reporust_rebootcancel

145,406 Commits over 4,444 Days - 1.36cph!

5 Hours Ago
Set up (empty) camera motion vector pass
5 Hours Ago
Merge from satellite_crash
5 Hours Ago
Enable map zooming on the targeting map. Codegen.
5 Hours Ago
Fix per-object motion vector pass
5 Hours Ago
Add teleport2satellitecrashsite
5 Hours Ago
main -> demo_compatability_layer
5 Hours Ago
merge from main
5 Hours Ago
Glowing Wallpapers - Ceiling stars WIP
5 Hours Ago
camera_flash_fixes -> main
5 Hours Ago
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud
5 Hours Ago
Compile errors
6 Hours Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
6 Hours Ago
Use the new method in SleepingBagCamper too
6 Hours Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls
6 Hours Ago
Set upkeep terminal to only accept scrap (in the prefab)
6 Hours Ago
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
6 Hours Ago
apartment_complex_core prefab set dressing progress
6 Hours Ago
▄ ▊▇▍▍▋ ▄▄▆▆ ▌▄█▌▊▆▍▅▇▉▋▉▅▅▇▇▅▇▆▌▍▉▊▅▅▄▋▅▊▄▋▋▅▄
6 Hours Ago
█ ▇▊▋█ ▌▊▉▄ ▌▅▆▋ ▇▍▉█▉▆ ▅▉▆ ▄▌▆▋▇▋▍▄▉ ▆▆▅▋ ▄▌▉▉█▍█▉▌▊ █▅▍▍ ▄▊▇▌ ▊▌ ▆▇▌█▋▉▌▊ ▄▇▌▍▉ ▉▍▋▍▄▌ ▆▄▋▅ ▅▌▉ ▇▋▍▇ ▅█▉▇▉▋▄▄▋▌ ▄▌█▉▋█▉█▄▇▊▇ ▄█▋ █▆▊▊▅ ▆▅▋▊▅██ ▆▍▆▊ ▍▆▍▅▆▆▉█▇▄ ▌▋ ▉▋▋▇ ▅▊▅██▇▉ ▊▌▄▌▇▆ ▄▇ ▉▋ ▊▋▅ ▅▆█ ▆▊▆▇ ▅█ █▅▍▇▅▇▉▌▋ ▆▉ ▊▇▆▅█▅▅▇ ▋▇▍▍ ▍▊▆▌▅▌ ▌▅▄█▆█ ▍▌▍▅▋▋▊▄█ ▅█▋▍▆▌█▅▄
6 Hours Ago
merge from main
6 Hours Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
Today
merge from automated_test_entity_bounds_fixes
Today
Refresh test list for merge
Today
Clean: remove JobHandle IsValid extension This was a workaround for a Unity issue that was fixed in 6.3.14f1 Tests: none, trivial change
Today
Optim: ServerCachePlayerInfo - only recache positional state if position changed from last call Tests: ran around on craggy, sawm, crouched. retried connecting couple times
Today
Merge from main
Play a sound when you toggle the flash mode on the camera
Today
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
Today
Configured bloom settings for all RRP volumes
Today
merge from fix_baseentity_query_nre -> main
Today
monument blocker vent - renamed collision meshes, removed non-entity object
Today
Added support for BRP bloom in RRP
When taking a picture show a black screen if you're not using flash and a white screen if you are
Fixed camera flash being off to the right
Today
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
Today
▊ ▋█▄▆██ ▉▊▊▊▅▍▉▋▅▇▆▇▆▋█▍▆▋▉▇▇ ▍ ▄▆▋▋▆▆ █▄▍▇▄▇█▍▌ ▊▋▌██▆ █▅▊▇▉ ▆▌▆▇ ▊▄▄▉▊▇▌ ▇▋▇▆▄▇▌▆▍▇█▅▉▍ ▊▍▍ ▋▉▄▄█▊ ▍▊▌▊▊▍
Today
initial folder setup
Today
merge from sprinting_footsteps_update
Today
merge from player_corpse_no_buoyancy_assigned_fix
Today
merge from bowless_crossbow
Today
merge from parent_projectile_validation_on_default
Today
Optim: ServerCachePlayerInfo - avoid transform access when recaching player center Tests: none, trivial change
Today
merge from clothing_mannequin_wearable_fix
Today
merge from vending_purchase_clamping_fix
Today
merge from demo_window_auto_refresh
Today
merge from pool_analyzer_non_caching_methods
Deleted FrogBoots_Charm_Old, seems to no longer be used anywhere
Stripped bind subsurface profile components from all charms (inherited from basecharm) Deleted FrogBootRubber SSP
Today
merge from attachment_charms
Today
Fixed Attachment.UpdateVisibility NRE