192,975 Commits over 4,049 Days - 1.99cph!

46 Days Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
46 Days Ago
gantry kit T shape update
46 Days Ago
zigg level backup
46 Days Ago
Fix remaining client/server compile errors
46 Days Ago
Add: PlayerCache utility - Comes with unit tests Intrusive cache that tracks if elements inside moved. Building block to allow persisting state between frames. Tests: ran unit tests
46 Days Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
46 Days Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
46 Days Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
46 Days Ago
Merge from main/premium_servers/manual_refresh
46 Days Ago
Merge from main
46 Days Ago
Client compile fix
46 Days Ago
IAlwaysOn wip
46 Days Ago
changed incorrect layers on recent props prefabs
46 Days Ago
fixed issues with 3p vine swinging anims
46 Days Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
46 Days Ago
Server compile fix
46 Days Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
46 Days Ago
ziggurat_a env volumes settings and bounds changes
46 Days Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
46 Days Ago
Merge from mfm (updating branch from main and fixing merge stuff)
46 Days Ago
Fix NRE from merges. Remove wildlife hazard UI.
46 Days Ago
Manifest
46 Days Ago
merge from spatially_aware_env_volumes_fixes
46 Days Ago
Merge from spatially_aware_env_volume_fixes
46 Days Ago
merge from premium_servers/manual_refresh
46 Days Ago
Merge from main
46 Days Ago
Merge from main
46 Days Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
46 Days Ago
Compile fixes for SERVER
46 Days Ago
Merge from main
46 Days Ago
Steam upload files for aux05
46 Days Ago
Update premium modal prefab Add blue refresh button style
46 Days Ago
Add manual refresh button code to premium modal
46 Days Ago
Implement route to manually refresh premium status
46 Days Ago
cherrypicking 116250 + 116251 premium_servers
46 Days Ago
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46 Days Ago
Merge from jungle_update
46 Days Ago
Merge from horse_handcuff_fix
46 Days Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
46 Days Ago
46 Days Ago
Merge from vehicle_optim
46 Days Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
46 Days Ago
Merge from main
46 Days Ago
Merge from repair_bench_redirect_fix
46 Days Ago
Fixed being able to apply same redirect skin twice
46 Days Ago
Merge from repair_branch_redirect_fix
46 Days Ago
More init refactoring, should support proc gen placement now (in theory)
46 Days Ago
Cherrypick main/sunkenknife
46 Days Ago
Parent merge
46 Days Ago
Merge from main