reporust_rebootcancel

137,894 Commits over 4,352 Days - 1.32cph!

Fix broken text scaling after animating the command list
Today
merge from main
Today
merge from store_dashboard
Today
Added store.overridecontent debug convar to test the store override system
Today
Fixing skinning on Mortar rig
Today
wallpaperbase save file update - added string lights to the central space with a switch
Today
easter wallpaper textures and icon update
Missed files
Today
secret labs chair 3p anim edited
Today
disabled entities inside apartments to improve editor performance
Today
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Today
merge from store_dashboard
Today
Compile fix
Today
First pass of blend mask for kiosk trims (WIP)
Today
more apartment building facade set dressing
Today
Merge from hab_altimeter
Today
Needle fix
Today
merge from store_dashboard
Today
Merge from main
Today
Validate the json file before uploading to S3
Today
Null checks everywhere to make sure the store init can't fail if the json is wrong
Today
merge from triggersleep_ws_change
Today
Revert bootstrap ToggleUIHack changes
Today
Store now loads its overrides from the manifest directly instead of downloading the json file
Today
merge from main
Today
backup before merge
Today
Fixed settings tab masking issues
Today
Resolved merge conflicts
Today
merge from main
Today
Build compile fix
Today
Merge from armored_ladder_hatch
Today
Merge from engine_missing_parts_tooltip
Today
Added a tooltip when a slot is missing in the engine loot panel
Today
Merge from main
Today
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
Today
Setup a material and colour mask
Today
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
Today
Merge form armoured_ladder_hatch
Today
Add door controller sockets to both hatches
Today
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
Today
reapply WaterCamera change in RRP
Today
merge from main
Today
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
Today
Remove unneeded prefabs
Today
Disable armored hatch placment on boats as they don't have convex colliders
Today
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
Today
Update hatch item names and descriptions Fix pickup and repair targets
Today
Disabled read/write on models conflicting in last merge
Today
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off