reporust_rebootcancel

142,148 Commits over 4,413 Days - 1.34cph!

Yesterday
merge from game_room_dlc -> darts_game
Yesterday
merge from main
Yesterday
only show 5 leaderboard spots
Yesterday
merge from fix_storage_adapter_invisible -> main
Yesterday
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
Yesterday
Kiosk lighting WIP.
Yesterday
Fixing chicken suit skeleton skin
Yesterday
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
Yesterday
Compile fix
Yesterday
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
Yesterday
Ninja suit skinning fix
Yesterday
Fixed electric furnace gibs not being skinned
Yesterday
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
Yesterday
Merge from main
Yesterday
Merge from workbench_upgrades
Yesterday
merge from main
Yesterday
Make entityComponent.baseEntity work in OnEnable
Yesterday
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
Yesterday
Fix
Yesterday
merge from mortar_prototype
Yesterday
▍ ▍▍▌▅▋█ ▋▊▍▅▋█▋ ▍▍▌▄ ▋▆▄▌▊▍ ▉▋▆▋█▊ ▌▇▅▉▍ ▊▇▉▊█▇▊ ▉█▅▌▄▄▆▄ ▋▅▅█ ▅▄▇▄▇██▋▆▍▄▌ ▊▌▋▆▉ ▆▇ ▇▌█ ▇▅▌▊▊▆██ ▍▊▅▋█▍▇▇▆▅▍▊▇▉ ▇▆ ▆▅▆▍ ██▋▋▉ ▊▋▅▅▋▋▆ ▆▌ ▄█▊▌█▌▍▆ ▄▅█▆▄▋▌ ▊█▉▄▉▍█ ▌▇▅ ▋▅▅▅▉█▊
Yesterday
Another attempt at fixing scaled colliders / impact effects on the mortar
Yesterday
Change radial option from "Open Inventory" to "Upgrade Workbench"
Yesterday
Readd navmesh agent to realmed remove
Yesterday
merge rust_relay_server -> main
Yesterday
merge main -> rust_relay_server
Yesterday
Movember moustache partial fix
Yesterday
Added allocation free encryption
Yesterday
Fixed DigitalClockAlarm pooling issue
Yesterday
Fixed ParameterDisplayName not being populated correctly in test resutls
Yesterday
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
Yesterday
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
Yesterday
Test result stacktraces are now populated correctly with captured errors
Yesterday
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
Yesterday
Fix new scientists hovering slightly above ghostship floor
Yesterday
▋ █▋▊▄██▅ ▄▆▌▅█▊▊▌▊▄▄▄ ▆▋▋▌▊▄▇ ▋█▇▅▊▉▌
Yesterday
Fixed editor performance after merging child animator system
Yesterday
merge from dont_bake_on_load
Yesterday
merge from custom_item_fixes
Yesterday
Fix items not stacking together after they've been part of a copypaste
Yesterday
merge from main
Yesterday
Santa beard partial fix
Yesterday
merge from mortar_prototype
Yesterday
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
Yesterday
Fix look rotation spam when in network range of a freshly placed mortar
Yesterday
▌ ▌█▊▉▌▍ ▊▊▆▌▇█ ▋▇▍▊▆█ ▊▋▄█▅▌ ▌▍ ▍▆▄▅ ▊▌▇▆▉ ▉▌█▅ ▉▇ ▄▄▋▉▋ ▆▉ ▋▅▉▆▊▉▋ ▇▆▌▊▌▍█▊▅▅ █▄▉▋▇▌ ▌▇▅█▄█▇ ▆▅▋ ██▌▉ █▅▌█▆
Yesterday
Add model component to mortar, should stop scaled impact effects
Yesterday
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
Yesterday
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
Yesterday
merge from automated_testing/raid_recorder