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144,345 Commits over 4,444 Days - 1.35cph!

Today
Setup Keyboard Folder Structure Imported Keyboard Viewmodel and Textures Setup Keyboard Materials and Viemodel FBX
Today
merge from pool_analyzer_non_caching_methods
Today
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Today
Update Rust.CodeAnalyzer again - switched the way methods are marked to an attribute [PoolAnalyzerNonCaching] Mark all RPC method overloads with it Update Rust.SourceGenerator.Rpc to add it to the autogenerated RPC methods too
Today
Clean: remove NetWrite.BytesWithSize(byte[]...) overloads Tests: editor compiles
Today
Clean: remove acouple obsolete things - Get rid of IStreamReader/Writer - they're not used anywhere - get rid of NetWrite.Bytes(byte[]) overload - superceded by Bytes(ReadOnlySpan<byte>) Tests: editor compiles
Today
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Today
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
Today
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Today
Industrial Storage - closed gaps under barrels and adjusted distance to floor
Today
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Today
More fixes to viewmodel mag & shell visibility
Today
Update Rust.CodeAnalyzer Brings an upgrade to the pool static analyzer, letting us mark certain methods as "non-caching" via .editorconfig - for example ClientRPC / ServerRPC are guaranteed to not cache or free pooled arguments. Doing so tells MissingFree to keep analyzing after calls to that method (instead of treating the pooled variable as escaped). This found 6 pool leaks which are also fixed in this commit (inside BasePlayer-Spectating, BasePlayer-MapInfo, DisplayingBoxStorage, GrowableEntity-Server, WireTool, IndustrialConveyor).
Today
Cleanup, remove legacy IO code of already converted entities
Today
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Today
Converted NeonSign to the new IO system
Merge from m16a2
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
Today
merged from tovector3_parse_format_fix
Today
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
Today
Deploy animation updates
Today
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merge from additional_hairstyles
Tied back capmask fixes
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Today
Client compile fix.
Today
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
Hair colour balance pass
Today
merge from industrial_dlc
Use HasGreatlyChanged() for temp and comfort
Today
Removed the legacy electricity IO queue
Charity Plushie setup
Today
Adjusted auburn crewcut material
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
Today
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
Update vm attachment prefab to use complete new FBX asset
Today
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
Today
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.meta files
Merge from M16A2
Update manifest
Today
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