reporust_rebootcancel

134,274 Commits over 4,444 Days - 1.26cph!

Today
Implement multi-pass motion blur to match BiRP
Today
Fix motion vector global texture name to match BiRP
Today
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
Today
Merge from clan_bugfixes
Today
Also fix for CheckSphere( Realm )
Today
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode - will ignore all entities in client mode instead of only skipping server entities
Today
Allow clan members to view score events in the default member role
Today
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
Today
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
Today
Disable rich text and escape characters in a bunch of places
Today
More helpful error messages for invalid text given as clan name, rank name, and player notes
Add 'raiding enabled' and 'raiding disabled' vitals
Today
Make bucket chair use different mount pose
Today
Fix Player gizmo when sitting on chair not working for rotation
Today
Make the shit bucket in the small apartment mountable - make a new prefab for the chair
Today
Swap the prop in the small apartment
Today
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
Today
Fix drink priority being backwards
Today
Add sink water source in small and medium apartments
Today
Allow apartment sinks to show "Drink" first
Today
Add code to show "Drink" as the first menu option instead of "Open"
Today
games minifridge - textures updated - glass material update
Today
Fixed above ground pool being able to be clipped into construction on placement
Today
Add water source to the apartment kitchen sink
Today
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
Today
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
Today
Fixed DeployVolumeOBB on the paddling pool - Only use 1 volume rather than 2. 1 volume now covers the base and slightly above the pool to prevent clipping into construction - Added vehicle large to the layers
Today
Tidied up DeployVolumeOBBs and added the Construction layer on the fireplace so the left/right sides cannot clip through walls when placed
Today
merge from prototype -> apartment_complex_monument
Today
Fixed ancient floor spike setup that used 4 spheres for placement checks that had many gaps, allowing you to place spikes over small items. Now using a single box for the check.
Today
Rename bathroom sink to bathroom vanity
Today
Fix bounds of double bathroom vanity
Today
merge from prototype -> apartment_complex_monument
Today
Make the small apartment camper stove ready to be an entity too
Today
Assign names to small apartment storage
Today
Fixed triangle planter and triangle railroad planter variant deploy bounds. - Increased height of existing edge bounds so it can't be placed over small items - Repurposed and fixed old deactivated centre bounds to cover the gap - Renamed/reorganised the objects in Unity - Tested in editor. Snapping, planting and other behaviour is preserved
Today
Compile fix
Today
Assign fridge in medium apartment to entity
Today
Create apartment fridge entity
Today
Add names to the storage entities in medium apartment
Today
merge from automated_testing
Today
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
Today
Merge: from fullserverdemo_removal - Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land) Tests: compiles, recorded client and server demos and was able to play them back
Today
Merge: from main
Today
Clean: get rid of Network.ServerInfo Was added for FullServerDemo support, no longer needed Tests: compiles
Today
Fixed UI_StoreCheckoutResultPage NRE
Today
merge from checkout_nre_fix
Today
merge from skinviewer_metalshopfront
Today
Manually adjusted christmas lights (xmas.lightstring) bounds to only cover the collider. Tested in editor, no behaviour change. Test passes