reporust_rebootcancel

141,397 Commits over 4,383 Days - 1.34cph!

Yesterday
merge from Quickfire_FloatingCityVendor
Yesterday
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Yesterday
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Yesterday
Added another female/light player seed
Yesterday
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
Yesterday
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Yesterday
project_generation_proto_files -> main
Yesterday
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Yesterday
merge from mainmenu_bits
Yesterday
image changes
Yesterday
Store cart blur
Yesterday
include proto files in project generation extensions so you can search for proto files in rider
Yesterday
Fixed steam DLC page using the wrong media for backgrounds
Yesterday
Tweaked friend list background blur
Yesterday
Restored DLC store tiles description texts
Yesterday
Fixed steam inventory tab scrollbar
Yesterday
Item type on steam inventory button now using the same font/styling as item type on store tiles
Yesterday
Removed the shitty blur from the store pages, use the new spread version Consistency pass over all store page backgrounds, fixed some bad ones
Yesterday
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Yesterday
Fixed some spraycan regressions when reskinning redirect items
Yesterday
Removed LOD components from skull trophies text
Yesterday
Jackhammer skinviewer tweaks Removed batch component from skinviewer sleeping bag
Yesterday
Cleaned up quit modal Updated generic popup blur to use the new one
Yesterday
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
Yesterday
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)
Yesterday
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
Yesterday
merge from storepage_crypt
Yesterday
Crypt store page media
Yesterday
Add tick marks across binoculars
Yesterday
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Yesterday
merge from main
Yesterday
merge from automated_testing
Yesterday
Added +autotest command line arguments for server batchmode test runs
Yesterday
scoring fixes, first pass on basic ui for seeing scores
Yesterday
merge from cpu_batching_submesh -> main
Yesterday
Fix compile error after merge
Yesterday
merge from main -> cpu_batching_submesh
Yesterday
Codegen
Yesterday
merge from terrain_lower_fixes
Yesterday
Link up launch site height texture again S2P launch site, military tunnels
Yesterday
Mortar UI
Yesterday
industrial garage door - model update - placeholder textures - material update all still wip
Yesterday
merge from s2p_terrain_fix
Yesterday
merge from main Keep source on launch site scene
Yesterday
Add a comment
Yesterday
merge from automated_testing
Yesterday
merge from physicsmaterial_stringpool_fix
Yesterday
Fix impact effect / stringpool warning spam issues
Yesterday
merge from main -> cpu_batching_submesh
Yesterday
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering