193,369 Commits over 4,079 Days - 1.98cph!

3 Years Ago
dog rig updates
3 Years Ago
Properly aligned eye/eyelid bones
3 Years Ago
Lab Eyelids skinning & Lab XML export
3 Years Ago
merge from horse_rampfix
3 Years Ago
added ladder to rear and on the side at the front.
3 Years Ago
Edge case fixes of cliffs overlapping rail
3 Years Ago
Mastiff Eyelids skinning & Mastiff XML export
3 Years Ago
GSD Eyelids skinning & GSD XML export
3 Years Ago
level update
3 Years Ago
roof ac unit models/textures prefabs
3 Years Ago
added a little rug at the foot of the cashier/cage
3 Years Ago
added an extra window to fill the void to where the door used to be moved slot machine so their not going through the caboose walls
3 Years Ago
Merge from static_group
3 Years Ago
rug lods
3 Years Ago
eyelid rotation offsets, added 2023 mesh file ( both commits for dog rig)
3 Years Ago
fixed offset jaw in GSD_LOD0
3 Years Ago
added eyelid bones
3 Years Ago
added neon lettering for CABOOSE signs materials and textures
3 Years Ago
wall mounted ac unit models/textures prefabs
3 Years Ago
stealing sbox wall mounted aircon unit
Tom
3 Years Ago
further source file checkins
Tom
3 Years Ago
More source checkins
3 Years Ago
Run bandit town HLOD after merge
3 Years Ago
road barrier models/textures prefabs
3 Years Ago
stealing s&box road barrier - source file
3 Years Ago
Merge from main
3 Years Ago
HLOD asset commit
Tom
3 Years Ago
More source uploads
Tom
3 Years Ago
Staggered checkins of source files now I have gigabit internet
Tom
3 Years Ago
source checkin
3 Years Ago
Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)
3 Years Ago
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
3 Years Ago
Added tooltips to HLODBounds component Adjusted powerplant setting to properly cull underground geometry
3 Years Ago
Rename and simplify all HLOD convars
3 Years Ago
LOD changes now happen in a budgeted queue when entering/exiting a HLOD range Don't disable the HLOD mesh until all of the actual meshes are visible to reduce popping
3 Years Ago
Eye height adjustment
3 Years Ago
Basic UI canvasses for the four screens (blackjack)
3 Years Ago
Test map edit only
3 Years Ago
Adjusted player mount positions (blackjack)
3 Years Ago
Merge Main -> Caboose
3 Years Ago
Basic blackjack machine entity setup. Removed BlackJackTable prefab and replaced with BlackjackTable.caboose, a new entity. Can be mounted + dismounted.
3 Years Ago
SceneToPrefabs fixes Added graphics.staticTileDebug to verify the LOD changes at runtime
3 Years Ago
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3 Years Ago
Campfire main effect (still needs a new atlas)
3 Years Ago
horses no longer fall through the soft middle section of ramps
3 Years Ago
Add skipqueueid and removeskipqueue commands to set/unset a SteamID to always skip the queue Save skip queue permission into users.cfg
3 Years Ago
Merge from main
3 Years Ago
Dogmesh_2023 file. Skin XMLs for each type + harness