reporust_rebootcancel

140,542 Commits over 4,383 Days - 1.34cph!

Today
simplified encryption again
Today
Simplify encryption
Today
Merge from main
Today
All remaining monument fixes.
Today
Fixed a bunch of errors when baking and using the LOD baker tool
Today
merge from playerboat_droppeditem_parent_fix
Today
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
main -> vendingmachine_ui_refresh
Today
range and accelerated visuals LODs and material setup prefabs replaced and updated.
Today
Updated encryption strategy
Today
removed sneaky anim event sfx from 3p sitting anims
Today
exported unique firecracker 3p animations and linked to new holdtype anim controller
Today
merge from pooltable_and_dartboard_models -> darts_minigame
Today
init darts minigame branch
Today
Added optional encryption to Rust Relay
Fixed final vending entry pushing itself out the screen
Swap to a string builder to save a few allocations when updating dynamic pricing
Today
merge from deepsea_navmesh_optims
Today
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
Dynamic pricing support (nearly there!)
Today
merge from dragbyangle_rebalance
Today
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
Today
merge from main
Today
merge from deepsea_loot_balance
Today
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
Today
merge from playerboat_player_transfer_fix
Today
replicated previous fix in jobs version of code
Today
merge from playerboat_player_transfer_fix
Today
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Today
merge from main
Today
merge from spraycan_barrels_support
Today
fixed shallow wall shelves skinnable redirect to shallow shelves not half
Today
Prefix nav logs correctly in RustNavmeshAgent
Today
Convert all old scientists to use new navmesh agent
Today
Merge from terrain_renderer
Today
Actually assign culling value in cullingtest
Today
industrial shelves half height and wall shallow - skin created and setup - item updated
Today
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
Today
Check default navmesh is built and log error if not in agent queries
Today
Revert last commit
Today
Merge from terrain_renderer
Today
Merge from main
Today
Change culling test to check using map of device ids
Today
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
Today
build skins for industrial salvaged shelves
Today
industrial electric furnace - item updated - skin
Today
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
Today
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
Today
merge main -> rust_relay_server