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137,266 Commits over 4,474 Days - 1.28cph!

Yesterday
S2P launch site to get control computer changes
Yesterday
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
Yesterday
Enable saving on static control computer
Yesterday
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
Yesterday
Bugfix: remove duplicate transformHandle property Prevents error in editor about duplicate serialization. Though the member is private and shouldn't serialize anyway? Tests: tried opening & saving the rpefab, but couldn't cause original error
Yesterday
Bugfix: use cached time snapshot for server occlusion snapshot sending Prevents Time usage in worker threads Tests: none, trivial change
Yesterday
Merge from PMM
Yesterday
merge from main
Yesterday
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
Yesterday
Merge: from main
Yesterday
M92 refresh animation polish
Yesterday
Unsaved
2 Days Ago
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
2 Days Ago
Added volume slider to VideoPlayer (`playvideo` command panel) Added `audio.videoplayer` ConVar, Codegen https://files.facepunch.com/raul/1b2011b1/20_03-07-QuizzicalAsiaticwildass.mp4
2 Days Ago
Merge from main
2 Days Ago
Make the editor-only feature available for admins too - NOT FOR NORMAL PLAYERS - press Z (can rebind) to swap to a second hotbar - enable "drawsecondhotbar" to render the second hotbar above the first
2 Days Ago
Merged admin status indicators (god, creative, invis) into one UI component Added `global.forceOffAdminStatusOverlay` which hides / shows all indicators at once Removed older commands (`godforceoffoverlay` and `creativeforceoffoverlay`) Shrunk admin status indicators by a bit, moved them behind the inventory, put them in a grid so there are no empty gaps https://files.facepunch.com/raul/2026/July/20_01-06-DependableArrowcrab.gif
2 Days Ago
merge from hackweek_sv_pie_menu
2 Days Ago
Close the pie menu when running the next / prev action (if command is provided)
2 Days Ago
merge from main
2 Days Ago
Change from hover to show the inventory contents to a button top right that expands the loadout to show the inventory items - the hover panel was awkward when you had tons of loadouts on screen - controlled with convar "loadoutinventorypreview"
2 Days Ago
Fix compile error
2 Days Ago
Fix scientists not spawning in some areas
2 Days Ago
merge from editor_fix_cpu_affinity -> main
2 Days Ago
Fix cpu_affinity not working in the editor - manually grab it from the command line if provided and run it
2 Days Ago
Show a preview of the items in the main inventory of a loadout when hovering over it
2 Days Ago
merge from fix_serverport_editor -> main
3 Days Ago
Cleaned out old ground plane
3 Days Ago
Sat remains improvements.
3 Days Ago
merge from main
3 Days Ago
In the editor use server.port for the connect command (if you didn't overwrite it) so you can run multiple editors on different ports - much easier than overwriting the connect command & initialization commands inside GameSetup
3 Days Ago
Fix waiting for navmesh check on island being inverted (only trying to spawn scientists when no navmesh is there)
3 Days Ago
Prevent ghostships from checking mainland navmesh
4 Days Ago
merge from cui_updates
4 Days Ago
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
4 Days Ago
merge from main
4 Days Ago
merge from demo_ui_2
4 Days Ago
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
4 Days Ago
merge from fix_itemmanager_domain_reload -> main
4 Days Ago
Fix ItemManager not resetting it's newer static fields - caused NRE when entering certain scenes with SkipDomainReload enabled
4 Days Ago
merge from demo_ui_2
4 Days Ago
- Fixed time of day keyframes flickering when scrubbing the demo - Fixed developer console rendering under demo2 ui. - Allow typing values into demo options sliders by double clicking. - Re-open options when toggling UI - C key now cycles between the modes (the help menu) - Bump up max blur slider. - Tooltips (i did a bunch, i'll add more in the future)
4 Days Ago
update from main
4 Days Ago
Fix NRE in FinishLoadingRoutine
4 Days Ago
Remove debug logging "Debug.Log("Hit client yield");"
4 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
4 Days Ago
merge from fix_elevator_button_restart -> main
4 Days Ago
Fix elevator buttons not working after server restart until the elevator is used - store elevator floors as EntityRef and only resolve them when building radial menu - remove TopFloor from being networked (keep proto field) as it wasn't used for the final radial menu implementation
4 Days Ago
Bump CPS
4 Days Ago
Additional potential UI state/race fix