200,917 Commits over 4,171 Days - 2.01cph!

2 Years Ago
Copy libsqlite3 into RustDedicated_Data/Plugins/x86_64/ to try to fix dedicated server not using the version of SQLite (but keep the copy under Plugins too) This is assuming everyone runs RustDedicated with something like the following (from runds.sh): export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:`dirname $0`/RustDedicated_Data/Plugins/x86_64
2 Years Ago
Fixed active campfire mesh going missing when parented to a moving Tugboat (see HasDisabledRenderers in BaseEntity.Parenting, this behaviour should only occur on BaseOven entities) Fixed campfire model having an extra duplicated LOD group
2 Years Ago
Fixed exception when opening the card game UI for the second time in a session
2 Years Ago
Adding some debug while chasing down building blocks being rendered with the wrong mesh
2 Years Ago
Fix weird startup issue in editor when using GameSetup's initialization commands with multiple editors
2 Years Ago
Mesh cleanup and LOD setup for slope transitions
2 Years Ago
Code review changes
2 Years Ago
merged from main
2 Years Ago
Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN
2 Years Ago
merge from campfire_tugboat_fix
2 Years Ago
merge from TugboatJuly
2 Years Ago
merge from main
2 Years Ago
merge from TugboatDroneDeployFix
2 Years Ago
Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
2 Years Ago
Cherry picked bug fixes from /main/shader-fix-2: 85322 => Fixes moving texture detail on moving monuments 85327 => Fixes emissive-only offset on some materials 85427 => Fixes incorrectly lit decals on monuments 85538, 85539, 85541 => Fixes overly reflective spray can decals
2 Years Ago
Replicated fix to all spray can decal materials
2 Years Ago
Merge from main
2 Years Ago
Tweaked SprayDecalMat to shine less
2 Years Ago
Added Specular Multiplier color property to Deferred Decal shader
2 Years Ago
Setup missing prevent building
2 Years Ago
Socket tweaks
2 Years Ago
Collision tweaks
2 Years Ago
Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies
2 Years Ago
Disabled support for emoji's in usernames, causes various rich text parsing issues Partially fixed some parsing issues when inserting rich text tags into the chat box (they aren't supported, but still)
2 Years Ago
Make clan.info show a table of members similar to teaminfo
2 Years Ago
Error wrapping for TextTargetOnOnPreRenderText Disable emojiOwnershipCheck and remove convar (no emoji requires ownership)
2 Years Ago
Fix flickering by using a separate buffer in the middle of culling & clearing separate buffer with a separate compute shader Small refactoring of compute shaders
2 Years Ago
Don't show dead clan members on the map
2 Years Ago
Naming consistency, texture size optimization, and nixed a few files that aren't needed anymore.
2 Years Ago
Mergable nuke w/ necessary shader fixes.
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
2 Years Ago
Correctly clear ammo slot details before setting
2 Years Ago
Merge from main
2 Years Ago
█▍▉▊▍ "▇▋▋ ▍▍▌▊ ▄▇██▄ ▌▌▊▅▅▆▍ ▍▌▄ ▊▅▆▊▄▊ ▇▄▉▄█▄▇ ▊█▊▊▍▍▆ (▄▇▊▊▉ ▉▅▅▆ ▋▉▋▅▇ ▅▉▊▆)"
2 Years Ago
merge from main
2 Years Ago
Can no longer deploy drone on tugboat SocketMod_EntityCheck and SocketMod_EntityType have a default error message
2 Years Ago
Added TestMission field on Tutorial Island component, if set the tutorial will launch into that tutorial instead of starting the NPC conversation Resource dispenser pings now work for corpses Started on a hunting mission Some folder cleanup
2 Years Ago
Fixed tutorial resource pings not working with multiple resources tagged at once Fixed tutorial resource pings not working on hemp collectables
2 Years Ago
Fixed crafting menu not updating immediately when the crafting menu is opened Rock and torch are always allowed to be crafted
2 Years Ago
Merge from main
2 Years Ago
Player model now looks for colliders on the transparent layer for footstep effects, fixes footstep sounds not playing when walking over a collider that's on the transparent layer for gameplay reasons (eg. sewer_chimney_top)
2 Years Ago
Tugboat sink much more slowly on death.
2 Years Ago
Fixed jackhammer not playing third person animations
2 Years Ago
Fix campfires not affecting the temperature of nearby players when deployed on a tugboat (local space issue)
2 Years Ago
Fixed spinner wheel not rotating in local space when mounted on a tugboat
2 Years Ago
Merge from main
2 Years Ago
Fixed not being able to rotate wood storage box
2 Years Ago
Merge from main