136,630 Commits over 4,324 Days - 1.32cph!

1 Year Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
1 Year Ago
Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it." - Removed SoftMask from attack heli small monitor UI - Removed SoftMask package (no longer used anywhere)
1 Year Ago
cannon inputs first pass
1 Year Ago
Query server addons 500 at a time (was 50) Fixed crashes when maps have entities parented in an infinite loop Will print a LEVEL DESIGN ERROR warning to console in such cases. Added "teamonly" param to "player_say" game event Fix exploit with pp/copy and halo lib Do not try to listen to non existent player_hurt_ex gameevent
2 Years Ago
Polish/fixes
2 Years Ago
Finalized metals & distance scaling.
2 Years Ago
Fixed magazine displaying ammo count
2 Years Ago
Set dressing harbor2 progress
2 Years Ago
material tweaks and prop prefab variants
2 Years Ago
Basic magazine setup
2 Years Ago
2 Years Ago
Cannon module setup
2 Years Ago
Harbor 1 progress backup
2 Years Ago
Initial commit. Don't get too excited. You won't like it :)
2 Years Ago
WIP rigidbody arc visualisation
2 Years Ago
merge from CNY_Spear
2 Years Ago
Implemented a tea that doubles the speed of recycling
2 Years Ago
Fixed a bunch of issues with the sense particles, they now work in world space and don't break with motion vectors
2 Years Ago
Added colliders to the truck model
2 Years Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
2 Years Ago
Fixed craft speed tea increasing duration rather than decreasing
2 Years Ago
Fixed NoZTest particle shader to use the colour applied to the particle system
2 Years Ago
Merge from main
2 Years Ago
First pass on a tea to sense animals through solid surfaces Enables a particle system with ZTest disabled if player is within 50m, currently only added to wolf prefab
2 Years Ago
Add crafting speed tea, increases crafting time by 50% for the duration
2 Years Ago
Model position fix
2 Years Ago
New guide mesh with no campfire
2 Years Ago
Updated guide mesh, colliders etc
2 Years Ago
Added an underwater breathing tea
2 Years Ago
Deploy cooking pot on campfire socket
2 Years Ago
Cooking pot initial work
2 Years Ago
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2 Years Ago
Fix NRE in SendUpdatedInventory
2 Years Ago
Incen ammo additive
2 Years Ago
Metal impacts with new atlases.
2 Years Ago
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2 Years Ago
cherry picking 92516
2 Years Ago
scene backup and S2P for testing
2 Years Ago
Zipline platforms LODs, colliders and prefabs cleanup
2 Years Ago
removing ground grass decal
2 Years Ago
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2 Years Ago
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2 Years Ago
New spark atlas to replace the old pixelated mess. Scene backup.
2 Years Ago
Add a -parent-pid command line option to have the Rust server automatically quit when the given process ID exits
2 Years Ago
Fix bin/win64/vbsp.exe not finding .fgd files out of the box
2 Years Ago
Fixed datapack_stats Added util.IsRayIntersectingRay Takes 4 positions (2 start/end pos), returns bool, float (dist1), float (dist2) Remove engine.ServerFrameTime from menu state No need for it there Added NPC:GetIdealSequence
2 Years Ago
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2 Years Ago
Ensured diving tank is treated as the same as parachute/backpack backpack but still takes up torso back slot
2 Years Ago
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims