reporust_rebootcancel

137,520 Commits over 4,474 Days - 1.28cph!

Yesterday
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it
Yesterday
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
Yesterday
Fix drone's view being obscured by the drone's colliders
Yesterday
Pool Cues - Updated textures for A and B
Yesterday
Merge from explosion_fx_script_cleanup
Yesterday
Cleanup some third party fx scripts to get stripped/not run on the server
Yesterday
Merge from main
Yesterday
Merge from water_catcher_tests
Yesterday
Build compile fixes
Yesterday
More stack size shenanigans
Yesterday
Cleanup Lock any crude that's inserted into the tanker
Yesterday
Enable fire button for drones in Rust+
Yesterday
Regenerate test list, tests pass
Yesterday
Fix camera raycasts returning bullshit sometimes
Yesterday
Merge from water_catcher_tests
Yesterday
Merge from main
Yesterday
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
Yesterday
Fix Rust+ cameras missing the ocean
Yesterday
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
Yesterday
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
Yesterday
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
Yesterday
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
Yesterday
merge from water_treatment_plant_maintainables
Yesterday
pool table - updated item desc / localization
Yesterday
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
Yesterday
merge from admin_status_indicators
Yesterday
merge from main
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from main
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from gas_station_maintainables
Yesterday
apply prefab changes to scene + S2P gas station
Yesterday
merge from codeanalyzer_getwrapperattrib
Yesterday
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
Yesterday
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
Yesterday
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
Yesterday
merge from gamemode_tag_active_fix
Yesterday
merge from editor_hotbar_swap -> main
Yesterday
Cleanup redundant UIBeltSecondRowPreview.cs
Yesterday
FX updates
Yesterday
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
Yesterday
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading
Yesterday
Add undo/redo to demo2 ui
Yesterday
Default satellite client positioning changes to off. Default flat land serverside gating on.
2 Days Ago
Merge from terrain_renderer
2 Days Ago
changed SculptingToolData from mono to static helper class
2 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
2 Days Ago
Merge from terrain_renderer/holes
2 Days Ago
mark ice sculpture as hidden