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134,852 Commits over 4,444 Days - 1.26cph!

Today
WIP spinning water treatment tank blades
Today
New(editor): MotionVectorsChecker - categorizes all renderers by motion vector mode Can be found at "Tools/Find/List Motion Vector generators" Tests: looked at appt monument - almost everything has per-object mode
Serializer fix Codegen
Today
Add the raw satellite model to the prefab for now
Today
merge from apartment_complex_monument
Today
3p dart throw direction animations added with blend tree
Today
better init state for baseplate
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
Today
S2P apartment complex
Today
merge from apartment_complex_monument/terminal_ui
Today
Missed one
Today
Minor layout fixes
Today
Improved the intro sequence
Today
Test save loading fixes I just used for testing/profiling on a real save
Today
Override player's eye pos when checking camera so LODs are loading
Today
New(editor): CulledMeshesChecker - finds all meshes without some sort of culling setup Can be found in "Tools/Find/Meshes without Occlusion setups". Tests: ran the tool on appt monument, found ~360 issues
Merge from shadowlod_fix
Today
implement swings
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled
Today
Test list
Today
setup baseplate render (toggelable) inside sculpting gui
Today
Added CCTV cameras in small medium and large apartment prefabs
Today
Clicking on a rented room shows a cctv feed of inside the room
main -> game_room_dlc
Today
fixed typo in apartment NPC vendor room upgrade text
Converted roadsigns into harvestable versions
softcore_tc_stack_fix -> main
Today
fixed incorrect grab / drop SFX for ballistic leg armor
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
Today
Fixed incorrect SFX for open and knocking of exterior double doors, and swapped physics material to wood (Parity with other monuments)
Today
Added and Setup Two Electrical Fuse Box Variants as Prefabs Imported Electrical Fuse Box Models and Textures Setup Electrical Fuse Box LODS, Colliders and Materials
Split the roundabout and swing models
Today
gamesroom minifridge - updated materials with colder glass / refraction visual - updates textures - updated prefab
Today
Apartment complex zones audio weaks
Today
Added attachment icon Updated "Change Accessory" icon to it and swapped position with the "Drop" action https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
Merge from conversation_disconnect_fix
Fix NPC conversations not being correctly cleaned up if disconnecting while talking
Today
Merge from apartment_complex_monument
Today
S2P apartments to make sure sign changes get picked up
demo_comptatbility_editor_fix -> main
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
Today
New(editor): CulledLightsChecker, reports lights that don't have a culling setup Inspired by ShadowProxyChecker. Can be found in Tools/Find/Lights without Occlusion setups. Tests: Used it to inspect the appt scene
Today
Removed sockets and deploy volumes from rentable shop signs Manifest
Today
Demo compat manifest!
Today
merge from main
Today
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
Today
Disable shadows on LOD2/3 of the rentable shop signs
Today
Fixed shop D not using sitting NPC Apartments S2P
Today
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
Today
Wood armour helmet, jacket, pants and gloves updated with new UVs. updated materials and textures. added new SG texture for gloves.