reporust_rebootcancel

153,981 Commits over 4,536 Days - 1.41cph!

Today
work around weird skinviewer viewmodel errors
Today
Another fencing deployment pass Fix them being sunk into terrain quite a bit by default, prevent sinking them further in while connecting to another fence Slightly improve placement on sloped terrain, allowed them to be placed at an angle (within 20°) Got rid of a baked in rotation in all of the sockets
Water treatment plant and sewer branch loot rooms
Today
Define fixes
Today
updated lamb model with new lods. added and updated new lamb fur textures. added lamb fur lod material.
Today
exported updated frog anims
Today
Rework comparers.
Today
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Today
Bit more polish on randomised room L wires + pipes
Today
updated milk icon
report_player_bots_fix -> main
Today
Add textured milk jar with volume-preserving slosh, faster liquid updates and pooled surface meshes - will need a programmer to look over added milk icon https://files.facepunch.com/pilgrim/2026/September/15_15-39-VioletSapsucker.mp4
Today
pefab explosive setup on some weapons
Today
explosive crater definition support, reworked shapes to apply in 3D space with respect to blocking objects
Today
Glyph/bind resolution cleanup
Today
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
Today
merge from hazmat_trophy_fixes
Today
added missing BC component to froniter and pilot hazmats, lost when they were rerigged
Today
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Today
Updated Beef Prefabs to have world models linked
Today
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Today
Refactor duplicate stick suppression calls
Today
Added new frog textures and materials. applied them to the frog_rig.fbx
Today
Polish to small randomised room L + wires and decals added
Today
merge from render_pipeline_testing
server_browser_filter_fix -> main
Today
Remove dead phrases and input axes
Today
Reapply sheep mark attacker hostile
Today
Fix beef spoil item not assigned
Today
Squirrel anim updates
Today
Couple of performance improvements.
Today
Fix black paintballs in third person in RRP
Today
Workaround to preserve previous heli-specific input cancelling
Fixed player count of gamemodes changing when you click on different game modes
Today
Rename some gamepad binds to action names not physical button names, for consistency.
Today
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
Today
foliage deformation experimental modes 0: invalidate cell and re-place foliage 1: acts as foliage displacement with convar for displacement/depth mod 2: acts as a mask to remove foliage from deformed areas
Today
Squirrel animation content updates
Today
dairy metal churn container (may not be used but it's available any time, just give me a call)
Today
Merge from bindrefactor
Today
Refactor two separate bind registration locations into one.
Today
Revert guid of Assets/Rust.Ai/Agents/Sheep/Model/Sheep.fbx Quick and dirty rehook of most sheep stuff that I can see, verified sheep walks around, attacks me and dies as expected in editor
Today
Upgrade SMAA in-place to SMAA T2x
Today
Fixed battering ram flaky tests
Today
spacing/line fixes
Today
Disable debug overlay by default
Merge from main
Today
client handling terrain deformations in the clipmap render - writes a mask for deformed terrain and uses it to switch between procedural normals and pre-baked - culling bounds also extends down to cover max deformation on each cell - foliage grid invalidates per-cell for deformation, probably should mask it out or act as displacement though
Today
Updating frog rig
Today
update ik jobs to use safe playables