reporust_rebootcancel

154,743 Commits over 4,536 Days - 1.42cph!

Yesterday
Fix a fontsize inconsistency in the vending machine purchase UI
Yesterday
merge from skinnable_ladder_hatches, new art/rebuilt all 4 ladder hatches, added workshop script for camera controls and open/close toggle, tweaked workshop export code to allow for differernt animation states and camera positions for screenshots/icon. Checked over by Elliot
Yesterday
merge from single_door_controller_reskin_fix
Yesterday
Fix incorrect rotation being used for reskin child entity repositioning, causing door controllers to rotate 90 degrees on single doors Add regression test
Yesterday
merge from main
Yesterday
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Yesterday
Merge from egg_drop_fix
Yesterday
Chicken eggs are now dropped flush with the terrain and with phsyics disabled (if terrain can be found) Possibly fixes eggs sometimes falling through terrain and getting killed by OOB
Yesterday
Hooked up mount/dismount animations for cow
Yesterday
Fixed cow using croc protection
Yesterday
Hooked up temp icons for new pies
Yesterday
Added visual food entries for the cooking workbench for the new pies
Yesterday
Swapped icon for milk interaction
Yesterday
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench Makes it easier to setup new items and removes a big string comparison client side
Yesterday
Swapped the eat sfx for drink on milk
Yesterday
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
Yesterday
Compile fix
Yesterday
- Fix hair and eyebrows being overriden - Support charater slot in connections trings
Yesterday
Missed files
Yesterday
Harvesting a sheep will now reward you with the wool that was on it at the time of death Fixed server compilation causing the visible lead mechanic not working in builds
Yesterday
Fix debug collider shader only drawing one pass
Yesterday
Lambs no longer drop dung (syncs them up with calves)
Yesterday
Fix sheep not dropping dung
Yesterday
Client compile fix
Yesterday
New mutton pie with rich version Increases the speed that livestock animals bond to the player, also prevents bulls from charging Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
Yesterday
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
Yesterday
Network++
Yesterday
Cow animation updates
Yesterday
New beef pie Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories) More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery) Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
Yesterday
Codegen
Yesterday
- Pass appearance in client ready - Save everywhere as character appearance proto rather than a string representation - More code cleanup
Yesterday
merge from turn in place
Yesterday
also disable head ik when turn in place is off
Yesterday
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
Yesterday
merge from animation_jobs_ik
Yesterday
Fix limb twisting on the wrong axis
Yesterday
merge from main
Yesterday
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
Yesterday
Hooked up mounting animations
Yesterday
merge from store_emptyinv_fix
Yesterday
Fixed one more way for the store to break when you have no items
Yesterday
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
Yesterday
Fix sheep material looking wrong when dung gene is maxed out
Yesterday
Experimental livestock name localizations
Yesterday
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Yesterday
Lamb & sheep shear FX
Yesterday
FX progress
Yesterday
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
Yesterday
Biofuel rig fixing liquid joint not being centered
Yesterday
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay