130,596 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Blocked vertical access inside pigeon nest
 
                
                
                
                
                
             
         
        
            
            
            
                
                increased draw distance selectively on some props in desert base dwellings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added env volumes of type building in the walkable pipelines, incl LS pipes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabling underwater lab greeble in dwellings as they dont fit with walls
Adjusting the greeble prefabs left in the modules
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Missing cover on LOD1 of top_walkways
 
                
                
                
                
                
             
         
        
            
            
            
                
                resized/cropped barricade_props_atlas as we likely wont add to it
updated models UVs to reflect change
updated textures in it to reflect recent changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for cave_large_hard through terrain around cenote - added rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for cave_medium_easy through terrain - added rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed dressing clipping in link-stairwell-b-1200
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed collision accuracy at back of excavator, filled the room there to block LOS
 
                
                
                
                
                
             
         
        
            
            
            
                
                UI/menu changes for take only mode.
 
                
                
                
                
                
             
         
        
            
            
            
                
                cherrypicking 
84563 - fixed gaps in SC skin floor triangle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hole in wood tier doorway
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from TugboatDoorDeployFix
 
                
                
                
                
                
             
         
        
            
            
            
                
                reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▇▆▋ ▍ ▄▇▉▌▇▌▋▋▊█▊ █▉ ▋▍▊▌▉▆▅▆▍ █▆▄ ▍▉▉ ▋ ▋▇▄▊▆▌▌▄▅▌▌▌, ▋▊ █▄▉ ▋▆▆▍▍▋▄▊▊▅▌ ▇▌ █▆▅▍▍▅▊▋, ▇▍▄▊▊▊ ▇▆█ ▇▍▅█▆▇▇▌▌▉▄▄ ▉▊▍. ▊▆█▊▋ ▌▊▇ █▌▇▇▅▇ ▆▅▊▇▆ ▌▌▅▇ ▆ ▍▋▄▅▉▊▊▌▇ ▅▍█▆ ▋▉ ▊ ▊▊▋▊▌▍▆ ▉▉█▇▋ ▇▌▄ ▉▌▆▊▍▋█▋▋, ▅▉▄▄ ▇▋▍▍▌▉▅▆█ ▊▇▍▉▉▉ ▅▇▌██ ▄█ ▉▍▄ ▉▌▅▌▍▉▆▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a crate blocking players on the small oilrig docks
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▋▌▇▄ ▇█▉▊ -> ▊▇▅▇▊▄█▉▇▋▅▇▇▆▉▍▍▆▆▋
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▆▇▆▋ ▍▅▄▄▋▊▆▌▄▉_▇█▆▉▅▋▅▇▌█▋▍ ▅▇▇ ▇▋▋▊▆_▄▆▍▄▌█▄▅▄▅▋▇ ▉▋ ▅▋▉▅▌▉▍▍ ▉▋ ▄▄▄▋▊█▍ █▆▋▉▄▉▅ / ▋▋▊▍▆ ▊▋▇█ ▇▅▊▋▉ ▍▄ ▇▅▊ ▅▍▋ ▇▇█▊▆▆ (▅▋▆▄▅▇█ ▄▌ ▍▊▍▄▊▊▋!)
▊▍▊█▉ ▆█ ███▆▍ ▇▇█▊▇▉▆▊▄ ▄▉█▅ ▍▅▇█▊▄▇ ▅▊▋▉▄▌▋▌▆▌▊ ▋▅ █▊▉█▄▊▉ (█▍▊▉ █▆ ▆▊▄▅▍▋▇▍▌▋▊ ▍▊▉▌ ▇▇▆█▋▆▊▆▉▌_█▄▉▌▅▍▅▄▋▉▄▌ ▅▌▌ █▆▊▍▍_▉▇▄▋▄▉█▅▊▍▊▇ █▇▉ ▊▌▄▊ ▋█▍▌▍ ▋▉▆▇▉ ▇▄▍▆ ▊▆▄▍▋ ▌▉▉▄▇▌▍ ▋▇▋ ▇▅▉▆▍▅▉▊)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed gaps in SC skin floor triangle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from TugboatDoorDeployFix
merge from tugboat_tube
merge from DroppedItemCollisionFix
merge from tugboat_push_limit
merge from Water5BoatsFix
merge from TugboatDecayIndoors
https://files.facepunch.com/Alistair/107/07/2023/2S17/ApplicationFrameHost_aALw3KhTnn.png
 
