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142,769 Commits over 4,413 Days - 1.35cph!

Yesterday
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Yesterday
Increased LOD2 on the apple tree again... Added a very small chance for apples to fall just by hitting the tree (this will not happen to trees with beehives on). https://files.facepunch.com/LukeD/2026/05/Unity_ZUViSdEn7h.mp4 Now I can finally work on my magnum opus, adding coconuts to trees in the deep sea.
Yesterday
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Yesterday
Trace debug commands, logs when something happens on a circuit
Yesterday
illuminated pressure pad; - game model added. - pressure pad lights up in two conditions; when power is sent or when power is recieved. Which now allows burst of power to illuminate the pad for a small time. - updated material, prefab and icon. https://files.facepunch.com/curtis/1b1411b1/14_03-08-CadetblueOlingo.mp4
Yesterday
illuminated pressure pad; - add baked textures for preview, not yet textured
Yesterday
illuminated pressure pad; - remove redundant texture
Yesterday
remove debug print in WaterRendererFeature
Yesterday
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide
Yesterday
merge from interaction_toast_banned_fix
Yesterday
Better checks for when to display "Banned/Kicked from the server" in the interaction toast on disconnect
Yesterday
- Add a spline around the table - Interacting sends request to mount at closest part of the spline (to the player)
2 Days Ago
merge from automated_testing
2 Days Ago
Missed one
2 Days Ago
merge from automated_testing
2 Days Ago
Editor only codegen, codegen
2 Days Ago
merge from automated_testing
2 Days Ago
Compile fix
2 Days Ago
merge from automated_testing
2 Days Ago
- Better world spline inspector - Methods to find closest point on a spline to a world position
2 Days Ago
testlist
2 Days Ago
Added RRP support for the dev-only shadow convars
2 Days Ago
merge from main
2 Days Ago
m16a2 update. gamemesh and wip textures
2 Days Ago
exported updated 3p sprint animation
2 Days Ago
Implement FoliageDisplacementRenderFeature and SpecialPurposeCameraDrawPass with BIRP wrapper
2 Days Ago
Better bounds
2 Days Ago
Codegen
2 Days Ago
Dont network ball rotation - its just calculated on the client from velocity information
2 Days Ago
Added a better way to handle the pipeline asset cloning to allow for settings to be set on the cloned asset before RRP is toggled on
2 Days Ago
Added ball rolling
2 Days Ago
missed file
2 Days Ago
Add drag to the pool ball velocity
2 Days Ago
networking tweaks
2 Days Ago
Fixed looping gestures fading out after a single loop (but not actually ending)
2 Days Ago
merge from mortar_prototype
2 Days Ago
Fix animation handles not being freed on mortars/cannons in demos
2 Days Ago
Added a visible list of all of the currently active subsystems on the PlayerModel inspector, can click them to select the gameobject of that system (since now the player could be affected by a mountable and held entity at the same time)
2 Days Ago
Fixed every player being followed by a disembodied mouth and eyeballs, just out of sight, forever watching....
2 Days Ago
set idle stand timescale to 1 on player animation controller and edited 3p crouch and stand idle anims
2 Days Ago
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2 Days Ago
Power flow debug viz
2 Days Ago
adding models and final prefab for the nova apartments sign added renderer batch on new bench prefabs some tweaks to scene
2 Days Ago
Only run physics updates if any of the balls have velocity
2 Days Ago
Fix for new head hierarchy Since eyes are in their own renderer now we can use the existing eye skinmaterialtype
2 Days Ago
Merge from unity_6.3.15
2 Days Ago
Merge from main
2 Days Ago
Added some mint ddraw and debug commands to help debugging circuits
2 Days Ago
merge from main
2 Days Ago
merge from wiretool_reconnect_fix