reporust_rebootcancel

139,165 Commits over 4,352 Days - 1.33cph!

Today
Fix new scientists not playing movement animation in demos after the demo was paused
Today
Update manifest
Today
Create new version of the mortar prefab based on ballista
Today
Possible Client_OnCassetteInserted NRE while spectating fix
Today
merge from main
Today
Rename mortar.entity -> mortar2.entity
Today
Rename MortarEntity.cs -> MortarEntityOld.cs
Today
Fix HasFlags()
Today
Codegen
Today
Fix GetActiveItem() after merge
Today
merge from mortar -> mortar_prototype
Today
merge from main -> mortar_prototype
Today
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Today
merge from main -> fix_server_browser_compression/http_client
Today
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Today
merge from fix_server_browser_compression -> main
Today
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Today
Fixed RW on FX meshes.
Today
apartment rugs
Today
merge from safezone_lootbag_fix
Today
fix typo
Today
merge from overfishing
Today
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
Today
Shutter frame audio fixes
Today
Codegen
Today
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merge from automated_testing
Today
Check isValid instead
Today
Compile fix
Today
merge from main
Today
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merge from techtree_multi_unlock
Today
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
Today
merge from waterwheel_deployable
Today
support for manual use water particles with water height adapt
Today
merge from main
Today
merge from automated_testing
Today
Make ProtectionProperties.IsImmortal available serverside
Today
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Apartment complex b progress / windows polish and roof
Today
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Today
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Today
fixed 3p phonebooth hand offset bug
Today
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
Today
basic hookup of visual effects
Today