254,389 Commits over 3,990 Days - 2.66cph!

1 Year Ago
Don't drop the backpack off a player when they die in safezone Block stealing other player's backpacks inside safezone Also block looting other's backpacks inside safezone Fixed dropped items not always recording the steam id of the player that dropped them
1 Year Ago
Some helper conversions to LinkSource Test reproducing "Can only use InsertLink with array inputs" exception Fixed deserializing array element links before node binding
1 Year Ago
1 Year Ago
updated compound scene
1 Year Ago
rope bridges set LODs, colliders, prefabs
1 Year Ago
Add ParticleModelRenderer Move Prop to WorkInProgress Move ParticleModelRenderer to WorkInProgress
1 Year Ago
Handle exceptions in Panel.FinalLayout
1 Year Ago
Show `Hold [USE] to pickup` instead of "hold to open radial menu" when looking at backpack on the ground
1 Year Ago
1 Year Ago
Some more link deserialization safety
1 Year Ago
Add Model.Cube, Sphere, Error Add Particle.Get, Set for storing extra data Add ParticleEffect.OnParticleCreated, OnParticleDestroyed Fix panel NRE
1 Year Ago
1 Year Ago
Fixed dangling Links Some safety when deserializing possible duplicate elements IParameter inherits IMessageContext
1 Year Ago
merge from demo_clothing_scrub_fix
1 Year Ago
merge from spraycan_ownerid
1 Year Ago
merge from rustige_egg_f_fix
1 Year Ago
merge from bardoor_swing_fix
1 Year Ago
Merge from main
1 Year Ago
Min/max item counts. Test loot update.
1 Year Ago
merge from door_vehicle_phys_changes
1 Year Ago
Support biome/topo specific loot
1 Year Ago
Fix crash in ComputeMass
1 Year Ago
Send ClientReady after snapshot load Fix not waiting for OnLoad when joining server Trim debug output
1 Year Ago
Refactor SteamLobby Update SteamLobbyConnection id from ConnectionInfo
Leaderboard backup, run #8956
1 Year Ago
Speed up open & close inventory animation
1 Year Ago
Fix NRE when reporting project errors
1 Year Ago
Reduce strict time limit back down to x3 frame budget
1 Year Ago
Remove some unused properties from voice
1 Year Ago
Added an early out in the industrial conveyor logic that will stop the split item being created if there is no obvious place for it to go on the target output container An unneeded split item could still be created and then rejected from the container in some cases, but this should dramatically lower the number of items being created and then destroyed as part of the conveyor process Don't enforce the strict transfer time limits on the first transfer a conveyor does, as that involves some intial pooling that won't reoccur (likely less problematic in a build) Fixed some cases where the strict time limit wasn't being enforced properly
1 Year Ago
Handle input a bit better, add a simple corridor obstacle
1 Year Ago
Platform gizmo
1 Year Ago
Fix up footstep sounds
1 Year Ago
Slightly offset from ground Simple platform Standing on moving objects moves the player as well
1 Year Ago
Merge Main -> SkinViewer
1 Year Ago
Merge from main
1 Year Ago
Fixed spraycan not reassigning the owner id of entities when reskinning to a redirect skin
1 Year Ago
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1 Year Ago
Merge from tutorial_island
1 Year Ago
Show a ping for the campfire and furnace mission step
1 Year Ago
Merge CorpseParentingFix -> Main
1 Year Ago
Tutorial island anims/projects backup
1 Year Ago
Better and safer early-parenting handling for SS corpses
1 Year Ago
All sounds can compute amplitude now, add Voice.Amplitude and SoundHandle.Amplitude
1 Year Ago
Ignore layers footsteps Camera Gizmo
1 Year Ago
Tutorial NPC anims update. Added talking anim
1 Year Ago
Replace the metal frags step with a requirement to produce 10 frags, rather than have 100 in your inventory
1 Year Ago
Conveyor
1 Year Ago
Fixed tutorial loot barrel throwing r/w gib errors