153,467 Commits over 4,536 Days - 1.41cph!
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merge from medical_honey_bandage
Setup collision/colliders correctly in prefabs.
Added honey bandage to primitive and hardcore tech trees
merge from carvable_pumpkin_deploy_fix
merge from paintball_gun_fixes
merge from viewmodelscope_nre
merge from static_piano_fix
merge from TriangleHatchDeployfix
merge from deployanim_fix
merge from vehicle_pooling
merge from glass_ar_motion_blur_fix
merge from new_navmesh_fixes
merge from Floating_bandage_fix
merge from oilrig_light_fix
Renamed deployed entities to include .Deployed per convention.
Setup missing socket/checks on gate
merge from mt_snapshot_saving
cherry picked martyns rail hide code from changeset
153305 - allows the holosight rail to hide depending on the weapon its attached to.
cherry picking 8x scope, handmade sight and holosight refreshes
merge from automated_testing
main -> grenade_client_prediction
Adjusted and balanced holstered weapon positions to sit closer to chest armour
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Fixed test runner window not showing the in progress icon on a test running its cases
merge from cookingworkbench_kettle_fix
merge from settings_dropdowns_fix
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Fix placement guide rotations.
Hookup icon links and generate/assign icons.
merge from store_nre_fixes
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Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
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Bunch of building help/glyp improvements.
Add building hints.
Analogue inputs now support glyph display too.
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