reporust_rebootcancel

155,045 Commits over 4,536 Days - 1.42cph!

Yesterday
Add mounted weapon zoo to help test/create animations for player mounted weapons
Yesterday
merge from settings_dropdowns_fix2
Yesterday
Fixed settings menu color dropdown text not being marked as dynamic
Yesterday
Merge from main
Yesterday
Don't allow car lift to grab a car if any animals are mounted
Yesterday
merge from duped_keys_fix
Yesterday
Fixed duplicate key names on greek/cyrillic keyboard layouts that errored after a writecfg, and left Q unbindable on greek
Yesterday
Wool can now recycle into cloth, 5 each
Yesterday
Removed hqm (300-800) from ranch sales, replaced with high quality metal ore (30-50) Increased threshold of SAR to 0.5
Yesterday
Livestock eating from a trough now takes calories of the food into account Makes high calorie food like bread 6x more effective for feeding animals WIll make low calorie food like worms less effective Also accidentally fixed livestock being able to eat spoiled produce (as it doesn't have calories)
Yesterday
Doubled lifetime of adult cow/sheep (was 24h, now 48h)
Yesterday
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Yesterday
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Yesterday
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Yesterday
Changed "Chicken Food" label in inventory to "Livestock food"
Yesterday
Beef pie and rich beef pie now lasts 120m (was 30m)
Yesterday
Mutton pie is now shepherds pie Added a potato to the requirements
Yesterday
Double calories from all milk products Triple hydration from all milk products
Yesterday
throwable_prediction_fixes -> main
Yesterday
Don't allow players to unmount animals from a car if there is no navmesh If a player does somehow unmount an animal into a space with no navmesh just kill them
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
Adjust F1 grenade drop clear anim event timings
Yesterday
Fixed spiral staircase not decaying or contributing to TC upkeep
Yesterday
Merge from main
Yesterday
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Yesterday
Bundles
Yesterday
merge from store_mediaupddate
Yesterday
Fix items sometimes not being transferred to new room when upgrading room - was skipping over an item once it didn't fit in a container instead of trying to fit the item into every container before skipping over it - fixed mail not being transferred to new room - added failsafe so if the item really couldn't be fit into the new room (shouldn't be possible since every room has more space but to be safe) it will transfer to the player standing in lobby
Yesterday
Merge from powerplant_fuse_pop_scaling
Yesterday
Remove redundant int for tracking inserted fuses in PowergridManager
Yesterday
merge from fix_steam_init_error -> main
Yesterday
Fix steam not logging the reason steam failed to start in the editor - sometimes steam is closed, other times it's outdated and needs to be restarted
Yesterday
Add settings for scaling powerplant heavy fuse decay rate based on current server pop. Convars for low pop cutoff, high pop cutoff, scale at which fuses should decay when at or below low pop.
Yesterday
Made DynamicResourceRef property drawer collapsable (helps readability in crowded inspectors)
Yesterday
- Reconcille thrown projectiles similarly to movement reconcilliation. Apply server corrected position and then replay and smooth in between client movements - Send over velocity info so the reoncilled state also applies server velocity + tumble etc Results in client sims that are way more accurate
Yesterday
Improved collision around the door of the legacy shelter so its easier to get in and out of
Yesterday
merged from prototype_wood_pile_spawner
Yesterday
HttpImage crossfade transition
Yesterday
- Ensure client ghost will properly detect its sticking positio - Nuke the client ghost if we get a server stick message and server setup
Yesterday
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Yesterday
Fixed wool having meat sounds for drop and inventory move
Yesterday
fix frog swimming anims
Yesterday
merge from optimize_json_garbage -> main
Yesterday
Use AddRange() to add converters instead of foreach and Add() per converter
Yesterday
Fix Hash128 and LayerMask incorrect parsing from breaking the rest of the document
Yesterday
compiler fix
Yesterday
Merge from heldentity_persist_anims_subsystems_fix
Yesterday
Only run fallback check against stuck persisted animations when necessary