reporust_rebootcancel

143,389 Commits over 4,413 Days - 1.35cph!

Fixed mid-length hair being skinned to eyes
Today
Clean(tests): get rid of redundant profiling code Tests: builds
Today
Fix a bug causing io lines to not update correctly when multiple storage adaptors on the same barrel have connections between themselves
Today
Optim: BuildCommand - remove another Substring alloc via StringView Down to 3 allocs/0.34KB per call Tests: ran a couple commands with and without args
Today
Reconnect apartment doors to apartment prefabs
Today
Optim: ConsoleSystem.Index uses StringView internally to avoid allocations Tests: booted into craggy, ran a couple commands (short and fully qualified)
Today
Put apartment elevator at the end of the wing - add extra floor for basement - split apartment floors into their own prefabs
Today
Integrate item container and child item container preserving into the new system Re-implement entity children preserving, with attachments repositioning if their sockets shifted, child io entity also have their connected lines update correctly Fixes various current bugs with storage adaptors / door controllers when their parent is reskinned Make ceilinglight reskinnable again, will fix reskinning io entities themselves next Fix not being able to skin snowmobile back to default
Today
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Today
Duplicated second elevator in reception area
Today
Apartment elevator now functional
restored missing hair textures for movember moustache and santa beard
Today
Industrial Torch - Small texture update (still WIP), changed base materials from smoothness to metalness, fixed material assignment on worldmodel (from half on to full off)
Today
Added a viewmodel button to the skin viewer, pops the view model (wip)
Today
increase censorship pixelation size with decreasing camera FOV (binoculars, etc) to account for further away stuff taking up more screen area
Today
m16a2 world model added
Today
add optional override for pixelation censorship pixel size, override it for player preview so it looks correct
Today
functional darts 1p viewmodel
Analytics event for changing entity colours with the spraycan should now be raised for all appropriate entities
Today
scene fix
Today
finalize RRP underwater post processing
Today
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Today
HasActiveFakeConnection tweaked order of conditions + added `relay.status` convar
Yesterday
Optim: Arg.Args is now a StringView[] Most of the code uses GetString to lazy alloc a string. BuildCommand is now 4 allocs/0.4KB per call Tests: unit tests, booted into craggy and set a couple variables, tested crosshair clientvars
Yesterday
merge from texture_optimisations
Yesterday
Adding bullet joint to m16 rig
Yesterday
Optim: Arg.FullString is now a StringView - updated CodeGenerator to support StringView params - ran codegen Saves an allocation(once I’m done with conversion). Currently at 12 allocs/0.85KB per call Tests: booted into cragy, tried echo and say commands
Yesterday
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Yesterday
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Yesterday
Head texture optimisations
Yesterday
Randomly apply a movement offset thruster effect too when tightening radius. Refactor.
Yesterday
more clean up
Yesterday
Update: add StringView.Trim(char) overload - add unit tests Tests: ran unit tests
Yesterday
Optim: add StringView.SplitQuotesStrings overload - Refactored logic to work on StringViews internally Only has 1 alloc(StringView[]). Using it is blocked on whether I'll be able to convert Arg.Args field to StringView[] or not Tests: none
Yesterday
Merge from parent
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Update: add StringView.EndsWith(StringView) - added trivial unit test Tests: ran unit tests
Yesterday
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Yesterday
Fixing swimwear 05 skinning
Yesterday
Merge from rain_grace
Yesterday
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
Yesterday
Merge from main
Yesterday
Remove no longer needed RustDOTSInstancing.cginc
Yesterday
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
Yesterday
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Yesterday
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Yesterday
Fixing gap on twitch underwear
Yesterday
skin/core optimisations
Yesterday
Remove log