reporust_rebootcancel

143,431 Commits over 4,413 Days - 1.35cph!

Today
merge from barrel_conveyor_fix
Today
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too
Today
merge from main
Today
Merge from indirect_instancing
Today
Merge from main
Today
merge from workshop_emission_fix_again
Today
Add WorkshopEmissionToggle to basic furnance Add guard in EmissionToggle to not work while in the workshop (breaks emission colour selecting) Added workshop emission controls for miner hat, fix error with miner hat in workshop not displaying player model
Today
Adjusting mannequin position to fix feet clipping
Today
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
Today
merge from spraycan_reskin_refactor 🎨
Today
Updating mannequin skinning
Today
Refactored the entire method / file now that reskinning is feature complete and all on the new system Clear steps, organized validation logic, comments, ripped out redundant stuff, etc. Allow reskinning while noclip flying
Tank top mesh update to reduce clipping with pants
Today
start on 3p darts animation controller
main -> custom_;loadingmessages_newlines
\n is not working for loading messages. Support br and ensure its not stripped out as it was before
Today
Added subsytem setup for 3p industrial torch, added torch.player override controller
Today
industrial garage door; - fixed lock position
Today
Updating burst cloth settings for industrial torch
Today
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
Today
Examine button uses the bound key Fixes
Today
Merge from std_shader_compat
Today
merge from main
Today
Add some notes about newly added .cginc files and why they are there.
cargo_map_marker_fix_2 -> main
Today
industrial shelves; - missed one, removing redundant material
Fix cargo crates appearing underneath cargo map marker when joining games with a cargo ship already roaming around
Today
industrial shelves; - Tweaked the colour mask texture to reduce the washed out look a bit - Polish on colour lookup values, shelves now matches your shipping container colours accurately - Removed redundant material files since its using lookup table instead - Reassigned model to the single material
Today
Today
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
Today
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
Tshirt proper import settings to fix seam on wrists
Today
Polished the transitions
Today
updated dart movement in 1p throw and added a temp 3p idle loop and trimmed the start animation clip
Adjusted tshirt mesh to avoid clipping with pants, and some other general cleanup
Today
Adjusted the pickup volumes for bamboo and industrial single shelf. This fixes not being able to pick up the shelf if you've deployed it too close to the TC.
Today
wire deploy update
Today
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Today
Fixed infinitely stacking bamboo and industrial half shelves on top of eachother
Today
cobweb fixes
Today
fixed apartment_b_concrete_mixed_slab
Today
Add computer station reskinning Now preserves all the saved cctv codes and wire stays connected to the sub io entity, snapping to the new handle position Fix an NRE when trying to control drones on playground
Today
merge from industrial_dlc
Today
merge from main
Today
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
Today
torch animation updates
Today
Removed EffectRecycle Script from the enabled.prefab (was causing issues).
Today
update from main
Today
Fix miner's hat not showing up in the workshop editor
Today
merge from PlayerRigUpdate2