reporust_rebootcancel

155,180 Commits over 4,536 Days - 1.43cph!

5 Hours Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
5 Hours Ago
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
5 Hours Ago
add crabs audio integration
5 Hours Ago
Merge from Render Pipeline Testing
6 Hours Ago
compiler fix
6 Hours Ago
Merge: from main
6 Hours Ago
Updated Rabbit lods
6 Hours Ago
Compile fix
6 Hours Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
6 Hours Ago
fix tilted player rotation when exiting mounts
6 Hours Ago
Halloween Wallpapers - texture updates
6 Hours Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
6 Hours Ago
Add "Rust Render Pipeline" UI toggle under experimental
6 Hours Ago
Update rust native libs for all platforms
Today
Merge from critter_animals_sounds
Today
Adding shears rig
Today
adding missing files for m92 anim update
Today
Fix broken motion vectors of skinned meshes when their material has instancing enabled
Today
Adjusted LOD distances for sheep
Today
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
Today
Critter animals audio tweaks and added crab sounds
Add in livestock analytics
Today
merge from critter_animals
Compile fixes
Today
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
Today
m92 3p anim updates and weapon rig anims
Fix server errors
Today
Fix inbred cows looking wrong
Merge conflicts
Today
Merge from critter_animals
Today
Fixed animal fence and biofuel generator missing from primitive gamemode, reduced scrap cost of fence and gate across all gamemodes
Today
crabs dont spawn in ocean where there's no navmesh frogs that die while swimming play swimming death anim frogs transition to swimming animation better
Today
Merge from sandbag_barricade_sounds
Today
Added new sounds to the different sandbag barricade stages/sizes and their ui
Today
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Merge conflicts
Today
Merge from render_pipeline_testing
Today
Fix vertex shader precision discrepancy causing artifacts in certain view models with TAA or motion blur enabled
Today
New detailed frame timing in the F8 performance overlay. https://files.facepunch.com/fell/2026/September/FRAME_TIMING.png
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
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Today
merge from Crossbow_Arrow_Fix
Today
codegen
main -> character_customisation
Today
merge from countby_command
Today
merge from automated_testing
Today
- Changed the NGSS shadow sampling code to keep the loops rolled to prevent register pressure. - Moved the poisson disk arrays to the CPU and passed them in to the GPU as a constant buffer to prevent them from taking up register space. - Reduced the amount of data needed per AdditionalShadowData element to reduce register usage during the shadow sampling process.
Today
merge from minigun_ammo_reload_fix
Today
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood