reporust_rebootcancel

97,027 Commits over 3,653 Days - 1.11cph!

4 Days Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
4 Days Ago
merge from mission_improvements_may_24
4 Days Ago
merge from christmaslights_menu
4 Days Ago
merge from io_entity_snapping/fixes/2
4 Days Ago
merge from io_entity_snapping/fixes/2
4 Days Ago
merge from barrel_leak
4 Days Ago
merge from minigun_fixes_may_24
4 Days Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
4 Days Ago
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Display how much the minigun slows down the player in the gun information panel
4 Days Ago
Assigned the minigun a unique description
4 Days Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
4 Days Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
4 Days Ago
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4 Days Ago
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4 Days Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
4 Days Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
4 Days Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
4 Days Ago
First pass on mission + conversation
4 Days Ago
Fixed AND, OR and XOR switches emitting light when unpowered
4 Days Ago
4 Days Ago
Merge from mission_improvements_may_24
4 Days Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
4 Days Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
4 Days Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
4 Days Ago
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4 Days Ago
Subtract 95838 - was meant to be on a sub branch
4 Days Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
4 Days Ago
Allow vending machine to be rotated 90 degrees
4 Days Ago
Fixed storage monitor not taking into account partial stack changes
4 Days Ago
Merge from main -> harmony2_3
4 Days Ago
Merge from main
4 Days Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
4 Days Ago
merge from effects_pooling_warmup
4 Days Ago
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4 Days Ago
Straighten road next to roadside monuments
4 Days Ago
player update. exported/setup 3p thompson weapon anim set
4 Days Ago
Fixed industrial wall light snapping issues, debug origin was off
4 Days Ago
merge from client_server_fields
4 Days Ago
Prefer longer cliff segments
4 Days Ago
Custom tree for testing
4 Days Ago
Fix a bunch more mismatching
4 Days Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
4 Days Ago
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4 Days Ago
Improved flow in rahouse large, adding an exit point in the corridor
4 Days Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
4 Days Ago
Fixed default guide mesh orientation issues after rotating it
4 Days Ago
checkpoint hut, radtown gate greybox