198,864 Commits over 4,140 Days - 2.00cph!

2 Years Ago
Fixed storage adaptor being invulnerable
2 Years Ago
Reduced ragdoll maxDepenetrationVelocity from infinity to 0.1. Forces limbs that are overlapping to exit the overlap slowly and smoothly. I'm no longer able to reproduce ragdoll jitter in any situation.
2 Years Ago
Fixed being able to pickup deployables that have a storage adaptor or workbench attached (fixed box storage, workbench, ovens) Industrial crafter now needs to be empty before it can be picked up Electric furnace description tweak
2 Years Ago
Remove unusued position setting code, since if we ever need to do this on a ragdoll, we should be using rigidbody.MovePosition instead
2 Years Ago
Increased ragdoll rigidbody solverIterations from 6 to 10, and solverVelocityIterations from 1 to 10. Only applies to ragdolls (client-side). Massively reduces problems with jittering limbs.
2 Years Ago
Enable projection on all ragdoll joints. Brings violated constraints back into alignment even when the solver fails. Should reduce instances of extreme stretching.
2 Years Ago
Client-side ragdoll ignores server-side corpse collider on listen server. Improves ragdoll jitter with editor in C+S mode.
2 Years Ago
Simplified some recursive behaviour on the conveyor
2 Years Ago
Make sure Panel:GetChildren table is always sequential Minor improvements to ents library internals Update language files Simplify GM:OnUndo implentation Remove .res from LFS pairs => ipairs Updated TTT: Fixed zoom keybind handling (Community) Optimize some Lua code (Community) Remove .gwen files from LFS Implement automatic cleanup & limit translations (Community) Automatically try to translate missing Sandbox cleanup & limit translations Don't re-register net receiver for editvariable multiple times (Community) Added links to Server and Modding guidelines to Legal tab in Options (Community Contribution) Allow weapons and entities to set their own classname (Community Contribution)
2 Years Ago
Splitting network thread into two threads (read thread and write thread)
2 Years Ago
grid helper functions now support rotation.
2 Years Ago
Removing locks in GetStat, GetLastPing and GetDebug since they're only called from the main thread, which is the only thread that can disconnect the peer
2 Years Ago
Scene setup for water FX.
2 Years Ago
Shipping container prefabs scripts setup for lod and gibs and colliders
2 Years Ago
apply pivot offset correctly and only once, fix anchors.
2 Years Ago
fixed collision issue on zipline slope that could partially hide dropped items
2 Years Ago
remove anchor passing
2 Years Ago
remove now unnecessary unparent code
2 Years Ago
NRE fix. Parenting change.
2 Years Ago
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
2 Years Ago
small refactor
2 Years Ago
Restore crosshair weapon rack info after merge
2 Years Ago
merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Fixed some passthrough issues with conveyors Protocol++
2 Years Ago
Merge from industrial
2 Years Ago
Log cleanup
2 Years Ago
Fixed some pipe prevent building volumes lingering after a connection has been removed
2 Years Ago
Shrink industrial icon on crosshair when looking at an industrial slot (was overlapping some text)
2 Years Ago
Pool the industrial pipe prevent building volume
2 Years Ago
Added two new slots to the locker, each slot corresponds to a different partition in the locker
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Merge from industrial
2 Years Ago
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2 Years Ago
Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
2 Years Ago
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
2 Years Ago
Fixed conveyor not properly processing items that don't stack
2 Years Ago
Merge vehicle_clip_vehicle -> Main
2 Years Ago
Don't allow industrial pipes to pass through walls Pipes are still allowed to pass through closed doors
2 Years Ago
Mere MIDI_fix -> Main
2 Years Ago
Fixed autoturret colliders being on Default layer instead of Deployed
2 Years Ago
Fixed missing ceiling in water treatment plant pigeon nest collider
2 Years Ago
Manifest update
2 Years Ago
Merge from industrial
3 Years Ago
Stab hits
3 Years Ago
Release upload files
3 Years Ago
Merge from main
3 Years Ago
Fixed broken material order on room pieces
3 Years Ago
Nuclear silo dressing progress
3 Years Ago
New pipe and electric cable pieces