reporust_rebootcancel

154,684 Commits over 4,536 Days - 1.42cph!

Today
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
Today
merge from base_occlusion -> main
Today
500 extra bases from the server save
Today
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
Today
merged 3p_melee_animsystem_updates
Today
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
Today
removed 9 further orphaned holdtype controllers no longer needed
Yesterday
merge from main
Yesterday
removed old unneeded holdtype controllers
Yesterday
adjust collider sizes
Yesterday
merge from main
Yesterday
merge from critter_animals -> Livestock_animals
Yesterday
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
Yesterday
merge from render_pipeline_testing
Yesterday
fix atmosphere volume NREs for reals
Yesterday
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
Yesterday
FX progress
Yesterday
main -> character_customisation
Yesterday
added WIP viewmodel unity camera anim
Yesterday
- set avatar on rig file - adding wip anims - added controller with param
Yesterday
Fix fractional reloads not working properly (mini crossbow)
Yesterday
Remove unneeded test
Yesterday
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Yesterday
Fixed the game window grabbing mouse + keyboard focus when running tests - should only show the window, not grab focus
Yesterday
Fixes for latest art assets
Yesterday
- Scale low grade + process time with food calories - Cache consumable component
Yesterday
Wires and decals for small room G
Yesterday
better rabbit animation/speed sync
Yesterday
Shear FX texture tweaks.
Yesterday
Improve base splitting - filter out external TCs and small structures so it only exports proper bases
Yesterday
fixed lods visual and sounds for all ladder hatches. added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item. tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots workshop icon will always default to default animation setting applied to all ladder hatches, and bbq
Yesterday
Shearing FX wip.
Yesterday
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Yesterday
sheep mount animation update with root motion
Yesterday
- 30 mins between stirs - blanket 60 fuel required before each stir
Yesterday
Merge from render_pipeline_testing
Yesterday
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
Yesterday
Fixed NaN values coming from the low quality shadow sampling
Yesterday
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Yesterday
- Filling/draining bar - Better electric port setup - Minor colour changes
Yesterday
Ridable horse prefab 👀
Yesterday
Add ability to copy paste to import entire saves and output a different copy paste for each base
Yesterday
Merge from fusebox_inserted_item