198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Reworked trophy head submit process
1 Year Ago
Merge rail_network_link -> TrainSignals
1 Year Ago
cherrypicking 88560
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
attack heli rocket reload sound attack heli turret reload sound tweaks
1 Year Ago
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1 Year Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
1 Year Ago
Greatly improved rocking chair handling
1 Year Ago
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1 Year Ago
added rifle pose, set lr 300 to use in overide controller
1 Year Ago
Merged Pull Requests gmad.exe - Reduced buffer reallocations, which results in much faster .gma file creation, most noticeable with many small files. Added zi_ maps to Team Fortress 2 category Merged Pull Requests Added ents.Iterator and player.Iterator Added string.CardinalToOrdinal
1 Year Ago
Added fire alarm models
1 Year Ago
socket/deploy tweaks
1 Year Ago
Fixed Infinity/NaN related errors
1 Year Ago
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1 Year Ago
sealed walls conditional corners from the top for better visuals
1 Year Ago
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type
1 Year Ago
fixed some brick roofs not casting shadows
1 Year Ago
Merge from main
1 Year Ago
Dracula mask uses woodenhelmet hair deform settings
1 Year Ago
Assigned corrent renderer lod references in Dracula Cape/Ghost Sheet wearables Ghost sheet no longer hides legs in first person
1 Year Ago
Cherry picked 88542
1 Year Ago
Removed "Apply Vertex Color" from Blend4way, can't overlap with blendWeights
1 Year Ago
merge from metaldetector (easier than updating 2 year old branch)
1 Year Ago
WantedPoster server compile fix
1 Year Ago
merge from main
1 Year Ago
merge from halloween2023
1 Year Ago
Switched dungeons from Xmas themed to Halloween
1 Year Ago
merge from single_item_wrs
1 Year Ago
merge from base decor
1 Year Ago
merge from configs
1 Year Ago
1 Year Ago
Remaining item configs. Scene. Save.
1 Year Ago
legacy wood shelter art
1 Year Ago
merge from main
1 Year Ago
merge from threadsafe_protobuf
1 Year Ago
reapplying threadsafe_protobuf
1 Year Ago
merge from fix_team_invite_clientside
1 Year Ago
merge from halloween2023
1 Year Ago
merge from main
1 Year Ago
1 Year Ago
Factored out next/prev spline moves inside GetSplineAfterMove
1 Year Ago
Poster respects streamer mode
1 Year Ago
Similar encapsulation for inputs, using new MoveRequest and TrackRequest
1 Year Ago
Refactored GetSplineAfterMove results into a struct since the method signature was getting a bit much
1 Year Ago
WIP on signals finding their track block sections and the next signal
1 Year Ago
Set default light state to green
1 Year Ago
Another test map edit, adding a train
1 Year Ago
Train signals on my test map