reporust_rebootcancel

143,575 Commits over 4,413 Days - 1.36cph!

4 Days Ago
Make separate prefab for the elevator lift - swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
4 Days Ago
merge from unity_6.3.15/keyboard_layouts_fix
4 Days Ago
Detect keyboard layout changes at runtime and refresh registered buttons
4 Days Ago
Switch apartment elevator doors from the rusty ones -> normal ones
4 Days Ago
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
4 Days Ago
Register button namse using the actual display name, so they're keyboard layouts aware
4 Days Ago
merge from fix_industrial_efurnace_io_port
4 Days Ago
fix pooling leak
4 Days Ago
Improve comment
4 Days Ago
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
4 Days Ago
merge from fix_industrial_efurnace_io_port
4 Days Ago
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
4 Days Ago
Merge from powerplant_powergrid
4 Days Ago
Merge from main
4 Days Ago
Separate out settings for requiring power to be functional and having different stats with power on recycler
4 Days Ago
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
4 Days Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
4 Days Ago
tweaked turretmountpoint on bow entities
4 Days Ago
Removing duplicate anims from player animator - delicate process so doing in stages
4 Days Ago
Sized down because not used.
4 Days Ago
Industrial furnace lighting & material stuff.
4 Days Ago
▅ ▇▌▅▌▋ ▋▇▅▌ ▍▉▋▄█▊▉▇▊▉▉▅▊▍▌▇▋▄▍▊▍▍▅▍
4 Days Ago
▉ ▅▅▍▇▌▆ ▌▍▉▆▋▅ █▋▍▅▋▊▅ █▌ █▊▋ ▋▌▇ ▋▌▉▊▋▍ ▆▌▆▄ ▊▌▌▆▋▄ ▌▇▌▋ ▊█▉▆▄▄ ▅▋▊█▅▊ ▄▌▅▄▍▊▄
4 Days Ago
update apartment_complex_monument/prototype
4 Days Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
4 Days Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
4 Days Ago
industrial garage door; - Assign panner chain material to busy state model
4 Days Ago
Skinning industrial door
4 Days Ago
Fixing skinning and position offset for industrial door LODs
4 Days Ago
industrial garage door; - created panner material for the chain
4 Days Ago
Adding extra chain material for industrial garage door
4 Days Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
4 Days Ago
▋ ▋▊▋▊▋ ▉▇▅▍ ▅▄▌▊
4 Days Ago
setting up 3p M16a2 anims
4 Days Ago
disable_ping_estimation_again -> main
4 Days Ago
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
4 Days Ago
Compile fix
4 Days Ago
merge from drawcolliders_improvements
4 Days Ago
Fixed skinning for industrial garage door
4 Days Ago
Codegen
4 Days Ago
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
4 Days Ago
Subbing industrial torch burst cloth mat(missed from my last checkin)
4 Days Ago
Fix shader error
4 Days Ago
merge from main
4 Days Ago
merge from barrel_conveyor_fix
4 Days Ago
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too
4 Days Ago
merge from main
4 Days Ago
Merge from indirect_instancing
4 Days Ago
Merge from main
4 Days Ago
merge from workshop_emission_fix_again