reporust_rebootcancel

134,410 Commits over 4,444 Days - 1.26cph!

Yesterday
Medieval Barricade : raise the NotInSphere's slightly to fix the 0.57m test failure overhang. Test now passes
Yesterday
Apt. lighting progress & related files
Yesterday
Add navmesh to tutorial island
Yesterday
Fix mounting range of sofa being too small
Yesterday
merge from /misc_prefab_fixes
Yesterday
Added RRP enabled wrappers around the command buffer being added and removed for shadow caching to prevent warning log spam
Yesterday
Ensure we only add raid status provided we are in softcore
Yesterday
raid_window -> softcore_updates_jul_26
Yesterday
Move raid window convars into softcore. rather than softcoreraid.
Yesterday
Glowing Wallpapers - texture updates
Yesterday
Merge: from alloc_clean_july2026 - Optim: avoid ~15 separate allocations related to scheduling/cancelling invokes Tests: none, trivial changes
Yesterday
Reduced Emissive texture size
Yesterday
Fix last remaining motion blur artifacts by using the original noise function
Yesterday
Merge: from main
Yesterday
Replaced all Shader.Find calls in the renderer features with serialized references to avoid the shaders being missing in the build
Yesterday
Hook up motion blur settings to the volume component
Yesterday
Materials and textures for stacked terminals monument blocker (fbx coming soon)
Yesterday
Turn L shaped sofa into a mountable entity
Yesterday
Set sofa to large apartment
Yesterday
Emissive for Oven
Yesterday
Update view model animation blends
Yesterday
fixes after switching to charge-up IO
Yesterday
Added the scattering shader as a serialized ref on the AtmosphereRendererFeature to avoid issues with the shader not being present in a build
Yesterday
merge from softcore_modal
Yesterday
Add chromatic aberration and grain to uberpass
Yesterday
Disabled hardcore tag button
Yesterday
Hardcore tag styling
Yesterday
update apartment_complex_monument/prototype
Yesterday
Codegen + phrases + test gen
Yesterday
Allow water motion vector pass to be culled
Yesterday
Refine motion vector pass dependencies
Yesterday
Use a preference list for motion vector texture formats
Yesterday
Apartment lighting prefab WIP.
Yesterday
Optim: cache FogMachine invokes - StartFogging, EnableFogFieldCB, DisableNozzleCB, FinishFoggingCB There were invoked in StartFogging, which can oscilate with power. Tests: none, trivial changes
Yesterday
Softcore tag styling
Yesterday
Cast Iron Pan prop LOD0
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
tanker area sphere tank end
Yesterday
merge from main -> apartment_complex_monument
Yesterday
set raid windows on by default
Yesterday
Added the Grey Scale volume component and setup all the RRP volumes that needed it
Yesterday
remove old model & textures, update icon and guide mesh
Yesterday
Seperate tc softcore stuff into its own file
Yesterday
fix manifest
Yesterday
medium apartment coliision fix so we can get to the locker
Yesterday
Apartment lighting layer testers.
Yesterday
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone - Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up - Keep track of when the raid window opens via a syncvar on the gamemode entity
Yesterday
Optim: skip BeeSwarmMaster.StartDie call if already dying Saves on ActuallyDie invoke and allocation Tests: none, trivial change
Yesterday
Cherrypick CS 155224 (elevator deploy NRE)
Yesterday
Added softcore gamemode modal, opens when clicking on the softcore tag