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155,754 Commits over 4,566 Days - 1.42cph!

Dont mark every replicated convar as saved
Fix minicrossbow playing full reload even for a single partial reload in 3p
Fix mannequin arms on minicrossbow 3p
Today
merge from automated_testing/optims
Today
Cleanup
Today
WIP on Small Random Room K (dorm room) so far - WIP!!
Today
- fix bull still sometimes spamming headbutting on unreachable players - fix bull sometimes stopping entirely and getting stuck when charging a close player - fix rams not aiming their headbutt and charging in random directions - fix rams using the wrong stomp anim - fix procedural look at not being enabled for most anims, which looks off especially with stomp being aimed at the void instead of the target
Fix biofuel generator snapping backwards
Today
AI test category 38min→ ~18min
Fix quick join menu not updating
Today
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
Today
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
Today
Add initial implementation for AMD FSR 3.1
Today
electronic chessboard; - append chess clock to chessboard prefab - tweak prefab - added guide
Today
Fixed CUI blurred panel not working with RRP
Today
Bugfix: recreate missing important managers on client after reloadmap Tests: reloadmap - saw 10 managers present (previously only net_env was)
Today
electronic chessboard; - split up game model - chess pieces setup - checkers pieces setup - tweaked deployable prefab
Today
Potential fix for cows sliding (suspected pregnant flag)
Today
Possibly fix "LoadPrefab - should start with assets/ - +forward" warning
Today
beegrenade anim updates to work with new drop action
Today
use expanded decor component bounds to early out terrain filters cheaply in decor placement - saves 12s in coastal rocks, barely saves elsewhere - can only do this because we have a cheaper hierarchal query for topology of an area now
Today
Test update
Today
Update: allos changing scenes via reloadmap - remove old hacky reapproveplayer, no longer need for testing Tests: was able to reload from Playground to CraggyIsland in C+S editor and interact with the world
Today
Reduced test results size, no longer indented and skip empty fields
Today
Bunch of bind lookup fixes/rework
Today
Prevent livestock in safe zones from being damaged
Rin
Today
merge from render_pipeline_testing
Today
Process cliff uniform placement validity in parallel - takes another 29s off, still matching results before optims - pivot filters are tested in large batches of all candidates and re-tested if dirtied - per-candidate orientation checks are done in parallel for passing candidates
Today
Fixed a null ref coming from the WaterRendererFeature
Today
Tweaks to the crabs audio loop
Today
Revert some minor vehicle impact rumble code changes
Today
Set sleeping bag range convar to replicated - fixes clients not showing "orange" guide correctly when the convar was changed (despite the server enforcing the sleeping bag distance)
Ensure biofuel generator anim instantly snaps back to idle when dismounting rather than slowly lerping backwards
Today
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Today
Fixed jungle having a groundwater level of 0 causing plants placed on terrain to have no water
Today
Sanitise analog steering/accel input
Today
Test result lines no longer carry unity logging call stack Reduces log size and makes everything more readable
Today
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Today
TestBatteringRam 145s -> 15s
Today
cherry pick parenting changes,used the wrong branch.
Today
Add camera parenting to demoui2 sandbox, fix sandbox ui scaling.
Today
TestAutoTurret 324s -> 63s
Today
50cal vm animation exports
Today
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Today
FireRocketAtBuildingBlock_HealthChanged 324s -> 28s FireRocketAtDoor_HealthChanged 6s -> 2.3s
Today
Reverting ClientVersion change that snuck in the previous changeset
Today
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Today
Merge from main
Today
Fix decals on RRP->BIRP toggle
Today
Merge from main