145,406 Commits over 4,444 Days - 1.36cph!
Set up (empty) camera motion vector pass
Merge from satellite_crash
Enable map zooming on the targeting map.
Codegen.
Fix per-object motion vector pass
Add teleport2satellitecrashsite
main -> demo_compatability_layer
Glowing Wallpapers - Ceiling stars WIP
camera_flash_fixes -> main
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags
Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
Use the new method in SleepingBagCamper too
Refactor SleepingBag so code can reassign bags outside of RPC calls
Set upkeep terminal to only accept scrap (in the prefab)
Fix NRE from static list of client apartment buildings not being cleared when disconnecting
- put it inside EntityRealmClient so it's cleared along the main list of entities
apartment_complex_core prefab set dressing progress
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simpler solution using space transformation without creating a new sim-space
- root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability
- root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
merge from automated_test_entity_bounds_fixes
Refresh test list for merge
Clean: remove JobHandle IsValid extension
This was a workaround for a Unity issue that was fixed in 6.3.14f1
Tests: none, trivial change
Optim: ServerCachePlayerInfo - only recache positional state if position changed from last call
Tests: ran around on craggy, sawm, crouched. retried connecting couple times
Play a sound when you toggle the flash mode on the camera
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
Configured bloom settings for all RRP volumes
merge from fix_baseentity_query_nre -> main
monument blocker vent - renamed collision meshes, removed non-entity object
Added support for BRP bloom in RRP
When taking a picture show a black screen if you're not using flash and a white screen if you are
Fixed camera flash being off to the right
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case)
- also improvements to FrameUpdate overhead
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merge from sprinting_footsteps_update
merge from player_corpse_no_buoyancy_assigned_fix
merge from bowless_crossbow
merge from parent_projectile_validation_on_default
Optim: ServerCachePlayerInfo - avoid transform access when recaching player center
Tests: none, trivial change
merge from clothing_mannequin_wearable_fix
merge from vending_purchase_clamping_fix
merge from demo_window_auto_refresh
merge from pool_analyzer_non_caching_methods
Deleted FrogBoots_Charm_Old, seems to no longer be used anywhere
Stripped bind subsurface profile components from all charms (inherited from basecharm)
Deleted FrogBootRubber SSP
merge from attachment_charms
Fixed Attachment.UpdateVisibility NRE