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134,718 Commits over 4,444 Days - 1.26cph!

Today
New "Toggle triangle counts" button that toggles a text window underneath with tri counts broken down by Player, Viewmodel, Worldmodel, Entity, Total. Works with the currently toggled LOD
Today
gamesroom minifridge - updated game model - updated prefab - added emission / internal fridge lighting - updated textures - updated materials
Today
Allow freecam to go up/down using E/Q too (this is on top of existing leftshift/ctrl)
Today
Ensure the viewmodel always spawns at a fixed location and not at wherever the orbit camera is currently
Today
button to loop the selected animation
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
Today
Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?
Today
merge from main
Today
Character Animation and Skin Viewer scene now supports LOD toggles with new buttons
Today
merge from charity_plushies_fixes
Today
Change breakinseconds from 10s -> 30s - fix convar being a ServerVar instead of a ReplicatedVar - fix MenuOption not reading the replicated convar
Today
merge from water_ssr_scaling_fix
Today
merge from attachment_charms/ui
Same thing for the second entry way
Today
Terminal UI code baseline Computer station in the basement now opens the apartment terminal
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
Fix last played gamemode being retained on the client
raiding_countdown_fix -> main
Today
update apartment_complex_monument/prototype
Fixed hole in basement Scene2prefab
Communal interior shadowproxies
Today
fix disco ball in RRP, do forward+ lighting in fragForwardBase
Today
Fixed ironsights
Today
Glowing wallpapers - graffiti pack update
Today
Today
line endings
Today
Keep the viewmodel active in the world so it can be seen in freecam
Today
Merge: from unity_frame_dump - New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered Tests: used it to dump out a couple passes
Today
merge from useplayerupdatejobs4
Today
Update(editor): move the exporter to Window/Analysis We've got too much in Tools Tests: editor compiles
Today
merge from fillmounts_networking_fix
Today
Fix fillmounts and catapult.reload not updating the network group of spawned bots
Today
Arrow missing meta
Today
New(editor): import and change https://github.com/sputnicyoji/unity-frame-dump - Changed full export to run on the provided user range - added stop full export that still emits the resulting json instead of aborting - Added license Tests: exported a frame from standalone client
Today
Merge from main
Today
Hold leftshift for faster orbit camera zooming
Today
Arrow Icon Pass
Today
carve mode hotkeys
Today
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
Today
fixed serialization buffers not being initialized correctly in all cases
Today
Make roundabout functional, rebuild manifest
Today
merge from apartment_complex_monument
Today
Subtract 155581, changed SFX on wrong prefab
Today
Swapped open and close sounds on industrial doors in apartment complex to wood, parity with existing SFX at Launch Site etc that use wood on this door . S2P apartment complex
Today
Widescreen monitor
Today
Screen zoom, focus targeting location, viewpoer + mask
Today
Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4
Today
Remove debug. Screen pos/scale tweaks
Today
World-space monitor UI experiments. Show targeting map and locations.