138,008 Commits over 4,505 Days - 1.28cph!
apply prefab to scene, S2P airfield
added black/uncoloured variant of security door for airfield powergrid doors
added powergrid indicators to tower door and terminal room in airfield maintainables prefab
removed press button from airdrop terminal
merge from PlayerMaintainedMonuments
Swap to using leg animator for ik support
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
Merge from satellite_crash
corrected hexagonal pyramid and cone shape guides not matching
Merge from PlayerMaintainedMonuments/powergrid
Merge from satellite_crash
Small computer screen now shows the cooldown message.
Fix a missing physics impact material on wood planks used in the water producer
Merge from satellite_crash
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
added sleeping bag world model and lods
updated .item prefab to reference world model
now drops a rolled up sleeping bag instead of a burlap sack
set max brush size limit based on max sculptable bounds
merge from automated_testing
Resolve all of the cases
testlist
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
Fix 3p animation issue on dart throws
Cow react, vm and 3p animations added
merge from vehicle_parts_crate_pass
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one
Removed low quality parts from it, only spawns medium
Made underwater labs vehicle crate and advanced vehicle crate prefab variants
Fixed the parts clipping on the model, and their quality now visually matches what's inside
Gas station S2P, manifest
https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
editor-only command to export a sculpture you're looking at as an fbx
added ladder world model and lods and .worldmodel prefab
hooked up world model to .item
now drops an actual ladder instead of burlap sack.
Merge from satellite_crash
Also hide electrical FX/sparks with satellite
merge from batteringram_hitdetection_fix
added satellite icon for death screen
hooked up to .entity prefab information script
Add satellite remains protection (same setup as heli remains)
Show health bar for remains.
replaced icons in sculpting gui
Fixed typo in satellite control UI panel, added reference to aiming module
added corn world model (not corn seeds)
hooked up .worldmodel to .item prefab
now drops corn instead of a burlap sack
missed small shark material
Fixing SAR LOD 2 not being skinned and assigning correct mats
ClipCurve improvements, better screenspace drag and forward-aligned cuts
game_room_dlc -> main (just some minor animation tweaks)
Revert packages-lock.json, commited by accident
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
Simplified proc map for quickly testing tunnels