reporust_rebootcancel

130,421 Commits over 4,232 Days - 1.28cph!

2 Days Ago
Reposed Chicken/Horse costume
2 Days Ago
merge from TRsign
2 Days Ago
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2 Days Ago
TR neon sign polish.
2 Days Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
2 Days Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
2 Days Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
2 Days Ago
set up ammo counter UI to work with viewmodel renderer
2 Days Ago
merge from space_station_building_skin
2 Days Ago
Viewmodel prefab changes for ammo display
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Compile fix
2 Days Ago
texture updates and buildingskin save files for easier testing
2 Days Ago
removed float on prison barge
2 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
2 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
fixed wrong name again
2 Days Ago
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2 Days Ago
Added deep sea exit icon
2 Days Ago
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2 Days Ago
merge from twitch_rivals_2025
2 Days Ago
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2 Days Ago
Fixed deep sea billboards leaking after a server restart
2 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
2 Days Ago
Naval scientist suit .item setup
2 Days Ago
Code support for burst mode and low ammo indicators
2 Days Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
2 Days Ago
Deep sea portal debug command fix number 74
2 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
2 Days Ago
Paintball Gun - Texture update
2 Days Ago
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2 Days Ago
naval_update -> scientist_boat_ai
2 Days Ago
Merge of PT collision fix
2 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
2 Days Ago
Test list including all the space station test cases
2 Days Ago
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2 Days Ago
Updating large sail rig with fixed vertex painted mesh
2 Days Ago
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2 Days Ago
PT Colliison fix
2 Days Ago
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2 Days Ago
merge from boat_building
2 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
2 Days Ago
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2 Days Ago
updated textures
2 Days Ago
merge from server_part_caching2
2 Days Ago
removed wind effect from single vert on sails hand crank
3 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.