reporust_rebootcancel

137,406 Commits over 4,352 Days - 1.32cph!

4 Days Ago
merge from connectmodal_removeregion
4 Days Ago
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Subscribe to network groups around the player in a chunky circle instead of square
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Hide region text in connect modal - was a bigger issue than first thought
4 Days Ago
fix compile error
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easter floorpaper style update
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More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
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Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
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- Command list - Command button setup - Flex scroll setup
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Weapon mods now show individually on the radial menu, can be toggled individually.
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Moved undo button, added short undo history
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Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
4 Days Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
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Rustige Egg H - Updated icon
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avoid NRE when enabling indirect instancing
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Added support for optional vertex color tinting of the detail albedo on the standard shader
4 Days Ago
merge from hamster_water_wheel -> waterwheel_deployable
4 Days Ago
Tweaked UGC filtering panel toggle hitboxes
4 Days Ago
Copy paste tab: added paste options panel to set the different paste convar settings Added undo button
4 Days Ago
Tweaked item tab button hitboxes
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
Furnace workshop effects controls
4 Days Ago
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Update(tests): add perf tests for serial and parallel UpdateSubscriptions Tests: ran it
4 Days Ago
Updated storage box store page description
4 Days Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
4 Days Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
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Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
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Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
4 Days Ago
Added support for multi-draw mesh motion vectors within the indirect instancing system
4 Days Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
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Prepare work on moving navmesh
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Fix odd history inputs + odd history loading
4 Days Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
4 Days Ago
more folder cleanup
4 Days Ago
tidied up charms folde a little, added new sequential steam ids
4 Days Ago
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
4 Days Ago
Apartment lights - updated textures
4 Days Ago
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
4 Days Ago
add packet ref, tweaked array pool size
4 Days Ago
merge from new_console-ui/copypaste
4 Days Ago
Last fixes and tweaks