reporust_rebootcancel

157,386 Commits over 4,566 Days - 1.44cph!

2 Days Ago
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2 Days Ago
Merge from gamemode_clans_restrictions
2 Days Ago
Merge from gamemode_clans_restrictions
2 Days Ago
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
2 Days Ago
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2 Days Ago
menu_alloc_fix -> main
2 Days Ago
Scrap king A atlas
2 Days Ago
More changelog cleanup
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Fix invisible renderers after toggling BRG
2 Days Ago
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
2 Days Ago
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
2 Days Ago
Fix tropical3 terrain ref
2 Days Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
2 Days Ago
Undo snuck in files
2 Days Ago
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
2 Days Ago
Cleanup softcore and hardcore changelogs
2 Days Ago
rust 13th birthday cake - lods added - prefabs updated
2 Days Ago
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
2 Days Ago
Min fade value so even brand new tattoos are slightly transparent
3 Days Ago
Updated skinviewer nailgun to use the rigged VM
3 Days Ago
- added updated seagull model, textures and materials
3 Days Ago
Updating warhead garage door rig and open mesh
3 Days Ago
first pass, experimenting
3 Days Ago
merge from weapon_refresh_nailgun - updated viewmodel and workshopsource model
3 Days Ago
updated nailgun workshopsource model
3 Days Ago
Make wind shaders SRP batcher compatible
3 Days Ago
Updated default view so it's not your bare ass
3 Days Ago
Fix possible race condition when reordering pre_culled_mask
3 Days Ago
Adding new cow and sheep turn 180 animations
3 Days Ago
Make leading still the default interaction before petting
3 Days Ago
Merge: from main
3 Days Ago
merge from MiltunsBlockers
3 Days Ago
merge from TraincarSFX
3 Days Ago
merge from 3p_cleaver_resize
3 Days Ago
merge from Item2FunCraftingMenu
3 Days Ago
Fix animals not attacking players standing next to vehicles
3 Days Ago
merge from Livestock_animals
3 Days Ago
Cherrypick 168240 dungeon_fixes
3 Days Ago
merge from dungeon_fixes
3 Days Ago
Updating nailgun viewmodel rig with correct model
3 Days Ago
Restored tropical3 terrain
3 Days Ago
Root motion fix up on jump down anims
3 Days Ago
Remove HeightSlope slope only used by map rendering saves ~11MB, more in deepsea Use normals instead of slope for map rendering
3 Days Ago
Add iso grid topology option
3 Days Ago
Fix bases decaying despite TC having upkeep when the decay tick gets slowed down on very high entity count servers - change decay tick from being a hardcoded 5 entities per tick to budgetted to 0.25ms per tick - in practice most servers won't hit this: this is 200k decay entities & 10 server FPS to start reaching the budget - paces so we don't burn budget looping through the list too quickly
3 Days Ago
Enable terrain normal mips and use for lower detailed lods Fix ring position rounding issues at lower cell sizes Remove terrain stencil material from terrainConfig (is now the default) Use y-distance from terrain to skip LOD rings
3 Days Ago
Refactor how files (paintings, cassettes, etc) are keyed internally Fixes signs with the same contents (uploadsign) being cleared unexpectedly
3 Days Ago
Switch batches from channel 1 -> channel 0 so it's ordered with all the other packets (since we no longer use unordered for position packets)