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140,474 Commits over 4,536 Days - 1.29cph!

Today
automating twitch drops render - flav to review
Today
Fix refraction filter pass with merged resolution handling changes
Today
Show loading blocker if the store isn't fully warmed up when opening the tab More safeguards
Today
Fixed UI_Store.OnStoreItemPressed NRE Added some breadcrumbs to trackdown what happened
Today
Updated UnityStandardCore to support rendering layer masks between forward rendered geometry and lights
Today
Merge from main
Today
Merge from main
Today
Replace common water texture samplers with shared sampler
Today
Cache compute shader kernels ids for rrp passes
Today
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
Rin
Today
merge from glass_ar
Rin
Today
merge from rrp_flashbang_blur_fix
Rin
Today
merge from arrowhead_load_fix_2
Rin
Today
merge from fix_composter_menu_option
Rin
Today
merge from flashlight_shield_fix
Rin
Today
merge from fix_campfire_fast_cook
Today
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
Today
merge from main
Today
Bee grenade world model pass jar bees combined 17 -> 1 renderer in the shared WM Jar Bees prefab with LOD Group slots re-pointed on world model, held entity and tin can alarm updated body LOD0 6586 -> 4618 tris and LOD1 3412 -> 1705 viewmodel backface and blur glass removed from the world model, 29 -> 11 transforms with no real visual difference at that size
Yesterday
More null guards, including against sounds
Yesterday
De-rigged the M92 world model - 3 skinned renderers over a 4 bone rig replaced with static meshes from a new w_m92_worldmodel.fbx, LOD0 3532 -> 1766 tris, LOD distances and highlight unchanged
Yesterday
Two world model prefabs, both had no LOD component and drew at any distance: Added MeshCull to laser detector and door controller worldmodels, both had no LOD and drew at any distance (60m / 100m)
Yesterday
fix train headlight beams pooling, add it to tests
Yesterday
add wooden skins to scene
Yesterday
Guard against accessing null particle systems in PowergridEngineFx
Yesterday
Put all faces into the face selection - populated according to the bodytype you've selected
Yesterday
Update: rewrite prefab scanning to work via SerializedObject/Prop Unity already solves working with structs, so I'll just use their tech Tests: partially wrote out url assignment automation, it assigns a struct field. ran bundle assignation
Yesterday
- Set up flamethrower canister drop effect, uses mesh renderer for realistic ground impact
Yesterday
merge
Yesterday
Fix composter showing "Turn on" and "Turn off" menu option - make both stove & composter not show the menu options
Yesterday
Hook up livestock coats, not yet gene driven, tested networking, saving, corpses, babies
Yesterday
merge from misc_error_cleanup
Yesterday
merge from improved_event_saveloading
Yesterday
Slight cleanup and more safety around the spawned instance ids saveloading
Yesterday
Chandelier - removed unused material, fixed unnecessary two sided materials
Yesterday
Fix a ghost man occasionally showing up in the character creator due to sss
Yesterday
WIP first pass on randomised small room Variant I
Yesterday
Add environment reflections to the character stage - Restores sky reflections in eyes
Yesterday
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
Yesterday
Fix traincaraudio not having a reset state
Yesterday
Added new sounds for the animal fences :fence::cow2::fence:
Yesterday
Added boost settings to options UI
Yesterday
look boost
Yesterday
Merge from control_sets
Yesterday
Fix motion blur with the Crystal AR by adding a depth-only pass
Yesterday
Add support for depth only passes in ViewModelRenderer This also simplifies the pass caching logic
Yesterday
Cherry pick 163070: Fix gen2 AI never updating its position in the brain grid, causing some brain based spatial query to be stale
Yesterday
main -> character_customisation
Yesterday
- Setup lerp system to realign with the server - Fix bugs with immediate release mode
Yesterday
merge from main