192,878 Commits over 4,049 Days - 1.98cph!

3 Years Ago
merged 6837 (6739_unity_upgrade) branch to 6739 (last live commit) to make this branch up to date with release branch and not the latest on main (which was all the wip stuff)
3 Years Ago
merge from main
3 Years Ago
Fix error when picking up a photo frame with edit history
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Added a UI timer to communicate how long it takes to pack up the parachute
3 Years Ago
First pass on a timed process for packing up the parachute after landing
3 Years Ago
Check the true max loot amount of the wagon's ore type when unloading into the hopper, and make that the hopper's 100% full look
3 Years Ago
Merge from main
3 Years Ago
More backups
3 Years Ago
Merge from physical_camera_convar
3 Years Ago
Rename showDemoCamInfo to showCamInfo Fixed camera info convar not turning back on when re-entering camera mode
3 Years Ago
Unparent entities which are not a part of the transfer so they don't get killed when the transfer succeeds
3 Years Ago
Don't allow mount/dismount when the entity is being transferred
3 Years Ago
Anim controller cleanup
3 Years Ago
Don't repeat the same idle twice
3 Years Ago
Expanded width of player preview canvas
3 Years Ago
Updated avatar source
3 Years Ago
Head rotation adjustment on idle_c
3 Years Ago
Randomise blend tree instead, expose max value
3 Years Ago
Add PlayerIdleAnimationRandomiser to randomly switch between the new preview idles
3 Years Ago
Minor tweak to base animation
3 Years Ago
Fixed trains not being able to pass the road crossings at Trainyard. Trainyard S2P. Track spline data regen.
3 Years Ago
Updated idles and anim controller
3 Years Ago
Initial flow of deploying, landing, restoring to inventory
3 Years Ago
Project + scene backups
3 Years Ago
Fix island billboards rendering on the wrong side of the map (or in the terrain) when the draw distance is low
3 Years Ago
Ore hoper fill animation working. Needs some cleanup
3 Years Ago
WIP ore hopper visuals
3 Years Ago
Brickwall_b texture and variants Tweaked brickwall_c diffuse Brickwall material update
3 Years Ago
Add an option to MapImageRenderer to render maps with alpha Area covered by ocean margin will fade to transparent when rendering with alpha Render maps with alpha when uploading to the nexus
3 Years Ago
Initial version
3 Years Ago
Adding supermarket & gas station to the desert WIP
3 Years Ago
mf hapis_mt_ai_test
3 Years Ago
3 Years Ago
Remaining locomotive damage states. Prefab application coming after slight mesh tweaks. TrainDecals are cutout instead of fade because they're on a single mesh all around the large train and it causes lighting issues in some circumstances
3 Years Ago
merge from main
3 Years Ago
re-enabled other monuments in scene
3 Years Ago
Unsaved changes
3 Years Ago
Setup puzzlereset to trigger main NPC respawns again
3 Years Ago
reduced npc fish to 1 material each, added new *fish_swim model so that the line-caught fish still look correct with 2 materials
3 Years Ago
Fixed jittering issue when using jittered projection matrix
3 Years Ago
respawns
3 Years Ago
reapply rotation
3 Years Ago
changed fish to include swim shader and removed rigged/bone anim fish
3 Years Ago
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3 Years Ago
art drop
3 Years Ago
Added a coal ore mesh that can be animated inside the coaling tower scrap bin
3 Years Ago
some material tweaks
3 Years Ago
A and B idle variants. Inventory anim controller now transitions between both clips + loops