249,488 Commits over 3,959 Days - 2.63cph!

48 Days Ago
fix nre, cleanup unused, order, CommandList.Release -> CommandList.ReleaseRenderTarget
48 Days Ago
Polish jump trajectory and weightiness
48 Days Ago
Catapult projectiles naming
48 Days Ago
Tweak EventManager flushing Services Update
48 Days Ago
Fix TilesetPreview aspect issues Added Autotile Test Resource Added AutotileWidget which holds autotile paint controls, display in TilesetTool Inspector Autotile Example Scene Update TilesetTool Inspector layout and reset autotile brush when changing layers
48 Days Ago
enforce burst compatibility on Point3DGrid
48 Days Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
48 Days Ago
Address case when trying to package.GetMeta<string> something that isn't a string, to ensure backwards compatibility - Resolves legacy game issue where InputSettings has not been moved to Input.config - Output a warning if we fail, instead of hiding it
48 Days Ago
Asset Browser: Everything location excludes cloud cache, non-project assets when 'Show Base Content' is disabled Asset Browser: only hide compiled versions of source files when they both would have been shown under the asset filter (don't hide .sounds because we have a .wav etc) Remove any existing package files when updating to new cloud asset version
48 Days Ago
Feed entry script with basic setting
48 Days Ago
Add SizeHandle
48 Days Ago
Fixing skinning issue for catapult rope
48 Days Ago
Get correct stat Reset setting button
48 Days Ago
Fix DispatchCompute capturing
48 Days Ago
Use scenename instead
48 Days Ago
Send the stat at the end
48 Days Ago
merge from main
48 Days Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
48 Days Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
48 Days Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
48 Days Ago
Leaderboard stat
48 Days Ago
Fix record struct not using primary constructor Make action graph prefab variables sort of work They don't set the right ISourceLocation yet, so they'll open the wrong asset when editing Fixes Facepunch/sbox-issues#6880
48 Days Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
48 Days Ago
Action prefab variable test Facepunch/sbox-issues#6880
48 Days Ago
exported updated wolf attack ledge animation
48 Days Ago
Clear the temporary RenderTarget cache after Present. It should be okay to grab one of these and not free it. Add ComputeShader.DispatchWithAttributes Remove unused commandlist.Dispatch uses the attributes from the commandlist, rather than the computeshader Fix RenderAttributes setting doubles as float2 😵 Clean CommandList RenderTarget api
48 Days Ago
Admin stats entry layout
48 Days Ago
blurring a slightly larger radius than the carve
48 Days Ago
updated exports for view and worldmodel
48 Days Ago
cleanup (wrong namespaces and nested jobs)
48 Days Ago
removed unused sculpture convar
48 Days Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
48 Days Ago
Fix template again
48 Days Ago
Basic UI Setup
48 Days Ago
Catapult ammo projectiles speed and gravity tweaks
48 Days Ago
roof conditionals link
48 Days Ago
increase time before simplification starts - flickers less between hits with slower tools
48 Days Ago
Add action graph clean up tool
48 Days Ago
impact_brick files
48 Days Ago
Deleted old towing test prefabs
48 Days Ago
Added `LevelManager.LoadedFromMenu`
48 Days Ago
jungle building skin - prefabs for roof conditionals
48 Days Ago
manifest
48 Days Ago
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48 Days Ago
Fix particles alpha Update platform_stage_2b.scene
48 Days Ago
merge from main
48 Days Ago
running simplification on editor-generated default block - re-generated block
48 Days Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
48 Days Ago
Update: further readme changes Whoops, misunderstood why the list of links wasn't newlined properly. Fixed
48 Days Ago
adjusted deploy volume obb on ice sculpture