reporust_rebootcancel

156,757 Commits over 4,566 Days - 1.43cph!

Yesterday
Added a way for apples to spawn in the exact location their loot container is on the trees. Before: https://files.facepunch.com/lukester/2026/October/10_18-53-GlassGallowaycow.mp4 Now: https://files.facepunch.com/lukester/2026/October/10_18-48-TimelyBaboon.mp4
2 Days Ago
Tests
2 Days Ago
Codegen
2 Days Ago
Add global const for "entity_links" version so we can invalidate all entity links when needed
2 Days Ago
Cache entity links across server restarts - if a prefab's sockets change since it was saved it will relink sockets - works for copy paste (so we can see how things were linked on a remote server)
2 Days Ago
fix laserbeam jobs using stale materials
2 Days Ago
Added alien costume to the skin viewer
2 Days Ago
merge from main
2 Days Ago
merge from Halloween2026DLC
2 Days Ago
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Rin
2 Days Ago
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2 Days Ago
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Rin
2 Days Ago
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3 Days Ago
Merge from npc_phone_conversations
3 Days Ago
Add test conversation hidden behind admin convar to demo phone conversations S2P fishing villages
3 Days Ago
Stop sending some conversation state info with every speech node when we don't need to Add missing conversation to conversation manifest
3 Days Ago
scrap king - texture updates
3 Days Ago
scrap king - collider update
3 Days Ago
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3 Days Ago
Don't send string keys to format to client unless the current speech node contains that key
3 Days Ago
Uzi FX & related files.
3 Days Ago
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3 Days Ago
Merge fixes
3 Days Ago
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3 Days Ago
Changed default render scale upscale mode to Catmull-Rom because it looks best Changed render scale upscale mode convar name from upscaleMode to renderScaleSampling
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Remove client conversations having a reference to the NPC entity they are talking to. Allows phone conversations across the map without having to temporarily spawn in the NPC entity clientside
3 Days Ago
Merge from grid_optimizations
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from native_render_passes
3 Days Ago
Breakroom progress
3 Days Ago
Fixed issue with merge coming from the PostOpaqueDepthRendererFeature
3 Days Ago
Merge from livestock_animals, livestock reword (removing old age, simpler owner etc)
3 Days Ago
Merge from main
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Building privilege debug draw convar
3 Days Ago
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- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
3 Days Ago
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
3 Days Ago
Merge from occlusion_culling
3 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
3 Days Ago
electronic chessboard - gibs added - off material state added - prefab updated
Rin
3 Days Ago
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3 Days Ago
Add occlusion culling support for RRP
3 Days Ago
run doprepare on flares again
3 Days Ago
play 3p flare fx, fix spawn position in local third person
3 Days Ago
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3 Days Ago
Random room work WIP
3 Days Ago
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