145,114 Commits over 4,444 Days - 1.36cph!
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Allow the 'retry' button to be pressed indefinitely
steam_retry_button_fix -> main
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Fix retry steam button not working
Cobalt Statue - Helix textures, material and prefab LODs
Possible threading fix for voice delay issue
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
Enforce a 6 hour protection window from store takeovers
Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
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Item id, world model fixes
merge from optimize_train_track_meshes -> main
Fix "Double invocation of a deferred action"
Fix null check using .Equals() instead of == null
Top floor progress
Reverted some material overrides in the core and wing prefabs
Fix CLIENT compile errors
merge from main -> optimize_train_track_meshes
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Merge from findobjectsoftype_replace
Lighting WIP.
Tweaked gloss on tiles_A down a bit for lighting purposes.
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merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge from apartment_complex_monument -> apartment_complex_monument/prototype
merge apartment_complex_monument/prototype/mailbox
Ok finally fix slide 3 being positioned wrong
RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
gamesroom minifridge;
- greybox model updated
- updated prefab item reference for repair and pickup
Glass AR - adjusted WIP viewmodel position for testing
Merge from setflag_change