reporust_rebootcancel

153,651 Commits over 4,536 Days - 1.41cph!

Yesterday
merge from arrow_breaking_fix
Yesterday
merge from holsteredwep_chest_armour_fix
Yesterday
Fix for playing 3p sounds x2 on weapons - applied glass ak specifc sounds to 3p weapon instead of base ak - removed reload anim events in lr300 space, added correct space deploy sounds
Yesterday
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
Yesterday
FIrst pass on the gene system, clean up the UI (right now I show everything in the UI, but we have convars to hide genes / recessive genes / age / trust etc which I want to explore)
Yesterday
- Make it so that we can run the livestock balance setup at 32x speed instead of only 2x, required a few logic changes like carryovers, but end results now match normal speed - Fix time progressing between tests, causing some tests to suddenly run at night
Yesterday
enable mipmapping on tiger textures
Yesterday
Update: make store page fallback to assets from UI bundle if failed to load textures from backend - item tile now only initializes once it's shown (as was intended this entire time) - fixed duplicating OnImageLoaded callbacks - reactive cover image if httpImage failed Tests: navigated through store - right images are in place, but wrong layout. need to figure out how to unify it all
Yesterday
Squirrel new animation set
Yesterday
Added textures for procuderal calf patterns, set up new material.
Yesterday
enable mipmapping on polarbear textures
Yesterday
visual pass on existing fur materials
Yesterday
Apply GrabPass fix to 5 more shaders
Yesterday
exported nailgun refresh vm anims
Yesterday
Fixed the crate outside the entrance of cave_small_easy spawning inside the cave wall, S2P cavesmalleasy
Yesterday
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
Yesterday
Harbor 2 power grid room
Yesterday
Merge from Livestock_animals
Yesterday
merge from Seaturtle -> critter_animals
Yesterday
fixed the metal detector worldmodel bulb being turned on
Yesterday
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
Yesterday
- Desaturate unselected slots - Fix dust not showing
Yesterday
Created Cow Meat Cooked, Raw and Spoiled Icon Created Lamb Meat Cooked, Raw and Spoiled Icon Hooked Up New Icons
Yesterday
merge from locomotive_bell_fix
Yesterday
Delete the now unused physics material
Yesterday
Fix the locomotive bell sound being clientside only, now other players can hear it
Yesterday
Fixed reverb in the lighthouse being heard outdoors near the ladder, S2P lighthouse
Yesterday
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Rin
Yesterday
Construction sockets Relaxed prevent building volumes for easier deployment
Yesterday
Merge from render_pipeline_testing
Yesterday
Merge from main
Yesterday
Updated Lamb and Sheep Prefab to give Lamb Meat when harvested
Yesterday
Merge from playerboat_wheel_codelock_change
Yesterday
Added an option to change the steering wheel code lock for player boats
Yesterday
Added Lamb Meat Model and Textures Setup Lamb Cooked, Raw and Spoiled Meat Materials Setup Lamb Cooked, Raw and Spoiled Prefabs Updated Lamb Meat item names and descriptions
Yesterday
Merge glass AR motion blur fix
Yesterday
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
Yesterday
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
Yesterday
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
Yesterday
- UI tweaks
Yesterday
Subtract the subtraction that nuked the navmesh doors
Yesterday
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
Yesterday
Airfield and Harbor 1 loot rooms
Yesterday
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
Yesterday
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Yesterday
Updated cow, bull and calf with new uv set and LODs.
Yesterday
Add support for initiating NPC conversations over telephones
Yesterday
Force a depth clear before rendering the GBuffer renderer list
Yesterday
Texture Update Bradley flatbed
Yesterday
Merge from directional_armour_changes