reporust_rebootcancel

157,382 Commits over 4,566 Days - 1.44cph!

Yesterday
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Yesterday
menu_alloc_fix -> main
Yesterday
Scrap king A atlas
Yesterday
More changelog cleanup
Yesterday
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Yesterday
Merge from main
Yesterday
Fix invisible renderers after toggling BRG
Yesterday
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
Yesterday
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
Yesterday
Fix tropical3 terrain ref
Yesterday
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
Yesterday
Undo snuck in files
Yesterday
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
Yesterday
Cleanup softcore and hardcore changelogs
Yesterday
rust 13th birthday cake - lods added - prefabs updated
Yesterday
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
Yesterday
Min fade value so even brand new tattoos are slightly transparent
Yesterday
Updated skinviewer nailgun to use the rigged VM
Yesterday
- added updated seagull model, textures and materials
Yesterday
Updating warhead garage door rig and open mesh
Yesterday
first pass, experimenting
Yesterday
merge from weapon_refresh_nailgun - updated viewmodel and workshopsource model
Yesterday
updated nailgun workshopsource model
Yesterday
Make wind shaders SRP batcher compatible
Yesterday
Updated default view so it's not your bare ass
Yesterday
Fix possible race condition when reordering pre_culled_mask
Yesterday
Adding new cow and sheep turn 180 animations
Yesterday
Make leading still the default interaction before petting
Yesterday
Merge: from main
Yesterday
merge from MiltunsBlockers
Yesterday
merge from TraincarSFX
Yesterday
merge from 3p_cleaver_resize
Yesterday
merge from Item2FunCraftingMenu
Yesterday
Fix animals not attacking players standing next to vehicles
Yesterday
merge from Livestock_animals
Yesterday
Cherrypick 168240 dungeon_fixes
Yesterday
merge from dungeon_fixes
Yesterday
Updating nailgun viewmodel rig with correct model
Yesterday
Restored tropical3 terrain
Yesterday
Root motion fix up on jump down anims
Yesterday
Remove HeightSlope slope only used by map rendering saves ~11MB, more in deepsea Use normals instead of slope for map rendering
Yesterday
Add iso grid topology option
Yesterday
Fix bases decaying despite TC having upkeep when the decay tick gets slowed down on very high entity count servers - change decay tick from being a hardcoded 5 entities per tick to budgetted to 0.25ms per tick - in practice most servers won't hit this: this is 200k decay entities & 10 server FPS to start reaching the budget - paces so we don't burn budget looping through the list too quickly
Yesterday
Enable terrain normal mips and use for lower detailed lods Fix ring position rounding issues at lower cell sizes Remove terrain stencil material from terrainConfig (is now the default) Use y-distance from terrain to skip LOD rings
Yesterday
Refactor how files (paintings, cassettes, etc) are keyed internally Fixes signs with the same contents (uploadsign) being cleared unexpectedly
Yesterday
Switch batches from channel 1 -> channel 0 so it's ordered with all the other packets (since we no longer use unordered for position packets)
Yesterday
development_server_fix -> main
Yesterday
Cleanup cache query return
Yesterday
Hooked up new mount forward animations (sheep still has issues)
Yesterday
Merge from Animal_Jumping