reporust_rebootcancel

138,289 Commits over 4,505 Days - 1.28cph!

Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
Today
merge from airfield_maintainable_features
Today
apply prefab changes with S2P Airfield
Today
adjust door manipulator to connect to powergrid indicator wires
Today
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
Today
merge from PlayerMaintainedMonuments
Fix pool balls being missing on some clients that come back into range
Today
Flare 3p anim update and event change on vm throw
Today
merge from storepage_aug26 #2
Today
merge from storepage_aug26
Today
Add in missing null check in InspectUids Updated protobuf codegen executables
Today
Fixed grey backgrounds in builds
Today
set layer to World
Today
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
Today
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
Today
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
Today
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
Today
Removing bullet joints from glass ak rig
Today
Add ProfilerMarkers to all built-in RRP passes
Today
Fix
merge from main
Today
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
Today
merge from game_pack_dlc - updated bar games pack steam icon with final art
pooltable_dismount_kill_fix -> main
Today
updated bar games pack steam icon
Today
Add a ProfilerMarker to every custom RustRenderPass
Today
Merge from parent, including post merge fixes.
Today
Merge from /industrial_generator_audio_fix
Today
Single 50cal viewmodel animations
Today
Fixed audio attenuation curves for the industrial large generators
Today
small spike trap now uses world model instead of burlap sack
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
Merge from main
Merge from powergrid/fuse_swap
Merge from powergrid/fuse_deterioration
Today
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
Today
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
Today
merge from sculpture_default_invis_fix
Rin
Today
merge from sculptures
Rin
Today
merge from game_room_dlc
Today
Fixed a floating wire in power plant Powerplant S2P
Today
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
Today
prevernt breaking down stone sculpture
Today
salting the SculptFormat data with the entity ID to avoid collision with default data
Today
Merge from main
Today
Renamed Halloween Garland to Halloween String Lights and reran Mani