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134,649 Commits over 4,444 Days - 1.26cph!

Today
Glowing wallpapers - texture update second try please unity
Today
Glowing Wallpapers - texture and config updates
Today
WIP meshes of other stacked terminal stages - not finished, will resume after hols
Today
Fixed softcore modal typos
raid_window_fixes -> main
Fixed a loophole allowing frame insert items to be damaged
Today
merge from main
Today
Glowing Wallpapers - initial config for graffiti walls, updates to foxfire wall and ceiling
Null guard raid status window
Show a toast when MLRS can't be fired (due to softcore)
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
WIP new 3p anims setup
Today
hooked up steamid unlock
Today
Change instantiate approach so the script can be removed from rack-mounted world models too
Today
sprays
Today
adding trolley monument blocker
Rin
Today
merge from clan_bugfixes
Rin
Today
merge from m16a2_bullet_eject
Today
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.
Today
merge rust_relay_server -> main
Today
Add additional details to websocket connection url
Today
CRLF to LF for Grain.hlsl, GrainBaker.hlsl, and ScreenOverlay.hlsl
Today
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
Today
Setup postprocess render scale and change passes to use scaled buffer size
Today
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
Today
Exporting prototype turn animations
Today
merge rust_relay_server -> main
Today
removed duplicated startup logic
Today
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
Today
Use lower network range on a bunch of apartment entities / furniture
Today
Merge from main
Today
re-add stomped audio prefabs
Today
Fixed merge from pre-merge commit
Today
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
Today
Fixed VMO errors on server restart
Today
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
Today
merge from main/apartment_complex_monument
Today
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
Today
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
Today
merge from prototype -> apartment_complex_monument
Today
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
Today
merge from cannon_mortars_subsystems
Today
Fix mortars getting stuck in firing loops in demos
Today
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
Today
test spray
Today
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
Today
Fix TriggerSafeZoneOverride not being partial
Today
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
Today
Fix missing collider physics materials on 13 entities across the apartment complex
Today
Allow players to hold their weapon inside their apartment room