reporust_rebootcancel

130,918 Commits over 4,232 Days - 1.29cph!

Today
auto updated mats and metas from old versions of editor
Today
Include light colour term in thin transmission mode
turret_fixes -> naval_update
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
Today
▋█▍ ▉▍▍▇█▉█▇ ▅▌█▉█▆▋▌▊▌ ▌▇▅▋▄▇▅▄▆▋▋▆ ▆▇▌▆▋ ▊▌▌▆▅▇▉ ▋▋ ▅▅▆▌█▌▇
Today
Fix Indirect Instancing accidentally being enabled by default
Resort 50 cal left after the merge
Today
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
naval_update -> turret_fixes
Today
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
- More seat adjustments
Try out seat relative position re-sync update
Today
Merge from boat_building
Today
Merge from boat_building/effects
Bring down reload to like 14.7
Today
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
Reorient seat in the turret Better eye pos
Today
merge from main/naval_update/modular_boat_sounds
Reorient seat in gun space
Today
merge from main/naval_update
- Only update server seat if no client auth
Compile fix
Today
update from naval_update
Today
minor steering wheel sound tweaks
- Remove debug logs - Remove ddraw
- Missing
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
Today
Cache blockages in all directions, saves a bunch of time for fx management
Today
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
Today
play a sound when finishing building from the steering wheel
Today
modular boat engine reverse sound
Compile fixes
- Fix client trying to override the reoncilliation when reloading
Today
▇▌▍█▉ █▄▌▆▉ ▊▉▆▄ █▉▆▅▊▄▅▇_▅▅▉▇▇▉▅▉▌█ (▍▅▇▄▊ █▆█▌ #▆)
Today
merge from naval_update/deep_sea
Today
Don't bother looking for passengers if we're trying to teleport a BasePlayer
Today
▊▇█▇▆ ▄▌▇▊ ▋▍▊▌█▍█▅_▄▉▄█▄▆▇▄▅▄
Today
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
Today
play deploy effect when rotating sail
Today
Today
Add splash fx to triangle hull pieces
Today
merge from naval_update
Today
only play water sounds if modular boat is actualy in the water
Today
modular boat sinking and ambient low health sounds
Today
Fixed snow inside the entrance deep sea portal
Today
▌▍▍▅▉ ▍▄▌ ▋▅▍▍▉▊ █▄▋▋▅
Today
▇▊▆ ▍▄▄▊▇▊ ▌▅▅▌▅