137,615 Commits over 4,474 Days - 1.28cph!
gamesroom minifridge
- disabled shadows on last lod
- assigned ao map to glass material
tightened up sculpture placement sockets
gamesroom shotgun trap
- added missing last lod cull to lod chain, same distance as base item
jukebox
- minor polish to screen scroller
- display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky
- tweak cassette text display for matrix screen in prefab
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
Improved gibs for water wheel
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
Don't spawn canyons on maps below 4500 size
Merge from PlayerMaintainedMonuments/powergrid
Better green recycler convar fix
Merge from PlayerMaintainedMonuments
Subtract
159563 (will need to s2p to be safe)
Fix for green recycler efficiency convar
Fix recyclers not being in the correct power state on the client
Remove redundant flag
Merge from satellite_crash
Added small, high radiation area to satellite remains
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
Fix regression with grading sliders, I broke them when I made grading convars usable again.
Cherry pick blur manager NRE fix
Add exposure slider to the effects tab, bump up max focus distance.
Merge from PlayerMaintainedMonuments
Fix switching from dolly view -> dolly edit not keeping the camera where it was, let people create keyframes in dolly view.
Satellite launch computer now requires stage 4 power
Add a way to minimize options/sandbox panels, fix some demo2ui not using phrases.
Whoops, that should be stage 3
Also applied to small oil rig
Oil rig now requires stage 2 power plant level (50%)
Remove satellite event chat log
Fixed power icon on satellite computer
Push up phrases too, oops
Add copy/paste for timeline keyframes
Added clan events:
Turned on oil rig switch
Turned on water treatment plant (awarded when the gear is consumed)
Inserting a heavy fuse in power plant
Launching a satellite
Looting a satellite crate
Scores wip
Add double clicking keyframes to snap to their time. (+ a context menu button)
Fix demos not loading, blur manager NRE
network++
save++
persistance++
No longer hidden
100 Wood
200 Stone
Increased protection values (Subject to change)
Removed strings in entity names of airdrop rate terminal and chinook call terminal
This will break saves, better to do it before force wipe
Demo compatibility layer should ensure demo compatibility
Doubled cull distance of airfield terminals
Merge from water_treatment_plant_maintainables