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135,825 Commits over 4,474 Days - 1.26cph!

Today
2 gizmo options: 1. Distance culling 2. Select what cliffs to show gizmos for by clicking them
Today
Founders Door - added gibs, double door variant
merge from m16a2_viewmodel_fix
Today
Clean: use AH states in unit test logic Eliminates a chunk of BasePlayer AH field usage, can remove them next Tests: ran unit tests
Today
Improvements to the CliffSandbox dev scene - Select cliff prefabs from inspector dropdown - Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging - Toggleable prefab gizmos in playmode - Spawnable player-sized capsule for sense of scale
Merge from PlayerMaintainedMonuments/powergrid
Supermarket scene playable in editor
Today
exported deer anims and rig
Today
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
Today
adding new areas for trainstations, submitting for Damian to check randomization
Today
Clean: rewrite internal unit test methods to use PlayerServerState struct Done in prep to switch to custom AH states from Jobs 3 Tests: ran unit tests
Deleted first version of the backpack and reorganized folders
Further lower the pooltable
Today
merge from darts_game
Today
Clean: got rid of Jobs 2 branches in AntiHack code - also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup Keeping them so that we can still use those to validate batched logic Tests: ran unit tests
Today
compile fixes
Merge from PlayerMaintainedMonuments/powergrid
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
- Add mouse instructions to the ui - Minor ui changes
Fix pool balls not rolling when they get slow enough
Today
merge fix
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
Today
merge from game_room_dlc
Stop dismounting from the pooltable ending up killing you
Today
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
Fix darts game board breaking aux1 builds
Today
gamesroom shotgun trap - fix ansio setting for specgloss texture map
Today
Enabled/Disabled states for freezer
Today
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
Today
Merge from playermaintainedmonuments
Today
Merge from satellite_crash, keeping the monuments in conflict from this branch
Today
merge from smallbackpack_workshop_setup - made small backpack skinnable
Today
Codegen
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
Today
Fix skinned legs/hands getting culled when using debug cam
Today
Merge from main
S2P powerplant
Today
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests - fix TestPlayer.UpdateSubscriptionsConsistency unit test Tests: ran unit test
Merge from PlayerMaintainedMonuments
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
Today
Fix vignette settings remapping
Today
Add screen_blur_UI_RRP volume asset
Merge from main
Today
fixed up rotation on icon for smallbackpack and re-rendered icon
Today
Setup night vision overlay and volume
Today
merge from main
Today
Better update process (pause and resume the playable, don't manually evaluate it)
Today
gamesroom shotgun trap - game model updated - textures added with bake preview - max res set to 1k for skin - updated material - updated prefab
Today