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138,918 Commits over 4,505 Days - 1.28cph!

5 Hours Ago
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
5 Hours Ago
include ao
5 Hours Ago
reset animators
5 Hours Ago
updated new flash light refresh .entity to reference the new model Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent Added entity flag_toggle on the .entity so that it can be turned on/off in 3p resized flashlight ao from 1k->512 renamed flashlight convention to match the new convention
5 Hours Ago
Fix independant navmesh bounds not using the monument bounds, and always being fixed with the default values from AddComponent, fix AIs spawned before an independant navmesh is built being unable to find it
5 Hours Ago
Test with new model
5 Hours Ago
Merge from powerline_power_change
5 Hours Ago
Merge from DeployableFenceGate
5 Hours Ago
Animal fencing alternate implementation.
5 Hours Ago
merge from tutorialmodal_fix
5 Hours Ago
Fix cargo scientists not moving
5 Hours Ago
Fixed tutorial modal size, removed unsused bg asset
5 Hours Ago
fixed pooled strings
6 Hours Ago
restore child transforms too
6 Hours Ago
merge from medical_honey_bandage (again)
6 Hours Ago
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃
6 Hours Ago
Fix old scientists trying to steer instead of turning instantly
6 Hours Ago
merge from supermarketceiling_lowobjectquality_fix
6 Hours Ago
merge from medical_honey_bandage
6 Hours Ago
merge from sculpt_admingui_fix/better_panel
6 Hours Ago
Localized the tutorial modal
6 Hours Ago
merge from 3p_hatchet_aiming_anim_fix
6 Hours Ago
Fix honey bandage effects not firing (for real this time)
6 Hours Ago
Unfucked the menu tutorial modal
6 Hours Ago
merge from NettingImpactFX
6 Hours Ago
capture component states in init (needs more testing)
6 Hours Ago
merge from autoturrets_LODcomponent_fix
6 Hours Ago
Fix Scientist2 on Oilrig crouchwalks upstairs at a weird angle
6 Hours Ago
merge from foundation_guide_fix
6 Hours Ago
merge from sunglasses_lens_material_fix
6 Hours Ago
merge from blueberry_med_LOD_fix
6 Hours Ago
merge from minifridge_emissiveleak_fix
6 Hours Ago
merge from sculptures_blurry_textures_fix
6 Hours Ago
merge from convar_rounding_fix
6 Hours Ago
merge from rentableshop_deepseamanager_pool_fix
6 Hours Ago
merge from iconfonts_optims
6 Hours Ago
Confirmation popup before starting the scan when updating the icon fonts
Today
Machete animation updates for weapon refresh
Today
Fix scientists not spawning on cargo, underwater lab and military base
Today
Missing codegen from earlier
Today
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
Today
Also reapply 138986 "Fixed shadows inside radtown master house building with a custom shadow proxy"
Today
merge from main
Today
Reapply 138981 "Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy" from 9 month old branch S2P large oilrig
Today
Fix scientists not spawning in underwater labs and cargo ships
Today
Codegen
Today
Merge from main
More misc code cleanup