reporust_rebootcancel

136,588 Commits over 4,474 Days - 1.27cph!

Today
Update(tests): patch TrainCar Tests: TestMTSave(TrainCar) falls over in GetNetworkTime
Today
Don't just skip over entities that are destroyed in BaseEntity.Query, make sure they are removed in the narrow phase
Today
Update(tests): patch Telephone Tests: TestMTSave(Telephone) passes
Today
Update(tests): bypass priv spawn in unit tests Tests: TestMTSave(SteeringWheel) passes
Today
Update(tests): patch StashContainer Tests: TestMTSave(StashContainer) passes
Today
merge from main -> fix_baseentity_query_nre
Today
Update(tests): use TestFuelSystem when running tests for SmallEngine Tests: TestMTSave(SmallEngine) - passes
Today
merge from fix_breakin_sound_loop -> main
Today
Fix the master key unlock not set to loop
Today
Everyone loves commiting RidableHorse.prefab with new fields (at least it's not reserializing comments anymore)
Today
Update(tests): patch SlotMachine Tests: TestMTSave(SlotMachine) - passes
Today
Update(tests): patch ShutterFrame Tests: TestMTSave(ShutterFrame) - passes
Today
Bugfix(editor): add null checks to SearchLight Reset flow Tests: TestMTSave(SearchLight) - passes
Today
merge from fix_deep_sea_ladder -> main
Today
Update(tests): patch RidableHorse Tests: TestMTSave(RidableHorse) - passes
Today
Add `printboatteleports` command to print what players will be teleported to the deep sea - allows us to see if ladders in standalone builds behave differently than ladders in the editor
Today
Move blocking into subsystem too
Today
Update(tests): patch RentableShop Tests: TestMTSave(RentableShop) fails on TimeSince
Syncvars now correctly identifiy and apply initialisers properly
Today
Update(tests): patch ProceduralLift - also skip spawning trigger Tests: TestMTSave(ProceduralLift) passes
Today
Update(tests): patch OrientableLight Tests: TestMTSave(OrientableLight) passes
Today
gamesroom pooltable & balls - enabled gpu instancing on mat
Today
Update(tests): patch MotorRowboat Tests: TestMTSave(MotorRowboat) - fails on TimeSince
Today
Update(tests): patch ModularCarGarage Tests: TestMTSave(ModularCarGarage) - passes
Today
gamesroom dart board & dart mat - updated texture meta settings - reduced rez of AO texture
Today
Update(tests): patch ModularCar, BaseModularVehicle and BaseCombatEntity Tests: TestMTSave(ModularCar) - passes
Today
gamesroom pooltable - updated texture meta settings
Today
gamesroom pooltable balls - updated texture meta settings - reduced rez of AO and normal texture
Today
Assign deepsea islands during prefab post processing so we don't ever have to assign them ourselves.
Today
merge from automated_testing
Today
Exclude monument prefabs from the tests in TestMeshes, saves a decent chunk of time to not scan these big prefabs, its also unnecessary since any colliders inside them will already be scanned as part of other prefabs
Today
gamesroom pooltable balls - updated models meta settings
Today
gamesroom pooltable - updated models meta settings for pooltable, pooltable col and balls
Today
Add some profiler intstrumentation
Today
gamesroom dart mat - enabled gpu instance on mats - updated model meta settings
Today
gamesroom dart board - enabled gpu instance on mats - updated model meta settings
Today
Premium screen progress
Today
gamesroom shotgun trap - gib model meta updated
Today
merge from tree_fence_collision_fix (fixes one more case)
Today
Fix 8 collision meshes that import a material
Today
New automated test that checks all collision meshes do not import a material as well (importing a material causes the mesh to be stripped from server builds) Found 10 cases of this issue across the project, confirmed ingame they have collision issues
Today
merge from main
Today
Update(tests): patch MagnetCrane Tests: TestMTSave(MagnetCrane) - fails on GetNetworkTime in save
Today
gamesroom shotgun trap - gibs added - prefab updated
Today
Founders Door - added double door frame greybox
Today
Update the Standard Refraction With Fog and Standard Refraction Underwater Labs shaders to work with the GrabPass fix for RRP
Today
Update(tests): patch BaseCorpse - also create NPCFoodManager for TestServer Tests: TestMTSave(LootableCorpse) passes
Today
Update(tests): bypass trigger spawning in unit tests Tests: TestMTSave(Lift) - passes
obfuscation_analyzer -> main
Today
merge from sv_console_history