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158,239 Commits over 4,566 Days - 1.44cph!

Today
Fix navmesh building on top of cargoship
Today
Fix AI Sleep Zones not working correctly since May - race condition fix earlier this year inadvertently made any zone outside of a BaseEntity not initialise correctly (all except underwater labs) - before / after on fresh procmap: https://files.facepunch.com/ryanw/2026/October/26_19-06-IndelibleBlackrhino.png / https://files.facepunch.com/ryanw/2026/October/26_18-54-FluffyDaddylonglegs.png
Today
Fix sheeps starving despite a trough, their feed time was lower than cows so they wasted time shuffling with each other for a turn, now feeding time can't desync between sheep and cows
Today
Update: Item.UseItem now returns if the entire item was consumed - bugfix IndustrialConveyor's use-after-free of item in QuickMove path Tests: ran conveyor tests, no longer failing
Today
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Today
Optimize doors when recalculating series of connected rooms when doors are opened & closed
Today
merge from analytics_base_occlusion -> main
Today
Fix compile errors
Today
merge from work_queue_optims
Today
- anims and clips for weapons own anims, inc stock deploy + collapse, reload and fire - initial animator setup for these weapon anims - clip update of 3p idle - avatar setup for world weapon rig
Today
Add analytics events for rotating and flipping building blocks
Today
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Today
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boat_scientists_improvements -> main
Only attempt turns when we can actually see the player
Today
Lap interval pass on additional work queues - DroppedItemUnderwaterQueue, 0.05, keep inline (ish) with physics tick rate - BotColliderWorkQueue, 0.1, this is only refreshed every 0.2-0.3 seconds anyway
Today
Fix bad merge when updated before submitting livestock lamp changes
Today
merge from main -> base_occlusion
Today
merge from analytics_base_occlusion -> main
boat_scientist_improvements -> main
- Give up players if you've been chasing them for a while - Pursue for a max set of meters unless that player shoost you
replicated_convar_error_change -> main
item_pool_expansion -> main
sprinkler_fixes -> main
radwater_color_throw_fix -> main
Today
Add "isOpen" to the existing door toggled event
Today
3p setup wip - 3p anims - holdtype controller population - holster placement
Today
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- Swap to another target if the boats main target is obstructed - Otherwise decide to bail if the target has been hidden for a long time
Today
Bugfix: fix WaterPurifier incorrectly increasing stack of garbage in output just before removing it Tests: none, trivial change
Today
Bugfix: ResearchTable.ResearchAttemptFinished - preserve ItemDef from the removed item to avoid NREs Tests: none, trivial change
Today
commit remaining textures that were for some reason not included
Today
added new milk icons so its clearer what they are when in fridge. updated asset textures accordingly
Today
Optim: use IndexOf to avoid double scan in ItemContainer.Remove Tests: ran unit tests
Today
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Today
Bugfix: reimplement ItemContainer.Clear loop to invalidate items at the end of iteration - removed couple cases of dead code Tests: unit tests + server automated tests, down to 1 failing
If the target is no longer valid then move on to someone we can see, or bail out
Today
Workshop Downloadable Source - Default name for files now uses dashes instead of dots. "rifle.ak.obj" would now be "rifle-ak.obj" to prevent issues
Today
Workshop Downloadable Source Models - Updated all files, adding a (correctly shaded) _triangulated mesh for every quadded mesh. Kept the quadded meshes when they existed for skinners to choose. Downloading meshes now downloads one file with all the meshes inside instead of one mesh per file. Updated .skinnable files to match the new file names. Removed old files
Today
exported seagull take off anim
Today
merge from main
Today
Fix water junkpile queue leaking at about 150 entries/hour, causing budget to max out pretty quickly - also introduce concept of work queue intervals, allowing the enforcement of min seconds between two passes, UpdateNearbyPlayers only runs every 0.5-1 second so queue has been changed to match this
Today
Allow cows light need to be fulfilled by lamps
If none of the crew of a scientist boat can see the target player then turn the boat around so it can face them
Swap 'Replicated convar not found on client' to a warning for this patch I previously marked replicated convars as saved, so everyone will get replicated errors the first time they join a staging server as everything regenerates (fine to swap back to an error next patch)
Today
Bugfix: ItemModCookable - cache relevant information before destroying item Tests: cookign tests pass
Today
Update: add ItemManager.RemoveImmediate to validate removing DoRemove Temp set to true, will revert back to default false before merging Tests: ran automated tests - a bunch of failures
Today
Fix cows still clipping through walls when lying down
Item pool 512 -> 2,048 We really should have a bigger default item pool. We are consistently overflowing it. - Do Remove works in batches - Loot container resets in batches
Today
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