254,392 Commits over 3,990 Days - 2.66cph!

1 Year Ago
Player dresser
1 Year Ago
Prevent diving tank, parachute & future non-backpack items from being dropped when you are wounded / die
1 Year Ago
1 Year Ago
Fixed possible exception when adding a var.set node
1 Year Ago
Add Component.INetworkSpawn - calls with owner when a GameObject is network spawned Fix not network spawning
1 Year Ago
Merge from backpacks/backpack_ui_2 -> backpacks
1 Year Ago
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1 Year Ago
Single vendor now has new internal layout Single vendor scales properly
1 Year Ago
ActionGraph array linking fixes
1 Year Ago
Remove GameResources able to load from keyvalues Fix asserts/trying to make 0 width&height render targets on startup TryLoadGameResource catches exceptions as expected, doesn't brick your game if you have a malformed gameresource now
1 Year Ago
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1 Year Ago
Fix uninitialized variables in model anim, this will make IsWorldSpace assert reliably trigger when it should Set morph frame source anim to worldspace, fixes assert
1 Year Ago
Updated texture bundle splits to avoid 4GB limit
1 Year Ago
1 Year Ago
Some safety in DeserializeExpected
1 Year Ago
Softer depth comparison for subsurface scattering Implement Depth::GetWorldPosition properly, document it nicely Recompile sprite with depth feathering
1 Year Ago
Multiplayer capable
1 Year Ago
Fixed the layout - now works with flexbox
1 Year Ago
Basic swimming
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
1 Year Ago
Make gizmos use DynamicSceneObject, add CMeshBuilder2::WithInstancedTransforms to flag mesh to use transform system without changing vertex layout, fix transforms on dynamicsceneobject in native
1 Year Ago
Merge from main
1 Year Ago
Spawn point gizmo tweaks Better define what happens when host leaves (destroy their shit) Tweak network transform lerp
1 Year Ago
Added shovel script and set it up on the shovel, incase I need to add any extra functionality later. Improved shovel item check. Flags set to require shovel.
1 Year Ago
Added Input.SetLink( source, index )
1 Year Ago
1 Year Ago
Merge fuckup
1 Year Ago
Merge from main
1 Year Ago
Add PhysicsBody.SmoothRotate Expose TimeSince, TimeUntil, so they're usable in RPCs and Sync vars Connection.Local.IsHost should make the right noises now, fixed some id confusion Update parent and owner during network updates Remove Game.Server Delete EngineRpc Add Networking.FindConnection Draw owner next to GameObject Give players a unique display name when joining (if there's a clash)
1 Year Ago
Sod that, remove Input.VR.IsActive
1 Year Ago
Obsolete Input.VR.IsActive since it's grabbable via Game (and this code path hasn't been working for ages)
1 Year Ago
Fix vertexobject reusing on gizmos
1 Year Ago
StyleSheet String Table (#1437) * Initial commit * Make it better * Clear entries in StringTable.Reset * Remove unused method * Remove unused using statement * .scss and .prefab both valid small network files * Send .prefab_c instead of .prefab
1 Year Ago
Send .prefab_c instead of .prefab
1 Year Ago
Include "vr" in connection userdata
1 Year Ago
Remove ManagedSceneObject/SceneCustomObject, only causes problems now, use DynamicSceneObject if you use it Fix transforms on dynamicsceneobject Move VertexSceneObject to use SceneDynamicObject, upload queue to GPU when it wants a new instance Add MeshBuilder2::WithInstancedTransforms to add per-instance transform info to the input layout, does not change the data structure of the layout but makes transforms be ellegible with them programatically
1 Year Ago
Terrain: Move mode selection to EditorTool overlay, component inspector is settings only dotnet format
1 Year Ago
Retire link shorthand format
1 Year Ago
1 Year Ago
Squashed commit of the following: commit 8ea836943c704abec109199ac718ef388fc615c9 Author: James King <james.king@facepunchstudios.com> Date: Tue Jan 16 10:05:20 2024 +0100 Implemented UpgradePropertyVariableReferences commit f787e89df0b9a17f48cfa6831869d51c604532a6 Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 22:10:29 2024 +0100 Action graph JSON upgrading commit 31da86f7d310a26d031f78e5b10072044858230e Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 20:22:35 2024 +0100 Don't include version in test JSON, let it get upgraded commit e0aa5cf47db1b97c617cf457fbefda4066f69a7d Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 20:20:06 2024 +0100 Revert "Fixed expected JSON for missing type tests" This reverts commit 3f1d256a629fa84b8b102d85e6d3e310ccbad376. commit d7143a5d0bcb5e6879bfc9bd6fdd883366a424e0 Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 20:04:42 2024 +0100 Include format version in serialized ActionGraph commit 3f1d256a629fa84b8b102d85e6d3e310ccbad376 Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 19:56:54 2024 +0100 Fixed expected JSON for missing type tests commit f938d0d4b9d95911f79733faf41c4a9a4567a157 Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 19:52:34 2024 +0100 Fixed VariableParameterNotAssigned test commit fa75dec5e621516e249db6bd9d147b5a58ae7a21 Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 19:39:51 2024 +0100 Fixed non-output-sourced links not getting serialized commit e97cc8aab7998114ef74fd6183f191dd8ce3d20e Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 17:44:25 2024 +0100 Fix stack overflow commit 4b0d5d07a74c4cb045a05f2be9566468fe3c6d7b Author: James King <james.king@facepunchstudios.com> Date: Mon Jan 15 17:42:09 2024 +0100 WIP big refactor, store constant values / variable references in Links
1 Year Ago
1 Year Ago
Implemented UpgradePropertyVariableReferences
1 Year Ago
merge from shelter_limit
1 Year Ago
Show player model to the right of the UI When the backpack UI is open lerp player model 180 degrees, move to the right & lock rotation Backpack UI 6 slots wide -> 4 slots wide Add "backpack" label on top of inventory grid
Leaderboard backup, run #8908
1 Year Ago
New NPC idle animation
1 Year Ago
Added a cameraModifyBone field to the viewmodel, when a transform is assigned to this its rotation will be added additively to the final camera position Eg. if this bone is rotated 2 degrees on the x and raised 0.1m the camera will do the same Could be used for authored camera animations on viewmodels since the bone could be assigned to a helper bone in the animated hierarchy The bone needs to start at a neutral pos/rot (0,0,0 on both)
1 Year Ago
Initial commit