reporust_rebootcancel

134,212 Commits over 4,444 Days - 1.26cph!

4 Hours Ago
Clean: delete full-server-demo convars Tests: compiles
4 Hours Ago
merge from prototype -> apartment_complex_monument
4 Hours Ago
Fix compile errors
4 Hours Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
5 Hours Ago
5 Hours Ago
Front doors of apartments will close themselves after 5s when non-owners let themselves out
5 Hours Ago
Clean: remove IServerCallback save request support Keeping the core functionality on SaveRestore Tests: compiles
5 Hours Ago
Clean: remove FullServerDemos.cs Tests: compiles
5 Hours Ago
Clean: remove BaseNetwork.SupportsServerDemos Tests: compiles
5 Hours Ago
Clean: remove demo.full_server_demo - rip out a bunch of stuff related to it, including transient entity serialization - remove MessageType.DemoDisconnect and DemoTransientEntities (no need for protocol change) Tests: compiles
5 Hours Ago
Glowing wallpapers - foxfire wallpaper update
5 Hours Ago
Ensure the NPC takes the scrap before granting access to the security room
5 Hours Ago
merge from dpv_fuelbar_fix
5 Hours Ago
Fixed DPV fuel bar text regression
5 Hours Ago
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything Update phrase
5 Hours Ago
Clean(editor): remove ServerDemoPlayer Tests: compiles
5 Hours Ago
Rotate security guard 180 degrees
5 Hours Ago
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
5 Hours Ago
Clean: remove AntiHackDemoProcessor - drive by deprecated API fixup Starting process of removing full server demos Tests: compiles
5 Hours Ago
merge from prototype -> apartment_complex_monument
5 Hours Ago
Arrow Feedback
5 Hours Ago
Setup enum dropdown to override initial gamemode in Game Setup
6 Hours Ago
games minifridge - updated with game model - added some early baked textures - updated prefab light - updated materials
6 Hours Ago
Manifest, localization
Today
Adjusted how sockets are counted in the test. Fireplace now passes
Cherrypick 154959 155015
Today
Add bonerenderer baker + conversion components. Converts non-deforming skinned meshes to normal meshes and attaches them to transforms.
Merge from apartment_complex_monument
Today
satellite blockout progress
Today
Resave TimeManager Tests: nothing specific, but have been running with this changed for a couple days
Today
Merge from new_navmesh_fixes, adds low level logs to help debug crash
Today
Merge: from waterlevel_deepsea_sample_fix - Bugfix for water level queries incorrectly mixing deep sea and overworld states - Bugfix for deep sea ocean sim using overworld heightmap - Simplified TerrainHeightMap API Tests: ran unit tests, booted into craggy, explored deep sea and swam around
Merge from apartment_complex_monument
Today
Merge from main
Today
Add -checkTileValid starter param that slows down everything, but can help us narrow down the crash
Today
Bugfix: avoid NRE when ocean sim is not initialized and we don't need it Tests: booted into craggy
Subtract merge from main 154957
Today
Added sounds to the rentable shops at the apartment complex
Today
Lighting prefab update
Today
added third option for roll container
Today
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Today
Merge: from main
Today
Clean: simplifyy WaterSystemBurst.GetHeightArray_Burst Tests: none, trivial changes
Rin
Today
merge from clan_table_box
Rin
Today
Adjusted prevent building volumes to allow box deployment under the clan table Added foliage displacement
Today
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P
Today
Bugfix: OceanSimulation.GetHeightAttenuation - handle positions in deep sea Tests: WaterLevel unit tests pass
Today
Bugfix: Rewrite WaterLevel.GetWaterLevel to properly take in deep sea state Tests: ran unit tests, water level consistency tests fail due to bug on OceanSimulation side, serial path, will fix next
Today
merge from main
Today
Targeting flashes