135,380 Commits over 4,444 Days - 1.27cph!
monument blocker - trolley -- fixed material issue & added vertexpaint for rust on fence material
merge from terrain_ignore_fixes
Points for running excavator go to the clan who last accessed the diesel fuel storage
(before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
over-fitting basement terrain ignore volumes
Only validate on load, no need to validate repeatedly
Fix bear and chicken not working on tutorial island
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
Add score event for using a red keycard (5 points)
Add score event for destroying the patrol helicopter (50 points)
Clan points balance pass
- Removed scores for killing players in other clan, destroying tool cupboards
- Removed score penalties for for being killed by player in another clan, killing unarmed players
- Destroying bradley 10 -> 50
- Looting a hackable crate 5 -> 10
- Running excavator 10 -> 3 (its per diesel fuel consumed)
- Looting an elite crate 10 -> 5
adding a interactive wheel version for the WTP monument with explicit gear control on the model
Show pool power bar on the ui
New, decently cleaned up test pool ui
Added rentable shops to apartment complex computer (wip)
Fixed the low framerate shadow issues with shadow caching enabled
Disable wielding items on swings/roundabout
exported updated crouch anims
Bugfix: add using on actionResult to avoid leaking
Tests: none, trivial change
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
Fixed zfighting vent in large apartment, ran s2p
Scaled down the Darts Mat to fit inside a 1x1 foundation
First pass animation set for smoke signal refresh
Fixed colliders on penthouse mezzanine to smooth movement on stairs
Fixed the tooltip for the experimental shadow caching setting
glowing wallpaper pack final store icon - still need to plug in rest of media
player maintained water holes - added a spigot coming up from the pipes
Merge from PlayerMaintainedMonuments
Merge: from jobs3_as_default
- Update: UsePlayerJobs is set to 3 by default
Tests: booted craggy and verified server var
Update: default UsePlayerUpdateJobs to 3
- codegen
Tests: booted craggy, console returned 3
Added LODs and WM to the halloween costume
Fixed Rentable Shop B incorrect door rotation when shop is closed (again)
https://files.facepunch.com/raul/1b3011b1/Unity_PwpiplugHe.mp4
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct
apartment complex s2p
Fix playground entities not immortal
S2P apartment complex
Added an extra ladder on the apartment demolished side to make going up more obvious
Fixed some potential zfighting in marketplace ground mesh
Nudged road node connections inward toward the monument to favor a more seamless look in procgen
Apartment complex s2p
Merge from apartment_complex_monument
Send network updates for all apartment rooms when a player joins or departs a team
Affects the player joining/leaving and all of the rooms of players in that team
Fixes needing to leave and re-enter network range when joing a team if you already own an apartment
Merge from apartment_complex_monument
Dart and Pool CLIENT/SERVER compile fixes
Can no longer ent kill apartments
Any players that are not authed to go through the invisible barrier are removed from an apartment when the break in ends (otherwise they would be trapped)