193,083 Commits over 4,049 Days - 1.99cph!

3 Years Ago
Set aggresiveShadowLod and aggressiveShadowLodWearable convars to true by default
3 Years Ago
Possibly fixed the keypad multiple lod warning during startup
3 Years Ago
Revert test.dem
3 Years Ago
Missing interaction sounds
3 Years Ago
Add graphics.reportparticlesystems
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Merge CoalingTowerIO => Trainyard Update. Protocol++
3 Years Ago
Fixed server compile
3 Years Ago
New security door type for the coaling tower, that doesn't show the user interaction
3 Years Ago
Mostly got the keycard door thing working correctly
3 Years Ago
Merge from main
3 Years Ago
Don't allow use of the coaling tower buttons if the fuse isn't in. More IO setup
3 Years Ago
Cull the moon pool water surface at 200m
3 Years Ago
Mark train tunnel dwellings and loot strips as OnlyVisibleUnderground, prevents a variety of meshes from rendering when the player is on the surface
3 Years Ago
Hooked up IO to the coaling tower buttons
3 Years Ago
Visual ore level set is needed on the server as well, for the collider
3 Years Ago
Fixed double-ups and other trouble with sub-entities on wagons and on the coaling tower
3 Years Ago
Fixed bugs with percentDrag in the friction calc
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Fix scaled map coordinates having the wrong sign on one end
3 Years Ago
Adjusted the coaling tower unload friction
3 Years Ago
Fixed missing server cull tag on salvaged sword world model, removes a useless transform on the server
3 Years Ago
Initial implementation of ferry queueing at docks
3 Years Ago
Remove PlayerInput, ItemCrafter, PlayerBlueprints and SteamInventory components from all scientists and dwellers
3 Years Ago
Add mesh culling to various prefabs with shadow boxes Disable shadows on table lods in lighthouse
3 Years Ago
Bug fixes
3 Years Ago
Manifest etc
3 Years Ago
Merge from trainyard_update
3 Years Ago
Hooking things up
3 Years Ago
- Added a small new utility class, NetworkedProperty<T>. Handles the boilerplate code for a property (of any type) that's network synced to the client any time it changes. - New PercenFullStoraageContainer class is a storage container that syncs how full it is to the client, any time its contents change. OreHopper now subclasses this. - Moved LootTypeIndex back into the CoalingTower script, and changed some protobuf data.
3 Years Ago
Fix vitals sized incorrectly
3 Years Ago
Train coupling FX prefab
3 Years Ago
WIP monument puzzle setup. - Coaling Tower is now an IOEntity instead of a StorageContainer. - Added StorageContainer entity for the ore hopper. - New OreHopper StorageContainer subclass shows the visual ore level, and handles some other aspects that CoalingTower used to handle. - Started setting up the keycard and fuse box. - Protocol++
3 Years Ago
Final loading/unloading
3 Years Ago
Updated egg suit item and store description to state it'll be released publicly in 2023.
3 Years Ago
Fixed avoidance bug, some more tidying + optimizations
3 Years Ago
merge from main
3 Years Ago
Made changes on the marketpalce terminal
3 Years Ago
A bit of tidying up
3 Years Ago
Switch order of sorting operations for performance
3 Years Ago
Merge from main
3 Years Ago
Merge from furnace_ui_rework
3 Years Ago
updated wooden signs model, textures, lods, gibs, icon, prefab
3 Years Ago
Ensure GetIdealSlot is in #Server
3 Years Ago
Merge from furnace_ui_rework
3 Years Ago
Replaced a lot of the maths with simpler trig functions
3 Years Ago
more dog rig source files
3 Years Ago
Fix right clicking items into multiple unfilled stacks
3 Years Ago
dog rig source files and folder