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139,338 Commits over 4,383 Days - 1.32cph!

4 Days Ago
Fixing skinning for gingerbread man suit
4 Days Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
4 Days Ago
Merge: from networkgrid_iterationspeed_changes - Optim: lazy allocate internals of NetworkGroup to save memory (adam.k's findings) Tests: flew around on craggy, opened deep sea and entered-left, printed entity counts of deep sea, shot scientists in the distance
4 Days Ago
Fix croc diving and charging
4 Days Ago
Update(tests): add ExportExtraEnd2Frames Test passes but looks incorrect Tests: ran unit tests
4 Days Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
4 Days Ago
Bugfix: potentially support exporting profile of Recorder started inside a method and finished outside Need to write more tests to validate it works across frames - not confident about it. Tests: ran ExportExtraEnd - passes. ran all others - still valid
4 Days Ago
enable screen edge fade on eyeAO materials
4 Days Ago
computer station IO setup - no IO for static computer stations
4 Days Ago
add toggle for refraction screen edge fade behavior
4 Days Ago
Fix croc swim speed
4 Days Ago
Remove unecessary double reset of croc swim depth, remove log spam in sense component
4 Days Ago
Fix animals slowing down to a crawl when fleeing
4 Days Ago
Update(tests): emit valid timestamps when running profile exporter tests Tests: confirmed seconds-scale ranges in perfetto
4 Days Ago
Mannequin poses
4 Days Ago
Fix a few shader compilation errors with rare variants
4 Days Ago
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
4 Days Ago
Bugfix: handle cases where main thread doesn't have any profiling marks Veeeeeeery unlikely event to happen, but should be supported Tests: ran ExportEmptyMainThread test - it now passes
4 Days Ago
Fix animals looking behind unnaturally, bring back the fix from previous implementation
4 Days Ago
added a bunch more boat layouts for testing
4 Days Ago
Reduce guaranteed slots from defensive to 1
4 Days Ago
New(tests): ProfileExporter unit tests Synthesizes basic profile streams and sees if it sucesfully exports them, without checking contents. Tests: ran tests, 2 fail. inspected some outputs of passing ones
4 Days Ago
merge from render_pipeline_testing (reflection fix)
4 Days Ago
fix vclouds not showing up in water reflections in BiRP
4 Days Ago
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
4 Days Ago
4 Days Ago
Industrial Autoturret - Updated textures
4 Days Ago
Fixing skinning for lumberjack hazmat
4 Days Ago
New gesture animation polish pass
4 Days Ago
merge from waterwheel_deployable
4 Days Ago
fix label of new io info on item
4 Days Ago
Workbench level 2+3 loot panel assignment
4 Days Ago
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4 Days Ago
fixed missing texture on tier 2 workbench
4 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
4 Days Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
4 Days Ago
Mannequin fbx update
4 Days Ago
Merge from vital_icons
4 Days Ago
merge from main
4 Days Ago
Ton of general workbench client/server compile fixes
4 Days Ago
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4 Days Ago
Merge from chainsaw_hotspot_gathering
4 Days Ago
Merge from main
4 Days Ago
Fix server log when throwing items at trees and ore nodes
4 Days Ago
Add a convar to gate the icon display behaviour.
4 Days Ago
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4 Days Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
4 Days Ago
merge from main
4 Days Ago
stripped back workbench 2, added new corpse
4 Days Ago
Cleanup