reporust_rebootcancel

135,130 Commits over 4,444 Days - 1.27cph!

Yesterday
Somewat better spline movement
Yesterday
This isn't a clean one change per commit but change the combat zones so they are only show the flag on client and allow damage a break-in is happening
Yesterday
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
Yesterday
fix binocular effect error spam in main menu
Yesterday
update to crashed satellite
Yesterday
Add invisible blocker to apartments
Yesterday
Add support for an invisible player movement blocker in front of the door
Yesterday
Add console command for "fakerentroom" to allow you to rent a single room to a fake player instead of every single room
Yesterday
gamesroom minifridge - Corpse prefab and mesh added - Prefab updated - Updated Manifest
Yesterday
WIP 3p and vm anim work
Yesterday
Merge from powergrid
Yesterday
Compile fix
Yesterday
Merge from powergrid
Yesterday
Restore Recycler change from apartments
Yesterday
merge from satellite_loot_crate -> satellite_art
Yesterday
merge from apartment_complex_monument
Yesterday
Fix collider parenting on roundabouts, s2p
Yesterday
merge from PlayerMaintainedMonuments -> PlayerMaintainedMonuments/satellite_loot_crate
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Codegen, phrases, manifest Fix compile error
Yesterday
merge from main -> satellite_art
Yesterday
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p
Yesterday
Lower apartment upkeep terminal from 6 slots -> 1 slot
Yesterday
Fixed the lighting discrepancies between BRP and RRP
Yesterday
Export viewmodel pool animations at origin
Yesterday
Heavy fuse world models and variants.
Yesterday
Add "Thank you" response option after buying an apartment and they explain how it works
Yesterday
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
Yesterday
update apartment_complex_monument/prototype
Yesterday
Add powergrid stages Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage S2P powerplant
Yesterday
gamesroom minifridge - Lods added - Gibs added - Prefab updated - Icon updated - Skins updated
Yesterday
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
Yesterday
glowing wallpapers - texture renames, updated icons and material types
Yesterday
missing files
Yesterday
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
Yesterday
re-export 3p pool animations facing correct direction
Yesterday
Normalizing the light direction when evaluating the BSDF for forward rendered objects to prevent crazy high emission values
Yesterday
Removed obselete ServerSubscriptions feature
Yesterday
Fixed the issue with point/spot light shadows not showing on RRP
Yesterday
paper zfighting floor2
Yesterday
fix for the gaps by subway entrance
Yesterday
apartment complex s2p
Yesterday
signage of rooms for rent on the marketplace side
Yesterday
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
Yesterday
boosted hanging tarps draw distance 2x
Yesterday
binbags are more orderly
Yesterday
zipline dismount points
Yesterday
electric wires path update
Yesterday
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
Yesterday
bespoke collision pass on the foundation lip