reporust_rebootcancel

145,015 Commits over 4,444 Days - 1.36cph!

5 Hours Ago
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5 Hours Ago
fixed skin constraint setup on frontier hazmat
5 Hours Ago
Merge: from main
5 Hours Ago
Fix static causing reused initial positions across multiple computers
5 Hours Ago
More map debug dot functionality
5 Hours Ago
Fix s2p AddToHeightMap not filtering colliders
5 Hours Ago
merge from cannon_fuseburn
6 Hours Ago
adding detail texture sheet + material (contains screws, weld, etc.)
6 Hours Ago
Default obstruction_tc_reorder to true
6 Hours Ago
merge from heli_crate_train_wagon_fix
6 Hours Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
6 Hours Ago
Merge from main
6 Hours Ago
Merge from order_test
6 Hours Ago
More debug logging, skip the double tc check when logging.
Compile fix
Today
merge from main
Merge from main
Today
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Today
merge from iolines_motionblur_fix
Today
Fixed table disappearing in the skin viewer (still had a LOD component)
Today
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
Today
Piano anim update pass
Today
merge from bc_simspace_jank_fix
Today
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
Today
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Today
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Today
merge from main
Today
merge from menu_notifications
Today
Updated debug notif commands descriptions
Today
merge from menu_notifications
Today
merge from forcemode_fixes
Today
Added notifications.addcustomnotification debug command
Today
Notification entry layout fixes
Today
merge from main
Today
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
Today
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
Today
Subtract 153827 "merge from streamermode_fix"
Rin
Today
Clan table craftable Default bp (for now)
Today
Fixed UIEscapeCapture not working in editor when main menu is disabled
Today
S2P apartment complex
Today
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
Today
Initial first pass on setting up the other rentable shop variants
Today
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Today
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
Today
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
Today
Merge from sleeper_rotate_fix
Today
Fixed new layer fuckery on kiosks.
Today
Possible fix for sleepers getting rotated incorrectly