reporust_rebootcancel

137,530 Commits over 4,474 Days - 1.28cph!

Yesterday
Merge from crash_fix
Yesterday
Reskinned the garage door
Yesterday
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
Yesterday
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
Yesterday
Merge from bag_favourite
Yesterday
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
Yesterday
Merge from occlusion_culling_nre_fix_2
Yesterday
Unsaved
Yesterday
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
Yesterday
Merge from rustplus_camera_fixes
Yesterday
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it
Yesterday
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
Yesterday
Fix drone's view being obscured by the drone's colliders
Yesterday
Pool Cues - Updated textures for A and B
Yesterday
Merge from explosion_fx_script_cleanup
Yesterday
Cleanup some third party fx scripts to get stripped/not run on the server
Yesterday
Merge from main
Yesterday
Merge from water_catcher_tests
Yesterday
Build compile fixes
Yesterday
More stack size shenanigans
Yesterday
Cleanup Lock any crude that's inserted into the tanker
Yesterday
Enable fire button for drones in Rust+
Yesterday
Regenerate test list, tests pass
Yesterday
Fix camera raycasts returning bullshit sometimes
Yesterday
Merge from water_catcher_tests
Yesterday
Merge from main
Yesterday
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
Yesterday
Fix Rust+ cameras missing the ocean
Yesterday
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
Yesterday
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
2 Days Ago
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
2 Days Ago
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
2 Days Ago
merge from water_treatment_plant_maintainables
2 Days Ago
pool table - updated item desc / localization
2 Days Ago
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
2 Days Ago
merge from admin_status_indicators
2 Days Ago
merge from main
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from main
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from gas_station_maintainables
2 Days Ago
apply prefab changes to scene + S2P gas station
2 Days Ago
merge from codeanalyzer_getwrapperattrib
2 Days Ago
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
2 Days Ago
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
2 Days Ago
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
2 Days Ago
merge from gamemode_tag_active_fix
2 Days Ago
merge from editor_hotbar_swap -> main
2 Days Ago
Cleanup redundant UIBeltSecondRowPreview.cs