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139,796 Commits over 4,505 Days - 1.29cph!

Today
Bugfix: make shop tiles clickable - reassigned bundles to resources as some were stale and wrong - ripped out Update Dyn Ref action, as the data source is now not saved - also replaced manual FileSystem calls with Load method to keep it clean - improved dynamic resource logging to know which resource failed to load Tests: was able to navigate through all menus of shop. gotta fix missing icons in places
Today
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
Today
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
Today
Fixed burnout smoke playing when it shouldnt
Today
Merge from main
Today
update from main
Today
Fix navmesh not being present in some rooms behind doors even if scientists can open them (potentially missile sillo and ghostship), the room navmesh a disconnected island because the door was baked into the navmesh, blocking the doorwash, and we prune disconnected navmesh regions
Today
merge from midi_warmup
Today
MIDI Plugin now warms up in the thread pool on game startup, fixing 10+ second freeze in-game when first deploying/mounting an instrument
Today
Adjusted armour fall off - 80% Left - 70% Right - 60% Front
Today
Updated Nailgun Remake FBX to fixed overlapped UV's
Today
Update: Mark all static asset props as NonSerialized This breaks asset dependency link, can test if everything correctly hooked up Tests: navigated shop ui - most tiles are there but some not clickable. dlc pages open but missing icons in detail view
Today
Skull Wall Torch - missing texture
Today
Added Nailgun Remake Viewmodel and Worldmodel FBX
Today
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
Today
Added Nailgun Remake Textures Setup Nailgun Remake Materials and Folders
Rin
Today
merge from ArrowIcons
Today
Fluidic items work in a hybrid way for now
Today
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
Today
merge from Monument_Blocker_Balance
Today
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
Today
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
Today
made windmill_main and lift_shaft_top gibs ReadWrite enabled
Today
Run clean entity labels
Today
merge shield fixes to main
Rin
Today
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
Today
add a timeline view for the player model animation inspector
Today
Updated 3p flashlight anims, updates to blending on 3p controller
Today
- fixed wood armour gloves viewmodel skinning issue.
Today
Merge from marketplace_power
Today
Flag fix, tests now pass
Today
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
Today
merge from hqm_ore
Today
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
Today
Merge from main
Rin
Today
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
Today
merge from heavy_helmet_crafting
Today
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Added support for Deferred+ lighting on Core type materials
Today
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
Today
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
Rin
Today
merge from main
Today
merge from main
Today
merge from automated_testing
Today
merge from texture optimisations
Today
Fixed the test list CI ordering issues
Today
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s