reporust_rebootcancel

154,582 Commits over 4,536 Days - 1.42cph!

Today
500 extra bases from the server save
Today
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
Today
merged 3p_melee_animsystem_updates
Today
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
Today
removed 9 further orphaned holdtype controllers no longer needed
Today
merge from main
Today
removed old unneeded holdtype controllers
Today
adjust collider sizes
Today
merge from main
Today
merge from critter_animals -> Livestock_animals
Today
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
Today
merge from render_pipeline_testing
Today
fix atmosphere volume NREs for reals
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
Today
FX progress
main -> character_customisation
Today
added WIP viewmodel unity camera anim
Today
- set avatar on rig file - adding wip anims - added controller with param
Fix fractional reloads not working properly (mini crossbow)
Remove unneeded test
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Today
Fixed the game window grabbing mouse + keyboard focus when running tests - should only show the window, not grab focus
Fixes for latest art assets
- Scale low grade + process time with food calories - Cache consumable component
Today
Wires and decals for small room G
Today
better rabbit animation/speed sync
Today
Shear FX texture tweaks.
Today
Improve base splitting - filter out external TCs and small structures so it only exports proper bases
Today
fixed lods visual and sounds for all ladder hatches. added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item. tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots workshop icon will always default to default animation setting applied to all ladder hatches, and bbq
Today
Shearing FX wip.
Today
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sheep mount animation update with root motion
- 30 mins between stirs - blanket 60 fuel required before each stir
Today
Merge from render_pipeline_testing
Today
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
Today
Fixed NaN values coming from the low quality shadow sampling
Today
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- Filling/draining bar - Better electric port setup - Minor colour changes
Today
Ridable horse prefab 👀
Today
Add ability to copy paste to import entire saves and output a different copy paste for each base
Merge from fusebox_inserted_item
Merge from main
S2P all the monuments containing fuseboxes