reporust_rebootcancel

138,763 Commits over 4,352 Days - 1.33cph!

Today
Clean: one more unnecessary playerCache passing Tests: compiles
Today
merge from wakeaiz_tickrate_optim
Today
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
Today
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
Merge from main
Cleanup stuff used for testing. Seems okay.
Today
Handle missing LastGroundedPosition in cache add/removal
Today
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
Today
Old fluors.
Today
BC - handle null root chain entries and chains that have no nodes
Today
merge from bc_null_chain_fix
Today
merge from waterwheel_deployable
Today
remove debugging ddraw, compiler issue
Today
merge from waterwheel_deployable
Today
Add condition to waterwheel item, retained when picked up
Today
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
Today
fix missing ! from refactor
Today
merge from main
Today
replaced single doors with double doors in apartment complex
Today
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
Today
merge from main
Today
manifest
Today
4k armoured ladder hatch textures
Today
Merge from Main
Today
static double door prefab
Today
easter grass store icon and square images
Today
more wear on the spotlight
Today
merge from new_console-ui
Today
Codegen
Today
merge from new_console-ui
Today
Missed a file earlier when fixing the command list inputfield
Today
Renamed editor auth level convar, to make sure it defaults to 3 in editor
Today
fixed roof.triangle.down conditional top line wrong prefab link
Today
store icon for rattan wallpaper + steam images
Today
Clean(tests): 30% restructure of Assembly-CSharp-Editor.dll tests Tests: none, will rerun once all moved
Today
Don't hide the asset path paste input when the options are closed.
Today
Clean(tests): restructure Facepunch.System.Tests.dll tests - removed FPTask and associated tests (was experimental code) Tests: ran unit tests
Today
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
Today
top tier hatch HP reapply
Today
Clean: restructure Rust.Global.Tests.dll tests Tests: ran unit tests. some OBBTests sporadically fail, but pass on 2nd run - think same as before
Today
Merge from Main
Today
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
Today
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
Today
merge from new_console-ui
Today
Deselect the command list input field when closing Make sure the command list escape capture is disabled when not visible
Today
Fixed TMP color overriding issue when selecting multiple texts with different colors
Today
Merge from main
Today
Added a mute button to the admin UI player panel Also added current player's position
Today
Hide World in info tab if theres no world available
Today
fixed crypt foundation step culling before network grid