139,039 Commits over 4,352 Days - 1.33cph!
change sound class of idle accent sound
fixed incorrect rotation on combat knife on weapon racks
Merge from boat_deployable_sound_looping_fix
Boat deployable looping sounds fix
reapply fishing tags after merge squash
Merge from map_clan_names
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
Clan map name tags now respect clannametagcolour
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Stop water wheel failing placeEffect test, it has bespoke logic for it
Exclude io prefabs with no inputs from the main power slot test
Swap out hacky checks for if an entity is immortal for the better method we now have
apartment wood stove texture updates
Merge from chainsaw_hotspot_gathering
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped
Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
fixed door knocker guides being upside down - created new guide mesh
merge from useplayerupdatejobs3
Fix tiger getting stuck when fleeing
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
Update stopping distances
Fix unnatural slowdown in some cases when path following
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3
- Cache removal clears all non-forgiveness states for speedhack/flyhack
- ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
merge from new_console-ui
Instantiate blur material so its not changed in editor every time you open the console
Update: set UsePlayerUpdateJobs 2 as default
- codegen
Tests: none, trivial change
merge from new_console-ui
Updated consoleScale command description
Fixed pressing tab to autocomplete selecting the wrong command
Merge from boat_teleport_commands
Clean(tests): fix formatting inside Test.AntiHack.cs broken by auto conflict resolution
Tests: compiles
Merge from terrain_renderer
Added an error when GetTestParameters failed to find the given parameter source
Fix building terrain check
Add separate boat teleport commands. Teleports your current boat if the target position is in the water.
teleportboat2marker
teleportboatpos
teleportboat2grid
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster
Add unitask assembly as dependency for tests
Added a progress bar for the test export
merge from new_console-ui