reporust_rebootcancel

157,352 Commits over 4,566 Days - 1.44cph!

Yesterday
Fix merge conflicts
Yesterday
switch head tattoos to uv0 with shader fix for more consistent resolutions fix ReadOnly attributes
Yesterday
Clean up CBuffer declaration and add some more properties to prevent shader errors.
Yesterday
Scrap king atlas b / foundation tweaks
Yesterday
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
Yesterday
Rotation fix for cow and sheep jump down going forward
Yesterday
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Yesterday
client_controls -> pt_boat_rewrite (broken)
Yesterday
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
Yesterday
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
Yesterday
turret_viewmodels -> pt_boat_turret_rewrite
Yesterday
merge from misc_logging_cleanup
Yesterday
Fix another leak on domain reload
Yesterday
merge from main
Yesterday
Skip raycasting canvases that arent drawn, so closed menu pages stop costing EventSystem.Update every frame when the cursor is unlocked Saves 0.5ms in the inventory in editor
Yesterday
Updated Nailgun World Model, View Model and LODS to fix UV issues Reimported Nailgun Textures
Yesterday
biofuel_generator_poolingfix_2 -> main
Yesterday
Dont cut off the stir sound
Yesterday
merge from teleportlos_fix
Yesterday
Fix teleportlos not working well in editor due to not using a realmed trace and hitting the LocalPlayer while moving
Yesterday
Make Blend4Way and TerrainBlend shaders SRP Batcher compatible.
Yesterday
Fix more pooling errors with biofuel generator
Yesterday
setup plague hazmat skin targets
Yesterday
Add SRP Batcher compatibility for BlendLayer, PackedMaskBlend and SnowArea variants
Yesterday
Make Specular and Cloth shaders BRG compatible. (And Wind too, technically, but the motion vector pass ruins it)
Yesterday
exported attach anims for grenade, fire crackers, beancan and flare, also exported attach grenade 3p test anim
Yesterday
Merge from sprint_metabolism
Yesterday
merge from build_error_cleanup
Yesterday
Reduced increased hunger/fluid cost while sprinting to +25%
Yesterday
fixed old mesh on scrap_king-wall_third
Yesterday
merge from main
Yesterday
Add throw effect to firecracker throw and drop anims, remove the screen shake effect
Yesterday
Fix opening a vehicle prefab in edit mode causing errors after recent change to disable pool.debug by default in editor
Yesterday
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Yesterday
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Yesterday
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Yesterday
Fix all instances of TriggerMovementSound having a collider on the wrong layer or trigger disabled S2P floating cities, islands, jungle ruins and zigg (no scene changes, feel free to stomp)
Yesterday
salvaged cleaver re-sisze - 3p (worldmodel) re-sized up to match pervious verison before the refresh - scaling removed from .worldmodel (was used to quickly fix being too small) - 3p anims updated with larger grip - pivot changed to base of model (to match previous position + the same 3p anim set if used for multiple weapons using this same pivot convention) - removed hacky offset in .entity to deal with above pivot issue
Yesterday
Fixed every graphic serializing an empty cull state event nothing listens to. Now created when getting a listener Drops ~40MB of managed memory for 141k graphics
Yesterday
Merge from mixingcooking_ui
Yesterday
privilegecache.enabled convar set to non-admin so we can enable it on the client via the steam launch args
Yesterday
Mixing table UI now only reorders recipe list when availability changes, fixes 4 UI layout changes a second. Remove previous LINQ usage, saves some allocs.
Yesterday
Dont allow player to use pt boat whilst restrained
Yesterday
Fixed downloaded workshop skin icons keeping a readable CPU copy, similar to 167894 Was around ~20MB RAM in-game for 15 icons
Yesterday
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Yesterday
Fixed every maskable graphic keeping its own corner scratch array Drops ~11MB of managed memory for 141k graphics
Yesterday
Ignore water hits on cannons, only play water splash instead of the full explosion.
Yesterday
merge from cannonball_ignore_waterhits
Yesterday
Fixed every TMP text keeping its own copy of the constant k_Power rounding table Drops 5MB of managed memory for 28k texts
Yesterday
Fixed selection history editor window repainting constantly