143,691 Commits over 4,413 Days - 1.36cph!
Fix IO editor GUI consuming all input in Unity 6
Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
fixed auto turret gibs not inherting skinned material
Update: format output by recoder's unit type
- updated recorder's idents to for easier parsing
- skip recorders that didn't accumulate any data
Tests: ran the scene in editor
Redo changes from
152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
merge from industrial_dlc
merge from /unity_6.3.15/ddraw_text_color_fix
merge from unity_6.3.15/ddraw_text_spacing_fix
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor
Tests: ran ClothingBenchmark in editor, no longer blasted by errors
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry
- ClothingBenchmark uses it for normal standing pass
Tests: ran ClothingBenchmark, checked debug output
Fix compile error (UnityToolbarExtender)
exposed pipes art and prefab
▇ ▆▋▄▌▋ ▇▄▄▋ ▉▆▄▇▌▍▋▌▋▄▇▆▆▍▆▇▍▆▋█
▌ ▍▅▌▇▍▌▉▍ █▋█ ▇▌▅▆▇ ▅▋▊▅▍▅▉▅ ▊▄▊▉ ▊ ▊▅ █ ▆▄▊ ▉▋▅▋▅▋█▊ ▄▅▄▅▌ ▍█▍█▍▊ ▌▌▉▋▊▌ ▆▄ ▆▋▊ ▍▄▋█▋▉▄▄ ▉█ ███ ▍▊▌▋▉ ▆▋▋█ ▊▅ ▌▍▄█▌ ▍▋▆▍█▅▍ ██▅▌▍ ██▅▇ █▄ ▋▄▍██▄▍▍▉█▉▊
Merge from main
Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
Re-run disable Bake on Scene Load for the cave
merge from terrain_lowering_nms_large_cave
Stomp cave scene
merge from heli_crate_train_wagon_fix
merge from industrial_torch_weaponrack_setup
merge from bowless_crossbow
merge from excavator_light_fix
merge from industrial_dlc
Merge from indirect_instancing (main)
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
main -> mountable_rollback
Re-enable wind on hemp collectable
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it.
Will continue adding naming to other electrical components where it makes sense.
(This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
Fix elevator radial menu not using correct buttons
update apartment_complex_monument/prototype
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable