reporust_rebootcancel

155,030 Commits over 4,536 Days - 1.42cph!

Today
Merge from rrp_prop_rendering
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
Today
merge from critter_animals
Today
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
More LOD texture optimizations
Today
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
Today
merge from main -> base_occlusion
Today
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
Today
add singular crab prefab (mostly for media capturing)
- eye centre fix
Today
merge from critter_animals
Today
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
Add stir lock convar
Better colliders
Today
Re-export tests after merge from main
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
Today
medium train station update adding signal light which are off adding large ac with moveable fan blades
Today
Fixed LODs on gate and fence
Today
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
biofuel_generator -> main
biofuel_generator -> main
Today
Merrge from main (need to regen test list, not done yet)
Today
merge from automated_testing
Today
Test framework cleanup following livestock merge
Compile errors
Today
merge from main
Today
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
Today
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
Today
merge from JellyfishShader_edit
main -> biofuel_generator
Today
Fixed topper materials
Today
merge from Livestock_animals
Today
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
Today
Lods gibs and col
Today
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
Today
Updated Nailgun World Model and Viewmodel to include magazine follower
Today
merge from main
Today
Fix demoui2 scenes not saving
throwable_prediction_fixes -> main
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
Today
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
Today
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
Today
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Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
Today
Fix incorrect rounding on vendor auction hqm ore