reporust_rebootcancel

158,140 Commits over 4,566 Days - 1.44cph!

Rin
Today
Adjusting Catfish, Orange Roughy, Salmon, Small shark random gutting bonus Replace 20% chance to get 8 cloth, with a 20% chance to get a bluepfrint fragment
Rin
Today
Add a 50% chance for a blueprint page to Large Barn/Ranch Hunter treasure mission box
Rin
Today
Add a 20% chance of blueprint fragment in Crate_basic
Rin
Today
Add blueprint fragment and blueprint page to underwater crates to match other loot pools
Today
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Today
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Rin
Today
Hooked up new Blueprint Book File renaming
Today
Adjusted the sunflowers seed stage collider so it can be cleared by a melee weapon reliably
Today
Fixed wrapping paper item accepting water
Today
Fixed chickens on tutorial island being weirdly aggressive (learning rust is hard enough)
Today
Merge from swamp_tree_x_improvement
Today
Lowered X markers on all swamp trees by quite a bit Added a check to make sure an X marker can never be spawned under terrain Added a bonus tolerance to the X marker configurable by tree, added 0.2m to each swamp tree as these colliders are weird
Rin
Today
merge from blueprintbook
Rin
Today
merge from main
Today
Missing meta file
Today
Merge from livestock_animals
Today
Child animals can now leave the radius of their mother when attempting to eat out of a trough that is out of range from the leash to their mother Prevents child animals getting stuck with low hunger values while in a pen with a trough
Today
Merge from main
Today
Missing meta
Today
Merge from parent
Today
Merge from livestock_animals
Today
Sharks now flee from players with animal repellant buff
Today
Merge from livestock_animals
Today
Bulls and rams will no longer flee from players with the animal repellant effect active They will also not charge
Today
Bee swarms won't chase players with the animal repellant buff (Croc pie) Can still take damage if you walk through them though
Today
Merge from main
Today
RendererLOD stats now show float values in the text entry, but the slider will still round to an integer
Today
Merge from main
Today
Local server instance handler for Mac (only required some minor directory changes and disabling visual console convar) Updated ignore file
Today
merge from planner_blockedby_fix
Today
Fixed building plan saying "Cannot build in this area" instead of "Blocked by X" for blockers in plain sight
Today
merge from ramp_placement_fix
Today
Improved ramp placement, aiming at the center of a foundation just works
Today
Fix NetWrite.SendImmediate() not using the writeLock (pre-existing issue)
Yesterday
Cherrypick 162857 (Fixed LeanTween rare OOB error)
Yesterday
Rename field
Rin
Yesterday
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Yesterday
Take the idea of batching position packets and instead apply it to all types of packets - queue up packets per frame - send them out after invokes finish - packets are batched on the network thread so no change to the main thread - new packet type to indicate if it's a batch of small packets - ConVar to control batching at runtime - client can handle both batched & unbatched packets - batches are sent as "immediate" so they bypass raknet's internal buffering since we are now basically doing the buffering RakNet was doing
Yesterday
prefab updates
Yesterday
prefab updates
Yesterday
Shears balance - files missing from cs:169063 (fixes branch compile error) - new ItemModShearTool on shears.item: 25% more wool than a knife - shears.item: durability 200 (2x the knife) - shears.entity: damage 4 slash + 4 stab (half the knife) - Sheep.cs: applies the shear tool wool bonus, other blades unchanged Added: - Assets/Scripts/Item/ItemDef2/ItemModShearTool.cs (+ .meta)
Yesterday
Store bundles show as owned when you own everything in them
Yesterday
merge from store_bundle_owned
2 Days Ago
Fixing camera bone position for viewmodel
2 Days Ago
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2 Days Ago
- Net LODs use 16m position cells for all ranges instead of cached group lists - Set network lods to be off by default - Profiling - Code cleanup
3 Days Ago
merge from scrap_king_buildingskin_dlc
3 Days Ago
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
3 Days Ago
merge from main
3 Days Ago
Fixed entity spawning renderers after it was parented not setting them as dynamic (plants) Fixes plants growing on boats disappearing after sailing