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144,446 Commits over 4,444 Days - 1.35cph!

Today
merge from storepage_industrial
Today
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
Today
Added branded 9x16 media for pack showcase
Today
edited vm empty magazine reload animation so it looks like the mag release button is pressed
Today
Industrial decor pack showcase
Today
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
Today
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Today
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
Today
Updated conditional mesh to improve clipping issues on vagabond jacket.
Today
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
Today
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Today
Quick fixes to playground assets
Today
Industrial decor pack store page
Today
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
Today
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Today
Skin bundle update
Use HasGreatlyChanged() for wetness, calories and hydration
Today
first pass of the monument blocker-collapse
Today
merge from main
Today
fixing coconut underwear skinning
Today
merge from industrial_dlc
Today
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
Today
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
Today
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
merge from workshop_legacy_pose_client_fix
Today
added torch image to industrial dlc sitem
Today
Thruster UI button tweak to allow for the extra text
Today
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
Today
new sounds for the bdu helmet and vest
fix some warning spam in the iconrender scene in editor
Today
Merge: from main
Today
Do not perform dithering unless any form of anti-aliasing is active
Fixed use legacy bind pose being editor only
Merge from main
Today
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
Today
Merge: from main
Today
Bowless crossbow store page media
Today
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
Today
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
Today
Refactor/rename for more obvious separation of targeting and final calculation positions.
Today
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Today
Merge from main
Today
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Today
Update(editor): add a couple more ToVec3 Tests: catches failing cases
Today
Added support for the shadow filtering dev convar in RRP
Today
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
Today
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
Fix buttons always showing as red at lower LOD
Today
merge from main
Today
Merge from shelves_fixes