reporust_rebootcancel

136,755 Commits over 4,474 Days - 1.27cph!

Today
New LIvestockAnimal class, Cow now derives from that
Today
Merge from skin_randomiser
Today
Some checks
Today
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
Today
Add gradients for rust utk, add them to timeline/options panel
Today
Merge from attachment_fx_fix
Today
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
Today
Fix puppets not compiling in client-only mode
Today
merge from shield on back
Today
Turn shield on back into a bind
Today
merge from shield_on_back
Today
...don't allow for toggling it too quickly.
Today
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
Today
Merge from bag_compass_marker
Today
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
game_room_dlc -> main
Today
Increased stack size 10 > 20
Today
Disable gestures on roundabouts/swings
Pool: fix the cue not sitting properly in 3p (right hand) (again)
Today
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
Today
update from main
Today
Phrases
Today
merge from steaminventory_nre_fix
Today
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
Today
merge from demofolder_macos_fix
Today
merge from main
Today
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
Today
merge from darts_game
Today
remove SyncVar checking against Vector3 zero, breaks coming into network range
Today
merge from cui_updates
Today
merge from hackweek_sv_pie_menu
Today
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling
Today
add refreshing from syncvars on client load
Today
Bugfix: BuildingPrivlidge(sic) - add GetOrUpdateProtectedMinutes that's MT safe and does a bit of a cheeky If we end up sending this entity to many players in 1 frame, it will update the cached protected minutes only for 1 player, and the rest are in limbo if they got old or new value. This gives us same perf as original lazy-eval solution. Tests: TestMTSave - got 0 fails!
Today
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
Today
monument blocker blast door gib fixes
Today
merge from darts_game
Today
compiler fix
Today
merge from hackweek_cui_slice_scaling_ppu (manual)
Today
Fixed previous merge
Today
fix dartboard being able to have roll during placement
Today
merge from hackweek_cui_color_tweening_fix
Today
merge from main
Today
Crude pump variant with on/off states.
Today
merge from shield anim subsystems
Today
Fix compile error oops
Today
merge from automated_testing
Today
merge from hackweek_cui_interactables
Today
Better log for the test list step when building the bundles
Today
merge from shield anim subsystems