193,387 Commits over 4,079 Days - 1.98cph!
Increased size of prevent building volume around ziplines (this will also remove more trees around ziplines)
Post zipline spawn tree checks are now larger
Fixed storage interaction not working (blackjack). Removed GetLocalCentre() method from ColliderEx, I can do it a better way.
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Added PetDog-Retriever.ragdoll prefab, configured ragdoll in petdog.skeleton
added untamed/tamed references to mastiff/gsd prefabs
Added Mastiff/GSD prefabs for new rig
Disable now unneeded "tame" menu-wheel option
committing anims.meta file
Populate skinned mesh renderers, tamed/untamed mesh lists.
Switch to using correct tamed/untamed meshses with ownership status.
Motion vector atlas optimization
Campfire atlas renders & scene backup
Retarget all harness LODs
added owned sub-objects to petdog-retriever.prefab
initial prefab setup with new rig/anims
Addendum to last commit: actually baked down the weight transfer on the skin cap
Fix visual harness glitch caused by accidentally reloading it constantly
grounds mock-up materials for preview
Auto tame when placing a harness in inventory
Tight Ponytail for Skinning
Reworked harness equipping.
Harnesses visually add/remove with item.
Added current harness to protobuf.
Serialization.
updated prefab links to plywood boarding prefabs
plywood_boards LODs/Colliders/Prefabs
protocol update to match main for static_group perf testing
Cherry picking
74307 (wrong branch)
AntiHack.LogToConsole and console messages on player kill contain player position
merge from furnace_ui_rework
merge from general_qol/skipqueue
Increase lighthouse LOD swap distance
Fixed missing geometry on dome HLOD
Merge Caboose -> Blackjack
Moved a ton of code from the CardTable to the new BaseCardGameEntity class, to be shared with BlackjackMachine
Moved all horse idle and footstep sounds to new occluded sound class so the horse idle sfx shouldn't be audible inside of a base
More WIP blackjack machine setup
Animal idle animations now have a randomised cycle offset so they won't play their animation in sync with other animals
Applied to horses, wolves, chickens, bears, boars and stags
Fixed wooden signs not being able to be picked up
Free spray radial option when holding a spray can will now read "Free Spray" instead of "Graffiti Pack" (Will need a phrase rebuild)
Update harbor_1 to include the hanging container in the HLOD
Switching the graphics.hlod convar now immediately updates all LODs, bypassing the budgeted update (this was taking up to 30s to change the lods of every object in the world in proc gen, making comparisons difficult)
Added media directory and playblast timeline asset