reporust_rebootcancel

137,533 Commits over 4,474 Days - 1.28cph!

2 Days Ago
Codegen
2 Days Ago
Merge from satellite_crash
2 Days Ago
Merge from PMM
2 Days Ago
Merge from crash_fix
2 Days Ago
Reskinned the garage door
3 Days Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
3 Days Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
3 Days Ago
Merge from bag_favourite
3 Days Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
3 Days Ago
Merge from occlusion_culling_nre_fix_2
3 Days Ago
Unsaved
3 Days Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
3 Days Ago
Merge from rustplus_camera_fixes
3 Days Ago
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it
3 Days Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
3 Days Ago
Fix drone's view being obscured by the drone's colliders
3 Days Ago
Pool Cues - Updated textures for A and B
3 Days Ago
Merge from explosion_fx_script_cleanup
3 Days Ago
Cleanup some third party fx scripts to get stripped/not run on the server
3 Days Ago
Merge from main
3 Days Ago
Merge from water_catcher_tests
3 Days Ago
Build compile fixes
3 Days Ago
More stack size shenanigans
3 Days Ago
Cleanup Lock any crude that's inserted into the tanker
3 Days Ago
Enable fire button for drones in Rust+
3 Days Ago
Regenerate test list, tests pass
3 Days Ago
Fix camera raycasts returning bullshit sometimes
3 Days Ago
Merge from water_catcher_tests
3 Days Ago
Merge from main
3 Days Ago
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
3 Days Ago
Fix Rust+ cameras missing the ocean
3 Days Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
3 Days Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
3 Days Ago
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
3 Days Ago
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
3 Days Ago
merge from water_treatment_plant_maintainables
3 Days Ago
pool table - updated item desc / localization
3 Days Ago
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
3 Days Ago
merge from admin_status_indicators
3 Days Ago
merge from main
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
merge from main
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
merge from gas_station_maintainables
3 Days Ago
apply prefab changes to scene + S2P gas station
3 Days Ago
merge from codeanalyzer_getwrapperattrib
3 Days Ago
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
3 Days Ago
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
3 Days Ago
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.