reporust_rebootcancel

126,863 Commits over 4,109 Days - 1.29cph!

Today
Merge from fishing_village_a_door_fix
Today
Marked the red door leading into the vehicle purchase building at fishing village a always openable, previously was blocked on servers first boot and would be openable after server restart
Rin
Today
Added Rocks, cliffs, iceberg Enabled some craggy items
Today
Merge from NormalizedTapeUsed_nre
Today
Fixed possible NRE when recording a cassette (NormalizedTapeUsed)
Today
Merge from project_generation
Today
Merge from trimmed_asset_warmup/scene_warmup
Today
Fix prefabs in asset scenes having the full path as their name (some code depends on it just being the filename)
Today
Push editor script
Today
Merge from main
Rin
Today
Road collliders Painted road and roadside Bakes
Today
Merge from digestion_tea_sync
Today
Player modifiers now respect time scale Fixed a typo in Protobuf.Modifier Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
Today
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
Today
Fix assertion failure in TerrainCollisionTrigger.OnDisable
Rin
Today
Ring road progress
Today
Fix NRE in ESPCanvas.Update on disconnect
Today
Fix monument (world) prefabs missing after disconnect and reconnect
Rin
Today
Terrain painting progress
Today
Merge from hardore_refresh
Today
Fixed loot spawns not properly getting filtered by game mode restrictions
Today
merge from new_menu
Today
Compile fix
Today
Settings: - Fixed dropdown not closeable - Fixed some missing loc - Reset scroll when switching tabs - Dropdowns now show the selected item
Today
Box lighting setup/prefab.
Today
Apply crafting cost multipliers to mixing/cooking benches
Today
Fixed gesture wheel locked pack store button not redirecting to the store
Today
Steam inventory legacy wall redirect Mask fixes
Today
Removed optimized loading option (removed on main)
Today
merge from new_menu
Today
Fixed cart button animations going crazy when searching for a store item added to your cart
Today
Store general grid tweaks and fixes
Today
Store takeover property drawer
Rin
Today
Stole ring rail (Temporary) and static car lift from BillBTestMap
new_menu -> aux3
Today
Updated pilot cinematic rig
Fixed squished images on server browser modal Extra logs to try and find that build error (escape capture)
Try and fix the quit modal
Today
FlexGrid fixes and cleanup Updated general and limited store tab grids
Today
Merge from main
Today
Fix for bear pie timing not being sync with other teas
Rin
Today
More terrain progress
Today
Remove scenes and remapped spawners created by the SceneToScene system
localise clear filters
Stop devlog tag showing the patch date on the homescreen
Localised the quit modal
Fixed modded catgegory not working properly
Today
Remove code inside PrefabPreProcess
Setup store video hero on the home page Auto retry/error logic Random roll setups
Today
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added