reporust_rebootcancel

144,407 Commits over 4,444 Days - 1.35cph!

5 Hours Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
5 Hours Ago
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5 Hours Ago
Merge from main
5 Hours Ago
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5 Hours Ago
Update(editor): add a couple more ToVec3 Tests: catches failing cases
6 Hours Ago
Added support for the shadow filtering dev convar in RRP
6 Hours Ago
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
6 Hours Ago
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
6 Hours Ago
Fix buttons always showing as red at lower LOD
Today
merge from main
Today
Merge from shelves_fixes
Today
Slightly tweaked area check positions
Today
industrial decor pack square steam images on sitem (just missing torch)
Today
merge from bowless_crossbow
Today
bowless crossbow steam icon and steam images of sitem
Today
M16 higher burst fire rate
Today
Shotgun and item updates
Today
Merge from main
Today
Merge from main
Today
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
Today
Industrial Storage - updated icon
Today
merge from m16a2
Today
merge from discord_plushie (fixes)
Today
Industrial Storage - adjusted bottom piece on vertical barrel
Today
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
Today
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
Today
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
Today
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected
Today
Support multiple inventories being added to the reclaim contents
Today
Merge: from main
Today
Added support for taking over a shop if you can pay twice the fee
Today
Compile fixes
Today
First pass on rentable shop ownership prompt
Today
Added support for hunting trophies to store the skin of clothing items
Today
Merge from main
Today
Better fix for player restting to standing, always set state to sitting if poseType is set to true
Today
m16 sounds
Today
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
Today
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
Today
Don't apply if we have an active clothing offset
Today
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
Today
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
Today
Fix ballistic and BDU clothing missing from conveyor filters
Updated prop renderer transforms for workshop gloves
Today
deleted blockout mesh in folder
Today
1p and 3p attachment positional updates
Today
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Today
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Turret uses burst fire if attached gun is forced to use burst fire mode
Fixed egg suit's wrong orientation in paint mode