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135,921 Commits over 4,474 Days - 1.27cph!

Today
Improvements to the CliffSandbox dev scene - Select cliff prefabs from inspector dropdown - Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging - Toggleable prefab gizmos in playmode - Spawnable player-sized capsule for sense of scale
Merge from PlayerMaintainedMonuments/powergrid
Supermarket scene playable in editor
Today
exported deer anims and rig
Today
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
Today
adding new areas for trainstations, submitting for Damian to check randomization
Today
Clean: rewrite internal unit test methods to use PlayerServerState struct Done in prep to switch to custom AH states from Jobs 3 Tests: ran unit tests
Deleted first version of the backpack and reorganized folders
Further lower the pooltable
Today
merge from darts_game
Today
Clean: got rid of Jobs 2 branches in AntiHack code - also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup Keeping them so that we can still use those to validate batched logic Tests: ran unit tests
Today
compile fixes
Merge from PlayerMaintainedMonuments/powergrid
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
- Add mouse instructions to the ui - Minor ui changes
Fix pool balls not rolling when they get slow enough
Today
merge fix
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
Today
merge from game_room_dlc
Stop dismounting from the pooltable ending up killing you
Yesterday
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
Yesterday
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
Yesterday
Fix darts game board breaking aux1 builds
Yesterday
gamesroom shotgun trap - fix ansio setting for specgloss texture map
Yesterday
Enabled/Disabled states for freezer
Yesterday
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
Yesterday
Merge from playermaintainedmonuments
Yesterday
Merge from satellite_crash, keeping the monuments in conflict from this branch
Yesterday
merge from smallbackpack_workshop_setup - made small backpack skinnable
Yesterday
Codegen
Yesterday
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
Yesterday
Fix skinned legs/hands getting culled when using debug cam
Yesterday
Merge from main
Yesterday
S2P powerplant
Yesterday
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests - fix TestPlayer.UpdateSubscriptionsConsistency unit test Tests: ran unit test
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
Yesterday
Fix vignette settings remapping
Yesterday
Add screen_blur_UI_RRP volume asset
Yesterday
Merge from main
Yesterday
fixed up rotation on icon for smallbackpack and re-rendered icon
Yesterday
Setup night vision overlay and volume
Yesterday
merge from main
Yesterday
Better update process (pause and resume the playable, don't manually evaluate it)
Yesterday
gamesroom shotgun trap - game model updated - textures added with bake preview - max res set to 1k for skin - updated material - updated prefab
Yesterday
Yesterday
Stop pooltable floating
Yesterday
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
Yesterday
Clean: initial pass of removal Jobs 2 code - removed hand-rolled async state machines - removed all code dependent on !UseUniTasks Tests: compiles
Yesterday
Added new sounds for supermarket freezer