249,492 Commits over 3,959 Days - 2.63cph!

49 Days Ago
subtracting 108209
49 Days Ago
Leaderboard backup, run #15653
49 Days Ago
Subtract 108215
49 Days Ago
vLevel isn't const
49 Days Ago
Merge from main
49 Days Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition tiled light culling with edge feathering additions
49 Days Ago
Merge from main
49 Days Ago
Bday11 textures
49 Days Ago
Merge from shred_helicopters
49 Days Ago
Fixed tread animator changes affecting bradley
49 Days Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
49 Days Ago
Merge from cinematic_gestures
49 Days Ago
Merge from main
49 Days Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
49 Days Ago
Parent merge
49 Days Ago
Codegen
49 Days Ago
Merge from main
49 Days Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
49 Days Ago
Bail Model.Load early with error model for null or whitespace filename
49 Days Ago
Protobuf, codegen, manifest
49 Days Ago
Merge from ice_sculptures
49 Days Ago
Merge from scrap_exchange_dynamic_pricing
49 Days Ago
Merge from siege_weapons
49 Days Ago
BaseSculpture protobuf id 186 > 182
49 Days Ago
Merge from main
49 Days Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
49 Days Ago
Merge from main
49 Days Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
49 Days Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
49 Days Ago
Envmap feathering defaults to much tighter SkyIndirectLighting param in hammer env_sky since it seems it never was there
49 Days Ago
Merge from main
49 Days Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
49 Days Ago
Merge from main
49 Days Ago
Include System reference, fixes compile error
49 Days Ago
Clean out old textures
49 Days Ago
Merge from main
49 Days Ago
Revert all cockpit prefabs to their version from main Reapply socket change
49 Days Ago
Some exceptions to help diagnose issue
49 Days Ago
Remove SCENEOBJECTTYPEFLAG_IS_PROCEDURAL - it does nothing
49 Days Ago
more wip
49 Days Ago
Underwater visibility increase.
49 Days Ago
merge from queue_improvements
49 Days Ago
merge from analytics_rcon_improvements
49 Days Ago
Fix lock typo
49 Days Ago
Cleanup obstacle components
49 Days Ago
Fix compile errors on client
49 Days Ago
merge from analytics_identity_mgmt
49 Days Ago
Integrate heightfield building into the tile cache Refactor NavMesh class structure Improve navmesh initialization Remove dead code Fix tiny memory leak
49 Days Ago
Dropped gun test Cleanup
49 Days Ago
Cleaned up old tests