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159,416 Commits over 4,597 Days - 1.44cph!

Yesterday
Fix PT Boat Turret viewmodels not showing empty magazines when totally empty
Yesterday
Train tracks - added bottom faces to procgen rails LOD0. Added deeper gravel skirt to all LODs to improve embedding in terrain.
Yesterday
experiment with ui to show everything you can craft with a specific item (mostly to save new players having to look it up) https://files.facepunch.com/adam-k/crafting_recipe_ui.mp4
Yesterday
fix rockets hitting large seagull group collider fix gulls disappearing when they cant find a landing spot
Yesterday
Regenerate settings preset defaults, fixes various outdated convars and max shadow quality being the default
Yesterday
Fix an unlocked locked crate showing the wrong time on the laptop screen after a restart
Yesterday
Clean up debug options and convars, improve foliage shadow block culling, reduce cell padding
Yesterday
Clean up DrawDecals() a bit
Yesterday
Clean up DrawDecals
Yesterday
Disable RRP for twitchrenderer tool
Yesterday
Don't run decal pass when there are no decals.
Yesterday
Info and net panels only slide out when their button is clicked, not when F1 opens or you switch back to the console
Yesterday
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Yesterday
Remove requirement to hold firemode button to change stock, now a single press
Yesterday
Minor UI adjustments
Yesterday
Fix skins not applying on thrown weapons whilst in flight Fix workshop skins still being applied if the skin application was reset during an in progress skin load
Yesterday
Merge from main
Yesterday
Player/horse modifier pooling. Bunch of related fixes.
Yesterday
Missed lake blend texture
Yesterday
Merge from gamepad_focus_nre
Yesterday
Merge from main
Yesterday
Control focus NRE fix
Yesterday
Increased radius of Lake C slightly to include blends and terrain splat/sculpt. Regenerated terrain anchors with new blend based script. Slightly gentler tolerances now.
Yesterday
Merge from main
Yesterday
Reduced blend and increased radius of Oasis B slightly so that they marry up better. Regenerated terrain anchors with new blend-based script, should be better in super hilly spots now. S2P.
Yesterday
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Yesterday
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Yesterday
Merge from main
Yesterday
BaseProjectiles will now always reset the hold type (and trigger the deploy animation) in third person when equipped, even if the player already had a matching weapon with the same animations equipped Fixes the reload continuing in third person when switching between identical guns
Yesterday
Yesterday
Yesterday
Reworked sprint metabolism system (for next wipe, todays wipe is just the flat 10% penalty) Increased sprintmetabolismscale to 1.3 (30%) Scale is now decided by a new stat on armour - Sprint Effort Added Sprint Effort to the more effective armour items - Roadsign, Heavy plate, ballistic WIP values for now: Metal facemask + chest plate + roadsign kilt + roadsign gloves = 100% Heavy Plate set = 100% Ballistic set (helmet + vest + legs) = 75% Wood set = 40% Naked, burlap or cloth basics = no penalty at all
Yesterday
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Yesterday
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Yesterday
Fixed Tomaha snowmobile throwing an Unsupported Type error when geetting prepared
Yesterday
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Yesterday
Testing out converting our voice and radio streaming process to use Unity's new IAudioGenerator interface, performance seems underwhelming (our existing implementations are pretty fast) Just parking on a branch for posterity
Yesterday
Fixed hoppers not collecting body bags
Yesterday
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Yesterday
build fix
Yesterday
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Yesterday
Fix harmless ch47 sounds NRE when disconnecting from a server
Yesterday
fix laser stretching in laserjobs
Yesterday
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Yesterday
Merge from ballista_bolt_fix
Yesterday
Fixed ballista bolts not working (regression)
2 Days Ago
remove stray sound anim event with no sound assigned from shears deploy
2 Days Ago
Add search utility to tech trees https://files.facepunch.com/martynchapman/2026/November/04_22-38-LuxuriousHydatidtapeworm.mp4
2 Days Ago
Merge from audio_import_changes