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137,868 Commits over 4,505 Days - 1.28cph!

Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from PlayerMaintainedMonuments/powergrid
Yesterday
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Setup powered turbines at launch site
Yesterday
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from main
Yesterday
Fixes for turbine FX switching toggle whilst toggle already in progress
Yesterday
Merge from PlayerMaintainedMonuments/satellite_crash_audio
Yesterday
Editted audio files pitch variations
Yesterday
Added audio support for satellite crash and new sound for the fall and explosion :collision:
Yesterday
merge from ddraw_panels_fix
Yesterday
Fixed comment
Yesterday
merge from ddraw_panels_fix
Yesterday
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
Yesterday
fix NREs in screenshot.takescreenshot/takehiresscreenshot
Yesterday
ao optimization
Yesterday
added pressure gauge to gearbox asset so theres some visual feedback for players
2 Days Ago
merge from PlayerMaintainedMonuments -> main
2 Days Ago
merge from main -> PlayerMaintainedMonuments
2 Days Ago
merge from water_treatment_plant_maintainables
2 Days Ago
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
2 Days Ago
updated scene with lighting changes, removed junk clipping into water tank blades
2 Days Ago
hook up water treatment plant lighting to powergrid generator
2 Days Ago
Added posed world model, updated icon
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from game_room_dlc
2 Days Ago
merge from darts_game
2 Days Ago
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
2 Days Ago
game_room_dlc -> main
2 Days Ago
Add correct pool racking for Shadowfrax
2 Days Ago
merge from game_room_dlc
2 Days Ago
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
2 Days Ago
game_room_dlc -> main
2 Days Ago
Revert to the old animations for just now (to get around the freaky hit animation)
2 Days Ago
added postit note to dartboard - updated textures and prefab
2 Days Ago
Remove pitch variation on turbine sounds
2 Days Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
2 Days Ago
Add deploy animation when first getting on the pooltable
2 Days Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
2 Days Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
2 Days Ago
Chinook terminal volume changes
2 Days Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers
2 Days Ago
LS Office area lighting facelift WIP.
2 Days Ago
fix sockets of dartboard for better placement
2 Days Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
2 Days Ago
added lit variant of text for dartboards (still quite bright in darkness)
2 Days Ago