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144,806 Commits over 4,444 Days - 1.36cph!

Yesterday
crew/pixie lod2 conditional setup
Yesterday
fixed charm placement on semi auto pistol and m92 so they now move with the slide
Yesterday
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Yesterday
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Yesterday
monument blocker-collapse: added lods
Yesterday
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)
Yesterday
Update clipping issues on passenger seat left for modular cars
Yesterday
update apartment_complex_monument/prototype
Yesterday
Fix errors with server restoring save after restart
Yesterday
added dartboard new model, lods and gibs added icon
Yesterday
merge from main
Yesterday
Fixed notification ids always being 0 client-side (NoticeId -> NotificationId)
Yesterday
Deleted 4k folders Updated materials that were referencing 4k textures Naming Fixes Unity 6 meta changes
Yesterday
Updated Supply Signal and Smoke Grenade View Model and World Model to have correct scaling
Yesterday
Protos CodeGen
Yesterday
When opening a demo check if the recorded manifest CRC is different than the one we have and if it is then ask the user if they want to use the comptability layer. Seperate client + server properly.
Yesterday
Added some new debug convars
Yesterday
Focus map on final targeting position when locking in.
Yesterday
merge from decorative plants
Yesterday
set dressing progress in floor 3 and 4
Yesterday
Store a CRC check on the manifest - this can tell us if a demo was recorded with a different manifest, so we know when to optionally enable the compatability layer Add to the demo header
Yesterday
parallel censor application by-slice using concurrent NativeStream readers
Yesterday
merge from main
Yesterday
Rework thruster debug labels so they fit nicely.
Yesterday
Fixed cart button drawn on top of friend list
Yesterday
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
Yesterday
Added support for lift, gamma, gain in RRP
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
Yesterday
Fixed loadout save popup cancel button not working
Yesterday
fixed toxic and keepout spray name/descriptions
Yesterday
Notification urls open in browser instead of steam overlay
Yesterday
merge from main
Yesterday
initial improvement to censor chunk generation, NativeStream to parallelize shape creation
Yesterday
Added better null checking for safer failover
Yesterday
Added the volume component and custom trackball UI for Lift, Gamma, and Gain in RRP
Yesterday
merge from main
Yesterday
merge from june_hotfix1
Yesterday
merge from stringview_indexof_fix
Yesterday
fixed sculptures requesting and loading sculpt data twice on load
Yesterday
Fixed clipping of halterneck hide with underwear and swimwear. Updated .fbx and prefabs
Yesterday
Added the custom tone mapping calculations to the color LUT pass in RRP
Yesterday
set dressing progress in floor 3 and 4, basement somewhat complete
Yesterday
merge from main
Yesterday
merge from june_hotfix1
Yesterday
merge from SleepAnim_Fix
Yesterday
merge from female_holster_offset
Yesterday
merge from discord_plushie
Yesterday
merge from saveloadout_popup_fix