reporust_rebootcancel

134,850 Commits over 4,324 Days - 1.30cph!

Yesterday
merge from artistpack_storepage
Yesterday
added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour
Yesterday
updated 3p shield anims exported
Yesterday
merge from main
Yesterday
▋▉▊▉▅▇ ▆▆▉▇ ▄▌▇▊▅▆ ▊▇ ▊▌▆▉▆▅▆▍ ▋▅▆ ▊▉▆█ ▋▋▍▆▍▍ █▍▅▇▄▇▉▉▍ ▌▆▄ █▋▋▇▅▇ ▉▇▆▉▅ ▄▌▋▌█▉▌▅▍▋ ▇▅ ▌▄▆▅▋▋▇▌▇▄▊▄▉▊█▊▊▋▊
Yesterday
Cannon is no longer a IBoatBuildingPiece
Yesterday
- Setup leg animator for the new player rig - FInd and assign new masks
Yesterday
turret_hotfix_networkrange_fix -> main
Yesterday
turret_rear_turret_aiming_fix -> main
Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
Add some extra guards and server error logs if saved missions objective count is wrong
Yesterday
▊▉▋▋ ▍▋▅▋▅▇▅▌▋ ▉▆▇▇ ▉▌▇
Yesterday
Merge from naval_update
Yesterday
Merge from main
Yesterday
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
Yesterday
Merge from naval_update
Yesterday
█▌▊▉ ▆██▋ █▅▋
Yesterday
mortar ammunition lods and materials
Yesterday
spawnpoint adjustment
Yesterday
▋▅▇▉▅▊ █▆ ▇▌▅▄█▋▋ ▍▄ ▆█▉▊▆▅█▅▌▊▅▊▌▄▆▉▋▅▅█▇▋▊▋█▇▇▅ ▉▆ ▇▋▊▅▉▅▅▍ ▉▄▌█▆ ▍▇▉█ ▌▍▉▋▊▊█ ▋▉▌▌ ▅▍▋▆ ▉▊▇ ▇▄▋█▄▇ ▌▊▄ ▊▌█▋▇▍▌▉▆ ▍▉▊▅▅█▄ ▇▇▋ ▉▇▉▌▊▉▍ ▉▋▇▍ ▆▌▄▉▌ ▌▄▅█▆▄ ▆▄▊▅▋▆▌▆█▊▄ ▅▄▋ ▄▍▌▅█▇ ▅▅▇ ▋▊▊▊▇▉▍▆▌ █▉▄ ▉▆▉▋ ▊▋█▌▆▅▋▍ ▋▋▌▆▍▍▌ ▍▄▋▌ █▅▊█ ▊█▇▅▊▉ ▋█▋▇█▌▊▊ ▇▄▉▍▊▍▉▋▋▇▌▉▊▄▌█▄▊▄▆▌█▌▄▄█▍▇▅▌▉▅▆▆▋▋▆▉█▋▍▍▊▄▆▄▍▋▊▇▆▋▋█▌▌▅▉▌▆▍▆▊▍▌▊▇▇▆▅▅▉▆▇▆▍▋▌▋▄█▆▊▌▉▋█▌█▌▉▊▋▅▌▋▇▋▆▉▋▉█▉▅▋
Yesterday
apartments greybox progress, early facade mockup test
Yesterday
merge from main
Yesterday
Merge from naval_update
Yesterday
Rework multiple boat station warning message display.
Yesterday
Paddle animation updates for in kayak and using paddle as weapon
Yesterday
Remove hold to place timer on boat building station
Yesterday
rebase on main
Yesterday
merge from main
Yesterday
merge from artist_pack_dlc
Yesterday
Disabled Tug boat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
Yesterday
▋ ▌▌▆▌▋▆▊ ▆▊▋▉▆▋▆▇▉▋ ▌▌▇ ▅▌▋▊▌▅▊ ▋▋▋▊█▅▇▄▋▆██▉▉▄▉▄▉▋ ▍▆▇
Yesterday
Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
Yesterday
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
Yesterday
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
Yesterday
Default buoyancy batching to on.
Yesterday
Fix cannon handle spinning with buoyancy.
Yesterday
Merge from main
Yesterday
Fixed not able to skin space LR back into the default LR
Yesterday
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
Yesterday
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
Yesterday
Applied same logic to eat and clear options
Yesterday
Slight reduction
Yesterday
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
Yesterday
Increase front turret rotate speed by 200 units
Yesterday
▋▅▋▇▉▊ ▍▅▇ ▅▋▊ █▌▅▍ ▌▉▅▍▆▉▄▊ █▄█▇█▆▇▉▆▉ ▇▄▋▊▉▇▌▅ ▌▍▌▆ ▍▉▄▇ ▉▍▇ █▆▆▅▄▍ █▆▉ ▋▅▌▆ ▇▍█▄▆▆▍▋ ▅▅▊▄▌▅▅ ▌▇ ▄▊▇ ▆▌▆▅▍▊ ▊▄▅▇█ ▋▄▊ ▌▍▅▍▄▇ ▍▉▆▅ ▉▄▆ ▋▇▇▆▊▉█▍▉▊▆▄▊▉▍ ▊▌▋ ▍▄▅ ▆▅▋▇ ▄▆█▋▉▄▉▍▇
Yesterday
Refactor Easel LOS checks
Yesterday
▄▊▆▆▆▆ ▊▊▋▆ ▅▋▄▆
Yesterday
Shorten time to first LOS check
Yesterday
Update to Easel LOS, now checks deployable layer