154,700 Commits over 4,536 Days - 1.42cph!
exported edited frog anims
Clean: get rid of icon precaching from store bundle
All bundle assets are now loaded on demand, so this code was both useless and harmful
Tests: navigated through store with failloads 1 - all images present
Adjust helipad repair requirements
Code support for latest art assets
Adjust convar behaviours
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden
Tests: navigated to DLC tab with delay and failloads convars
Moved steam skin bundle updates to Tools / Update / Skins List
Added a warning + button in the inspector when a bundle is not in the list
Renamed to steamskinbundles
Optim: lazy load fallback sprite for DLC item view
Tests: opened DLC tab of store with failloads 0 and 1
created and populated spooky_halloween_decor_pack bundle sitem
Fix sheep failing the network range audit tests
Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
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Update: HttpImage - add support for different configured images from 1 url
Fixes overlay page using downsampled mip for full screen image because 2 httpimage comps share an url
Tests: navigated to crossbow pack overlay and clicked 2nd button
Machete vm animation polish pass
update for the underground train stations
Helipad repairable prefab update / cleaned up helipad prefabs
Bugfix: StoreItemOverlayPage - fix invalid refcounting
- also get rid of gallery sprite fallback when loading from url
Tests: inspected refcounts during opening and closing of overlay
Helipad torn tarp materials and mesh tweaks
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Bugfix: HttpImage - avoid duplication of refcount
Tests: inspected refcounts of textures after opening pack overlays
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages
Bugfix: HttpImage - only flush stale texture cache when refcount is 0
Fixes sprites being nuked during some interactions
Tests: navigated to pack overlay and clicked through bottom buttons
Hide the spoon in the guide prefab
Fix through collider wrong layer, breaking groundwatch
- Add stirring animations
- Add viewmodel animation
- Make generalised mounted camera anim system
Emptied steambundles.asset
S2P ferry terminal, radtown and oil rig
Merge from main
Had to text merge all the Test fixture/runner merges as semantic merge hates those files for some reason
WIll need to S2P some monuments
Buffed melee protection values for the waterwheel. Should be 4-5x as strong.
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Add pose preview for subsystems to help align vendors
Phrase tweaks, added debug commands
Add audio muffling when wearing the prisoner hood
Not as muffled as heavy plate helmet so voice chat is still mostly unaffected
updated vm and 3p grenade drop anims
Reverts my changes to odds for good and bad genes, instead make white sheep the good one
main -> biofuel_generator
pool_cue_quality_fix_2 -> main
Fix pool cue quality breaking in first person when swapping between different cues
Fix non-inbred cows being more solid on the whole body instead of just masking/tinting specific parts