198,651 Commits over 4,140 Days - 2.00cph!

52 Days Ago
merge from main
52 Days Ago
Settings keybinds tab
52 Days Ago
adobe floor models split for ceiling wpp
52 Days Ago
cleanup
52 Days Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
52 Days Ago
vine_pooling_nre -> main
52 Days Ago
Ensure vine renderer is not null
52 Days Ago
52 Days Ago
merge from wallpaper/floor
52 Days Ago
Can put wallpaper outside on triangle foundation too
52 Days Ago
merge from wallpaper/floor
52 Days Ago
Wallpaper tool stack size and category, craft one at a time
52 Days Ago
When creativemode.freeplacement is active, outside wallpaper isnt removed
52 Days Ago
Can put wallpaper on foundation outside
52 Days Ago
Removed ConVar logs when changing DLSS settings
52 Days Ago
Remove turntables from Wallpaper Starter Pack view
52 Days Ago
Floor and Ceiling pack page setup
52 Days Ago
removed some jungle procedural components from empty procedural map
52 Days Ago
Merge from parent
52 Days Ago
Merge from main
52 Days Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
52 Days Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
52 Days Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
52 Days Ago
merge from Placeholder_UIsounds
52 Days Ago
merge from Missing_Physimpact_sounds
52 Days Ago
merge from adminui_fireworkpattern_fix
52 Days Ago
Merge from main
52 Days Ago
Add spinning wheel to render scene, setup.
52 Days Ago
Merge from main
52 Days Ago
vine_swing_dismount_fix -> main
52 Days Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
52 Days Ago
sticky_vines_fix -> main
52 Days Ago
merge from main
52 Days Ago
merge from main
52 Days Ago
Weather progress
52 Days Ago
merge from wallpaper/floor
52 Days Ago
Various clipping fixes across different skins
52 Days Ago
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
52 Days Ago
Attempted fix for vines sometimes staying around (rendering) when the tree is killed Force leaving queue and disabling the renderer when entering/leaving the queue
52 Days Ago
merge from wallpaper/floor
52 Days Ago
On deploy, switch to the entity we're looking at
52 Days Ago
simple_snow_usage -> main
52 Days Ago
New Behaviour: If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature Less effective in temperate and desert biomes (not that you'd really need it) Slightly increased happy range
52 Days Ago
beeswarm_rename -> main
52 Days Ago
Rename Beeswarm to Bee Swarm Localisation
53 Days Ago
Added triangle foundation wallpaper
53 Days Ago
jungle_floor_cube_fix -> main
53 Days Ago
Ensure shadow is using the right model
53 Days Ago
Added triangle floor wallpaper Manifest
53 Days Ago
Remaining biome.