reporust_rebootcancel

144,180 Commits over 4,444 Days - 1.35cph!

3 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
3 Days Ago
merge from premium_rebrand
3 Days Ago
Changed the wording, updated tag icon
3 Days Ago
industrial_conveyor_network_optimize -> main
3 Days Ago
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3 Days Ago
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3 Days Ago
Unbusy has to call the full update because we are .5s later
3 Days Ago
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3 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
3 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
3 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
3 Days Ago
PlayerCopyTool copies base color brightness
3 Days Ago
network_analyser_rebuild -> main
3 Days Ago
more skinset balance
3 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
3 Days Ago
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3 Days Ago
Merge from props_usage
3 Days Ago
Mat tweaks.
3 Days Ago
Light fix
3 Days Ago
Various torch related.
3 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
3 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
3 Days Ago
Fixed IconRender scene using the old UI input system module
3 Days Ago
merge from keyboard_layouts_fix
3 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
3 Days Ago
merge from premium_rebrand
3 Days Ago
Compile fix
3 Days Ago
merge from premium_rebrand
3 Days Ago
Tweaks, deleted old premium modal
3 Days Ago
Updating burstcloth constraints for industrial torch
3 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
3 Days Ago
Updated premium server browser tag
3 Days Ago
Broken tile prop set
4 Days Ago
more skin set balance
4 Days Ago
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4 Days Ago
RRP BillboardLight logic consistency fix with BRP
4 Days Ago
Swapped premium logo in main menu footer
4 Days Ago
Added UIBorder and UIRoundedCorners
4 Days Ago
Rebuilt the premium modal
4 Days Ago
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4 Days Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
4 Days Ago
50cal_animation_improvements -> main
4 Days Ago
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4 Days Ago
merge from main -> optimize_train_track_meshes
4 Days Ago
update apartment_complex_monument/prototype
4 Days Ago
merge from main -> apartment_complex_monument
4 Days Ago
Optim: Replace Physics.OverlapBox with Physics.CheckBox in BaseVehicle.VehicleFixedUpdate Saves allocating the results array, and should be cheaper as well Tests: none, trivial change
4 Days Ago
Allow toggling more than one gameobject based on ammo > 1
4 Days Ago
merge from fix_additional_projects_slnx -> main