reporust_rebootcancel

143,781 Commits over 4,413 Days - 1.36cph!

Yesterday
merge from main
Yesterday
merge from main
Yesterday
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
Yesterday
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
Yesterday
merge from industrial_dlc
Yesterday
merge from main
Yesterday
merge from /unity_6.3.15/ddraw_text_color_fix
Yesterday
merge from unity_6.3.15/ddraw_text_spacing_fix
Yesterday
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
Yesterday
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
Yesterday
Fix compile error (UnityToolbarExtender)
Yesterday
merge from main
Yesterday
exposed pipes art and prefab
Yesterday
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Yesterday
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Yesterday
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
Yesterday
Post merge fixes
Yesterday
Re-run disable Bake on Scene Load for the cave
Yesterday
merge from terrain_lowering_nms_large_cave Stomp cave scene
Yesterday
merge from heli_crate_train_wagon_fix
Yesterday
merge from industrial_torch_weaponrack_setup
Yesterday
merge from bowless_crossbow
Yesterday
merge from excavator_light_fix
Yesterday
merge from industrial_dlc
Yesterday
merge from main
Yesterday
Merge from indirect_instancing (main)
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
merge from main 152363
Yesterday
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
Yesterday
main -> mountable_rollback
Yesterday
Re-enable wind on hemp collectable
Yesterday
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
Yesterday
Fix elevator radial menu not using correct buttons
Yesterday
Ridable horse
Yesterday
update apartment_complex_monument/prototype
Yesterday
m16a2 textures update
Yesterday
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
Yesterday
remove extra semicolon
Yesterday
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
Yesterday
fix g-buffer inconsistency for skin shading between BiRP and RRP
Yesterday
prefab merge fix, will need to redo this
Yesterday
further fixes
Yesterday
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Yesterday
merge from tmp_validatehtmltag_nre_fix
Yesterday
Merge from PlayerRigUpdate2 Keep source on floating city scenes
Yesterday
fixes
Yesterday
Clean up completed todos
Yesterday
darts move ballistically when they dont hit the board
Yesterday
demo_breaking_fix -> main