reporust_rebootcancel

143,691 Commits over 4,413 Days - 1.36cph!

Merge from main
Merge from ioeditor_fix
Fix IO editor GUI consuming all input in Unity 6 Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
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Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
Today
merge from main
Today
fixed auto turret gibs not inherting skinned material
Today
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merge from main
Today
merge from main
Today
merge from main
Today
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
Today
merge from industrial_dlc
Today
merge from main
Today
merge from /unity_6.3.15/ddraw_text_color_fix
Today
merge from unity_6.3.15/ddraw_text_spacing_fix
Today
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
Today
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
Today
Fix compile error (UnityToolbarExtender)
Today
merge from main
Today
exposed pipes art and prefab
Today
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Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
Today
Post merge fixes
Today
Re-run disable Bake on Scene Load for the cave
Today
merge from terrain_lowering_nms_large_cave Stomp cave scene
Today
merge from heli_crate_train_wagon_fix
Today
merge from industrial_torch_weaponrack_setup
Today
merge from bowless_crossbow
Today
merge from excavator_light_fix
Today
merge from industrial_dlc
Today
merge from main
Today
Merge from indirect_instancing (main)
Today
Merge from main
Today
merge from main
Today
merge from main 152363
Today
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
main -> mountable_rollback
Today
Re-enable wind on hemp collectable
Today
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
Yesterday
Fix elevator radial menu not using correct buttons
Yesterday
Ridable horse
Yesterday
update apartment_complex_monument/prototype
Yesterday
m16a2 textures update
Yesterday
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
Yesterday
remove extra semicolon
Yesterday
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable