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138,329 Commits over 4,505 Days - 1.28cph!

Restore BlocksWaterFor (removed in 112791 ) which fixes the missing submarine oxygen status
Fix consuming something not automatically updating metabolism
Today
Fix load screen hiding for passengers a bit too long before the driver loads in Block ticks, RPCs, and interactions from players while they are still transfer protected
Use powergrid.powerlineBasePowerOutput when 1 fuse is inserted, interpolate towards powerlineMaxPowerOutput with each additional fuse
Today
Probably fix passenger desync when flying a scrap heli to another server
Today
Update CraggyIsland_Nexus scene Fix nexus.redirect not working properly after switching menu scene to load async Fix disconnect callback not running when being redirected to another server during nexus auth
Today
found out why the LOD transition was very sharp and sudden despite previous attempts at a fix for the garrys mod toolgun. it is now fixed.
Today
Fix options panel not applying saved properties properly if they didn't have a track.
Today
Fix dolly keyframes not working with undo.
Today
in dolly view, only apply shakes when we're actually moving the dolly camera.
Today
Fix camera smoothing, apply it in freecam too.
Cherrypick from 160409 (heavy fuse swapping)
Merge from PlayerMaintainedMonuments/powergrid
Merge from powergrid/fuse_swap_fix
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
Today
fix dof state not getting applied
Today
Remove temporary monument info script from SatelliteControlComputer.
Today
block inputs while typing in demoui2 text fields
Today
Flare progress backup
Today
fix func call typo
Today
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
Today
Nudge "place camera toast" above the playback ui
Yesterday
fix double clicking keyframes interfering with goto keyframe
Yesterday
Add ctrl + shift + z to redo.
Yesterday
merge from masterkey -> main
Yesterday
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
Yesterday
Fix pool balls sometimes glitching out of the table
Yesterday
merge from pool_leak_experiments
Yesterday
Fix regression with usemutexpool 1 leaking memory
Yesterday
Twitch rivals wallpaper tagged as drops
Yesterday
merge from main
Yesterday
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
Yesterday
Kick hazmat drop tagged as drop
Yesterday
merge from main
Yesterday
Added extra check
Yesterday
Always log render graph exceptions
Yesterday
fixing collision issues
Yesterday
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
Yesterday
merge from airfield_maintainable_features
Yesterday
apply prefab changes with S2P Airfield
Yesterday
adjust door manipulator to connect to powergrid indicator wires
Yesterday
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
Yesterday
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
Fix pool balls being missing on some clients that come back into range
Yesterday
Flare 3p anim update and event change on vm throw
Yesterday
merge from storepage_aug26 #2
Yesterday
merge from storepage_aug26