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143,063 Commits over 4,413 Days - 1.35cph!

6 Hours Ago
merge from main
6 Hours Ago
merge from main
Today
Industrial torch animation + animator blend updates
Today
Fixed input fields using decimal number content type not working
Today
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
Today
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Today
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
Today
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Toned down speech animation parameters slightly
Add support for raycasting inside the pool physics engine
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
Today
merge rust_relay_server -> main (NRE Hotfix)
Today
resolved NRE in BasePlayer::SendEntityUpdates
missed file
Fix movember card moustache (for modders)
Today
exported updated 3p jump anim
Today
Combine both entiities
Today
Updating industrial torch viewmodel rig
Today
wip rain grace period
Today
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
Today
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
Today
Merge from PlayerRigUpdate2
Today
Merge from main
Today
merge from devtools_scaling_fixes
Today
Copy paste list view fixes
Today
Tweaked free aspect layout of item and vehicle tabs
Today
Fixed F1 loadout tab scaling issues when using free aspect
Today
Fixed copypaste grid button title text layout issues
Today
Fixed F1 copy paste tab scaling issues when using free aspect
Today
merge rust_relay_server -> main
Today
merge main -> rust_relay_server
Today
Updating m16 view model rig with new mesh
Today
merge from iolines_shader_fix
Today
Restored invisible wire material
Today
Restored hose material colours
Today
merge from main
Today
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
Today
merge from barrel_conveyor_fix
Today
Fix barrels not showing up in conveyor filters since reskin support was added
Today
tweaked central oak for better fit in market place near final splat painting
Today
Merge from main
Today
merge from optimize_deep_sea_texture -> main
Today
Change deep sea height data from managed -> native array
Today
Exterior lighting progress & related files
Today
merge from iolines_shader_fix
Today
Fixed remaining hose IO material still using the wire shader
Today
merge from wallpaper_defaultskin_fix
Today
Fixed wallpaper skin picker not showing the default skins, regression from last month
Today
Russian roulette progress