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140,048 Commits over 4,505 Days - 1.30cph!

Yesterday
Work on Vendor A Shell (for train tunnels, randomised rooms). WIP kiosk (blocking materials and shapes in)
Yesterday
refactor critter interest overrideable methods rework how frogs try to find shallow water to croak in
2 Days Ago
pool_ball_moving_fix -> main
2 Days Ago
Fix pool ball velocity creeping into the next shot
2 Days Ago
New preview positions - way better
2 Days Ago
- updated Sheep LODs. added LODs for the Calf. assigned correct material to sheep lod in prefab.
2 Days Ago
ocean wreck buoys - combined the seaweed and mussels on all three renderers 128 > 23 across the three LOD components 115 > 8 gameobjects 153 > 48 prefabs 482kb > 124kb
2 Days Ago
Fix dof being too shallow all the time
2 Days Ago
rebuild manifest after merge issues
2 Days Ago
folding wicker beds B C D E - combined into one mesh each frame, fabric and pillow all share Folding_Wicker_Bed_A, so each bed combines into one mesh per LOD band with a single MeshLOD - every bed is one object now renderers 10 > 4 across the four LOD components 10 > 4 gameobjects 10 > 4 prefabs 44kb > 26kb tris at 18m 23,336 > 6,200 last lod under the vert cap on all four so they batch
2 Days Ago
Swap the crappy overly complex multipel values for character camera shots over to the same orbit camera sty;e as the render images were
2 Days Ago
Missed files
2 Days Ago
Fix head icons being behind the player
2 Days Ago
Constantly lerp the camera to the bone position rather than only setting it once on enter
2 Days Ago
Better preview angles
2 Days Ago
Allow closing and opening door to be taken into account by the navmesh, but without a full rebuild
2 Days Ago
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing
2 Days Ago
Better way to be able to preview rendering shots + category shots Fix character customisation tiles showing up white initially Clean up min/max yaw settings
2 Days Ago
merge from glass_ar
2 Days Ago
Crystal AR - fixed attachment positions in 3p entity
2 Days Ago
Fixed the white balance values and when the contrast should be applied in the post processing pass
2 Days Ago
Add modular_contraption_kit_a meshes, materials and textures
2 Days Ago
merge from Livestock_animals
2 Days Ago
merge from main
2 Days Ago
Add edge-case terrain height raiser underneath skirt. Increase slope alignment and full gradient alignment.
2 Days Ago
New cinematic lighting Various polish and minor animation changes Ensure older baked textures aren't re-handed out Fix indirect instancing bricking renderers in the character creator view Always use best LODs for character creator view props Rebuild all the static icons Swap to medium apartment
2 Days Ago
further mag drop updates
2 Days Ago
Render DDraw on beginCameraRendering for RRP
2 Days Ago
Bugfix: recache icons when opening menu via escape and arriving at the store Tests: standalone - connected to the server and opened-closed menu multiple times
2 Days Ago
Strip occlusion culling from the dolly preview too
2 Days Ago
disable wheel colliders on the client during preprocessing so they don't spam errors during pool prewarm
2 Days Ago
merge from cui_draggable_anchor_fix
2 Days Ago
Fixed Draggable anchorMax setting to offsetMax
2 Days Ago
Fix BlurOptimize shader typo
2 Days Ago
gun display racks - merged weapons and hooks on all three. each rack was 10-12 renderers with a separate MeshLOD chain each. weapons combined into one mesh per LOD band, hooks into one, one MeshLOD each LOD components 32 -> 10 gameobjects 44 -> 19 draw calls 35 -> 20 colliders 32 -> 3 last LOD tris 15,282 -> 6,486
2 Days Ago
add cinematic shake to the demo options panel, to have the same shake we use in trailers
2 Days Ago
Added crystal AR page to the weapons category
2 Days Ago
merge from main
2 Days Ago
merge from skinviewer_sept26
2 Days Ago
minor tweaks to wood glove model for skinviewer
2 Days Ago
Exclude composter from cooking tests
2 Days Ago
Fixed the greyscale amount parameter and the color filter having the wrong color space when passed to the shader
2 Days Ago
Fence Gate LODs and COL update
2 Days Ago
Fixed bucket helmet clipping in the skin viewer
2 Days Ago
Added wood armor gloves to the skin viewer
2 Days Ago
merge from main
2 Days Ago
Added posed wood gloves for store page
2 Days Ago
merge from ocean_sim_waterlevel_trace_fix
2 Days Ago
More player boat building fixes to not assume oceanlevel is at 0 Fix hull placement, boat creation, deployable height limit
2 Days Ago
cherry picking from wooden box storage optimsation