244,636 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Converted locker to all convex colliders.
1 Year Ago
Converted Furnace to all convex colliders.
1 Year Ago
Converted fridge to all convex colliders. Collider now also includes the door area, since the deployed fridge door is always closed.
1 Year Ago
First pass on parachute falling faster and becoming harder to control as it takes damage
1 Year Ago
Converted Chair to all convex colliders. Fixed chair collision not quite matching chair scale.
1 Year Ago
vfx_vulkan: compile rtx shaders as lib_6_4 targeting vulkan 1.2 environment Enable DirectXShaderCompiler validation for raytracing shaders Shader defines for VFX_PROGRAM_RTX IMaterialMode::GetRayTraceShader vfx support RaytracingAccelerationStructure Fix SamplerComparisonState not mapping to the right enum Can create RENDER_RAYTRACING_SHADER Setup "RayTrace" mode when the render hardware supports it
1 Year Ago
Update the players wear container capacity if loading a save from an earlier version
1 Year Ago
Merge from airpatch_media
1 Year Ago
Merge from save241
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Merge from save241
1 Year Ago
Add some temporary LODs to the parachute so it renders from a distance Increase hits required to take down a parachute - now around 15 rifle shots Increase size of parachute hitbox and fixed some misaligned boxes
1 Year Ago
Add RootPanel.RenderManual, this gives more flexibility to where UI is rendered, to texture for example Seal up ScenePanelObject
1 Year Ago
Converted campfire to all convex colliders.
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fixed debug.spawnparachutetester not working after slot change
1 Year Ago
Merge ConvexDeployables -> Main
1 Year Ago
Fixed BBQ collision always acting like the lid is open (very old bug)
1 Year Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
1 Year Ago
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1 Year Ago
Converted BBQ to all convex colliders.
1 Year Ago
Mearge from parachute/wear_slot
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fixed RMB firing attack heli rockets when not in gunner view
1 Year Ago
Update MapSingle.razor
1 Year Ago
updated textures to fix a small issue
1 Year Ago
Missed one
1 Year Ago
Button sfx
1 Year Ago
Add loading spinner and no completions note
1 Year Ago
Add leaderboards to map pages Add heaven difficulty
1 Year Ago
Clear ammo types
1 Year Ago
Restyle main menu
1 Year Ago
Small fixes. LightEX checkpoint.
1 Year Ago
Updated burner flame
1 Year Ago
Stand drop position tweak
1 Year Ago
Updated drop positions for weapon racks
1 Year Ago
Ditch all previous water code, continue fresh from water-shadingmodel branch but without inline tracing for reflections
1 Year Ago
Add outdated tag
1 Year Ago
Formatting
1 Year Ago
Modify default styling to better match text, set dirty in OnLayout to re-render when size changes
1 Year Ago
Run texture fetching async, don't save anything if we failed to fetch icon
1 Year Ago
Remove unused, clean up
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Initial Commit
1 Year Ago
Progress
1 Year Ago
v_mp5: improved ironsights entry/exit additive animations + anim-driven pose has 200ms blend (from 350) https://files.facepunch.com/maxlebled/1b2111b1/2023-08-21%2018-04-13.mp4
1 Year Ago
Fix NRE in ServerDll.UpdateServerDetails if playing locally, my bad
1 Year Ago
added lods and updated viewmodel updated textures and set sizes setup basic world and viewmodel prefab