reporust_rebootcancel

139,768 Commits over 4,383 Days - 1.33cph!

Today
Merge from floor_frame_grill_fix
Today
Merge from ladder_hatch_sfx_range
Today
Merge from xor_typo_fix
Today
Reassign all animations on Scientist2 controller to new player model anims Still some issues while spriting, but no weapon issues
Today
Merge from main
Today
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
Today
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Today
Updated boat vendor with player boat items
Today
s2p all floating cities, swapped vending orders for boat vendor on FC3 and 4
Today
WIP new items for sale for the floating city, from april quickfire
Today
Print in chat when they get a room until we sort out conversation fully
Today
Remove more junk from prototype room number prefab
Today
Implement protobuf data for room numbers
Today
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
Today
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
Continuing work on the UI - Text components - Input fields
Today
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
Today
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
Today
Somehow apartment vendor loadout got deleted
Today
merge from planter_reskin_water_fix
Today
Fix planter boxes not receiving water after being reskinned via spray can
Today
merge from server_browser_refresh_fix
Today
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
Today
merge from computer_station_IO
Yesterday
update apartment_complex_monument/prototype
Yesterday
Fix .meta files that were trying to create random folders
Yesterday
merge from PlayerRigUpdate2/Hair_Fixes
Yesterday
Update manifest.asset
Yesterday
Codegen
Yesterday
Codegen
Yesterday
Some niche fixtures that I missed. Scene
Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Add apartment vendor to monument
Yesterday
Yesterday
Fix apartment room prefabs
Yesterday
Configure apartment vendor
Yesterday
Conversation
Yesterday
More functionality and fixes
Yesterday
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
Yesterday
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
Yesterday
Male head re-exports to fix lods missing extra UV channels
Yesterday
Merge: from main
Yesterday
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
Yesterday
Clean: add a reference to unity's issue tracker Tests: none, trivial change
Yesterday
Buildfix: use JobHandle.IsValid extension instead of comparing to default directly - add the above extension Tests: built server locally
Yesterday
Yesterday
Apartment vendor conversation
Yesterday
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
Yesterday
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs