reporust_rebootcancel

155,985 Commits over 4,566 Days - 1.42cph!

3 Days Ago
Gun tests
3 Days Ago
Breakroom progress
3 Days Ago
Run is cancelled when the client is disconnected Client can use fixture convars More client base combat entity tests
3 Days Ago
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fix vclouds still disappearing in cargo hold in brp
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Client tests are added to the CI test list
3 Days Ago
Fixed a bunch of failing tests
3 Days Ago
Randomised Room K WIP
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Cows outside of navmesh kill themselves like other AIs
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Cleaned up test ores Added client test spawning all base combat entity and looking for errors
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fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
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Fixed test runner window not drawing tests sharing the same categories in two different realms
4 Days Ago
update for the underground medium station
4 Days Ago
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Cherrypick 166654
4 Days Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
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Fix blue particles when shearing sheep
4 Days Ago
Merge from livestock_hotfixes
4 Days Ago
Merge from main
4 Days Ago
Fix broken test, fix cow unfreezing its needs / aging when bonded not being saved
4 Days Ago
removed unused attachment gameobjects from viewmodel prefab
4 Days Ago
Halloween Wallpapers - small texture fix and icon rerender
4 Days Ago
Client test categories
4 Days Ago
final folder clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
4 Days Ago
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
4 Days Ago
merge from main
4 Days Ago
merge from tests_merge
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Test list, cleanup
4 Days Ago
merge from automated_testing
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fixed halloween string lights not being deployable
4 Days Ago
Halloween Wallpapers - Final textures, icons
4 Days Ago
Fix modded servers crashing before fully starting not being tagged as modded
4 Days Ago
- added nailgun mag mesh - added mag drop effect - added events-only clip on a new w_nailgun Animator, no rig needed - set up hide/show mag
4 Days Ago
cherrypicking 165250
4 Days Ago
Merged to main > Fix livestock breeding out of control in the wild: - Full bond is now 15min not 5min, reproduction can't happen before (can still lead from 5min like before) - Curious cows don't bond twice as fast anymore - If a calf is born in the wild somehow, it will age as soon as it's born, and won't be able to reproduce (eg won't be born bonded like the mom) - Server cap on livestock population of 300 "livestock.maxPerSpecies" - Command to kill off excess livestock, prioritizing not tame > far from TCs > bad genes / old to avoid hurting farms, "livestock.cullexcess" - Add "livestock.breedOnlyAtHome" convar, 0 by default, 1 means livestock can only breed near their top bonded player TC
4 Days Ago
short test to force the extremes of DecorComponents to ensure the bounds is correct with future changes - if this broke silently rocks would just fail to spawn or spawn where they shouldn't
Rin
4 Days Ago
cherrypicking 166617, 166623
4 Days Ago
Fix view model being blurred with the background after disconnect/reconnect
4 Days Ago
Reverted change that fully disabled water when in underground or underwater labs environment volume, as this was casuing the water to disappear in areas where it shouldn't have
4 Days Ago
Halloween Wallpapers - texture updates
4 Days Ago
deleteEntitiesByShortname autocompletes entity names