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▍▍▋▉▅ ▍▉▄▄▌ ▌▄▇▌ ▍▇ ▅▆▇▅▊▅ ▄▄▊▊▄▅▅ ▍▇▊▉██▊▉█▊▆ ▇▌ ▉▅▍▊▊▇▍ ▅▋▍ ▇▅▍▋▍▋▌▉ ▍█▍▄█▅█
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▇▇▅▆ ▆▋▄ ▋▅▇█▄ ▌▉▄▆▄▇▇█ ▊▊▇ █▇▇▍ ▉▇ ▊▅▋▇▋▉▍▅▇ ▅▋▆█▍▍▍ ▍▇▋▌▉▄▍▋▉ ▆▊▄▊▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▋ ▍▋▇ █▌▄▉▇▌▍ ▊▌▅▌█▋▆ ▉▅▅▇▊ ▆▄▉▊ ▄▋▍▉▍▇▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled Water5 corrective forces on boats if they're not at least 50% submerged in water
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Exhaust & damage states WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▄▋█▊▆▅ ▄▋▅█▆▉▊ ▍▄▍▄▄▆▇ ▊▇▉▋▅█ ▍▇ ▌▋▄ ▉▅▍▆▇▊ ▍▊ ▊▄▌ ▄▋▌▆ ▆▄ ▋▊█▅ ▅▍▍▊ ▆▋ █▋▅▊ ▍██▊ ▇▊▊ ▋▆▅ █▉▆▌▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▋▄ ▆▆▇▊▉▊▋▋█▌ ▅▆███▄▌▆█▅▅ ▊▉▉▇▄▄▇▋▅ ▅▊ ▆█▍▋▄▌▋ ▆▍▅▍▍ ▆▍▊ ▉▍▇▍▋▋▉▍ ▊▊ ▋ ▇█▉█▍▇▋▉▄, ▍▉▊ ▄▍█ ▅▆▍ ▊▊▇ ██▉▇▇▆▇▍▊▉ ▇▄▆▉▇▊█ ▆▊▆▊▌▊▍ ▇▇ ▍▇▉▇ ▍▍▄ █▍▄. ▄▅▊▅▇▉▇█▅ ▉▋█▄▉ ▋/▋▍▇▊▉ ▋▉▄▍▆ ▄█▇▊▇▄▌ ▊▆▊▇▊▉▍ ▅█▆▌▋▉▉.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce chance of player getting killed on inner tube when colliding with a tugboat
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▉▇▇█▌▌▉ ▅▇▋ ▇▄▄█ ▍▌▍ ▍▆▊█ █▋▆▍▅ ▌▍▌▌▊▉▄ ▆▄▅▆ ▄▋▋▊▍█▄█▉▅▉ ▅▄▅ █▅▍▊▄▉▅█ ▋▄▉▇ █▄▋▄▌█▋▉▌ ▅█▍▉▍ ▊▋ ▇ ▍▇▌▌▊▆ █▄▊▍. ▊▅▊▄▋ ▅▊▄ ▄▊▉▇▅▇█_▇▆▊▍▅ ▄▌▇▄▋ ▊▋ █▋▌ ▇▍▅█▅█.▆▅▋▌ ▌▍▊▄▌▊ ▆█▇▇▍ ▋▅▉▍▌▋, ▉▇▄ ▇▅ ▆▅▇ ▉▅▊▆▄▄▅ ▌▄▆▅▅▇▅▄█▆▅ █▍▉▌▊ ▉▇▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ping sfx now fall under the game sounds audio slider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove old, very out of date and no longer used list of radio stations in StreamingAssets
 
                
                
                
                
                
             
         
        
            
            
            
                
                poster support for cl_leveloverview
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't create pegs in take-only mode.
Items can now be flagged as not removable.
Don't show UI options for invalid actions in take-only mode.
Better (temp) spawn randomization.
Cleanup and spawned loot items that don't fit.
Some fixes/refactor, general wip.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add a convar to hide the nexus tab on the server browser
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefabs being migrated to new format in a separate commit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change `InstancedMeshFilter` from List<Renderer> to single Renderer each and have multiple components
Refactor existing code to work the new component data layout