244,617 Commits over 3,898 Days - 2.61cph!
Fixed UV scroll stretching due to precision issues in standard shader set
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Fixed terrain texture detail progression via shader quality
Citizen/animgraph: add eyebrows & beard to the graph list of bone merge models, for morph testing
parachute.bypassrepack now forces the parachute back into the parachute slot
Add MusicPlayer.Spectrum and MusicPlayer.Amplitude for visualization purposes
Added metal briefcase models
Adjusted one dismount point that was never valid on static computer station
Updated colliders on the static computer station as well. For this static one I haven't added collision for the chair, since it requires moving the dismount points and the static computer station is used in quite a few places, often quite cramped. The computer station chair had no collision before today, allowing for the dismount points to be quite close to the table.
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Fix parachute not playing animations for non-local players (including all players in demos)
Leaderboard backup, run #5405
Fixed broken rowboat upgrade
Updated locker to 42 slots to fit new parachute slot
Updated locker behaviour to only allow backpacks in the new slot
Updated both deployable and camper versions
Fix stylesheet no loading
Include menu background with menu
Fixed double-up collider names on workbenches (can cause trouble when finding bones)
Computer Station was already all convex colliders, but the entire thing was represented with a single box collider, so I've redone it with the level of detail that other deployables have. Chair and radio now have collision too. Dismount points needed to be moved out a bit to account for the chair.
Disable this
Rankings & player pages
Merge from airpatch_media
LBJ forest scene map files
Points testing
Add map points & point recalculation for maps
Optimization attempts, prolly just made of mess of migrations
Mark when a map's rankings have changed, and recalculate dirtied rankings regularly
Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)
Merge from parachute (fixes, sam site targeting)
Parent merge + codegen/manifest update
Fixed supply drops missing their parachute prefab, as that prefab is now the player parachute
Added the old parachute prefab back in, it's no longer an entity (see parachute_supplydrop.prefab)
Supply drops now just turn their parchute on and off with a flag
SAM sites can now target parachutes
Converted Concrete Barricade to all convex colliders.
Unpacked parachute no longer collides with vehicles (same layer/rules as dropped items)
Converted Sandbags to all convex colliders.
Converted Chippy Arcade Machine to all convex colliders.
Getting hit with grande launches no longer flings parachute up in the air
Parachutes will no longer respond to explosion forces
Converted Hobo Barrel to all convex colliders.
Fixed locker nre when swapping with a parachute equipped (lockers now ignore the parachute slot entirely, we'll probably change this behaviour in the future)
Converted Beach Parasol to all convex colliders.