138,240 Commits over 4,505 Days - 1.28cph!
Renamed Halloween Garland to Halloween String Lights and reran Mani
merge from storepage_aug26
Bar game branding power of two
Bar games store page media
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
merge from storepage_aug26 (stone sculpture page done)
Updating uzi rig with new model and adding world model rig
Gave sculptures bullet penetration again, but on the right branch
Stone sculpture media video
given bullet penetration to sculptures, takes 20% off the damage
bar games pack square images, still waiting on thumbnail
Merge from terrain_hole_mask_res_fix
Fix terrain hole mask with resolution scaling changes
merge from PlayerMaintainedMonuments
Fix splash-2 sound definition error
S2P Dome
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Merge from pooltable_dismount_kill_fix
Added some instructions to pool
Move "loading saves" from GameSetup -> EditorPref
- fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load
- stores in EditorPrefs per-scene
- follows existing behavior: defaults to false unless enabled in the scene
- adds toolbar button similar to the "Skip Domain Reload" button
Update default nexus endpoint
add dolly preview window in the dolly editor
Finally fixed the deployable netting sounding like chainlink fence when struck
workbench upgrade world models
each workbench upgrade item has its own world model now instead of a burlap sack
in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
Can connect wires to the new powerline IO even without building privilege
Add vertical scrolling to the timeline
set up events to hide flare when thrown in 3p
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
elite, bradley and large wooden crate + variants now all have gibs.
greatly improved the gibs on the basic crate and the visuals.
Merge: from mt_snapshot_saving
- Bugfix for exception when saving ApartmentRooms in Jobs 4 mode
Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode
Bypasses transform access which avoids tripping up on unity MT checks
Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
merge from fix_reload_anim
scaled masterkey in source, now proper size and rotation.
zero'd out the .worldmodel prefab.
merge from sculpt_admingui_fix
Basic spline setup for new stations
Apply roll when switching from dolly view to editor
Fix dof not showing up hi-res screenshots.
merge from unixtimestamp_boundary_fix
Fix clan leaderboard never refreshing after it loads once
Fix reload animations not working on remote players
Fix some incorrect pooling in RentableShop and DeepSeaManager
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
fixed snapping in 3p hatchet aiming anim