reporust_rebootcancel

136,411 Commits over 4,474 Days - 1.27cph!

Today
Fix all clan actions not returning their result protos to the pool
Today
Fix DeepSeaManager.TeleportPassenger incorrect pooling Slight refactor, got rid of an unnecessary class and method
Today
Fix pool leak in DisplayingBoxStorage
Yesterday
gamesroom shotgun trap - icon updated - prefab updated
Yesterday
gamesroom shotgun trap - visual magazine reloading setup - textures updated - game model updated
Yesterday
merge from hackweek_parented_ddraw/identifiers
Yesterday
merge from hackweek_parented_ddraw/text_ztest
Yesterday
Powerplant player states. Various related fixes and improvements. File cleanup.
3 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
3 Days Ago
More fixes for the hostile warning - don't count up weapon draw duration while they have the CombatZone flag (as the client won't know to holster their weapon until metabolism clears the flag) - fix MarkWeaponDrawDuration() rounding down the newDuration but not oldDuration when checking if it needs to send an update
3 Days Ago
merge from main -> fix_apartment_hostile_warning_flicker
3 Days Ago
merge from apartment_break_in_sound -> main
3 Days Ago
Fix compile error
3 Days Ago
Merge from main
3 Days Ago
Cow will now run if the player it's following gets too far away
3 Days Ago
Reserialize the break in sound as it didn't have a sound class assigned which was throwing NREs
3 Days Ago
Play the break-in key jingling sound when the break-in is happening - set flag on the door when break-in is active - client plays the sound
3 Days Ago
Assign the sound effect to the apartment door prefabs
3 Days Ago
merge from main
3 Days Ago
Fix outpost bag called "Compound" instead of "Outpost" in softcore
3 Days Ago
merge from fix_softcore_outpost_bag_name -> main
3 Days Ago
merge from fix_item_ownership_bugs -> main
3 Days Ago
Fix item ownership not applying when looting an NPC's corpse that has despawned into a body bag before being looted - add `npccorpsedepspawn` convar to make it easier to test NPC corpse bags - apply item ownership inside body bag if the steam ID is an NPC
3 Days Ago
Inspection room greybox progress Added additional rooms and corridor connections
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
merge from airfield_maintainable_features
3 Days Ago
added maintainables to scene + S2P
3 Days Ago
fixed up prefabs moved maintainables into proper place in monument (WIP placement)
3 Days Ago
Fix item ownership not applying to items looted from containers if a player partially loots it then the loot refreshes afterwards - avoids guns and armor very rarely appearing on servers with no ownership
3 Days Ago
Print errors in the rust editor when RealmedRemove detects an object in "doNotRemoveFromClient" that isn't parented to the same object and therefore won't be protected from removal - show in editor instead of automated tests so these are noticed during development instead of needing to wait for it to be merged to staging
3 Days Ago
merge from fix_realmed_remove_warning -> main
3 Days Ago
merge from fix_apartment_loot_hallway -> main
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
3 Days Ago
gamesroom shotgun trap - textured updated - game model updated
3 Days Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Manifest
3 Days Ago
Fix borked proto merge, run codegen, now compiles
3 Days Ago
Player enabled FX.
3 Days Ago
keyboard prefab setup updates
3 Days Ago
Update: ensure BaseEntities with networkEntityScale can be saved in MT - added GetLocalScaleMT + unit tests - increased TestMTSave(BaseEntity) coverage Tests: ran unit tests - 219 pass/425 fail
3 Days Ago
Bugfix(tests): rewrite test proto comparison to use serialized buffers Was naive to hope NUnit would fall back to reflection-based Equals for objects. Tests: ran TestMTSave(BaseEntity) - it passes (though there's 1 branch that's not covered, gotta fix)
3 Days Ago
Merge from main
3 Days Ago
initial iteration of a push/pull sculpting tool that's working by smoothstepping existing data, allows you to very smoothly sculpt in a way that feels more like clay modelling than shape-stamping
3 Days Ago
merge from fix_apartment_race_purchase -> main