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144,252 Commits over 4,444 Days - 1.35cph!

5 Hours Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
5 Hours Ago
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5 Hours Ago
Added hair Dyes
5 Hours Ago
m16 3 round burst fire only
6 Hours Ago
merge from shelves_fixes
6 Hours Ago
Moved conditional meshes to it's own folder
6 Hours Ago
Small fixes ponytail/bun
6 Hours Ago
Fixed the depth bias for directional shadows on RRP
6 Hours Ago
m16 and bdu loot
6 Hours Ago
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Today
merged 2 objects for LOD0
Added hairstyles to the hair pool
Ponytail/Bun conditionals setup
Ponytail/Bun setup
Today
merge from hackweek_map_incomplete_dl_fix
Today
merge from nvidia_reflex_support_check_fix
Today
merge from static_instruments_offset_fix take source on floating city prefabs
Today
Loot spawn gen: bdu pants m16
Today
Fixed torch using the industrial torch attack sound
Today
fixed supply drop ballistic era
Today
merge from wiretool_cave_fix
Today
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
Today
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
Today
Merge from main
Today
Automatically add geoclip component when switching terrain renderer enum in editor
Today
Merge from main
Today
Merge from PlayerRigUpdate2
Today
Merge from ballistic_helmet_weight_fix
Today
S2P all floating cities, fixes missing mannequin meshes
Today
Remove unused override
Today
Merge from industrial_dlc
Today
Fixed industrial torch anims not applied to sub systems
Today
Merge from main
Today
Merge from parent
Today
Merge from main
Today
Merge from mortar_prototype (fixes mortar animations)
Today
Fix editor only NRE when playing first person sounds
Today
Merge from main
Today
Fix
Today
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
Today
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
Today
exported updated 3p jump and jump midair anims
Yesterday
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2 Days Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
2 Days Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
change industrial auto turret inventory handling sound
2 Days Ago
deploy/open/close sounds for industrial storage and furnaces
2 Days Ago
industrial auto turret sounds