reporust_rebootcancel

144,321 Commits over 4,444 Days - 1.35cph!

Today
merged from tovector3_parse_format_fix
Today
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
Today
Deploy animation updates
Today
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merge from additional_hairstyles
Tied back capmask fixes
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Today
Client compile fix.
Today
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
Hair colour balance pass
Today
merge from industrial_dlc
Use HasGreatlyChanged() for temp and comfort
Today
Removed the legacy electricity IO queue
Charity Plushie setup
Today
Adjusted auburn crewcut material
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
Today
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
Update vm attachment prefab to use complete new FBX asset
Today
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
Today
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.meta files
Merge from M16A2
Update manifest
Today
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Today
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Today
plywood painted tile fix
Today
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
Merge from main
Set parent history projectile validation default to true
Today
merge from wiretool_cave_fix
Today
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
Today
hanging tarp polycount reduction
merge from crew_cut_setup
Merge from main
Today
split the rail off the holo sight to a separate mesh
Today
Merge: from main
Today
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
Today
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
Today
manifest
Today
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
Today
Fixed torch attack animations not working on non local players
Today
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
Today
merge from main
Today
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
Today
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Today
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Today
naming convention tweaks
Today
Fix scientists appearing on roofs