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157,056 Commits over 4,566 Days - 1.43cph!

6 Hours Ago
Scrap king / updated half height texture with some more dirt and details
6 Hours Ago
Merge from RRP
Today
Fixed pickup and move sounds for tuna can skull lamp.
Today
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled Hide "Prefab has a Poolable component..." logs behind pool.debug
Today
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
Today
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
Today
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode
Remove FOV animations on reload
turret_viewmodel -> pt_boat_turret_rewrite
Today
merge from skinsmemory_optims
Today
Cherrypicked 167938 "Fixed invis or disconnected players blocking halloween candy spawning"
Today
merge from egghunt_spawning_fix
Today
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
Today
Fixed invis or disconnected players blocking halloween candy spawning
Today
Put per-instance data in a structured buffer rather than a raw one
Today
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
Today
Restore SRP Batcher compatibility of Rust/Standard
Today
merge from pendingnotice_fix
Today
Fixed pending item notice error (shows up when buying something from the marketplace terminal)
Today
Fixed bootstrap non interactable modal
Today
Fixed missing font server log
Today
Skin viewer uses mip 0 always
Today
Attempt at making downloaded skins streamable like bundled skins Instead of uploading every mip to VRAM, we save the compressed mips RustNative builds to disk and let Unity stream them Needs our custom Unity because we can't make textures created by script streamable 13 skins downloaded, went from 210MB to 4.7MB VRAM (one skin in front of me at mip 0, same spot)
- Fix aim inconsistencies - Fix viewmodel not playing the right anims
Today
Monument blockers outside military tunnels now require explosives to break through, same as the ones in front of red card rooms
Today
exported warhead garage door anims
Today
merge from firstperson_turnanims
Today
Add turn in place anims for first person view. off by default and convared behind `turninplacefp` for now
Today
merge from headik_wounded_fix
Today
fix head ik looking weird while downed
Today
Add search bar
Scrap king skin texture progress / modified the layout to be slightly less busy
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Merge from vcc
Today
Update gamepad_manifest command to work in builds
Today
Setup hot overlay and doublevision effect
Today
Fix frost post effect to match BIRP
Today
Actually make that readwrite
Today
Change deferred light pass from WriteAll to Write
Today
Merge from hemp_colour_swap
Today
Added the settings option
Today
Added an acessibility tool to swap the colour of hemp plants found in the wild (farmed Removed an unused LOD level from the hemp collectable
Today
Merge from sprint_metabolism
Today
Double calorie/fluid consumption when sprinting, controlled by server.sprintmetabolismscale (2 by default, set to 1 for legacy behaviour) Also added a missing partial to EffectRecycle
Today
Fix distance flares getting (permanently?) stuck off sometimes
Today
merge from fix_switch_ammo_reload -> main
Today
Test to prove it's fixed
Today
Fix guns with partial reloads (shotguns) not reloading all the bullets after switching ammo - example: 4 buckshot loaded, switch to slugs and it only reloads 4
Today
Merge from SpiralStaircaseFix2