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144,612 Commits over 4,444 Days - 1.36cph!

Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
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Make the RRP toggle a saved ConVar
Merge from main
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Notifications: - Fixed scroll not working - Fixed clear all button text wrapping issue Prefabed everything, cleanup
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Fixes
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Configured custom tone mapping setting for all main camera post process volumes
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Updated FBX with new poncho fur fix. updated prefab with new fbx.
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Added new Custom mode for tone mapping in RRP
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replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
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fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
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Additional logging
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monument blocker - collapse: combined and cleaned up assets
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let generators resize internal native alloc back to 0 after 10s of not being used + codegen
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merge from main
Tweaks to LOD textures for crew cut, ponytail and bun
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Merge from render_pipeline_testing
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Merge from parent
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Merge from main
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Pre-thruster testing... test
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CLAUDE.md (redirects to .github/copilot-instructions.md)
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handling max-triangles length properly
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Add blue noise dithering (but don't use it yet)
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Convar'd and refactored a bunch of stuff for easier tweaking and testing.
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temp fix
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Fixed strobe light medium speed flag clashing with the IO short circuit flag
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merge from main
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Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
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texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
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Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
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combined lower and upper part of the monument blocker collapsed. Separated gibs into wood, metal & concrete
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fix missing resource reset
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Adeed sound to helmet and vest bdu set
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Merge from Main
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remade prefab which used an obsolete asset
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removing obsolete parts
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small fixes
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monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
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extra set dressing prefab for apartment wing (temporary)
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set BDU and ballistic to modern era
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Sleep pose animation fix
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codegen
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ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
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merge from attachment_charms
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merge from attachment_charms