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157,156 Commits over 4,566 Days - 1.43cph!

Today
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode
Remove FOV animations on reload
turret_viewmodel -> pt_boat_turret_rewrite
Today
merge from skinsmemory_optims
Today
Cherrypicked 167938 "Fixed invis or disconnected players blocking halloween candy spawning"
Today
merge from egghunt_spawning_fix
Today
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
Today
Fixed invis or disconnected players blocking halloween candy spawning
Today
Put per-instance data in a structured buffer rather than a raw one
Today
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
Today
Restore SRP Batcher compatibility of Rust/Standard
Today
merge from pendingnotice_fix
Today
Fixed pending item notice error (shows up when buying something from the marketplace terminal)
Today
Fixed bootstrap non interactable modal
Today
merge from fonts_optims
Yesterday
Fixed missing font server log
Yesterday
Skin viewer uses mip 0 always
Yesterday
Attempt at making downloaded skins streamable like bundled skins Instead of uploading every mip to VRAM, we save the compressed mips RustNative builds to disk and let Unity stream them Needs our custom Unity because we can't make textures created by script streamable 13 skins downloaded, went from 210MB to 4.7MB VRAM (one skin in front of me at mip 0, same spot)
Yesterday
- Fix aim inconsistencies - Fix viewmodel not playing the right anims
Yesterday
Monument blockers outside military tunnels now require explosives to break through, same as the ones in front of red card rooms
Yesterday
exported warhead garage door anims
Yesterday
merge from firstperson_turnanims
Yesterday
Add turn in place anims for first person view. off by default and convared behind `turninplacefp` for now
Yesterday
merge from headik_wounded_fix
Yesterday
fix head ik looking weird while downed
Yesterday
Add search bar
Yesterday
Scrap king skin texture progress / modified the layout to be slightly less busy
Yesterday
Merge from render_pipeline_testing
Yesterday
Merge from main
Yesterday
Merge from vcc
Yesterday
Update gamepad_manifest command to work in builds
Yesterday
Setup hot overlay and doublevision effect
Yesterday
Fix frost post effect to match BIRP
Yesterday
Actually make that readwrite
Yesterday
Change deferred light pass from WriteAll to Write
Yesterday
Merge from hemp_colour_swap
Yesterday
Added the settings option
Yesterday
Added an acessibility tool to swap the colour of hemp plants found in the wild (farmed Removed an unused LOD level from the hemp collectable
Yesterday
Merge from sprint_metabolism
Yesterday
Double calorie/fluid consumption when sprinting, controlled by server.sprintmetabolismscale (2 by default, set to 1 for legacy behaviour) Also added a missing partial to EffectRecycle
Yesterday
Fix distance flares getting (permanently?) stuck off sometimes
Yesterday
merge from fix_switch_ammo_reload -> main
Yesterday
Test to prove it's fixed
Yesterday
Fix guns with partial reloads (shotguns) not reloading all the bullets after switching ammo - example: 4 buckshot loaded, switch to slugs and it only reloads 4
Yesterday
Merge from SpiralStaircaseFix2
Yesterday
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Yesterday
Merge from SeedExtraction
Yesterday
Merge from icon_render_legacy_bindpose_fix
Yesterday
Workshop skin textures no longer keep a copy in RAM Downloaded skin textures were left readable, nothing used that copy 98MB -> 0MB RAM with 22 skins loaded ingame
Yesterday
Animator hash