reporust_rebootcancel

137,114 Commits over 4,474 Days - 1.28cph!

3 Days Ago
merge from game_room_dlc
3 Days Ago
fix darts animationevent tag
3 Days Ago
fix airfield having 2 duplicate doors at the bottom S2P for airfield
3 Days Ago
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
3 Days Ago
fix manifest missing wtp & gas station entities
3 Days Ago
merge from fix_bag_nickname -> main
3 Days Ago
merge from game_room_dlc
3 Days Ago
merge from darts_game
3 Days Ago
Merge from satellite_crash
3 Days Ago
3 Days Ago
Embed rust utk
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from pmm
3 Days Ago
Maintained monuments related .meta changes from running manifest
3 Days Ago
Manifest
3 Days Ago
Restore changes to large Oilrig Run testlists, codegen, localization
3 Days Ago
Merge from playermaintainedmonuments
3 Days Ago
Change from Property -> Method so it's more clear it's doing work
3 Days Ago
Merge from main Took large Oilrig version from main
3 Days Ago
dartboard - added coloured markings to dart
3 Days Ago
Fix sleeping bags showing the old name by getting rid of the caching of player name on the client for bags and instead looking up the name via NameHelper.Get() every time it's polled (when looking at it with a hammer)
3 Days Ago
Bar Stools - Updated models with LODs, added GIBs, updated textures, updated texture sizes, rendered icons, icon manifest, finished the rest of the prefab setup
3 Days Ago
Fix issues with deploying ladders on powerlines S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict
3 Days Ago
merge from sv_console_history
3 Days Ago
Compile fix
3 Days Ago
merge from sv_console_history
3 Days Ago
Adjusted `consolehistorysize` default value to 50, fixed it being off by one Adjusting the convar will now trim the history entries if the convar is smaller than the history count
3 Days Ago
fix not being able to shoot dartboard fix dart scoring offset by 9 degrees added more debug logs (behind convar) to track down multiplayer build issues
3 Days Ago
Replaced .png detail normals to .tga among minor tweaks to the rubble materials
3 Days Ago
Fix for very long strings moving alongside the caret when moving it to the left, making it seem like the characters are being erased Only drag the string along if the caret is reaching the left or right edges of the console window
3 Days Ago
Merge from analytics_apartment_events
3 Days Ago
merge from main
3 Days Ago
merge from game_room_dlc
3 Days Ago
Merge: from mt_snapshot_saving - Bugfix for ExactArrayPool not being thread-safe Tests: TestMTSave
3 Days Ago
Bugfix: rewrite ExactArrayPool to be a ConcurrentDictionary Was not MT safe for Jobs 4 parallel serialization as it could lazy initialize Tests: TestMTSave
3 Days Ago
merge from water_treatment_plant_maintainables
3 Days Ago
add grass displacement to pipes
3 Days Ago
merge from water_treatment_plant_maintainables
3 Days Ago
Update(tests): make SendEntityUpdates perf test spawn as many recievers as threads available Allows to fully saturate the CPU in a test, giving a bit fairer comparison between Jobs 3 and 4 Tests: ran new test
3 Days Ago
merge from ragdoll_selfcollision_fix
3 Days Ago
re-enabled ragdoll<->ragdoll collision
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
Merge: from mt_snapshot_saving - Optim: in UsePlayerUpdateJobs 4 entitiy saving for network is done in parallel. Use server.ParallelNetworkQueueBatchSize to tweak number of tasks Tests: 2k procgen, built a base and a boat, rode vehicle, heli, zipline, boat, horse, fly across the world. ran all TestMTSave unit tests
3 Days Ago
merge from demo_browser_search
3 Days Ago
Clean: fixed whitespacing Tests: none, trivial change
3 Days Ago
Added a search bar to the demo browser window
3 Days Ago
Merge: from main
3 Days Ago
merge from siegeweapon_firedamage
3 Days Ago
Buildfix: add missing server guard Tests: compile sim