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136,688 Commits over 4,474 Days - 1.27cph!

Today
Allow vehicle icons to be used as emojis in chat https://files.facepunch.com/cipeax/2026/July/14_18-56-CriminalZenaida.png
Today
Fix one more collision issue
Today
Fixed prefabs with cursed YAML, failing some tests
Today
merge from main
Today
added spawn point and puzzle zoo map
Today
Added a safeguard for TestScenario out of range errors
Today
merge from main
Today
more profiling
Today
Resolved more CanvasRenderer warnings
Today
Fixed Pie pool leak
Today
Premium FAQ modal, some fixes
Today
Flare animation updates
Today
fixing missing terrain data & textures on empty testmap
Today
merge from fix_alt_loot_clothing -> main
Today
Remove unused field + comments
Today
Update test list
Today
merge from hackweek_cui_tooltips
Today
Use query grid.
Today
Merge from render_pipeline_testing
Today
SkinViewer2 prefab RRP fixes after merge
Today
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes
Today
statuib medium b update
Today
merge from main -> fix_alt_loot_clothing
Today
Fix compile error + rename field
Today
Founders Door - lowpoly, textures, lods, gibs
Today
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
Today
Added another test to make sure that when alt looting with a full inventory, the extra clothing will go into the body bag
Today
Update testlist
Today
Start of snapping to existing fences. Fix delete visuals.
Today
Update test list
Today
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
Today
Merge from main
Today
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
Today
Fix NRE from ConstructionError.Log() for players without connections (for tests)
Today
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
Today
Whitespace fix for BRP_BloomPass
Today
Update(tests): patch MapMarkerMissionProvider Tests: TestMTSave passes (down to 2)
Today
Codegen
Today
Update: TestServer now initializes PaintballColorLookup.instance Tests: TestMTSave - 5 -> 3 fails
Today
Bugfix: make TravelingVendor.Save MT friendly - get rid of wheel flags processing, they were updated on server and sent over, but not used - cache linear velocity every fixed step (we're missing on interpolation, but we only send the snapshot every fixed update anyway) - use manually interpolated steeringAngle instead of querying the wheel collider Tests: TestMTSave(down to 5 remaining), ran TravelingVendorTest scene and looked at the vendor as it drove around
Today
merge from main
Today
Snap render reduced size. halved fence height.
Today
merge from main
Today
Add more items to ItemManager.Items to make tests easier
Today
added final textures for bar games wallpaper01 , changed it to floorpaper, renamed, set up materials and desctiption etc. Still needs icon
Today
Prototype/wip
Today
Added new collision mesh for problem prefab
Today
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
Today
merge from skinviewer_charityplushies
Today
Added charity plushies to the skin viewer Fixed plushie 04 wrong shortname in the sitem