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155,319 Commits over 4,536 Days - 1.43cph!

Today
hooked up workshop render settings scripts
biofuel_generator_sounds_fix -> main
Today
Fixed skin viewer and steam inventory not loading anything in editor since 163749
Today
twitchdropsrender ladder hatches
Today
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels) Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
Today
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
Ensure Biofuel generator is silent at idle
Today
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
Today
merge from main
Today
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Rin
Today
merge from Crossbow_Arrow_Fix
Rin
Today
merge from PregnantUI
Rin
Today
merge from pickupnotices_flex
Rin
Today
merge from cold_overlay_lingering_fix
Today
Merge from main
Rin
Today
merge from Machete peg adjust
Today
Machete refresh weapon rack peg adjustment
Today
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Today
merge from main
Today
merge from Livestock_animals
Today
merge from main
Today
merge from skinnable_ladder_hatch
Today
re-rendered ladder hatch and triangle ladder hatch icons now theyve been retextured
Today
Snap cold overlay to zero to fix lingering post effect
Today
merge from main
Today
Fix camera path spline getting desyncedm when moving keyframes around.
Today
fixed auto turret pitch cover not being in the lod component
Today
Fix mortar camera animation not playing in builds
Today
Fixing bowless crossbow arrow head rotations
Rin
Today
Fixed duplicate Custom SMG entry in livestock vendor sales. Replaced with Thompson.
Today
Fix some incorrect pooling in LivestockAnimal, add some pool analyzer attributes
Today
Merge from main
Today
Merge from livestock_animals
Today
Filter items offered by livestock vendor by game mode so we don't give guns in primitive
Today
Livestock sale updates: Fixed turret being offered for low quality, meant to be on the high end Added options for high end sales: 2-4 basic bp frags Thompson, custom smg, python, hc revolver Updated wool sales chart, is now about 75% of livestock sales with no guns
Today
Fixed NPCAnimController allocation per frame when an animal is playing an animation with look at disabled
Today
Brioche icon
Today
FIx weird animal behaviours around food, and disable food sensing for all animals and critters that don't need it
Today
Merge from livestock_animals
Today
Timing fix, don't re-up the negotiation timer if the stack has changed
Today
Merge from livestock_animals
Today
Livestock vendor will now pause the auction process if the wool stack size changes mid offer, you need to make your inventory match the original size for the sale to continue (otherwise it will time out) Hooked up the icon on the conversation vendor page
Today
Reapply modified armoured hatch bounds (affects square and triangle versions)
Rin
Today
merge from Livestock_animals
Today
Makes livestock docile in safezones to prevent griefing, make npc livestock buyer react properly if livestock dies / flees during conversation
Today
Prevent cows grazing on ice / sand
Yesterday
Fixed item pickup and drop notices layout isssues, converted to flex
Yesterday
country_selection_streamer_mode -> main
Yesterday
Fix country selection tag showing players country regardless of streamermode settings when in between updates
Yesterday
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