reporust_rebootcancel

136,100 Commits over 4,474 Days - 1.27cph!

5 Hours Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
6 Hours Ago
Merge from PlayerMaintainedMonuments
6 Hours Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
6 Hours Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
6 Hours Ago
fixed capsule carve height being doubled
6 Hours Ago
Comment cleanup
Today
Refresh screen when flags change too for instant important updates
Today
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
Today
Change to invoke instead of Update for map display
Today
Profile monitor map udates
Today
Change to insert x MORE, to be clear that it's the missing count, not total required count.
Today
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
Today
more cleanup
Today
dead code cleanup
Today
Screen map now only renders when the control computer is powered up.
Today
Merge from main
Today
Removed old god rays setting from the image effects tab as it no longer does anything
Today
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
Today
Fix computer not being mountable for read only map view when satellite is descending
Today
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
Today
re-add rock sculpture to manifest
Today
merge from main
Today
merge from admin_safezone_looting
Today
Set up shaders to use _GlobalMipBias uniform
Today
Updated command description
Today
merge from static_piano_variant
Today
merge from deathscreen_bag_delete
Today
Fix not being able to unclaim sleeping bags on the death screen
Today
merge from main
Today
merge from main
Today
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
Today
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
Today
Update: Codegen Tests: compiles
Today
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
Merge from satellite_crash
S2P dome, large oil rig
Today
Merge: from main
Today
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
Today
Merge from playermaintainedmonuments
Today
Added livestock scene to dev menu
Today
Merge from roof.bottom.line conditionals consistency pass
Today
Merge from Piano_AnimFix
Today
Merge from apartment_complex_monument (swing jumping)
Today
Merge from swing_launch
Today
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
Today
Merge from main
Today
Merge from scene_check_tool
Today
Fixed HLOD renderers appearing as renderers without LODs in scene checker
Today
Removed old tools, now replaced with unified SceneChecker
Today
Merge from main