reporust_rebootcancel

145,750 Commits over 4,444 Days - 1.37cph!

Yesterday
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
Yesterday
Update: GetWaterFactors - fetch parent entity only once - updated perf test to have 5% to spawn parented player Tests: ran unit tests
Yesterday
merge from main again?
Yesterday
cleanup
Yesterday
merge from main
Yesterday
Added Exp2 method to RustRenderPipelineSettings and added the compute shaders needed for auto exposure to the pipeline settings and resource data context
Yesterday
micro-optims for triangle processing jobs
Yesterday
Optim: GetWaterFactors - add overload that can use cached mountables states for active players - amended perf tests to spawn players with 5% chance to be mounted 400 batched queries: 0.6ms -> 0.55ms (serial are 2.32ms) Tests: ran unit tests
Yesterday
merge from main
Yesterday
update from main
Yesterday
Updating poker bandana to V4 skeleton
Yesterday
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Yesterday
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Yesterday
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
Yesterday
Major refactor/cleanup wip
Yesterday
Optim: ServerCachePlayerInfo - move isMounted and mountables caching to point of modification instead of every frame Tests: built a boat on craggy and steered the wheel
Yesterday
Update: ServerCachePlayerInfo - cache isMounted, mountable for player Tests: built a bouat on Craggy and used the steering wheel
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
merge from attachment_charms
Yesterday
merge from induslight_boat_fix
Yesterday
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Yesterday
merge from heater_fix
Yesterday
Fixed heater heat shimmers showing up when off
Yesterday
Fixed heater lights not fading in when powered the first time
Yesterday
merge from main
Yesterday
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Yesterday
Fixed industrial lights not lighting the vehicle large layer (player boats)
Yesterday
Fixed repair bench loot panel not switching back to skins tab when reskinning an item not supporting charms
Yesterday
merge from main
Yesterday
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Yesterday
merge from new_navmesh_fixes
Yesterday
merge from bun_hairstyle_clipping_fixes
Yesterday
merge from egg_suit_orientation_fix
Yesterday
merge from radtown_flare
Yesterday
merge from Spotlight fixes
Yesterday
merge from dlc_light_fix
Yesterday
merge from desert_military_base_silo_overlap_fix
Yesterday
merge from large_furnace_collision_fix
Yesterday
Merge from demo_cfg_frame_0
Yesterday
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
Yesterday
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
Yesterday
Unsaved
Yesterday
Added a very placeholder diagram to the oil rig fuel switch
Yesterday
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
Yesterday
Codegen
Yesterday
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
Yesterday
Merge from decimal_parse_default_fix
Yesterday
Merge from Sunglasses_Clipping_Fix