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137,249 Commits over 4,352 Days - 1.31cph!

Yesterday
Animation tweaks pass, added slight body lean when turning Fixed wheel collider having some weird residual angular velocity
Yesterday
Raise launch site so its terrain has room to be lowered into the hole (added Tools/Terrain/Raise Terrain for this) Added an option to SceneToPrefab which automatically lowers the heightmap inside of terrain holes to where colliders are SceneToPrefab will save the heightmap as a separate asset that only the prefab references
Yesterday
manifest_size_optimizations -> server_browser_optimizations
Yesterday
fix_server_browser_compression -> server_browser_optimizations (2)
Yesterday
fix_server_browser_compression -> server_browser_optimizations
Yesterday
server_side_list_filters -> server_browser_optimizations
Yesterday
Empty servers are now excluded from the API response rather than filtered out by the client
Yesterday
Compile fix
Yesterday
Cannon anim update and blend fix
Yesterday
Fix divesites spawning under boats
Yesterday
Updated meshes, previous meshes were exported with Embeded media turned on and were huge in size.
Yesterday
apartment lights prefab updates
Yesterday
merge from boxes_dlc
Yesterday
merge from boxes_resource_refactor missing commit message: "refactored box resources for better GC and consistency over network save/load"
2 Days Ago
Add command to refresh server list manually (for testing download)
2 Days Ago
Fix seed not being applied to weather preset selection/order correctly
2 Days Ago
Clean: simplify TestNoClipConsistency unit test Tests: ran updated unit test
2 Days Ago
merge from main
2 Days Ago
Swap logic check round for the cache isOn
2 Days Ago
Try/Catch instead of just rawdogging it
2 Days Ago
- Grab banned servers only when cache is set to false - Seperate banned servers into its own class seperate from the manifest - Wire a nice await before refreshing currently opened brwoser into the server browser page
2 Days Ago
culling mode set to animate all on salvaged axe viewmodel prefab
2 Days Ago
Fix missing compression headers from ServerList HttpClient - allows serverlist to download in gzip as intended
2 Days Ago
Fix animals and naval scientists only fleeing or being passive
2 Days Ago
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept
2 Days Ago
Fix path not logging to vddraw, fix animals always fleeing
2 Days Ago
Phrase update
2 Days Ago
removed TriggerWakeAIZ, made gizmos less obnoxious, just use player querygrid directly instead of connections
2 Days Ago
Merge: from spectate_stay_after_dc - Bugfix for disconnecting players staying standing with UsePlayerUpdateJobs 2 Tests: spectated disconnecting server
2 Days Ago
Bugfix: ServerOcclusionParallel(Jobs 2) - when spectator is hovering in a net group cell, use that cell's occlusion group As the spectated player disconnected, we would stop populating the occlusion results cache, thus leaving spectator in a frozen-world state Tests: on craggy with Jobs 2 - spectated a player that disconnected, was able to see them sleep. Did same from outside network range.
2 Days Ago
Fix animals running in circles
2 Days Ago
Fixed artifacts caused by dithered objects being rendered in front on subsurface scattering type objects
2 Days Ago
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2 Days Ago
replace procedural creation of TriggerWakeAIZ in dungeons with WakeAIZ
2 Days Ago
Revert 144931, use "Armor" everywhere in the store page instead. Thought "Armour" was the US spelling US English is supposed to be the default (I'll add UK english at some point ok)
2 Days Ago
Armor -> Armour in the storage box store page pack description
2 Days Ago
Skin pass for snow jacket
2 Days Ago
replacing train tunnel prefabs TriggerWakeAIZ
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
merge from storepage_boxes
2 Days Ago
Added pack to storage section
2 Days Ago
Merge from PlayerRigUpdate2
2 Days Ago
Skin pass for hide pants
2 Days Ago
Model changes and prefab light set dressing for kiosk D
2 Days Ago
Fix compile errors from merge
2 Days Ago
Pack showcase media
2 Days Ago
merge from boxes_dlc
2 Days Ago
replaced all TriggerWakeAIZ in all monuments and ran s2p - train tunnels still left - airfield - artic_research_base - bandit_town - compund - desert_military_base a/b/c/d - excavator - military_tunnel - oilrig / oilrig_small - trainyard