesh-memory-review
1 Year Ago
merge from 3p_eject_shell_fx_missing_weapons
1 Year Ago
merge from analytics_more_gpu_info
1 Year Ago
Default fps_max to 200 instead of unlimited
1 Year Ago
When calling SetMaterialOverride with a null texture, remove just that entry instead of clearing
1 Year Ago
Woops
Leaderboard backup, run #8932
1 Year Ago
▅▉▌▆▉ ▅▆▆▆█▇█ ▉▊▌▍▊▆▉▍▄▇▅ ▅▋█▊▊▇▅▅▋▄ ▇█ ▆▌▋▋▅▉▍ ▉ ▇▇▌ ▅ (▆▄▅▊▆/▍▍▋▋█) ▊▉▄█▊▍▄ ▆▉█▆▅▉▄▍ ▉▇█▅▌▋▌▌▆▇ ▊▆█▍▋▅▉▊▌▆ ▅▊ ▋▍▄▉▄▌█ ▍
1 Year Ago
Controller physics & jumping
1 Year Ago
Allow modelphysics to disable collision sounds
1 Year Ago
ModelPhysics bodies sets their gameobject CollisionSoundSystem doesn't rely on collider so allow it to run without one