reporust_rebootcancel

143,255 Commits over 4,413 Days - 1.35cph!

Today
Merge from parent
Today
Merge from parent
Today
Merge from main
Today
Update: add StringView.EndsWith(StringView) - added trivial unit test Tests: ran unit tests
Today
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Today
Fixing swimwear 05 skinning
Today
Merge from rain_grace
Today
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
Today
Merge from main
Today
Remove no longer needed RustDOTSInstancing.cginc
Today
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
Today
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Today
Fixing gap on twitch underwear
skin/core optimisations
Today
Remove log
Today
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
Merge from industrial_dlc
Add compiler define in NavMeshEditorUtilities to stop compile simulator from failing Editor only script so wasn't a problem in builds
Today
Adjusting ghost sheet brust cloth settings
Merge from main
Fix industrial shelves not retaining colour when switching LOD's, follows same pattern used on shipping container building
Today
add workshop toggle for AK in turret
Today
autoturret updated icon
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan
Today
workshop bespoke auto turret prefab and icon generator manifest
Attempted fix for Hair.Get returned a NULL hair spam
Today
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
Today
Bugfix: Implement Pool.Reset and ResetMaxUsageCounter Tests: booted into craggy and stopped a couple times with Skip Domain Reload active
Today
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Today
adding burst cloth to third person industrial torch
Today
fixed renderer batch on medium apartment
Today
Make Rust/Standard render correctly with BatchRendererGroup most of the time
Today
Stop using material mapping
Today
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
Today
merge from autoturret_workshop
Today
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
game_room_dlc_pool -> game_room_dlc
Today
Merge: from main
compile errors
Today
Merge: from main
Today
fixed carpark_e LOD2 not displaying the right baked material/UVs
Today
cassette recorder deploy animation timing update
Today
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
Today
Remove "rustnav warp" log
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
Today
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
Today
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
Today
merge from main