reporust_rebootcancel

156,599 Commits over 4,566 Days - 1.43cph!

Today
merge back unmangled changes from main
Merge from main
Today
Merge from Halloween_CratesFix
Today
Fixed loot crates floating in halloween tunnels
Today
merge from contacts_server_occlusion_fix
Today
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
Today
complex merge from main, untangle/redo changes
Today
push up new meta file too
Today
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Today
Final viewmodel and worldmodel FX
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Merge from config_switch
Today
merge from contacts_server_occlusion_fix
Today
Merge from main
Today
Fix visibility logic on acquaintance updates never working with server occlusion disabled
Today
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
Today
Fixed some render graph errors that would show upon entering a scene
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
Today
Merge from render_pipeline_testing
Today
Fix motion vector setting on leashes of horses, sheep, and cows
Today
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Today
Fixed another error where a command buffer was being removed from a camera on RRP
Today
merge from main
Today
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Today
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Today
Activated native render passes and fixed issues with the backbuffer that were caused by enabling it
Today
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Today
merge from mini_fridge_emoji
Today
merge from handbrake_toast
Today
Update the itemname on the skinnable and gamesroom dlc skin
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
merge from main
Today
update from weapon_refresh_flare
Break room progress / kitchen area
Today
merge from automated_testing
Today
Building privilege notices client tests
Today
added forklift variation added elevators
Today
merge from main
Today
merge from buildingpriv_vitals_optims
Today
Renamed the invoke UpdateLighting -> UpdateRgbLighting, was confusing when looking at the profiler
Today
RgbEffects no longer looks up building privilege when no SteelSeries or Razer device is connected Its now also using the ignorePosition cache lookup, so it no longer fires 10 times a second while moving
Fix crazy DOF
Today
Investigating tech tree voice comms related issues
Today
Show the correct action set in Steam configurator, based on current activity/active set.
Rin
Today
merge from Halloween_2026_update
Today
Fixed vitals calling GetBuildingPrivilege ~24 times a second when walking around in a base Added an ignorePosition param for Privilege.IsCacheValid, now used by the client vitals Was taking up the 6.5ms a frame in a big base, now back to one call per second
Today
Fixed an issue with command buffers being registered multiple times after the last warning fix