reporust_rebootcancel

136,154 Commits over 4,474 Days - 1.27cph!

Yesterday
Merge from scene_check_tool
Yesterday
Fixed HLOD renderers appearing as renderers without LODs in scene checker
Yesterday
Removed old tools, now replaced with unified SceneChecker
Yesterday
Merge from main
Yesterday
Fixed some water catcher panel help issues
Yesterday
S2P sphere tank + HLOD
Yesterday
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
Yesterday
Updated dome setup with new art Moved the fuel pump models into the entity itself
Yesterday
Merge from shadow_caching_tooltip_fix
Yesterday
Merge from shadow_caching_framerate_fix
Yesterday
Merge from shadow_caching_ambientlightlod_fix
Yesterday
Merge from main
Yesterday
Merge from apt_cctv_culling
Yesterday
Merge from fix_trap_displacement
Yesterday
Merge from fix_buffer_upload_mode
Yesterday
Merge from fix_demo_culling
Yesterday
Removed console input field character limit
Yesterday
merge from console_inputlimit_fix
Yesterday
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
Yesterday
merge from jumpsuit_occupation_under_fix
Rin
Yesterday
merge from abyss_hazmat_helmet_view_fix
Rin
Yesterday
merge from clantable_snapping
Rin
Yesterday
merge from vm_stack_size_fix
Yesterday
Spotlight LOD fix
Yesterday
Ensure pool ui closes in demos (when not in first person)
Yesterday
Added abyss helmet meshes to SkipInFirstPersonLegs list
Yesterday
merge from main
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
New powerline effects turn on/off with powergrid
Yesterday
merge from ui_disconnect_cleanup
Yesterday
Fixed nameplates and pie menu not being cleared on disconnect
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Manifest
Yesterday
merge from charm_craft_fix
Yesterday
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
Yesterday
Merge from main
Yesterday
Adjusted rock_formation_d some more to avoid gaps
Yesterday
Whitebox progress
Yesterday
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
Yesterday
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
Yesterday
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
Yesterday
invisible water producer variant, applied to pipes, manifest
Yesterday
remove greyboxing from water pipe prefab w/ new asset
Yesterday
added maintainables to WTP monument scene + S2P
Yesterday
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
Yesterday
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
Yesterday
Fixed this mat being emissive on abandoned static env assets.
Yesterday
Powerline indicator states, electrical FX, LODs & distance glow.
Yesterday
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4