144,134 Commits over 4,413 Days - 1.36cph!
Fix diffferent snap modes not properly registering on the server
merge from game_room_dlc -> darts_game
rentable shop b collision
Added in monument blockers blockouts and folders
Code gen to add back RRP ConVars
Merge from main to monument blockers branch to update it
Merge: from alloc_clean_june2026
- Optim: amortise or remove 19 allocation sources
Tests: on craggy, gathered resources, built a mini base
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m16 vm reload anim updated
Added NGSS support to RRP
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Some SprayCan null checks to fix client errors when multiple players are reskinning at once
Fix old scientists and animals ending up on roofs
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Adding water bucket refresh rig
merge from skinviewer_viewmodel
Hide inspect key widget if inspect is not bound
Added keyboard controls to navigate in between items
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
MagazineStateViewmodel compile fix
merge from industiral_dlc
merge from bowless_crossbow
Use legacy bind pose switches between new and old pose instead of saving
Adjust deploy guide of wanted poster 1 again
Fixed LOD states in mannequin hide poncho
Don't try to initialise BatchRendererGroup if the ConVar is disabled
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merge from skinnables_icons_fix
LR, Bow, Crossbow and Eoka PropRenderer settings converted
Converted PropRenderer settings of more skinnable tools/weapons
All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
Industrial torch uses vm camera
Fixed 3p flare visible in first person
Prop renderer legacy pose wip
merge from skinnables_icons_fix
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons
All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
Swap out the materials on the industrial torch when enabled/disabled