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144,564 Commits over 4,444 Days - 1.36cph!

Yesterday
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Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge from main -> PlayerMaintainedMonuments
Yesterday
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Yesterday
DLC industrial light recovery. Fixed skewed tones.
Yesterday
Glass AR - texture update
Yesterday
Updated AO resolution for all bdu and ballistic items
Yesterday
Updated textures resolution for ballistic leg armour and ballistic helmet.
Yesterday
CR fix
Yesterday
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
Yesterday
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Yesterday
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Yesterday
m92 charm anchor tweaks
Yesterday
removed corridor fbx from blockers folder
Yesterday
Static version of industrial barricade for material checking
Yesterday
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
Yesterday
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
Yesterday
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Yesterday
merge from storepage_industrial
Yesterday
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
Yesterday
Added branded 9x16 media for pack showcase
Yesterday
edited vm empty magazine reload animation so it looks like the mag release button is pressed
Yesterday
Industrial decor pack showcase
Yesterday
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
Yesterday
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Yesterday
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
Yesterday
Updated conditional mesh to improve clipping issues on vagabond jacket.
Yesterday
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
Yesterday
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Yesterday
Quick fixes to playground assets
Yesterday
Industrial decor pack store page
Yesterday
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
Yesterday
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Yesterday
Skin bundle update
Yesterday
Use HasGreatlyChanged() for wetness, calories and hydration
Yesterday
first pass of the monument blocker-collapse
Yesterday
merge from main
Yesterday
fixing coconut underwear skinning
Yesterday
merge from industrial_dlc
Yesterday
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
Yesterday
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
Yesterday
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
Yesterday
merge from workshop_legacy_pose_client_fix
Yesterday
added torch image to industrial dlc sitem
Yesterday
Thruster UI button tweak to allow for the extra text
Yesterday
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
Yesterday
new sounds for the bdu helmet and vest
Yesterday
fix some warning spam in the iconrender scene in editor
Yesterday
Merge: from main
Yesterday
Do not perform dithering unless any form of anti-aliasing is active