reporust_rebootcancel

136,845 Commits over 4,474 Days - 1.27cph!

Yesterday
merge from shield_on_back
Yesterday
...don't allow for toggling it too quickly.
Yesterday
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
Yesterday
Merge from bag_compass_marker
Yesterday
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
Yesterday
game_room_dlc -> main
Yesterday
Increased stack size 10 > 20
Yesterday
Disable gestures on roundabouts/swings
Yesterday
Pool: fix the cue not sitting properly in 3p (right hand) (again)
Yesterday
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
Yesterday
update from main
Yesterday
Phrases
Yesterday
merge from steaminventory_nre_fix
Yesterday
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
Yesterday
merge from demofolder_macos_fix
Yesterday
merge from main
Yesterday
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
Yesterday
merge from darts_game
Yesterday
remove SyncVar checking against Vector3 zero, breaks coming into network range
Yesterday
merge from cui_updates
Yesterday
merge from hackweek_sv_pie_menu
Yesterday
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling
Yesterday
add refreshing from syncvars on client load
Yesterday
Bugfix: BuildingPrivlidge(sic) - add GetOrUpdateProtectedMinutes that's MT safe and does a bit of a cheeky If we end up sending this entity to many players in 1 frame, it will update the cached protected minutes only for 1 player, and the rest are in limbo if they got old or new value. This gives us same perf as original lazy-eval solution. Tests: TestMTSave - got 0 fails!
Yesterday
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
Yesterday
monument blocker blast door gib fixes
Yesterday
merge from darts_game
Yesterday
compiler fix
Yesterday
merge from hackweek_cui_slice_scaling_ppu (manual)
Yesterday
Fixed previous merge
Yesterday
fix dartboard being able to have roll during placement
Yesterday
merge from hackweek_cui_color_tweening_fix
Yesterday
merge from main
Yesterday
Crude pump variant with on/off states.
Yesterday
merge from shield anim subsystems
Yesterday
Fix compile error oops
Yesterday
merge from automated_testing
Yesterday
merge from hackweek_cui_interactables
Yesterday
Better log for the test list step when building the bundles
Yesterday
merge from shield anim subsystems
Yesterday
One more fix for the shield on other players
Yesterday
merge from hackweek_cui_canvas_group
Yesterday
merge from hackweek_cui_mask
Yesterday
merge from main
Yesterday
merge from hackweek_sv_pie_menu
Yesterday
Added various options to the server pie menu; order, color mode, next, prev & disabled interaction / command support Added CommunityEntity.SendPie, primarily for ClientRPC overload Fixed pool leak regression - reuse a cached instance of CustomPie instead Fixed prev/next skin buttons not working with custom server pie menu when commands are assigned
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main