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143,112 Commits over 4,413 Days - 1.35cph!

Today
Fixed BatteringRam.DamageEntities NRE
Today
merge from bowless_crossbow
Today
Fixed torch fire effect texture compression artifacts
Today
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
Today
merge from main
Today
medium apartment lod fixes cobwebs cockroaches
Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Extended legs a bit further up in pants.shorts so transparent skins work
Today
merge from game_room_dlc
Today
merge from main
Today
merge rust_relay_server -> main
Today
merge main -> rust_relay_server
Today
Ensure FakePlayer at net startup and server occlusion tweak
Today
merge from main -> apartment_complex_monument
Today
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
Today
fix water wheel water loop sound class (can occlude now)
Today
Tweaking industrial torch burst cloth settings
Today
deploy timing changes on cowbell, flute and trumpet
Today
Set MouseDelta LegacyScale to 0.1 on macos
Today
merge from workshop_emission_fix_again
Today
workshop emission fix: when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
Today
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
Setup colour changing with spraycan on industrial shelves
Today
set fake player to default to false
Today
Adding burst cloth material for industrial torch
Today
MP5 deploy animation timing update
Today
Adding burst cloth to industrial torch viewmodel setup
Today
merge from main
Today
Blowpipe reload animation update
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot
Today
Ripped carpet decals for interior
Today
fix BBQ workshop prefab being closed when publishing
Today
Updated player unarmed idle
Today
Quick refactor
Today
Optim: SplitQuotesStrings - use pooled list internally - also gave it a small clean, as it was a bit horrendous looking code Saves us 3 allocs - down to 6 allocs, 0.25KB per call Tests: unit tests
Today
merge from industrial_dlc
Today
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
Today
merge rust_relay_server -> main
Today
Optim: SplitQuotesStrings - replace regex usage with hand-rolled processing Saves us 24 allocs per call - now 9 allocs, 0.5KB per call. As a bonus, looks to be 3-5x times faster Tests: ran unit tests
Today
merge main -> rust_relay_server
Today
fixed another NRE in FakePlayer occlusion
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
Reset the game when the 8 ball is pocketed before its due
Today
hammer anim update on deploy
Today
Update(tests): more failing edge cases Tests: ran unit tests, old logic passes
Today
merge from bowless_crossbow
Today
Disable motion vectors for io arrows, fixes motion blur issues
Today
Fixed shop marker cluster text scaling
Today
merge from main