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143,546 Commits over 4,413 Days - 1.36cph!

2 Days Ago
s2p on floating city scenes due to new mannequin changes
2 Days Ago
MeshPaintController uses Pointer instead of Mouse when reading input, so it works with both mouses and pens
2 Days Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
2 Days Ago
small apartment lods
2 Days Ago
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2 Days Ago
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
2 Days Ago
merge from game_room_dlc
2 Days Ago
boomerang_model_dupe_fix -> main
2 Days Ago
merge from main
2 Days Ago
Settings pass on industrial torch
2 Days Ago
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
2 Days Ago
updated the collider for large furnace, added 3 material properties
2 Days Ago
correct IO positions on industrial auto turret
2 Days Ago
merge into main
2 Days Ago
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2 Days Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
2 Days Ago
Compile fix
2 Days Ago
merge from main
2 Days Ago
merge from oven_iscookingflag
2 Days Ago
Fixed typo
2 Days Ago
Added IsCooking flag in BaseOven Set when cooking something
2 Days Ago
binoculars_ultrawide_fixes -> main
2 Days Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
2 Days Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
2 Days Ago
merge from industrial_dlc
2 Days Ago
added industrial torch to allowed torches on torchholder
2 Days Ago
First pass of rotten trim blends for apartments
2 Days Ago
merge from main
2 Days Ago
Fixed torch holders torch position issues
2 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
2 Days Ago
small apartment art, collision
2 Days Ago
Industrial torch animation polish pass
2 Days Ago
custom shadow proxies for apartment block building exterior
2 Days Ago
Integrate recast corridor, need to fix potential stale navmesh ptr cached by corridor, and investigate remaining path length
2 Days Ago
spelt targeting wrong
2 Days Ago
wip avoid targetting safezones, player buildings, water, etc. prevent building at impact location.
2 Days Ago
Added cart button to skin viewer fullscreen view
2 Days Ago
Merge from industrial_dlc
2 Days Ago
Add script for the chain on the industrial garage door to scroll with door opening/closing
2 Days Ago
industrial large furnace - updated colliders, minor adjustments to the main mesh
2 Days Ago
main -> PlayerRigUpdate2
2 Days Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
2 Days Ago
supermarket freezer texture wip
2 Days Ago
merge from main
2 Days Ago
merge from autoturret_workshop
2 Days Ago
fixed incorrect rotation on auto turret cover
3 Days Ago
Merge from main
3 Days Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime