reporust_rebootcancel

156,574 Commits over 4,566 Days - 1.43cph!

5 Hours Ago
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6 Hours Ago
Activated native render passes and fixed issues with the backbuffer that were caused by enabling it
6 Hours Ago
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6 Hours Ago
merge from mini_fridge_emoji
6 Hours Ago
merge from handbrake_toast
6 Hours Ago
Update the itemname on the skinnable and gamesroom dlc skin
6 Hours Ago
Merge from render_pipeline_testing
6 Hours Ago
Merge from main
Today
merge from main
Today
update from weapon_refresh_flare
Break room progress / kitchen area
Today
merge from automated_testing
Today
Building privilege notices client tests
Today
added forklift variation added elevators
Today
merge from main
Today
merge from buildingpriv_vitals_optims
Today
Renamed the invoke UpdateLighting -> UpdateRgbLighting, was confusing when looking at the profiler
Today
RgbEffects no longer looks up building privilege when no SteelSeries or Razer device is connected Its now also using the ignorePosition cache lookup, so it no longer fires 10 times a second while moving
Fix crazy DOF
Today
Investigating tech tree voice comms related issues
Today
Show the correct action set in Steam configurator, based on current activity/active set.
Rin
Today
merge from Halloween_2026_update
Today
Fixed vitals calling GetBuildingPrivilege ~24 times a second when walking around in a base Added an ignorePosition param for Privilege.IsCacheValid, now used by the client vitals Was taking up the 6.5ms a frame in a big base, now back to one call per second
Today
Fixed an issue with command buffers being registered multiple times after the last warning fix
Today
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Rin
Today
merge from halloween2026DLC
Rin
Today
Network ++ Enabled Halloween event Enabled scarecrow population Enabled halloween dungeons Update collectables to spooky versions Frankenstein table default craftable
Today
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
Today
Update deploy tool to deploy alongisde the manifest locally too.
Today
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Today
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Today
Made the DemoMovieExporter and the UGC sculpture preview work with RRP
Today
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Today
More RRP checks to avoid warnings from appearing when adding/removing command buffers from cameras
Today
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Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Fixed some warnings coming from attempting to add/remove command buffers from cameras while RRP is active
Today
Fix puzzle reset ignoreAboveGroundPlayers not working correctly since recent refactors
Today
merge from puzzle_ignoreaboveground_fix
Today
Reapplied new RenderGraph API to WaterRendererForwardPass and WaterRendererMaskPass after merge
Today
Petting animation updates
Today
Merge from main
Today
Merge from render_pipeline_testing
Today
Fix the render scene script
Today
Disable generate textures for watermap
Today
Little editor helper script for doing FX on thrown/moving items.
Today
Finalized flare WM FX and lighting.
Today
merge from softcore_tc_limit/map_icons -> main