reporust_rebootcancel

135,340 Commits over 4,324 Days - 1.30cph!

Yesterday
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
2 Days Ago
merge from main
2 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
2 Days Ago
comps box removing temporary files
2 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
2 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
2 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
2 Days Ago
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2 Days Ago
Fix clientside golf ball stuttering
2 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
2 Days Ago
Build stuff WIP
2 Days Ago
Compile fixes
2 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
2 Days Ago
Fix compile errors in Server mode
2 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
2 Days Ago
Merge from main
2 Days Ago
Refactored node config fields Added config fields UI
3 Days Ago
Codegen / manifest
3 Days Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
3 Days Ago
Add shipping container building block trailer prototype thingy
3 Days Ago
Disable the RendererBatching components on shipping container skin for the hackweek
3 Days Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
3 Days Ago
Fixed youtooz bobble heads breaking after 10 uses
3 Days Ago
tweaked guitar inUse position
3 Days Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction
3 Days Ago
Fixed flamethrower not unlocking 5.56 in tech tree. Fixed incend pistol ammo not unlocking 5.56 in hardcore
3 Days Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
3 Days Ago
Set exclude layers on fishing villages SafeZone trigger. Ran s2p on all fishing villages to bring in turret layer exclusions.
3 Days Ago
Set exclude layers on sentry.bandit.static
3 Days Ago
Merge from main
3 Days Ago
move PlayerEnterOrLeaveDeepSea RPC to the PreTeleportPlayer as it is called for all players regardless of mount/passenger state, ensures clear shore vectors
3 Days Ago
merge from mounted_shorevector_clear_fix
3 Days Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Merge: from main
3 Days Ago
Bugfix: prevent leaking entities into save from transient containers Tests: 2.5k procgen map with disabled deep sea - 5 time save-load, went from 15,565 to 15,606. So we're still leaking, but less than a 0.1% per save. Didn't see anything specific in the entity dump.
3 Days Ago
- Create basic golf ball entity - Create golf ball projectile - Hitting E on the golf ball entity spawns a golf ball projectile with a small upwards velocity (for testing)
3 Days Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
3 Days Ago
Dealt with the escaping when formatting for ADX. Also fixed the construction of the array syntax so it automatically parses into the dynamic type in ADX (previously it was still treated as a string) (Note: the confusion is that there is slightly different syntax when using datatable vs .ingest and I had used a combination of both DOH)
3 Days Ago
merge from prefab_preprocess_fix
3 Days Ago
PlayerRigUpdate2 -> hackweek_golf
3 Days Ago
main -> hackweek_golf
3 Days Ago
Now excludes inactive settings. And added todos for remaining work
3 Days Ago
merge from main
3 Days Ago
Blockout for rentable kiosk A
3 Days Ago
Read the log file instead and run the server in the shell
3 Days Ago
merge from main
3 Days Ago
meds box corpse