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138,008 Commits over 4,505 Days - 1.28cph!

Today
apply prefab to scene, S2P airfield
Today
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
Today
merge from PlayerMaintainedMonuments
Swap to using leg animator for ik support
Today
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
Today
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
Today
Merge from satellite_crash
Today
Threadsafe time
Today
corrected hexagonal pyramid and cone shape guides not matching
Merge from PlayerMaintainedMonuments/powergrid
Merge from main
Today
Merge from satellite_crash
Today
Small computer screen now shows the cooldown message.
Today
Fix a missing physics impact material on wood planks used in the water producer
Today
Merge from satellite_crash
Today
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
Today
added sleeping bag world model and lods updated .item prefab to reference world model now drops a rolled up sleeping bag instead of a burlap sack
Today
set max brush size limit based on max sculptable bounds
Today
merge from main
Today
Compile fix
Today
big merge from main
Today
merge from automated_testing
Today
Resolve all of the cases testlist
Today
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
Today
Fix 3p animation issue on dart throws
Today
merge from main
Today
Cow react, vm and 3p animations added
Today
merge from vehicle_parts_crate_pass
Today
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
Today
editor-only command to export a sculpture you're looking at as an fbx
Today
merge from main
Today
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
Today
Merge from satellite_crash
Today
Also hide electrical FX/sparks with satellite
Today
merge from batteringram_hitdetection_fix
Today
Merge from main
Today
Battering ram tests
Today
added satellite icon for death screen hooked up to .entity prefab information script
Today
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
Today
replaced icons in sculpting gui
Today
Fixed typo in satellite control UI panel, added reference to aiming module
Today
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
Today
missed small shark material
Today
Fixing SAR LOD 2 not being skinned and assigning correct mats
Today
ClipCurve improvements, better screenspace drag and forward-aligned cuts
game_room_dlc -> main (just some minor animation tweaks)
Today
Revert packages-lock.json, commited by accident
Today
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
Today
merge from main
Simplified proc map for quickly testing tunnels