144,407 Commits over 4,444 Days - 1.35cph!
Refactor/rename for more obvious separation of targeting and final calculation positions.
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Update(editor): add a couple more ToVec3
Tests: catches failing cases
Added support for the shadow filtering dev convar in RRP
Update: StringView now allows construction from null strings
- expanded unit tests
This brings it closer to ReadOnlySpan semantics.
Tests: some unit tests failing, will investigate later
- Fixed the shadow filtering on the lowest shadow preset on RRP
- Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation
- Updated the RRP asset to add the warning for editing it during play mode
Fix buttons always showing as red at lower LOD
Slightly tweaked area check positions
industrial decor pack square steam images on sitem (just missing torch)
merge from bowless_crossbow
bowless crossbow steam icon and steam images of sitem
M16 higher burst fire rate
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
Industrial Storage - updated icon
merge from discord_plushie (fixes)
Industrial Storage - adjusted bottom piece on vertical barrel
Merge: from tovector3_parse_format_fix
- Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it
Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
Bugfix: StringView.ToVector3 - trim off both whitespaces and ,
Tests: StringView and Command unit tests pass
Update: add a couple more test cases to ToVector3 unit test
Tests: still fails, as expected
New: add Facepunch.UnityEngine.Tests assembly
- added StringView.ToVector3 unit test
Currently fails, as reported
Tests: ran unit test, fails as expected
Support multiple inventories being added to the reclaim contents
Added support for taking over a shop if you can pay twice the fee
First pass on rentable shop ownership prompt
Added support for hunting trophies to store the skin of clothing items
Better fix for player restting to standing, always set state to sitting if poseType is set to true
Improve realtime hole updates in editor
Fix issues with commandbuffers not being recreated when toggling enabled
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
Don't apply if we have an active clothing offset
Store terrain hole mesh primitives and materials in terrain config
Split terrain hole renderer buffer creation from OnEnable
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
Fix ballistic and BDU clothing missing from conveyor filters
Updated prop renderer transforms for workshop gloves
deleted blockout mesh in folder
1p and 3p attachment positional updates
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Turret uses burst fire if attached gun is forced to use burst fire mode
Fixed egg suit's wrong orientation in paint mode