reporust_rebootcancel

144,680 Commits over 4,444 Days - 1.36cph!

5 Hours Ago
Added support for lift, gamma, gain in RRP
5 Hours Ago
merge from main
5 Hours Ago
merge from main
5 Hours Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
5 Hours Ago
Fixed loadout save popup cancel button not working
5 Hours Ago
fixed toxic and keepout spray name/descriptions
5 Hours Ago
Notification urls open in browser instead of steam overlay
5 Hours Ago
merge from main
5 Hours Ago
initial improvement to censor chunk generation, NativeStream to parallelize shape creation
6 Hours Ago
Added better null checking for safer failover
6 Hours Ago
Added the volume component and custom trackball UI for Lift, Gamma, and Gain in RRP
6 Hours Ago
merge from main
6 Hours Ago
merge from june_hotfix1
6 Hours Ago
merge from stringview_indexof_fix
Today
fixed sculptures requesting and loading sculpt data twice on load
Today
Fixed clipping of halterneck hide with underwear and swimwear. Updated .fbx and prefabs
Today
Added the custom tone mapping calculations to the color LUT pass in RRP
Today
set dressing progress in floor 3 and 4, basement somewhat complete
Today
merge from main
Today
merge from june_hotfix1
Today
merge from SleepAnim_Fix
Today
merge from female_holster_offset
Today
merge from discord_plushie
Today
merge from saveloadout_popup_fix
Today
merge from keybindresetbutton_fix
Today
merge from binds_fixes
Today
merge from shiny_hair_lods_fix
Today
merge from premiumtag_mask_fix
Today
merge from glove_workshop_icon_fix
Today
Merge from main
Today
Merge from pttt
Today
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect) WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued) A player will now be notified when they reconnect if a shop they owned closed while they were offline
Today
Add rentableshop.closenearestshop convar Add a toast if your shop is closed
Today
Make terrain holes RRP compatible Make separate depth only shader path for terrain Add GeometryClipmapTerrainDepthPrepassRendererFeature Add TerrainHoleRendererFeature Set terrain depth pass lightmode to none
Today
Don't apply lerp if we're slowing down
Today
Fixed sprint anim being played over reload Added some lerping to speed animation so it blends back in a bit nicer after reloadiang while sprinting Snap the player out of the sprint animation if they attack (and for one second afterwards)
Today
Merge from parent
Today
Fixed speed not being applied when playing PlayCinematic
Today
Added support for weight on the react layer, disabled for now as we likely need updated react anims for the blend to work nicely Added 25 frame versions of the snowmobile cardinal direction drive anims so we can match the react duration Reduced the sensitivity of the react trigger on bikes as they were sometimes triggering it too much in low frame rate
Today
Fixed no right axis input in animator controller
Today
Merge from parent
Today
Fixed player not rotating properly when mounted to a horse (or any mount that uses the vehicle_aim_yaw system) and equipping a torch Fixed vehicle_aim_yaw not lerping properly, has been broken for a few months
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map
Allow ladders to be deployable on powerline poles Rebuild manifest
Top floor dressing pass Mesh decal pass on the top floor
- Setup a seperate file for demo compatability rather than dumping it manifest - Only store deprecated strings for 120 days from generation (roughly 4 updates, this will need tweaked)
Demo compatability layer This will allow us to run older demos on newer versions of the game without breaking references in between. Before: - If you changed the name of an object it would break all demos before it. - If an RPC changed name it would break all demos before it Now: we can optionally cache all of the old names + hashes of objects and RPCs during each manifest build then on playback we can check for missing ones to fill in the blanks. Won't be a silver bullet but should prevent simple issues from destroying demos
Today
Fixes masking issues with premium tags in the server browser (UIEffect didnt support SoftMask)
Today
Colored player name and date on ban notifications