244,611 Commits over 3,898 Days - 2.61cph!
Include points & group in completion result
launcher prefab updates, added .viewmodel prefab (WIP)
Fix shader for procedural rendering, verticies and indicies seem right now
launcher file/folder setup and edits, base vm rig files & .entity holdtype
Enable nullables, treat all nullability warnings as errors
Add WarningsAsErrors support for projects
Supports a list of errors (e.g. `CS8613;CS8601;CS8625`).
Does not support the `nullable` shorthand yet because of a .NET issue
(would need to expand manually, which is messy)
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merge from tests/entities
Set door collider to convex to prevent error spam
Default clan score to 0 in DB, no point being null
Enable saving on armor entity.
Don't disable saving on armor entity in code.
Consume item.
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Fix some times not saving
BenelliM4 work in progress
Initial set up, still work in progress
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Added HotAirBalloonEquipment.
Armor is now a HotAirBalloonEquipment.
Handle adding/removing equipment entities.
Base functions for modifying stats.
Removing several temporary build debug logs
Fixed SeparateLinuxBuild in case we need to use it again in the future
Fixed SeparateLinuxBuild in case we need to use it again in the future
exported homing missile launcher hold type idle pose and setting up in unity
Remove hard-coded dimension stripping by passing `?width=100%` to the API
Experimental `<emojify>` element test
Parses a single string into multiple emojis
e.g. `:factory: test :alien: hello :winking-face: :smiling-face-with-sunglasses: :pilot:`
https://files.facepunch.com/alexguthrie/1b2311b1/sbox-dev_dV2aIi4uPW.png
Adding back buildTarget and standaloneBuildSubtarget Unity startup parameters, but call server build with "Player" subtarget in an attempt to fix the manifest build
Add rich presence system class which is polled every so often, instead of updating presence from 7 different classes
/addons/citizen/ content recompile
Change Vertex & Index buffer to StructuredBuffer type
Use global shader keyword `RUST_PROCEDURAL_INSTANCING` to enable procedural rendering
Apply procedural rendering to UnityStandardCore deferred shader
RPC string manifest debugging
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merge from terrain-texture-lod-fix
Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled
Gib spawning without parenting.
Added HotAirBalloonArmor class and re-setup the prefab using it.
Fixed UV scroll stretching due to precision issues in standard shader set
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Fixed terrain texture detail progression via shader quality
Citizen/animgraph: add eyebrows & beard to the graph list of bone merge models, for morph testing
parachute.bypassrepack now forces the parachute back into the parachute slot