reporust_rebootcancel

153,528 Commits over 4,536 Days - 1.41cph!

Today
merge from locomotive_bell_fix
Today
Delete the now unused physics material
Today
Fix the locomotive bell sound being clientside only, now other players can hear it
Today
Fixed reverb in the lighthouse being heard outdoors near the ladder, S2P lighthouse
Today
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Rin
Today
Construction sockets Relaxed prevent building volumes for easier deployment
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Updated Lamb and Sheep Prefab to give Lamb Meat when harvested
Today
Merge from playerboat_wheel_codelock_change
Today
Added an option to change the steering wheel code lock for player boats
Today
Added Lamb Meat Model and Textures Setup Lamb Cooked, Raw and Spoiled Meat Materials Setup Lamb Cooked, Raw and Spoiled Prefabs Updated Lamb Meat item names and descriptions
Today
Merge glass AR motion blur fix
Today
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
- UI tweaks
Today
Subtract the subtraction that nuked the navmesh doors
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
Airfield and Harbor 1 loot rooms
Today
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
Today
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Today
Updated cow, bull and calf with new uv set and LODs.
Add support for initiating NPC conversations over telephones
Today
Force a depth clear before rendering the GBuffer renderer list
Today
Texture Update Bradley flatbed
Today
Merge from directional_armour_changes
Today
Fix a save/load bug I found at the same time
Today
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Today
Fix cows healing when roaming, instead of when needs are met, causing walled in cows to do well
Today
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested
Today
Update Cow meat item names and descriptions
Today
merge from misc_error_cleanup
Today
Manifest Update
Today
Improve warning when unable to connect to a radio station url instead of erroring RidableHorse.prefab
Today
Added Cow Meat Model and Textures Setup Cow Cooked, Raw and Spoiled Meat Materials Setup Cow Cooked, Raw and Spoiled Prefabs
Today
Updated Big Cat Meat Spoiled Material so it as showing the spoiled effect
Today
Remove "standard vis test" debug log when bradley targets non-players
Today
merge from main
Today
Fix "calling kill but already destroyed" warnings when cargo ship drives through junkpiles
Today
Add a pool attribute, fix some formatting
Today
Add editor tool to generate box colliders from DCC reference meshes Artists can build box collision in their preferred DCC, export an FBX, place it under the prefab’s collision object, then right-click to convert its boxes into individual BoxColliders. Object-name suffixes assign physics materials, e.g. _wood selects Wood, and are omitted from generated child names. Rotated boxes receive separate child GameObjects to preserve their orientation. Supports safe regeneration, Undo/Redo and automatic removal of the reference instance after conversion
Today
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Today
Applying shelved heli/hav direction based armour changes
Today
Brackets for pipes (room c)
Today
merge from main
Today
Fixed stag not responding to ai select/move commands
Today
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Today
Post merge manifests
Today
merge from cookingworkbench_stopping_fix