128,825 Commits over 4,232 Days - 1.27cph!
persistance++ blueprint wipe
flipped steering wheels can't be mounted and flipped playerboats dismount all steeringwheels as well
merge from boat_flipped_wheel_mounting
shadow proxies for meshes with over 1 material in FCs
latest medical syringe anim updates
Move boat related socket scripts to a Boats subfolder now there's a few of em
Tshirt.Long repose (female)
Removing holes from floating walkway kit pieces to optimise geo (WIP)
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count.
Limit steering wheel deployment to one.
Merge from render_pipeline_testing
Added support for light cookies in RRP
merge from elevator_power_qol
Remove leftover ItemModChildIO component on the elevator item
Tshirt.Long repose (male)
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Merge from hackweek_boxsorting
Fixed sorting settings missing some localization
Merge from main (this is broken, manual protobuf rebuild to follow)
Added generic crockery props to project
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Fixed outdated material reference in some player seeds
changed material applied to knight armour helmet imports
Merge from save273 - Staging wipe
Merge from directional_foliage_displacement
Replace overwritten/corrupted texture bundle
Remove debug code and more clean up
Optimise displacement calculations
Fix square displacement
Make displacement factor softer and clamp magnitude
Improve blend compress and displace vectors
Clean up
Switch fog of war back to the background thread, seems to work locally?
Merge from attackheli_fixcar_changes
Merge from krieg_boulder_outline
Merge from egghunt_invis_fix
Merge from hackweek_boxsorting
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default
Enabled on Large and small wooden boxes, coffin
Merge from elevator_power_qol
main -> building_planner_viewmodel
vehicle_ui_sidecar -> main