156,574 Commits over 4,566 Days - 1.43cph!
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Activated native render passes and fixed issues with the backbuffer that were caused by enabling it
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merge from mini_fridge_emoji
merge from handbrake_toast
Update the itemname on the skinnable and gamesroom dlc skin
Merge from render_pipeline_testing
update from weapon_refresh_flare
Break room progress / kitchen area
merge from automated_testing
Building privilege notices client tests
added forklift variation
added elevators
merge from buildingpriv_vitals_optims
Renamed the invoke UpdateLighting -> UpdateRgbLighting, was confusing when looking at the profiler
RgbEffects no longer looks up building privilege when no SteelSeries or Razer device is connected
Its now also using the ignorePosition cache lookup, so it no longer fires 10 times a second while moving
Investigating tech tree voice comms related issues
Show the correct action set in Steam configurator, based on current activity/active set.
merge from Halloween_2026_update
Fixed vitals calling GetBuildingPrivilege ~24 times a second when walking around in a base
Added an ignorePosition param for Privilege.IsCacheValid, now used by the client vitals
Was taking up the 6.5ms a frame in a big base, now back to one call per second
Fixed an issue with command buffers being registered multiple times after the last warning fix
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merge from halloween2026DLC
Network ++
Enabled Halloween event
Enabled scarecrow population
Enabled halloween dungeons
Update collectables to spooky versions
Frankenstein table default craftable
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
Update deploy tool to deploy alongisde the manifest locally too.
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Made the DemoMovieExporter and the UGC sculpture preview work with RRP
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More RRP checks to avoid warnings from appearing when adding/removing command buffers from cameras
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Merge from render_pipeline_testing
Fixed some warnings coming from attempting to add/remove command buffers from cameras while RRP is active
Fix puzzle reset ignoreAboveGroundPlayers not working correctly since recent refactors
merge from puzzle_ignoreaboveground_fix
Reapplied new RenderGraph API to WaterRendererForwardPass and WaterRendererMaskPass after merge
Petting animation updates
Merge from render_pipeline_testing
Fix the render scene script
Disable generate textures for watermap
Little editor helper script for doing FX on thrown/moving items.
Finalized flare WM FX and lighting.
merge from softcore_tc_limit/map_icons -> main