reporust_rebootcancel

135,158 Commits over 4,444 Days - 1.27cph!

Merge from main
Merge from apartment_complex_monument/conversation_fixes
Today
Arm weight IK, needs more param tweaks
Restore thank you message change
Merge from apartment_complex_monument
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
Today
switched to a strategy pattern to move type switching out of the hot loop
Today
merge from main
Today
Merge from satellite_art
Today
Merge from playermaintainedmonuments
Today
Recycler merge fix
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
Today
unifying SDF shapes into a single struct
Today
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through Added UnityMesh proto Codegen
Today
Add blur optimized pass ColdOverlay RRP volume fix
Today
Merge from satellite_crash
- More crappy UI - Animator changes
Minor 3p animation fixes
Allow player 2 to be filled by the same player for solo play (regression)
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
Today
implement actual turn in place on the player animation controller with blend trees
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
Today
merge from glowing_wallpapers
Today
fixed wrong name / description on graffiti concrete bend
Today
merge from spawn_terrainignore_fix
Today
Fixed an issue where various effects on the camera weren't being updated correctly in the build when RRP was enabled
Today
Added Darts Mat Model, Textures and GIBS Setup Darts Mat Prefab and LODS Added Darts Mat as a placeholder in the Dart Board Prefab
Yesterday
Updating cached materials for supply signal
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
merge rust_relay_server -> main
Yesterday
Stricter water checks
Yesterday
merge main -> rust_relay_server
Yesterday
merge from main
Yesterday
Refactor to allow for additional error messages. Add error message for trying to move target out of map bounds. Don't consume fuel if trying to move out of map bounds. Run cheap bounds check before others.
Yesterday
merge rust_relay_server/remove_serversubscriptions -> rust_relay_server
Yesterday
fixed skinned mesh on prefab exporter
Yesterday
merge from main
Yesterday
First pass animations and set up for the supply signal refresh
Yesterday
apartment complex s2p
Yesterday
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
Yesterday
optimizing a bunch of prefabs for better occlusion
Yesterday
apartment complex s2p
Yesterday
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume
Yesterday
Subtract 156029, too many shadow issues
Yesterday
Merge from apartment_complex_monument
Yesterday
Yesterday
Added a tool to find all shadow proxies that have a cull distance greater than the cull distance of their parent, fixed some cases (Tools/Find/Shadow Proxies Culling Too Early) Converted the bus to a RendererLOD setup
Yesterday
Much more aggressive LOD transitions on rentable shops