reporust_rebootcancel

157,806 Commits over 4,566 Days - 1.44cph!

Yesterday
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
Yesterday
Swap over Check.cs methods to be extensions
Yesterday
Pt boat scientists respect Convar.AI.ignoreplayers
Yesterday
Test if Rust.Application.Startup() actually runs in a build - seems like it could've been skipped and left isPlaying as false Should fix UI country selection being empty as well as UI_StoreCarrouselButton.Init and StyleAsset.ShouldTween not working properly
Yesterday
country_ui_empty_list_fix -> main
Yesterday
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
Yesterday
Decal pass for tiny 3x3 randomised rooms
Yesterday
Converted the 32 tutorial mp4 videos to webm
Yesterday
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
Yesterday
Merge from render_pipeline_testing
Yesterday
Added the cinematic presets for contact shadows
Yesterday
Fixed tutorial welcome video not playing correctly, was a mp4
Yesterday
Fixed main menu chat hiding the rest of the screen with RRP enabled
Yesterday
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
Yesterday
merge from analytics_apartment_breakin -> main
Yesterday
Send apartment contents every 1hr - also send when break-ins happen & when players are evicted for not paying rent
Yesterday
Fixed safe zone warning persisting on the main menu, also fixed missing title
Yesterday
Added contact shadow presets
Yesterday
Updated texture sizes for seagullflock textures
Yesterday
merge from main -> base_occlusion
Yesterday
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
Yesterday
Add 4px spacing between the upkeep labels to fix large upkeep numbers overlapping
Yesterday
Move upkeep value label 4px down after centering it
Yesterday
Merge from lighthouse_deep_sea
Yesterday
Fix mortar's snapping after a shot instead of playing the firing animation
Yesterday
merge from mortar_firing_fix
Yesterday
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
Yesterday
merge from leading_boostui_fix
Yesterday
Revert my temp proc map changes
Yesterday
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Yesterday
Merge From Main
Yesterday
Merge from main
Yesterday
Console autocompletion fills entity name and path in lowercase, fixes some case sensitive commands
Yesterday
Gamepad map zooming now centers around the crosshair
Yesterday
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Yesterday
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Yesterday
- Increase interpolation delay the further away the object is instead of trying to predict lod based delay via changes in packet timings - Let clients drop the extra delay if the setting is off on the server
Yesterday
dpad inventory behaviour improvements
Yesterday
Fixed wires parented to doors stretching towards world origin after exiting/entering network range
Yesterday
merge from parentedwires_fix
Yesterday
merge from main
Yesterday
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Yesterday
P90 Blockout
Yesterday
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Yesterday
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Yesterday
merge from spine_fixes
Yesterday
Fix crawling head IK being croooked. Fix spine IK not rotating fully when using held items (HasHoldTypeAnimations vs HasHeldItemAnimations)
Yesterday
merge from main
Yesterday
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