192,974 Commits over 4,049 Days - 1.99cph!

45 Days Ago
Merge from coop_improvements
45 Days Ago
Don't allow the player to start petting another chicken while they are already petting a chicken (it worked, but printed a warning on the client and looked bad)
45 Days Ago
Merge from coop_improvements
45 Days Ago
Added an indicator to the consumable food info panel if a food item can be fed to chickens
45 Days Ago
Added a tooltip to the food slot on the chicken coop that lists all compatible food
45 Days Ago
merge from premium_servers -> main
45 Days Ago
Final fix for premium status not deserializing properly
45 Days Ago
Chickens now start producing eggs at 75% happiness (was 50%) This aligns with the green smiley face on the status widget, so no green face = no eggs
45 Days Ago
Chickens now spawn with all of their needs between 20%-40% (was 40-80)
45 Days Ago
Don't allow chicken name changes from players that don't have building auth (still allow egg thefts though)
45 Days Ago
Merge from food_spoil_nre_fix
45 Days Ago
merge into aux5
45 Days Ago
Use the condition bar on item icons to show food spoil progress
45 Days Ago
Fix both spoiled and non-spoiled models appearing briefly when meat dropped in the world spoils
45 Days Ago
Fixed a food spoiling NRE Fixed some edge cases that would have resulted in food disappearing when it spoils if the container it was in was full
45 Days Ago
merge from premium_servers -> main
45 Days Ago
bugfix
45 Days Ago
Initial refresh premium status 60s after launch to reduce worst case players waiting 10m before seeing their initial premium status
45 Days Ago
ibc water tank - complete and damaged version
45 Days Ago
missing file
45 Days Ago
lots
45 Days Ago
blowpipe ammo update updated ammo projecticles for scatter and incapacitate darts updated icons, updated .item and other ammo specific prefabs cleaned up folders of unnecessary prefabs
45 Days Ago
opaque bg except for missed rays
45 Days Ago
Print out content as warning if HTTP request fails and slight cleanup
45 Days Ago
Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
45 Days Ago
Backup
45 Days Ago
Merge from vram_budget: Enable building atlasses for streaming
45 Days Ago
Started work on graphical texture optimisation tools (very much WIP). This will come in handy for future tuning of the texture streaming system. Especially once we get back to instancing. Hoo boy.
45 Days Ago
Enable building atlasses for mip level streaming. This might be a pandora's box, but it brings non-streaming texture memory to less than 1 GB, leaving plenty of room for streaming textures.
45 Days Ago
merge from premium_servers -> main
45 Days Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
45 Days Ago
merge from manual_refresh -> premium_servers (before the merge from main)
45 Days Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
45 Days Ago
Ensure premium status is always saved to registry when it's changed
45 Days Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
45 Days Ago
Merge from croc (fix client/server compile errors)
45 Days Ago
Merge from tiger (to fix trophies)
45 Days Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
45 Days Ago
Previous changeset didn't go through
45 Days Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
45 Days Ago
backup
45 Days Ago
Client update fix
45 Days Ago
Added some missing shaders to always included shaders
45 Days Ago
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely. Add some extra safety checks behind alwaysOnEnabled.
45 Days Ago
manifest
45 Days Ago
codegen -> main
45 Days Ago
code gen
45 Days Ago
show_sprinkler_range -> main
45 Days Ago
Added convar to allow enable/disable
45 Days Ago
Remove unneeded ddraw commands