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135,629 Commits over 4,474 Days - 1.26cph!

2 Days Ago
Fixed missing item ownership when buying the master key
2 Days Ago
Fixed mesh not culling on last lod
2 Days Ago
Added "Admire active viewmodel" button on the right, hotkeyed with `N`. Eyeball-aligned the text of the bottom right buttons for prettiness :sparkles:
2 Days Ago
Event updates on throw animation
2 Days Ago
Added a toggle radgoll button to kill the active player and fake a client-only ragdoll, disabling all BaseEntity and networking logic
2 Days Ago
launch site satellite office room progress
2 Days Ago
Merge from PlayerMaintainedMonuments/Heavy Fuse
2 Days Ago
Merge from targeting_refactor
2 Days Ago
Update supermarket loot fridge with new freezer asset S2P supermarket
2 Days Ago
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
2 Days Ago
Update: add visible count to occlusion debug output Tests: used it on craggy while tweaking extra lod steps
2 Days Ago
Remove some unused code
2 Days Ago
Merge from partials
2 Days Ago
Fix SSAO issues when swapping between pipelines
2 Days Ago
Missed file
2 Days Ago
Partial and comment passes for SatelliteCrash
2 Days Ago
Comment cleanup pass
2 Days Ago
SatelliteControlComputer
2 Days Ago
clearing up a room for satellite control inside the main office building
2 Days Ago
Merge: from main
2 Days Ago
Merge from apartment_complex_monument/reverb_distance_fixes
2 Days Ago
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
2 Days Ago
Merge: from renderbatch_meshlod_improv - Bugfix: opening doors should no longer cause them/others to disappear Tests: pasted many doors paste and opened door, flew back and to - all was in place
2 Days Ago
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
2 Days Ago
Merge from satellite_crash
2 Days Ago
Phrase merge fixes again
2 Days Ago
Merge from main
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
2 Days Ago
merge from glowing_wallpapers - latest square images
2 Days Ago
updated square images
2 Days Ago
Reverb tweaks to accomodate ranged weapons
2 Days Ago
Updated media
2 Days Ago
Phrases
2 Days Ago
Merge from control console art
2 Days Ago
Codegen
2 Days Ago
Manifest, id fixes.
2 Days Ago
merge from storepage_glowingwallpaper
2 Days Ago
Added glowing wallpaper pack store page
2 Days Ago
Bunch of asset + folder cleanup, rename, organize.
2 Days Ago
Satellite prefab cleanup, remove placeholder art.
2 Days Ago
Merge from satellite_art
2 Days Ago
More ui
2 Days Ago
UI tweaks
2 Days Ago
LODs and COL for stacked terminals monument blocker
2 Days Ago
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
2 Days Ago
Updating alien costume cloth asset
2 Days Ago
Merge: from main
2 Days Ago
merge from glowing_wallpapers - added square steam images to pack
2 Days Ago
Deleted accidental texture exports