reporust_rebootcancel

131,905 Commits over 4,262 Days - 1.29cph!

2 Days Ago
Add 5s time cap to client requesting update to mission states
2 Days Ago
Merge from client_request_mission_states
2 Days Ago
Merge from naval_update
2 Days Ago
merge from main
2 Days Ago
added space lr-300 store specific icon
2 Days Ago
merge from space_station_weapon_skin
2 Days Ago
Disabled GPU instancing on RHIB materials to fix incorrect occlusion and normal maps
2 Days Ago
ironsight target tweak
2 Days Ago
merge from space_station_weapon_skin
2 Days Ago
tidy up of SSS profiles. Shared profiles across 12th birthday cake and candle hat, removed mummy mask, frankenstein mask, latex balloon, old birthday cakes, ruistige egg G. We're now at 13
2 Days Ago
Merge from space_station_weapon_skin
2 Days Ago
Fix warning spam on viewmodel
2 Days Ago
Male mummy wraps full body reposed
2 Days Ago
Prevent createdeepsea from running if deepsea.enabled is false
2 Days Ago
merge from fixedupdate_cleanup
2 Days Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
2 Days Ago
TriggerForce also uses a cancellable InvokeFixedTime based on empty state
2 Days Ago
Reduce underwater_drag_budget_ms default to 0.05 (was 0.1)
2 Days Ago
split JunkPileWater FixedUpdate into timed InvokeRandomized to replace nextPlayerCheck timer and UpdateMovementFixedTick on InvokeRepeatingFixedTime only when a player is nearby
2 Days Ago
Add null checks to various places in PlayerBoatSounds.
2 Days Ago
Disable nav mesh obstacle carving on LootContainers spawned in the deep sea (can be controlled with debug.disableLootNavObstaclesInDeepSea convar) Strip all NavMeshObstacles on floating cities
2 Days Ago
Fixed deep sea not killing network limited entities when closing, leaking them after every deep sea wipe (metal detector sources)
2 Days Ago
merge from deepsea_leak_fix
2 Days Ago
removed FixedUpdate from TriggerPlayerForce in favour of cancellable FixedTime reapting invokes based on trigger contents - we have a lot more of these with boats now
2 Days Ago
naval_update -> mountedturrets_fixes (broken everything)
2 Days Ago
Merge from naval_update
2 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: sped up noclip check via OOB broadphase + reduced tick count + added BaseEntity caching Tests: hopped around the boat
2 Days Ago
Merge: from opt_triggerparent_timeslice - Optim: reduced component accesses and added support for triggerparent.ontick timeslicing Tests: jumped around the boat
2 Days Ago
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2 Days Ago
naval_update -> mountedturret_fixes
2 Days Ago
merge from deepsea_disabled_fix
2 Days Ago
Fixed deepsea.enable false not killing past saved deep sea - Deep sea manager is now always created regardless of deepsea.enabled - When initialized, if deepsea.enabled is false, deep sea is closed and the manager is destroyed right after
2 Days Ago
JunkpileWaterWorkQueue frame budget now defaults to 0.05ms (was 0.25)
2 Days Ago
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2 Days Ago
removed isMobile flag from VineSwingMountable, stops 700+ mountable fixed updates
2 Days Ago
fixed skinning issues
2 Days Ago
Merge from naval_update, revert oilrig scientists
2 Days Ago
Merge from revert_oildrig_scientists
2 Days Ago
Convared the distance within players wake up boat scientist AI
2 Days Ago
merge from spacestation_storepages
2 Days Ago
merge from spacestation_storepages - added media for building skin and added correct icon to sitem
2 Days Ago
Use old scientists on both oilrigs
2 Days Ago
ai.npc_spawn_on_deep_sea_islands default to false
2 Days Ago
Added Water Bucket Refresh Viewmodel and Worldmodel
2 Days Ago
Added Water Bucket Textures Setup Water Bucket Materials
2 Days Ago
Setup Water Bucket Refresh Folder Structure
2 Days Ago
added in lewis's much better space station building skin cover images
2 Days Ago
space station media for store - not hooked up yet. Space station icon hooked up to sitem
2 Days Ago
Fixing cannon mesh loops
2 Days Ago
Update: reorder clipping entities check to fast-exit on corpses Tests: none, trivial change