192,975 Commits over 4,049 Days - 1.99cph!
Remove unneeded ddraw commands
Fixed inaccurate sprinkler radius
Added toggleAlwaysOnRadius command
Fixed volume guide being slightly offset towards the player
Update: use PlayerCache for ServerUpdateParallel
Should enable us to optimize for data persistence - will attempt next CL.
Tests: played back staging server demo twice, got same analytics numbers
- Huge code cleanup
- Ensure spheres and hemisphere prefabs can be correctly swapped between
Volume guide now disables properly when turning off
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
Further heater zone placement refinements
edited crocodile sprint and swim attack anims
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
Updating reload animation with correct dart movement
Corrected some incorrect heater growable sizes
Corrected a bunch of incorrect visual sprinkler radius size calculations
Ensure sphere prefab loads into memory correctly
- Proper prefab based volumes support
- Ensured prefab scales properly
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
Fixed client not granting premium status when value is exactly 15$ (matches API)
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Added Ziggurat Water Treatment Tank Prop
Setup Basic Materials for Water Treatment Tank Prop
Fixes. Support for turning off.
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Merge from spatially_aware_env_volume_fixes
Added a convar for disabling spatially aware environment volumes
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
Very wip/testing toggleAlwaysOnAll command.
BaseOven initial always-on support, works without fuel and turns on if necessary.
TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.
merge from ase-camdepth-fix
work around duplicate _CameraDepthTexture definition in ASE with our templates
bee_compile_errors -> main
Setup volume prefab support
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)
More polish fixes on big zigg
merge from mjungle_ruins for gantry kit
bee_ux_improvements -> main
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Some server projectile virtual methods. Clientside spinning reinstated.