reporust_rebootcancel

132,252 Commits over 4,262 Days - 1.29cph!

2 Days Ago
Merge from space_station_weapon_skin
2 Days Ago
Update: hook up PersistentObjectQueue as well - consolidate work scheduling to AddTo-/RemoveFromActiveTriggers - fixed an exception when unity sends 2 OnTriggerEnter for 1 entity (not sure how, but TriggerBase handled it already) Just the most complicated version left - custom queue with jobs Tests: jumped on and off from moving boat
2 Days Ago
Merge from lr300_mag_drop
2 Days Ago
- Some dynamic sizing so the profiler plays better on smaller screen sizes - Add large overall scroll view, so we can scroll around the main view if its too small
2 Days Ago
added new sounds for the salvaged axe
2 Days Ago
merge from cargo_ladder_fix
2 Days Ago
Fixed not being able to get onto the two shorter ladders on the left side of cargo from a boat.
2 Days Ago
component armour box
2 Days Ago
Updating paintball gun qorld model rig with new mesh
2 Days Ago
merge from entity_label_fixes 🏷️
2 Days Ago
Updating paintball gin hierarchy
2 Days Ago
enabled R/W on LR300 mag model, and turned off GPU instancing on renderer on effect , it now displays when dropped
2 Days Ago
Run entity label clean tool Run manifest Commit 578 changed .meta files of prefabs that previously had incorrect entity labels, now fixed
2 Days Ago
Fix bug causing incorrect labels for some entities
2 Days Ago
Adding crude gesture v4 anim fbxs
2 Days Ago
setting up paintball gun 3p animations
2 Days Ago
Update: hooked up the crude queue, added server var - partial codegen (Grid<T> borkage) - Fixed a couple bugs with invalid tracking on TriggerParents in StableObjectCache Can move on to other queue impls Tests: craggy, toggled default and batched mode
2 Days Ago
merge from main
2 Days Ago
Fixed spawn command not calling UpdateNetworkGroup after detaching its children
2 Days Ago
Disabled auto spawn on ghost ship spawngroups, now spawned by the deep sea itself Fixes ghost ship loot respawning on server restarts S2P all islands again, missed some spawn groups that were still disabling save
2 Days Ago
Paintball Gun - added more tape to hopper
2 Days Ago
merge from main to fix playmode
2 Days Ago
Fix playmode being broken due to outdated protobuf serializer or merge conflict. Make grid constructor parameters optional to support static field codegen.
2 Days Ago
update from main
2 Days Ago
Merge: from main
2 Days Ago
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
2 Days Ago
fixed isredirect of on rpg so it now skins back to rocket launcher
2 Days Ago
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
2 Days Ago
- Remove logs - Codegen - Cleanup
2 Days Ago
Fixed ores respawning
2 Days Ago
Fixed deep sea manager not generating the island navmeshs after loading a save, causing the island scientist to never spawn Fixed ores respawning Added deepsea.printloot command
2 Days Ago
Male Mummy wraps reposed
2 Days Ago
notifications_indicator_fix_2 -> main
2 Days Ago
Dont read all noticies on init
2 Days Ago
Merge from space_station_weapon_skin
2 Days Ago
main -> notifications_indicator_fix_2
2 Days Ago
main -> mountplayersync_ai_bypass
2 Days Ago
- Added CLIENT/SERVER seperate profiling versions - Cleanup - Codegen
2 Days Ago
network_profiler_accumulate_packets -> main
2 Days Ago
- Swapped detailed packet profiler from an array over to a concurrent collection - Append new packets to a prexisting list rather than worrying about indicies and a fixed array size - Snapshot size finally reflects packets captured
2 Days Ago
merge boat perf optimizations to main
2 Days Ago
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
2 Days Ago
Mummywraps female top and bottom reposed
2 Days Ago
Use child entity count for MotionToggle cache invalidation.
2 Days Ago
Merge from parent
3 Days Ago
3 Days Ago
* Remove the need for HasValidMesh() on LOD components * Renamed a bunch of things for clarity
3 Days Ago
Wrapped the new time tracking in editor defines
3 Days Ago
TC's now cache their allowed construction items in a ListHashSet for faster checks Not really worth doing in normal circumstances but it seems common to have junk items attempting to transfer into a TC constantly, this saves about 0.01ms on each attempt
3 Days Ago
Added an Input and Output item list that is populated during a conveyor move, allowing us to read and write items faster without having to use GetSlot (which could potentially iterate over the whole container each call) Restructure some of the iterators in IndustrialConveyor.Move to iterate over the item list directly instead of using GetSlot This removes all usages of GetSlot in the conveyor move system which can be called over 3k times in a bad conveyor move Added a shortcut for LookAtIOEnt to resolve what item a storge cotnainer is attached to when holding the wire tool, resolves the multi second freeze in the editor (was faster in builds, but this should still be faster)