193,387 Commits over 4,079 Days - 1.98cph!

3 Years Ago
Increased size of prevent building volume around ziplines (this will also remove more trees around ziplines) Post zipline spawn tree checks are now larger
3 Years Ago
Fixed storage interaction not working (blackjack). Removed GetLocalCentre() method from ColliderEx, I can do it a better way.
3 Years Ago
Iterating top downs
3 Years Ago
▌▌▅▋▅▋▅▉▆▊ █▅▆ ▊▆▄▇▋▉█ ▅▅▉▇▍ ▍▆▌ ▍▇▄▅▄▉▊▊
3 Years Ago
manifest
3 Years Ago
source files
3 Years Ago
Added PetDog-Retriever.ragdoll prefab, configured ragdoll in petdog.skeleton
3 Years Ago
Final'ish tweaks
3 Years Ago
added untamed/tamed references to mastiff/gsd prefabs
3 Years Ago
Added Mastiff/GSD prefabs for new rig
3 Years Ago
Disable now unneeded "tame" menu-wheel option
3 Years Ago
committing anims.meta file
3 Years Ago
Populate skinned mesh renderers, tamed/untamed mesh lists. Switch to using correct tamed/untamed meshses with ownership status.
3 Years Ago
Motion vector atlas optimization
3 Years Ago
Campfire atlas renders & scene backup
3 Years Ago
Retarget all harness LODs
3 Years Ago
added owned sub-objects to petdog-retriever.prefab
3 Years Ago
initial prefab setup with new rig/anims
3 Years Ago
Addendum to last commit: actually baked down the weight transfer on the skin cap
3 Years Ago
Skinned "tight ponytail"
3 Years Ago
Fix visual harness glitch caused by accidentally reloading it constantly
3 Years Ago
grounds mock-up materials for preview
3 Years Ago
Merge from main
3 Years Ago
Auto tame when placing a harness in inventory
3 Years Ago
Tight Ponytail for Skinning
3 Years Ago
Viewmodel lighting fix
3 Years Ago
Reworked harness equipping. Harnesses visually add/remove with item. Added current harness to protobuf. Serialization.
3 Years Ago
updated prefab links to plywood boarding prefabs
3 Years Ago
plywood_boards LODs/Colliders/Prefabs
3 Years Ago
protocol update to match main for static_group perf testing
3 Years Ago
merge from main
3 Years Ago
Cherry picking 74307 (wrong branch)
3 Years Ago
AntiHack.LogToConsole and console messages on player kill contain player position
3 Years Ago
merge from furnace_ui_rework
3 Years Ago
merge from general_qol/skipqueue
3 Years Ago
Merge from static_group
3 Years Ago
Manifest update
3 Years Ago
Increase lighthouse LOD swap distance Fixed missing geometry on dome HLOD
3 Years Ago
Merge Caboose -> Blackjack
3 Years Ago
A few fixes
3 Years Ago
Moved a ton of code from the CardTable to the new BaseCardGameEntity class, to be shared with BlackjackMachine
3 Years Ago
Moved all horse idle and footstep sounds to new occluded sound class so the horse idle sfx shouldn't be audible inside of a base
3 Years Ago
More WIP blackjack machine setup
3 Years Ago
Animal idle animations now have a randomised cycle offset so they won't play their animation in sync with other animals Applied to horses, wolves, chickens, bears, boars and stags
3 Years Ago
Fixed wooden signs not being able to be picked up
3 Years Ago
Free spray radial option when holding a spray can will now read "Free Spray" instead of "Graffiti Pack" (Will need a phrase rebuild)
3 Years Ago
Merge from static_group
3 Years Ago
Update harbor_1 to include the hanging container in the HLOD Switching the graphics.hlod convar now immediately updates all LODs, bypassing the budgeted update (this was taking up to 30s to change the lods of every object in the world in proc gen, making comparisons difficult)
3 Years Ago
Merge from main
3 Years Ago
Added media directory and playblast timeline asset