reporust_rebootcancel

144,399 Commits over 4,444 Days - 1.35cph!

Yesterday
Merge from M16A2
Yesterday
Update manifest
Yesterday
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Yesterday
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Yesterday
plywood painted tile fix
Yesterday
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
Yesterday
Merge from main
Yesterday
Set parent history projectile validation default to true
Yesterday
merge from wiretool_cave_fix
Yesterday
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
Yesterday
hanging tarp polycount reduction
Yesterday
merge from crew_cut_setup
Yesterday
Merge from main
Yesterday
split the rail off the holo sight to a separate mesh
Yesterday
Merge: from main
Yesterday
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
Yesterday
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
Yesterday
manifest
Yesterday
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
Yesterday
Fixed torch attack animations not working on non local players
Yesterday
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
Yesterday
merge from main
Yesterday
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
Yesterday
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Yesterday
naming convention tweaks
Yesterday
Fix scientists appearing on roofs
Yesterday
merge from tied_back_hair_setup
Yesterday
Ponytail Mat updates and cap
Yesterday
Add free fuel servervar for easier testing. Codegen.
Yesterday
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
Yesterday
Merge from main
Yesterday
Make UI_PremiumModal partial so it doesn't break codegen.
Yesterday
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
Yesterday
Merge: from main
Yesterday
little mesh cull pass on wip playground art
Yesterday
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
Yesterday
apartment_complex_b_large interior props shadow casters optim
Yesterday
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Yesterday
updated admin visuals on closed status in rentable_shop_A prefab
Yesterday
rentable shops notice box art (displayed on closed shops to visualise admin options)
Yesterday
bdu protection pass
Yesterday
added m16a2 icon
Yesterday
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
Yesterday
Ballista and 50cal animation updates
Yesterday
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
Yesterday
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Yesterday
Added hair Dyes