reporust_rebootcancel

135,736 Commits over 4,474 Days - 1.26cph!

Today
Merge: from culling_falsepos_improv - Bugfix for NRE blocking connection to the server Tests: none, trivial change
Compile fix 2
Merge from culling_falsepos_improv
Today
merge from flat_estimatedvalue_sleepers
Today
merge from culling_falsepos_improv
Today
Compile fix
Today
merge from demo_shotlist_fix
Today
Merge: from culling_falsepos_improv - Update(debug): added a bunch of editor only debug tools to be available in standalone, in culling clientvar group - Update(debug): improved output of some of these tools Tests: used these tools on craggy and apartment
Today
merge from piemenu_binds_feedback
Today
Fixed Demo "Shot List" and folder buttons not working
Today
Merge: from main
Today
Fixed bind texts overflowing
Today
Update: expose more of culling debug tools - DebugShowStats - same as PrintStats, but continuously rendered to screen - DebugDrawHiZMipChain - draw all depth mip levels on screen - DebugDrawHiZOverlay - overlay specific level of mipchain on the screen, -1 to disable Tests: used all on craggy
- Manifest - Demo compat
Today
Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
main -> game_room_dlc
Today
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
Codgen
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
Rin
Today
merge from apartment_early_evict_fix
metabolism_fixes -> main
Only advance the baseline when we report a change
Code cleanup
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
Today
blast door gib material fixes
Yesterday
merge from doorcontroller_restart_fix
Yesterday
Fixed door controller triggering on server restart
Yesterday
Fixed BlendTreeEventTrigger log spawm in editor while holding a crossbow
Yesterday
merge from horseprotection_leak_fix
Yesterday
merge from wallpaper_deploymismatch_fix
Yesterday
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
Yesterday
Fixed wallpaper construction switching mismatch
Yesterday
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
Yesterday
halloween costume mat setup
Yesterday
Added rabbit test asset, textures, animations, model, prefab and materials ready for testing.
Yesterday
halloween costume prefab conditionals
Yesterday
LOD stages for stacked desks monument blocker
Yesterday
viewmodel settings fixes
Yesterday
Viewmodel for halloween costume
Yesterday
Possible fix for apartments evicting players after a few minutes Reset lastRentPaymentTime and zero out any outstandingRent or timeRentOverdue when a new tenant rents out a room (was inheriting the last occupants values) Would have affected servers with 24h+ uptime more severely
Rin
Yesterday
merge from ClanActionResult_leak
Rin
Yesterday
merge from bannotification_date_fix
Rin
Yesterday
merge from raidwindow_convar_fix
Rin
Yesterday
merge from skinviewer_charms_fix
3 Days Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
4 Days Ago
optim: merge modules, running a bunch of anim jobs seems stupid expensive
4 Days Ago
Disable built in IK on all rigs/controllers so they both don't run at the same time, some things like twist bones still run - we need to switch away from humanoid avatars to fix that.
4 Days Ago
Add .DisableClans to editor iteration speed options, it keeps on locking up the local db whenever I recompile
4 Days Ago
Move everything into IK animation jobs, batch player movement -> commit it all at the end of the cycle. Stagger graph updates.