reporust_rebootcancel

154,842 Commits over 4,536 Days - 1.42cph!

Yesterday
Post merge fixes
Yesterday
merge from main fix conflict in ConversationData, bumped VehiclePadRepaired condition type
Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
Update: HttpImage - permit multiple requests for same url Fixes clurred images for overlay pages where first button shares sprite with full screen image but has different settings Tests: navigated to coconut underwear page - loaded both
Yesterday
merge from procgen_visualiser
Yesterday
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Yesterday
merge from main
Yesterday
Merge from critter_animals
Yesterday
Indicator + light notify LOD
Yesterday
Merge from animal_fence_sound_polish
Yesterday
First pass on jellyfish swarms
Yesterday
Animal fencing audio polish and added new ui sounds
Yesterday
Tweaked power phase requirements Tweaked loot spawn types Fixed bad map topology in harbor_1
Yesterday
added colour mask slot to crittermovement and environmentfishcritter shaders for crab
Yesterday
Pipe/wire pass for random room i (small)
Yesterday
Tech tree fixes
Yesterday
edited grenade vm pullpin anim so the pin does not momentarily appear on screen after its pulled as it blends to throw ready idle
Yesterday
Halloween Wallpapers - texture update
Yesterday
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Yesterday
updated skins list
Yesterday
Minimum of 1 fuel for even worse foods (grubs)
Yesterday
spooky halloween decor pack steam item
Yesterday
- Description - Crafting costs - Tech tree
Yesterday
Updated huntingtrophy prefab to allow different sheep colourings to display correctly.
Yesterday
Update: HttpImage - pick a higher mip, seems to look better when downsampled Tests: navigated to pack overlay page
Yesterday
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
Yesterday
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
Yesterday
Mask sheep face when shaving (only disappear when fully shaved), have shaved areas more organic looking and wavy
Yesterday
Reduce power consumption
Yesterday
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
Yesterday
Update: reimplement shop.unloadAssets convar Tests: set it to 0, navigated to shop and out, confirmed bundle was still loaded via listdynamic, set to 1, confirmed it was gone via listdynamic
Yesterday
Merge from airwolf_repairable_pad 🚁
Yesterday
Manifest
Yesterday
exported edited frog anims
Yesterday
Clean: get rid of icon precaching from store bundle All bundle assets are now loaded on demand, so this code was both useless and harmful Tests: navigated through store with failloads 1 - all images present
Yesterday
Adjust helipad repair requirements
Yesterday
Merge from main
Yesterday
Code support for latest art assets Adjust convar behaviours
Yesterday
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden Tests: navigated to DLC tab with delay and failloads convars
Yesterday
merge from main
Yesterday
merge from steam_bundle
Yesterday
Moved steam skin bundle updates to Tools / Update / Skins List Added a warning + button in the inspector when a bundle is not in the list Renamed to steamskinbundles
Yesterday
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Yesterday
Optim: lazy load fallback sprite for DLC item view Tests: opened DLC tab of store with failloads 0 and 1
Yesterday
created and populated spooky_halloween_decor_pack bundle sitem
Yesterday
Fix sheep failing the network range audit tests Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
Yesterday
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