140,467 Commits over 4,352 Days - 1.34cph!

2 Years Ago
2 Years Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
network++
2 Years Ago
subtracting 94255 merge from server_hidden_stashes - client compile issues
2 Years Ago
oilrigs S2P
2 Years Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
2 Years Ago
merge from optimize_rpc_src_connection_2
2 Years Ago
merge from server_hidden_stashes
2 Years Ago
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
2 Years Ago
Merge from main
2 Years Ago
network++
2 Years Ago
Use 'obj is IList' instead of the earlier, longer version
2 Years Ago
Compile fixes
2 Years Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
2 Years Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
2 Years Ago
Cherrypick copying harmony to build directory
2 Years Ago
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
2 Years Ago
Clear list when using GetList in the pool
2 Years Ago
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2 Years Ago
Exclude 0Harmony from the build
2 Years Ago
Cherrypick disable assembly validation again
2 Years Ago
Cherrypick harmony 2.3 again
2 Years Ago
Fix copying of dlls to builds
2 Years Ago
Update HarmonyHook.cs to work in editor (because unity wants absolute path) Update Rust.Harmony.Loader.dll
2 Years Ago
Ensured cargo only docks once
2 Years Ago
Set default dock time to 8 minutes
2 Years Ago
Set better stopping location on harbor 1
2 Years Ago
Smooth cargo ship docking rotation
2 Years Ago
Codegen
2 Years Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
2 Years Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
2 Years Ago
Added temp colliders to all harbor_1 grounds prefabs
2 Years Ago
Add info on a collider name to the IsSeatClipping error
2 Years Ago
Fixed editor-only list check in Pool.Free
2 Years Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
2 Years Ago
sks vm prefab & test base rig file wip
2 Years Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
2 Years Ago
Ensured approach nodes list is initialised Added second harbor to test scene
2 Years Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
2 Years Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
2 Years Ago
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2 Years Ago
Merge from main -> harmony2
2 Years Ago
More potential crash fixes to do with texture loading
2 Years Ago
sks vm prefab wip
2 Years Ago
Add ping results to server & client analytics
2 Years Ago
Add `ping_region_code_override` convar for servers to manually override their region