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141,157 Commits over 4,383 Days - 1.34cph!

3 Days Ago
fixed positions for visuals
3 Days Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
3 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
3 Days Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
3 Days Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
3 Days Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
3 Days Ago
missed couple of texture files
3 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
3 Days Ago
Hooked kiosk poster sign textures back up
3 Days Ago
update manifest
3 Days Ago
updated protorype icon and .item prefab to link to proper icon now
3 Days Ago
Removed obsolete kiosk blockouts
3 Days Ago
Compile fixes
3 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
3 Days Ago
Restored FixCaret because looks like its still needed
3 Days Ago
added first pass of rentable kiosk c
3 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
3 Days Ago
Merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
3 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
3 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
3 Days Ago
Relinked third parties using the TMP assembly
3 Days Ago
Removing -quit param for unity test method to allow async tests to run properly.
3 Days Ago
merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
3 Days Ago
Merge from main
3 Days Ago
merge from toolbar_fixes
3 Days Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
3 Days Ago
merge from main
3 Days Ago
merge toolbar_fixes
3 Days Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
3 Days Ago
Refactor terrain alphamap to packed bools in bytes
3 Days Ago
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
3 Days Ago
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
3 Days Ago
Fixes for assigning guests
3 Days Ago
Add PickAFriend dialog to the apartment rent terminal
4 Days Ago
merge from lookingat_io_qol
4 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
4 Days Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
4 Days Ago
merge from automated_testing/skins
4 Days Ago
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4 Days Ago
Add minimum rent to apartment prefabs
4 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
4 Days Ago
Added 5 new skin tests
4 Days Ago
merge from main
4 Days Ago
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4 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
4 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema