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135,978 Commits over 4,474 Days - 1.27cph!

Today
Added debug.emptytankermodule and debug.filltankermodule commands
Today
Added some help to the water catcher panel
Today
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
Today
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
Obfuscation fix
Today
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
main -> game_room_dlc
Compile fix
Today
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
Today
Merge from playermaintainedmonuments
Today
Remove logging now.
Increase movement speed
Today
Merge from monument_cc_logging
Today
Remove control seeat from launch site s2p
Revert rolling changes Reduce stop threshold
Today
Add the control chair to the control computer prefab itself
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
Today
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
Today
Merge from apartment_complex_monument
Today
S2P apartment complex
Today
Harsher pausing
Today
Logging to figure out mount issue with control computer at monument
Missed files
Split pool table into client + server files to cut down on the bloat
Fix a ton of movement lag issues
Today
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
Yesterday
SatellitControlComputer.static.entity fixes and remove old disabled art
Yesterday
Merge from paintball_fixes
Yesterday
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
Yesterday
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
Yesterday
Halloween costume fixes
Yesterday
Whitebox progress / more work on the collapsed tunnel
Yesterday
Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
Yesterday
Whitebox progress Added NPC dwelling component for testing room randomization
Yesterday
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Yesterday
Update: ensure PlayerPos/LocalPos/Rot/... caches are initialized to accurate values when player connects Tests: none, trivial change
Yesterday
Clean: minor refactors - codegen Tests: none, trivial changes
Yesterday
gamesroom shotgun trap - textures updated - material updated
Yesterday
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
Yesterday
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
Yesterday
Clean: remove last Jobs 2 code and branches Tests: compiles
Yesterday
Clean: remove all speed and flyhack state fields on BasePlayer, rely on AH counterparts Tests: ran unit tests
Yesterday
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
Yesterday
Merge from m16a2_viewmodel_fix
Yesterday
Compile fix
Yesterday
Merge from main
Yesterday
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
Yesterday
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
Yesterday
Disable saving on static control computer prefab