reporust_rebootcancel

143,841 Commits over 4,413 Days - 1.36cph!

Today
Update: resave after unity 6 upgrade Tests: ran benchmark
Today
merge from kick_off_2_wallpapers
Today
Polish to large apartment FBXs, bit more set dressing in prefab
Today
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
Today
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
Today
merge from skinviewer_viewmodel
Today
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
Today
Mortar animation updates
main -> 50cal_animation_improvements
mountable_rollback -> main
Today
Fix compile error
Today
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
Today
Fixed typo in description
Today
Added more sound variations to bowless crossbow
Today
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Refactor tick parent history into TickHistory
Today
Merge from render_pipeline_testing
merge from body_hair
Today
Set dressing in large apartment
Today
Merge: from main
Today
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
Today
Merge: from player_benchmark_improvements
Today
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
Today
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
Today
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
Today
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
Female body hair
Set parenthistory to false as default
Today
update apartment_complex_monument/prototype
Today
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
Today
merge from skinviewer_viewmodel
Today
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Today
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Today
Fixed MainCamera.get_position skin viewer nre
Today
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
Today
Merge from rain_grace_fixes2
Fix rear turret having incorrect animator time setting
Today
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
Today
Update: add mainthread-only Camera.Render recorder Tests: ran baseline
Today
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
Today
Add logs back for testing
main -> mountable_rollback
Today
Auto close fullscreen skinviewer window if the menu is not open (just in case)
Today
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
Today
Increase grace period check tick rate
Renamed edge decals textures Stray meta files
Today
Industrial torch 3p animation updates
Today
merge from main