reporust_rebootcancel

137,322 Commits over 4,474 Days - 1.28cph!

Yesterday
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet
Yesterday
Update the GameUI.Inventory.prefab prefab manually with only the fields we want to change (instead of the whole prefab reserializing)
Yesterday
Modify ContainerSourceLocalPlayer so it can override the transform it uses for `ItemIcon[] allIcons` - the main inventory panel was parented too high and grabbing icons from different panels - keep the parenting the same, only changing where it's fetching the icons from
Yesterday
merge from main -> editor_hotbar_swap
Yesterday
Don't render the last row of the last row of the main inventory when the 2nd hotbar is shown so it looks better when openinga and closing main inventory
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from game_room_dlc
Yesterday
merge from darts_game
Yesterday
move some sockets for better hardside wall placement adjust darts clearing in multiplayer
Yesterday
Mild cleanup in UpdateVolumeVisuals
Yesterday
merge from automated_testing
Yesterday
Fix turret test failing due to weapon default ammo contents
Yesterday
handle rare drag-on-open NRE
Yesterday
merge from main
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Read/write enabled on collision meshes for powerplant fuseboxes
Yesterday
Adjust required fuses for different powergrid stages Recyclers outside safezones now have slightly boosted stats with higher powergrid stages. *Subject to change*
Yesterday
- Powergrid fuseboxes in the powerplant now only deteriorate the single oldest fuse in their inventory. Next oldest starts deteriorating once oldest becomes broken - Changed 'powergrid.fuseConditionLossPerSec' convar to 'powergrid.fuseLifespanSeconds' and adjusted default value - Make heavy fuse item stackable
Yesterday
Update darts with colours for each player - 1p is blue, 2p is yellow (not red bc it blends with board too much) - colours apply in 3 places: viewmodel, thrown darts, and 3p mountable props - improved when darts are cleared from the board in multiplayer, now waits for next player to throw to clear old darts
Yesterday
merge from main
Yesterday
merge from BoatVendor_BPchange
Yesterday
merge from NestHat_T1
2 Days Ago
Minor balance adjustments. - Wood dart for blowpipe 40 > 50 damage to match the crossbow (still has falloff at range) - Blowpipe crafting 25 > 10 cloth - Collared shirt +3% rad +2% projectile. Made a new protectionproperty asset since it shared with the green shirt previously - Bucket helmet - Now costs 20 frags instead of 35 so its no longer somehow more expensive than the bucket. +5% projectile +5% bite damage.
2 Days Ago
merge from demo_ui_2
2 Days Ago
Add demo timeline zooming, horizontal scrolling, re-ordering tracks with click + drag, make animation tracks work with rectangle selection.
2 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
2 Days Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
2 Days Ago
masterkey anim updates
2 Days Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
2 Days Ago
WIP industrial crafter support
2 Days Ago
merge from demo ui 2
2 Days Ago
Fix demo ui 2 rendering over pause menu.
2 Days Ago
Merge from main
2 Days Ago
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
2 Days Ago
Rework satellite loot setup to be inspector driven
2 Days Ago
merge from game_room_dlc
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
S2P launch site
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Fix supermarket loot fridge not refreshing contents after a server restart Fix issue with other loot containers not saving their current refresh countdown, meaning they restart rather than resume their countdowns on server reboot Remove unused ProtoBuf.Loot definition, replaced with ProtoBuf.LootContainer
2 Days Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
2 Days Ago
Compile fix
2 Days Ago
Merge from PlayerMaintainedMonuments/blockerssubtract
2 Days Ago
Subtractive merge from changeset 155689 Merge from MonumentBlockers
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Merge from main
Rin
2 Days Ago
network++
2 Days Ago
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
2 Days Ago
Adjust walk speed and accel/deccel