reporust_rebootcancel

95,993 Commits over 3,622 Days - 1.10cph!

Today
merge from pie_menu_phrases
Today
merge from tutorial_island
Today
merge from toolcupboard_retroskin
Today
added stairs near bridge on H2 to help getting up the dock
Today
merge from save248 - staging wipe
Today
network++ save++
Today
fixed plywood mossy set having part. layer on by default
Today
extended prevent building zone in both harbors with a bias towards the sea S2P
Today
merge from Minigun_2024
Today
Automatically upload procedural maps to our backend so that all Rust servers allow players to download maps instead of generating them on first join Downloading the maps is much faster and way less resource intensive Can be disabled by setting server.autoUploadMap to false
Today
List pooling
Today
Merge Main -> Bikes
Today
Added a prefab information to CargoShipTest so it can appear localised and with an icon on the death screen It's currently missing an icon
Today
minigun sounds
Today
Fixed cranes picking up containers not properly aligning their coliders on the server, leading to flyhacks and bad movement
Today
New sprint input networking. Rename smowmobile protobuf to smallVehicle since it's shared with bikes. Network++ Also fixed snowmobile not sending fuel fraction in save/load.
Today
Merge from main
Minigun Ammo Backpack Textures
Today
Fix some server/client stuff
Attempted to merge orbital strafe to the end of the strafe run. Couple bugs, needs looked at again
Today
Fixed the find scrap tutorial step not working if player finds the hidden crate first
Today
Merge from main
Today
Smooth out jittery bike steering visuals
Merge from media_projects
Today
Fix NRE when shooting players spawned from the console Add assertions when enqueueing writes so it's easier to identify where the problem was in the future
Prevent orbit strafe from breaking until rockets are emptied
Today
Various lighting, material, occlusion, screen improvements. (WIP)
Slowed down rockets shot during orbit strafe
Today
Don't show the minigun backpack model if the player has anything equipped in the backpack slot
Parent merge
Merge from save248
Today
Add viewmodel camera animation component to minigun viewmodel Zeroed out the camera transform so it's at 0,0,0 pos/rot
Parent merge
Today
Added WearableWhileEquipped property to HeldEntity, allows us to add a piece of clothing onto the character whenever the player deploys that entity
Today
Materials
Merge from main
Ensure that heli instantly explodes when impacting the water the same way as it does on land Prevented exiting any state if retiring - probably not needed
Prevent patrol helicopter from being able to be aggro'd when leaving the map This stops it despawning mid fight
Today
Minor edit
Added lods to minigunammopack wearable
Today
Sidecar bike steering adjustments
Today
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Today
Sidecar bike driving physics work
Today
Merge from main
Today
Merge from minigun_2024/viewmodel_camera_anim (support for modifying camera pos/rot via a dedicated animated bone on the viewmodel)
Today
Cherrypick 91693, 91692, 91667 from viewmodel_camera_anim (skips the changeset with LR anim changes, out of scope for this month)
Yesterday
Fixed errors when the TC is not associated to any building (spawned via command)
Yesterday
Prefab cleanup, fixed screens initialization
Yesterday
Cherry pick 94988
Yesterday
Fixed containers not getting properly parented to cargo ship after a server reboot if the server was shut down while the cranes were working