reporust_rebootcancel

143,452 Commits over 4,413 Days - 1.35cph!

Today
update apartment_complex_monument/prototype
Today
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
Today
Fix apartment doors having a TMP submesh inside causing errors at runtime
Today
industrial garage door; - Assign panner chain material to busy state model
Today
Skinning industrial door
Today
Fixing skinning and position offset for industrial door LODs
Today
industrial garage door; - created panner material for the chain
Today
Adding extra chain material for industrial garage door
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
Today
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Today
setting up 3p M16a2 anims
disable_ping_estimation_again -> main
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
Today
Compile fix
Today
merge from drawcolliders_improvements
Today
Fixed skinning for industrial garage door
Today
Codegen
Today
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
Today
Subbing industrial torch burst cloth mat(missed from my last checkin)
Today
Fix shader error
Today
merge from main
Today
merge from barrel_conveyor_fix
Today
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too
Today
merge from main
Today
Merge from indirect_instancing
Today
Merge from main
Today
merge from workshop_emission_fix_again
Today
Add WorkshopEmissionToggle to basic furnance Add guard in EmissionToggle to not work while in the workshop (breaks emission colour selecting) Added workshop emission controls for miner hat, fix error with miner hat in workshop not displaying player model
Today
Adjusting mannequin position to fix feet clipping
Today
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
Today
merge from spraycan_reskin_refactor 🎨
Today
Updating mannequin skinning
Today
Refactored the entire method / file now that reskinning is feature complete and all on the new system Clear steps, organized validation logic, comments, ripped out redundant stuff, etc. Allow reskinning while noclip flying
Tank top mesh update to reduce clipping with pants
Today
start on 3p darts animation controller
main -> custom_;loadingmessages_newlines
\n is not working for loading messages. Support br and ensure its not stripped out as it was before
Today
Added subsytem setup for 3p industrial torch, added torch.player override controller
Today
industrial garage door; - fixed lock position
Today
Updating burst cloth settings for industrial torch
Today
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
Today
Examine button uses the bound key Fixes
Today
Merge from std_shader_compat
Today
merge from main
Today
Add some notes about newly added .cginc files and why they are there.
cargo_map_marker_fix_2 -> main
Today
industrial shelves; - missed one, removing redundant material
Fix cargo crates appearing underneath cargo map marker when joining games with a cargo ship already roaming around
Today
industrial shelves; - Tweaked the colour mask texture to reduce the washed out look a bit - Polish on colour lookup values, shelves now matches your shipping container colours accurately - Removed redundant material files since its using lookup table instead - Reassigned model to the single material
Today