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144,459 Commits over 4,444 Days - 1.35cph!

Today
Glass AR - texture update
Today
Updated AO resolution for all bdu and ballistic items
Today
Updated textures resolution for ballistic leg armour and ballistic helmet.
Today
CR fix
Today
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
Today
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Today
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Today
m92 charm anchor tweaks
Today
removed corridor fbx from blockers folder
Today
Static version of industrial barricade for material checking
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
Today
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
Today
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Today
merge from storepage_industrial
Today
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
Today
Added branded 9x16 media for pack showcase
Today
edited vm empty magazine reload animation so it looks like the mag release button is pressed
Today
Industrial decor pack showcase
Today
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
Today
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Today
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
Today
Updated conditional mesh to improve clipping issues on vagabond jacket.
Today
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
Today
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Today
Quick fixes to playground assets
Today
Industrial decor pack store page
Today
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
Today
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Today
Skin bundle update
Use HasGreatlyChanged() for wetness, calories and hydration
Today
first pass of the monument blocker-collapse
Today
merge from main
Today
fixing coconut underwear skinning
Today
merge from industrial_dlc
Today
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
Today
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
Today
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
merge from workshop_legacy_pose_client_fix
Today
added torch image to industrial dlc sitem
Today
Thruster UI button tweak to allow for the extra text
Today
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
Today
new sounds for the bdu helmet and vest
fix some warning spam in the iconrender scene in editor
Today
Merge: from main
Today
Do not perform dithering unless any form of anti-aliasing is active
Fixed use legacy bind pose being editor only
Merge from main
Today
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
Today
Merge: from main
Today
Bowless crossbow store page media