244,611 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Include points & group in completion result
1 Year Ago
NavMeshAgent NRE fix
1 Year Ago
launcher prefab updates, added .viewmodel prefab (WIP)
1 Year Ago
Fix shader for procedural rendering, verticies and indicies seem right now
1 Year Ago
launcher file/folder setup and edits, base vm rig files & .entity holdtype
1 Year Ago
Enable nullables, treat all nullability warnings as errors
1 Year Ago
Add WarningsAsErrors support for projects Supports a list of errors (e.g. `CS8613;CS8601;CS8625`). Does not support the `nullable` shorthand yet because of a .NET issue (would need to expand manually, which is messy)
1 Year Ago
Latest changes
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from tests/entities
1 Year Ago
Set door collider to convex to prevent error spam
1 Year Ago
Default clan score to 0 in DB, no point being null
1 Year Ago
Got the door working
1 Year Ago
Fix menu background
1 Year Ago
Enable saving on armor entity. Don't disable saving on armor entity in code. Consume item.
1 Year Ago
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1 Year Ago
Fix some times not saving
1 Year Ago
BenelliM4 work in progress Initial set up, still work in progress
1 Year Ago
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1 Year Ago
Added HotAirBalloonEquipment. Armor is now a HotAirBalloonEquipment. Handle adding/removing equipment entities. Base functions for modifying stats.
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Removing several temporary build debug logs
1 Year Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
1 Year Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
1 Year Ago
exported homing missile launcher hold type idle pose and setting up in unity
1 Year Ago
Remove hard-coded dimension stripping by passing `?width=100%` to the API
1 Year Ago
Experimental `<emojify>` element test Parses a single string into multiple emojis e.g. `:factory: test :alien: hello :winking-face: :smiling-face-with-sunglasses: :pilot:` https://files.facepunch.com/alexguthrie/1b2311b1/sbox-dev_dV2aIi4uPW.png
1 Year Ago
Adding back buildTarget and standaloneBuildSubtarget Unity startup parameters, but call server build with "Player" subtarget in an attempt to fix the manifest build
1 Year Ago
Add rich presence system class which is polled every so often, instead of updating presence from 7 different classes
1 Year Ago
Iterating
1 Year Ago
/addons/citizen/ content recompile
1 Year Ago
Change Vertex & Index buffer to StructuredBuffer type Use global shader keyword `RUST_PROCEDURAL_INSTANCING` to enable procedural rendering Apply procedural rendering to UnityStandardCore deferred shader
1 Year Ago
RPC string manifest debugging
1 Year Ago
merge form main
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from terrain-texture-lod-fix
1 Year Ago
Build debugging
1 Year Ago
Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled
1 Year Ago
Gib spawning without parenting. Added HotAirBalloonArmor class and re-setup the prefab using it.
1 Year Ago
Fixed UV scroll stretching due to precision issues in standard shader set
1 Year Ago
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1 Year Ago
Health change
1 Year Ago
Fixed terrain texture detail progression via shader quality
1 Year Ago
Citizen/animgraph: add eyebrows & beard to the graph list of bone merge models, for morph testing
1 Year Ago
parachute.bypassrepack now forces the parachute back into the parachute slot