reporust_rebootcancel

143,179 Commits over 4,413 Days - 1.35cph!

4 Hours Ago
m16a2 gamemesh update
4 Hours Ago
merge from storepage_industrial
4 Hours Ago
merge from main
4 Hours Ago
merge from industrial_dlc
4 Hours Ago
merge from bowless_crossbow
4 Hours Ago
Added auto turret to the skin viewer
5 Hours Ago
More set dressing around the outskirts of the monument HLOD updated S2P
5 Hours Ago
Didn't save :(
5 Hours Ago
Invisible hose io line now use a visible material when showing directions
5 Hours Ago
merge from PlayerRigUpdate2
5 Hours Ago
Removed TSSAA from player preview
5 Hours Ago
merge from main
5 Hours Ago
merge from censorshipbreast_mountable_fix
5 Hours Ago
Fixed breast censorship cube popping back up after alt looking from a mountable disabling breast censorship
6 Hours Ago
Move init somewhere more relevant
6 Hours Ago
Comment
Today
Merge from main
Today
Start converting props into a functional apartment complex elevator
Today
merge from main -> apartment_complex_monument
Today
Update manifest (prefabs)
Today
Update manifest
Today
Cherrypick CS 151910 (editor toggle button for reflection probe)
Today
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
Today
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
Today
More lighting stuff.
Today
Convert stool_a to mountable entity
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
Today
Update manifest
Today
Lighting prefab WIP.
Initial UI setup
Today
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Today
merge from consolehistory_fix
Today
Trim the \r from console history entries, it confuses the input field and mess everything
Today
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Fixed broken mannequin material
Added merged and static versions of all the floating city mannequins
Today
Some renaming
Today
Improve the building of the PreserveInfo
Today
Phrases
Today
Started bowless crossbow store Added bowless crossbow to the skin viewer
Today
Update: add StringView.Trim - added unit test Tests: ran unit test
Today
Update: implemented StringView.Replace - added unit tests Tests: ran unit test
Today
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
Today
merge from censorshipbreast_mountable_fix
Today
Added disableBreastCensorshipWhenMounted to BaseMountable, disables the breast censorship cube on female character when mounted Applied to horse, steering wheel and ballista (was already a thing on ballistas, just moved it up to BaseMountable)
Today
Shift some small apartment props around too
Today
Shift large furniture props into furniture root so they only spawned when rented
Today
Move all the contents of the medium apartment into furniture so it's only spawned while rented
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
Today
Convert small apartment props + move new props into "furniture" parent so they only activate when rented