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134,563 Commits over 4,444 Days - 1.26cph!

Today
Fixed player not spawning
Fixed window holes in apartments complex b
Today
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture) S2P (feel free to stomp)
Today
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms) https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4
Today
Fix NRE when selecting the security guard conversation option - either by updating phrases or by changing the code, unsure which
Today
Today
merge from main
Today
merge from main
Today
move zoom input toggle from reticle to mountable fix dart hovering in front of face in viewmodel fix double throw in local debug cam
Today
Move security guard room from the damaged wing -> basement apartments (so it's easier to find)
Today
Fixed broken grass displacement on the bear trap (snap trap) and landmine
Charity Plushies Outline
Today
local 3p model also gets animation events for dart when viewmodel throws dart model now sticks to 3p hand without held entity
Today
merge from prototype -> apartment_complex_monument
Today
Override safezone behavior with the new TriggerSafeZoneOverride, returning "not in a safezone" if they are inside a safezone trigger & non-safezone trigger at the same time
Today
Made it so you can move whilst being in the clan window (matching crafting, contacts and inventory behaviour) Applied HudMenuInput across all clans input fields to prevent movement when they are in focus https://files.facepunch.com/raul/1b2211b1/22_18-21-JuicySeamonkey.mp4
Today
Add TriggerSafezoneOverride to all the apartment prefabs
Today
Create SafeZoneOverride trigger - allows damage inside a set area in a safezone
Today
Fix "DisableSave is attached to a GameObject but can't find entity" warning spam when opening oilrig scenes and in builds
Today
testlist
Today
Elevator bleed fix
Today
Merge from main
Today
Merge from multiframe_targeting
Today
Auto lock count down
Today
Saved prefab for the damaged wing apartment complex audio
Today
merge from main
Today
merge from game_room_dlc
Today
Bunch of anti-bleed
Today
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
Today
testlist, ran clean entity labels
Today
Fix "rent due" vitals after merge
Today
update apartment_complex_monument/prototype
Today
merge from main -> apartment_complex_monument
Today
Double the move and nudge distances
Today
merge from main -> apartment_complex_monument
pooltable -> pool
game_room_dlc -> game_room_dlc/pooltable
Today
Lobby lighting progress
Today
merge from radtown_hlod_fix
Merge from PlayerMaintainedMonuments
Take compound scene from main, S2P
Today
Fix radtown not having an HLOD and looking bad from far away
Today
Scale sampling count. Set some new defaults.
scene2prefab
Today
merge from PlayerMaintainedMonuments
Merge from main
Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances
Today
merge from main
Today
merge from workshop_fix_doorhatch