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140,239 Commits over 4,536 Days - 1.29cph!

Today
russian roulette; - vm for chain parts that connect to guns - reference model to help with anim of chains over the table
Today
Analogue steering support WIP
Today
world model fixes: - kick hazmat fixed missing back faces, now uses single lod texture set isntead of 4to 5 - fixed missing faces on the water pump world model - fixed divingsuit having offset texture on the world model
Today
Bunch of driving improvements + refactor. Driving control set updates.
Today
Clean: remove profiler disabling on boot Was temp measure code that slipped in Tests: none, trivial change
Today
Merge: from main
Today
Merge: from mt_snapshot_saving - Bugfixes for saving corpse and skipped storage boxes in Jobs 4 mode Tests: spawned and interacted with them
Today
Added missing PostOpaqueDepth to skin viewer cameras
Today
Bugfix: avoid thread race modifying same list when saving DisplayBoxStorage - cache is now an array rather than a list Tests: setup a display box storage, showed items in it, could see contents inside change
Today
Crystal AR page media
Today
Driving controls wip
Today
Arrow world model colider change
Today
Bugfix: eagerly instantiate PaintballColorLookup to avoid it happening on Save, which is not mt safe Tests: spawned on craggy, switched on jobs 4 and shot with a paintball gun
Today
merge from main
Today
merge from main
Today
champagne mortar icon tweak
Today
merge from main
Today
Revert Bootstrap, commited by accident in 162774
Double radiation output of sprinklers with radwater
Today
Fixed settings menu dropdown text not being marked as dynamic Updated the colors to match the rest of the screen while I'm there
Today
WIP control sets. Added initial code support and specific controls sets for: Car / Boat / Heli / Sub / Horse / Train
Today
Fix manifest
Today
Second part missing from the initial commit
Today
statesync tests for events not firing if they're on frame 0
Today
merge from glass_ar - square steam images, pack icon, naming tweaks
Today
added square steam images to crystal ar pack, updated store icon, changed instances of "AR" to "Assault Rifle"
Today
merge from main
Today
First step to port old animals to new AI system (no behaviour change, it just makes them easier to maintain, we'll do proper behaviour rework in the future)
Today
Merge from effect_recycle_glass_fix
Today
detachTime and recycleTime is no longer read only Don't set those times to 0 at build time if no particle system is present Temporary fix for this month, needs a nicer fix next month as those fields should be readonly
Rin
Today
merge from underwaterlabs_monument_blockers
Today
russian roulette; - gibs added - guide prefab - prefab updated - icon updated
Today
merge from medical_honey_bandage
Today
Added missing teas to the cooking workbench cooking visuals All teas spawns the kettle now
Today
Adjusted the world model LODS to match the regular bandage
Today
fix for missing colliders on the frame of the attack heli, allowing unnecessary damage
Moved the NPC spawner slightly away from the monument blocker in one of the modules
Added monument blockers to underwater labs red key card doors
Today
fixed missing back faces of hide poncho world model and optimised lods so last lod is sub 100 triangles
Today
fix to recycle and efficiency worldmodel upgrades for missing faces
Today
rebuilt skins list with crystal ARs
main -> radwater_buff_2
Today
merge from main
Today
Updating skinning for bull/calf
Today
merge from advanced_wooden_crate_gib_fix
Today
fixed loot crate gibs spawning with way too small colliders - although its a temporary fix until other issues can be ironed out.
Today
Merge: from main
Today
crystal ar final store icon
Today
Merge from main