136,845 Commits over 4,444 Days - 1.28cph!

2 Years Ago
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
2 Years Ago
updated export
2 Years Ago
Fixed secret lab chair gibs missing material
2 Years Ago
2 Years Ago
Merge from main -> fix_barricades_rocks_monuments
2 Years Ago
switch to velocity verlet integration
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
Tweaks/cleanup
2 Years Ago
Unlock leeway
2 Years Ago
Compile fix
2 Years Ago
Merge from main
2 Years Ago
Merge from batch_white_fix
2 Years Ago
Fix renderer batching overriding the detail colour property to white on non shipping container batches
2 Years Ago
Merge from sprint_seed_fill
2 Years Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
2 Years Ago
Merge from main
2 Years Ago
Added static ptz_cctv prefab
2 Years Ago
Fixed tugboat population bug
2 Years Ago
Merge from main
2 Years Ago
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
2 Years Ago
Update printAllPriceChanges to print out current and historical averages
2 Years Ago
Merge from dynamic_vendor_pricing
2 Years Ago
Merge from parent
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
2 Years Ago
Merge from main
2 Years Ago
Driver twists hand when accelerating
2 Years Ago
Fixed bollards on cargo ship render batching
2 Years Ago
Merge from creative_mode
2 Years Ago
Merge from main
2 Years Ago
2 Years Ago
Merge from tutorial_map_fix
2 Years Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
2 Years Ago
Minor edits
2 Years Ago
More suspension smoothing, improve jitter
2 Years Ago
Damage threshold edits
2 Years Ago
Adjust all bike world colliders
2 Years Ago
Merge from scrap_spotfix
2 Years Ago
Fixed scrap transport spotlight issues. No longer run the spotlight without a shadow LOD, for better perf.
2 Years Ago
S2P everything again because somehow arctic research base got missed
2 Years Ago
Merge main -> Bikes
2 Years Ago
Merge from condition_based_unlock
2 Years Ago
Override CanHit
2 Years Ago
Finished initial implementation
2 Years Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
2 Years Ago
Rearrange placement checks so "Can't Place On Road" always shows first
2 Years Ago
Fix SocketMod_RoadCheck not checking for custom tags
2 Years Ago
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
2 Years Ago
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
2 Years Ago
Tag all generated road meshes with "Road" tag (ring road) Add new component "SocketMod_RoadCheck" which prevents building on roads