142,048 Commits over 4,413 Days - 1.34cph!
Added some new raiding tests
merge from automated_testing
merge from selectionhistorywindow_optims (editor only)
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary
These objects were never released after a domain reload or a UnloadUnusedAssets call
This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
Auto give rocket launcher and rockets + infinite ammo when starting to record
Added ddraws on hit building blocks
workshopsource fixes - electric furnace topology and spinner wheel uvs
spinner wheel bought up axel on base inside of 1:1 UV range
merge from mortar_prototype
Added electric furnace to render scene
merge from steaminventory_newitem_fix
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
Include missing distance function in commit
Split shaders between stencil hole and overhead map
Fix subinstances
workshopsource electric_furnace topology fix
Reduce hole map distance for increased resolution
Move map pivot in front of camera for increased distance
Use DitherMaskClip for softer shadow edges
Don't render holes to texture border to prevent sampling clamp issues
Change to additive blend mode to prevent intersecting holes stomping data
Add triangle prism asset for hole shape
Replace alpha float cutoff with alpha map bool value in tile extractor
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Merge from main
Auto conflict resolved on cannon.depoyed, salvaged_cleaver, Scientist2
Fix NONE compile error in Workbench.Updates.cs
Merge from terrain_lowering_nms_large_cave
Remove region locations help print out
merge from fix_submesh_batching_shipping
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually
- fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
first pass on leaderboard complete, added throw timings in UI
merge from console_quickjoin_fix
Re-set the interaction toast to "connecting" after disconnecting when switching server
Moved HotReloadSettings.asset to an editor folder
Suppress all the shader error/warning logs on server startup
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Neon signs lighting & mat tweaks.
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
Playground.player updated
merge from console_quickjoin_fix
Apartment complex interior progress
Fix error when trying to join another server while already connected
Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
Krieg backpack holster offset pass