140,467 Commits over 4,352 Days - 1.34cph!

2 Years Ago
.meta files Compile error
2 Years Ago
Add "Estimate Ping" button to browser
2 Years Ago
Add `browser_ping_estimate` client convar Use region's ping instead of local cached ping when ping estimation is enabled
2 Years Ago
player update. exported/setting up guitar anim set
2 Years Ago
Parse region tag out in serverinfo
2 Years Ago
return IPingRegion instead of a string fix region code not set inside tags
2 Years Ago
Raycast distance fix from earlier
2 Years Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
2 Years Ago
Fix symlinked autorefresh not working
2 Years Ago
Set "region" tag `r` with the closest region code Default to `?` region Update region every 5 min
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
S2P oilrigs
2 Years Ago
more collision prep
2 Years Ago
Replaced church prefab in the scene
2 Years Ago
Prefab setup for the church
2 Years Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
2 Years Ago
Removed button active usage and power consumption
2 Years Ago
Fixed large oilrig gas room roof being see through
2 Years Ago
deleted phantom elite crate from CraggyIsland following 94119
2 Years Ago
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
2 Years Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
2 Years Ago
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
2 Years Ago
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2 Years Ago
merge from cine_anims
2 Years Ago
merge from sense_purge
2 Years Ago
Prevent electrical branch from draining power when nothing is connected to its left side
2 Years Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
2 Years Ago
Increase not-attacked timeout duration
2 Years Ago
player update. edited horse sitting pose so the hands do not clip into the saddle
2 Years Ago
Codegen
2 Years Ago
reverting a material changes to main's version
2 Years Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
2 Years Ago
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
2 Years Ago
Merge from main
2 Years Ago
merge from material_biome_improvements
2 Years Ago
merge from wr_pickaxe (Pickaxe cant be placed on Weapon Rack Stand)
2 Years Ago
cherrypicking 94119 - fix for elite loot crate missing its bottom face
2 Years Ago
merge from store-ui
2 Years Ago
merge from Easter2024
2 Years Ago
merge from RidingChickenCostume
2 Years Ago
Merge from main
2 Years Ago
Store a static list of cargo cranes, save a Vis
2 Years Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
2 Years Ago
Bike stability experiments + materials
2 Years Ago
Add tools to show possible pickup and drop points via gizmos
2 Years Ago
Merge main -> Bikes
2 Years Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal
2 Years Ago
Cargo Docking~ Cargo does basic docking at a harbor (currently only supports big harbor) Cargo now selects best node from the outer patrol to start entry from Cargo now adjusts waypoint distance dynamically when entering docking Cargo ship now responds to max velocity on harbor entry Base Path Adjusted a bunch of speed and position values on harbor entry path Bunch of debug stuff to show patrol tangents and docking point scores Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains