reporust_rebootcancel

144,675 Commits over 4,444 Days - 1.36cph!

Yesterday
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Yesterday
Merge from Main
Yesterday
remade prefab which used an obsolete asset
Yesterday
removing obsolete parts
Yesterday
small fixes
Yesterday
monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
Yesterday
extra set dressing prefab for apartment wing (temporary)
Yesterday
set BDU and ballistic to modern era
Yesterday
Sleep pose animation fix
Yesterday
codegen
Yesterday
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
Yesterday
merge from attachment_charms
Yesterday
merge from attachment_charms
Yesterday
merge from main
Yesterday
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Yesterday
Fixed F1 console input field losing focus when connecting/disconnecting
Yesterday
Add snapping to auto turret and flame turret through the new auto system
Yesterday
merge from main
Yesterday
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
Yesterday
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Yesterday
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
Yesterday
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Yesterday
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
Yesterday
Add editor shortcut for selecting prefab root asset from a selected prefab instance
Yesterday
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
Yesterday
Fixed keybind reset button not working
Yesterday
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Yesterday
convert sculpting controller to us InputSystem
Yesterday
Generic popup button size tweaks
Yesterday
Restored save loadout popup
Yesterday
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
Yesterday
Merge from main
Yesterday
merge fixes
Yesterday
Move cheaper check up
Yesterday
Prefab and COL for first, undamaged state of industrial barricade
Yesterday
merge from christmas2025_DLC/ice_sculptures for code changes
Yesterday
Add debug logging behind a convar for satellite crash location calculations
Yesterday
Merge from main
Yesterday
Metas galore
Yesterday
merge from main
Yesterday
Merge: from main Need to rebuild Rust.SourceGenerator
Yesterday
Merge from main
Yesterday
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Yesterday
merge from m16a2 (empty magazine reload animation)
Yesterday
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Yesterday
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