192,909 Commits over 4,049 Days - 1.99cph!

3 Years Ago
Fixed expanded sign image getting smaller over time FIxed cassette audio looping forever
3 Years Ago
Store the last person to modify a firework, display it in the UGC browser
3 Years Ago
Initial support for showing pattern fireworks in the UGC browser
3 Years Ago
Codegen for menus
3 Years Ago
Allow unloading if the output bin is not empty, but don't allow if it's totally full
3 Years Ago
Correctly show the ore level on initial load
3 Years Ago
Fixed some menu interactions with the tower components. Use generic_resizable loot panels. Increased slots to 12.
3 Years Ago
Adjusted vacuum start delay per discussion with Alex
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Compile fix
3 Years Ago
Can now click on UGC images to expand them for a better view Don't show signs in the UGC list if they have no data Better behaviour when cycling through images on a neon sign when some frames have no data
3 Years Ago
Merge from main
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Added options for modular car prefabs to spawn repaired, with parts and fuel. Set all Paddy's cars to start with fuel + T3 parts.
3 Years Ago
Motion vectors working!
3 Years Ago
Can now click on the track progress bar of the audio clip preview to seek to a position
3 Years Ago
Motion vectors are working-ish
3 Years Ago
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3 Years Ago
Merge from async_loading
3 Years Ago
Start asset warmup in the background as soon as the main menu is ready
3 Years Ago
Run asset warmup in the background with a relatively low frame budget Prioritize loading prefabs needed to spawn the world when loading Automatically adjust backgroundLoadingPriority when the loading screen is shown/hidden
3 Years Ago
Merge from async_loading
3 Years Ago
Load prefabs in the background while spawning world
3 Years Ago
Preprocess prefabs on the main thread while loading continues in the background Implement AssetDatabase backend
3 Years Ago
Experimenting with async loading things from bundles
3 Years Ago
Rename NewAssembly to Rust.FileSystem
3 Years Ago
Code gen for new interaction item
3 Years Ago
Fixed wagon unloading ending early
3 Years Ago
Monument Island now collates train tracks (if there are any)
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Ping ponging displacement maps to calculate displacement delta.
3 Years Ago
Source backup
3 Years Ago
Plaster_d green paint variant
3 Years Ago
Final iteration of the plaster_d texture Tweaked some corresponding materials
3 Years Ago
Updated brick wall materials and some plaster materials
3 Years Ago
Plaster_d update
3 Years Ago
Plaster_d update
3 Years Ago
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3 Years Ago
Allow weapons, but can't steer parachute while a weapon is held Can only deploy parachute if there's 20m of clear space beneath player Debug switch to bypass the repacking stage for easier testing
3 Years Ago
Fixes, more movement work
3 Years Ago
Merge from inventory_idle
3 Years Ago
Cherry picking 71982+71989+72002. Fixes for the vehicle full flag.
3 Years Ago
Idle animation posture adjustments. Updated controller & player preview.
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Unsaved scene change
3 Years Ago
Compile fix
3 Years Ago
Scene + anim backups
3 Years Ago
All train engines now have horns (LMB)
3 Years Ago
Remove UpdateFullFlag call from BaseVehicle.PlayerMounted and PlayerDismounted (redundant after previous changes)