193,369 Commits over 4,079 Days - 1.98cph!
Properly aligned eye/eyelid bones
Lab Eyelids skinning & Lab XML export
added ladder to rear and on the side at the front.
Edge case fixes of cliffs overlapping rail
Mastiff Eyelids skinning & Mastiff XML export
GSD Eyelids skinning & GSD XML export
roof ac unit models/textures prefabs
added a little rug at the foot of the cashier/cage
added an extra window to fill the void to where the door used to be
moved slot machine so their not going through the caboose walls
eyelid rotation offsets, added 2023 mesh file ( both commits for dog rig)
fixed offset jaw in GSD_LOD0
added neon lettering for CABOOSE signs
materials and textures
wall mounted ac unit models/textures prefabs
stealing sbox wall mounted aircon unit
further source file checkins
Run bandit town HLOD after merge
road barrier models/textures prefabs
stealing s&box road barrier - source file
Staggered checkins of source files now I have gigabit internet
Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu
Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
Added tooltips to HLODBounds component
Adjusted powerplant setting to properly cull underground geometry
Rename and simplify all HLOD convars
LOD changes now happen in a budgeted queue when entering/exiting a HLOD range
Don't disable the HLOD mesh until all of the actual meshes are visible to reduce popping
Basic UI canvasses for the four screens (blackjack)
Adjusted player mount positions (blackjack)
Basic blackjack machine entity setup. Removed BlackJackTable prefab and replaced with BlackjackTable.caboose, a new entity. Can be mounted + dismounted.
SceneToPrefabs fixes
Added graphics.staticTileDebug to verify the LOD changes at runtime
▉▉▌ ▋█▍▅▆█▌▍▆▆▋▌▅▊▋_▇▄▊▄▅▇_▅_█▅▌▍▋▅▉▌▋▉▇▇▍▇▄▋ █▌ ▅▋▇▉ ▆█▆▆▋█▍▍
Campfire main effect (still needs a new atlas)
horses no longer fall through the soft middle section of ramps
Add skipqueueid and removeskipqueue commands to set/unset a SteamID to always skip the queue
Save skip queue permission into users.cfg
Dogmesh_2023 file. Skin XMLs for each type + harness