135,531 Commits over 4,474 Days - 1.26cph!
Skin selector UI and basic functionality to select an active item/wearable and then select a skin for it so the player, viewmodel and worldmodel all get skinned. Still need to get all Steam workshop skins and redirect skins working
gibs and entity setup for stacked terminal blocker
Fixed missing item ownership when buying the master key
Fixed mesh not culling on last lod
Added "Admire active viewmodel" button on the right, hotkeyed with `N`. Eyeball-aligned the text of the bottom right buttons for prettiness :sparkles:
Event updates on throw animation
Added a toggle radgoll button to kill the active player and fake a client-only ragdoll, disabling all BaseEntity and networking logic
launch site satellite office room progress
Merge from PlayerMaintainedMonuments/Heavy Fuse
Merge from targeting_refactor
Update supermarket loot fridge with new freezer asset
S2P supermarket
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
Update: add visible count to occlusion debug output
Tests: used it on craggy while tweaking extra lod steps
Fix SSAO issues when swapping between pipelines
Partial and comment passes for SatelliteCrash
clearing up a room for satellite control inside the main office building
Merge from apartment_complex_monument/reverb_distance_fixes
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
Merge: from renderbatch_meshlod_improv
- Bugfix: opening doors should no longer cause them/others to disappear
Tests: pasted many doors paste and opened door, flew back and to - all was in place
Bugfix: fix MeshLOD never unregistering from occlusion after animating
- when batching gets toggled, notify batching handlers
- MeshLOD will toggle culling on notif
Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
Merge from satellite_crash
Merge from apartment_complex_monument
Move the screen UI to the control computer prefab, not dynamically spawned.
Refactor code to use it.
merge from glowing_wallpapers - latest square images
Reverb tweaks to accomodate ranged weapons
Merge from control console art
merge from storepage_glowingwallpaper
Added glowing wallpaper pack store page
Bunch of asset + folder cleanup, rename, organize.
Satellite prefab cleanup, remove placeholder art.
LODs and COL for stacked terminals monument blocker
Bugfix(editor): add ResetStaticFields to OcclusionCulling
- codegen
Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
Updating alien costume cloth asset