reporust_rebootcancel

154,597 Commits over 4,536 Days - 1.42cph!

Today
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
Today
Merge: from main
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Yesterday
merge from main
Yesterday
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
Yesterday
Merge from main
Yesterday
merge from sprint_shoot_anim_fix
Yesterday
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
Yesterday
merge from loadouts_pos_fix
Yesterday
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
Yesterday
Adding closed version of triangle ladder hatch rig
Yesterday
merge from main
Yesterday
Sheep mount animation update and cow look animator updated to use all neck bones not one
Yesterday
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
Randomised room G progress (still WIP)
Yesterday
Squirrel animation updates and movement speed changes
Yesterday
Fix dark paintable window in RRP
Yesterday
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Yesterday
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Yesterday
Merge from nms_hlod_fix
Yesterday
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
Yesterday
Merge from sandbag_gib_fix
Yesterday
Fix multi material gibbable not applying skinned materials correctly
Yesterday
Fixed all sandbag tiers not showing skins on gibs except for pillbox
Yesterday
Add a prevent building volume around the sandbag pillbox
Yesterday
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
Yesterday
Merge from mounting
Yesterday
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
Yesterday
Client compile fix
Yesterday
Cleanup
Yesterday
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations
Yesterday
Merge from parent
Yesterday
Use more bones for the sheep look at
Yesterday
- Ported over child controllers for a bunch of primarily one handed items - Setup projectile animation sub system for weapons - Grab animation reload length during bundling
Yesterday
Disable condition on a bunch of items that don't need it and can never lose it during gameplay (Diving mask, crate & barrel costumes, prisoner hood, sunglasses, geiger counter, metal detector, rf pager, mobile phone)
Yesterday
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Yesterday
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Yesterday
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Yesterday
texture tweaks to the biofuel generator
Yesterday
Make livestock more deterministic at high timescales, to be able to run long running tests faster
Yesterday
Another 20% perf gain
Yesterday
updated textures
Yesterday
Added biofuel generator gibs, and updated the item icon updated deployed with gibbable and .item. updated guide mesh to only reference lod1
3 Days Ago
Set up wool dropped world model and item icon hooked up .item with new icon and .worldmodel
3 Days Ago
Add visual rope when leading livestock, same as horses, and fix leading interaction failing intermittently
Rin
3 Days Ago
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3 Days Ago
Bundle description shows its content Gallery pulls the images from steam Testbed icon upload tool