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145,781 Commits over 4,444 Days - 1.37cph!

Today
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Today
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
Today
Merge from shadow_map_caching
Today
Code gen after merge
Today
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Today
Fixed drone controls not being keyboard layout aware
Today
Merge from main
Today
Add volume component for motion blur (2)
Today
Add volume component for motion blur
Today
Tier is driven by the highest key card required Popup styling update
skinnable and obj mesh for workshop
updated small backpack mesh
Today
Updated all the volumes profiles for RRP that required auto exposure
Today
Add support for real windows notifications
Today
axisFromEdge lookup instead of computing it from the stride
Today
Fix motion vectors from skinned meshes
Today
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
Today
Metas
Today
Comment cleanup
Today
Added support for SRP's camera history API and added auto exposure to RRP
Today
array length correction
Today
Same for SatelliteCrash
main -> game_room_dlc
Today
Splitting to partials
Today
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
Today
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
Today
Misc cleanup
Today
Merge: from main
Today
Merge from refactor
Today
Merge from main
Today
Monument info popup progress, polished the framing and buttons flow
smallbackpack WM setup
Today
merge from main
Today
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
Today
apartment complex S2P
Today
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
Today
removing left over greybox from apartment core prefab
Today
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
Today
fixed statue collider import options
Today
Fixed subway town square collider Fixed terrain opacity map near subway entrance
Today
Auto fill monument info scriptables based on whats inside the monument prefab
Today
Merge from shield_disconnect_fix
Today
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
Today
Typo fix
Today
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
Today
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
Today
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Today
Added framework for blocking some items in rentable store inventory
Today
Merge from demo_cfg_frame_0
Today
Adjust timing so this runs after replicated vars are applied