reporust_rebootcancel

134,786 Commits over 4,324 Days - 1.30cph!

Yesterday
More fixes and damage consistency
Yesterday
Component Box Ammo - Updated textures, model, materials, misc prefab setup
Yesterday
Collider fix for paintable reactive target
Yesterday
Fix reactive target being lowered after network range re-enter
Yesterday
Added artist pack showcase
Yesterday
Merge from main
Yesterday
Added sign to kiosk F blockout
Yesterday
kiosk B block in. plywood, glass and corrugated metal textures added.
Yesterday
Fix compile error
Yesterday
Fix issues with paintball overalls not always updating colour on the viewmodel arms
Yesterday
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
Yesterday
toggle-abble shutters for rentable kiosk F blockout
Yesterday
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
Yesterday
banner large - fixed layers and physics mats
Yesterday
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
Yesterday
Added artist pack store page
Yesterday
Silly dance anim update
Yesterday
Gesture animation updates
Yesterday
fix camera not resetting in painting menu
Yesterday
Fix rear turret using the wrong forward direction when shooting
Yesterday
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
Yesterday
wood shutters - assigned correct physics mat
Yesterday
easel - assigned correct physics mat
Yesterday
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
Yesterday
placeholder signage and decal atlas + material
Yesterday
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
Yesterday
Merge from main
Yesterday
Fix pool leak from generating missions protobuf data
Yesterday
edited paintball gun backpack holstered position in the paintball gun entity
Yesterday
correct artist pack icon
Yesterday
M16A2 blockout
Yesterday
XL and XXL frames set to unlootable to stop photoframe ui element
Yesterday
Boat damage fix
Yesterday
Merge from naval_update
Yesterday
Tweaked deep sea timer color, easier to read
Yesterday
tweaked names on some frames so they display correct size (large, extra extra large)
Yesterday
apartment large and medium greybox
Yesterday
Fixed deep sea buoys always having orange lights enabled on top of green or red
Yesterday
Fix pt boat turrets bricking themselves when leaving and coming back into network range
Yesterday
merge from artist_pack_dlc
Yesterday
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
Yesterday
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
Yesterday
LNY horse armor setup
Yesterday
Small beaufort reflection tweaks for deep sea.
Yesterday
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
Yesterday
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
Yesterday
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
Yesterday
LNY horse armor is a skin of the road sign horse armor Cleanup folders
Yesterday
easel crafting pass
Yesterday
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