reporust_rebootcancel

138,026 Commits over 4,352 Days - 1.32cph!

crate_underwater_basic 256m -> 128m natural_beehive 256m -> 512m
grenade_molotov 256m -> 128m
orebonus_generic 256m -> 128m metal_detector_source 256m -> 128m treemarking 256m -> 128m treemarking_nospherecast 256m -> 128m debris_wall 256m -> 128m
Reduce exposed stash network distance from 258 -> 128 meters
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
Reduce network range to 128m on: IMPORTANT: - item_drop (leaving buoyant as it) (leaving backpack as is) DECOR/MISC: -Heavy Scientist Plushy -Hazmat Plushy -Pinata -Parachute Unpacked -Headbag -Fish Trophy -Wanted Poster -Confetti Cannon -Twitch Trophy
Today
moer charm attachment points
Today
Added door controller slots to the outside of the armored hatches
Today
Expanded renderer bounds on the ladder hatch skinned meshes
Today
Fixed pivot on Kiosk E decals
Today
Decal work on Kiosk E
Today
Backpack is always showing on the 7th slot Open folder button
Today
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
Today
(potentially) Fix signage pooling issues.
Today
Fix main menu manager start up error when running with main menu disabled.
Today
Merge from main
Today
Merge from tunnet_netgroup_fix/launch_site_hole_carve
Today
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
Another partial fix for small hunting trophy
Today
partial fix for point/spot light biasing inconsistency with BiRP
Today
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Today
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
Today
Add toast error for looting in safe zones
Today
Fixed FlexVirtualScroll on disabled gameobjects
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
Today
repro
Today
indirect_instancing.buffer_upload_mode NRE fix
Today
merge from main
Today
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Today
m16a2 viewmodel prefab scale edit and anims
Today
merged main -> rust_relay_server
Today
pre merge (resolved packet sending issue)
Today
kiosk b update
Today
fixed check for is in lake
Today
S2P both oil rigs
Today
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
Today
code clean up and refactor for better ocean/river/lake waterflow calculations
Today
lots more charm attachment points
Today
Loadout widgets show belt and wearables items
Today
merge from reapply_136367
Today
Kitchen Mod Set 1 update
Yesterday
merge from new_console-ui
Yesterday
merge from main
Yesterday
merge from iocounter_resetvalue
Yesterday
Auto clamp the counter reset value when typing in the input field
Yesterday
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
Yesterday
setting up m16a2 prefbabs
Yesterday
merge from iocounter_resetvalue
Yesterday
More IO counter code cleanup
Yesterday
Phrases, fixed conflict in PressButton.cs