reporust_rebootcancel

131,750 Commits over 4,262 Days - 1.29cph!

Yesterday
Fix balloon lock not applying correctly
Yesterday
naval_update -> turret_fixes
Yesterday
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
Yesterday
Merge from naval_update
Yesterday
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Yesterday
▍▋▄▉▇▋▇▄▌▄▉▊ ▄▌▋▆▍▋ █▍▋▊▉▍▄ ▊▍▊▇ ▆▍▊ ▉▆▍▇▊▇▊▄▋▉ ▌▅▌▄▌▅▅▆: - █▌▇▍▍▇▅▄▉_▋▋▋▋▉ = ▅ ▍▄▋▍ █ - ▉▉▄▇_▅▆▋█▅ = ▄ ▋▋▉▄ ▌
Yesterday
Merge from readout_animations_fix
Yesterday
Update viewmodel prefab with new mesh renderer display fixes
Yesterday
Fixed broken TV static on floating cities tvs
Yesterday
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
Yesterday
improved transform access
Yesterday
added bespoke parent convex volume mesh for ghost ship
Yesterday
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
Yesterday
S2P'd all islands.
Yesterday
Male twitch underwear repose
Yesterday
Merge from /naval_update/lr300_space_display_animations
Yesterday
Fixed shadows inside radtown master house building with a custom shadow proxy
Yesterday
don't touch any tick interpolator stuff for NPCs during MovePosition
Yesterday
Merge from item_ownershipsshare_free
Yesterday
Free ownershipShared list if not null on Item pool reset
Yesterday
Make ammo readout animations work with new mesh renderers
Yesterday
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
Yesterday
Merge from changeset 138978 (mission change and leak fix)
Yesterday
Merge from naval_missions
Yesterday
Remove time limit from boat scientist hunt mission Fix 138975 2.0
Yesterday
Merge from naval_missions
Yesterday
Merge from changeset 138975 (another leak)
Yesterday
Another leak 💦🔧
Yesterday
merge from triggerparent_pooling_leak
Yesterday
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Yesterday
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Yesterday
Merge from changeset 138967 (fix leaky lists)
Yesterday
Disabled mesh particle instancing disabler during asset scene runtime process
Yesterday
Merge from naval_missions
Yesterday
Fix leaky lists on the server relating to missions
Yesterday
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Yesterday
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
Yesterday
▅▍▅█▊▌▌█▋▄ ▊▅▍'▆ ▌▊▍█▌ ▌▆▊▍ ▄█▍ ▍▇▉▇▌.
Yesterday
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Yesterday
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
Yesterday
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
Yesterday
Move the player check up to ScientistNP2 and disable the FSM as well
Yesterday
Added a temporary fix for invisible mesh-based particles
Yesterday
female twitch underwear repose
Yesterday
Cannon reload camera update, less looking down and tilt
Yesterday
Don't run LimitedTurnNavAgent if there are no players within 150m Check every 5s
Yesterday
Adjusted random Y max on coconut spawners.
Yesterday
Fixed random Y offset not being enabled on 2
Yesterday
Removed some dupes from deepsea_island_tropical1 prefab
Yesterday
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