reporust_rebootcancel

134,374 Commits over 4,293 Days - 1.30cph!

Merge from naval_update
Merge from main
Today
lightbulb_emissive mat to opaque
Merge from naval_missions
Reduce default mission valid states work queue budget from 0.3ms to 0.1ms
Today
Deleting duplicate hopper mesh for paintball gun
Today
Manually call OnParentChangingClient on client entities that have no new parent. This callback was never being called in this situation, for any entities. Remove the hardcoded immediate send for balloons on boat parenting changes as this also fixes that issue.
Merge from missionreward_stack_fix
- Remove option to check inventory space for rewards before completing missions, this is now run on very every mission - Add some guards to while loop when dispensing rewards to prevent potential infinite loops if something goes wrong - Getting the total required reward item slots for a mission also correctly checks item slots required for bonus rewards
Today
More monument blocker blockout progress
Today
force sleeping bots to refresh collider size when being removed from the BotColliderWorkQueue, catches edge case for using sleeptarget on spawned bot players
Today
Merge from main
Today
Added a method of faking better transmission for decal layers on the standard shader by manipulating the dot product of the light direction and normal
Today
RW on blocks, work in progress on block prefabs backup
Today
crypt building skin blocks models and gibs updated textures, materials
Today
Fix pool leak in DamageUtils
Today
Don't save child storage containers of a workcart if the workcart itself isn't going to save Disable deep sea in Bill B test map and move it to the Dev submenu
Today
Respect item stacksize when giving out mission rewards Adjust required slots calculation, enable checkSpaceForRewards for the naval missions
Today
Merge from naval_update
Today
Cleanup
Today
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
Today
Change vertex density slider to int Switch to linear sampling where density is increased
Today
Merge from main
Today
Merge from naval_update
Today
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager) Should fix submarine smuggling
Yesterday
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock This should ensure any entities that are blocked on the tugboat should be blocked on player boats
Yesterday
pt_boat_turret_improvements_3 -> main
Yesterday
Compile fix
Yesterday
Make front turret 4x less accurate (by AI) than the rear
Yesterday
Properly cancel reload animation if you get off a turret
Yesterday
Fix clamping issues
Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
Add some logs to help figure out why it's possible for an index to be out of bounds when accessing mission objectives
Yesterday
Remove turret from Invoke Handler
Yesterday
Merge from naval_update
Yesterday
Merge from main
Yesterday
merge from artist_pack_dlc
Yesterday
Set rear turret pitch clamp 30 -> 10
Yesterday
Ensure front turret min walk distance is set to -2
Yesterday
mountable_bypass_extended -> main
Yesterday
Merge from main
Yesterday
Squash compiler warnings on server profiler test
Yesterday
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
Yesterday
Rollout position per frame bypass to cannons and tugboats
Yesterday
Fix edge length calculation, alignment actually fixed
Yesterday
Merge from naval_update
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Merge from space_station_skin_fixes_jan26