reporust_rebootcancel

154,940 Commits over 4,536 Days - 1.42cph!

Today
Add additional tests
Today
merge from loadouts_pos_fix
Today
Updating triangle ladder hatch door position
Ensure you cant stir the biofuel generator when it overhangs an edge
Fix dismount not removing the stir bar
Today
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Today
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Today
merge from Frog_Branch
Ensure biofuel generator can be picked up even if its child is spawned
Today
fixed collision meshes not updating position on server for armored triangle ladder hatch
Fix biofuel generator flag collision
Today
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
Today
update to wool world model & materials
- Manifest fixes
Today
merge from main
Today
cherry picking from shears - updated wool materials
Today
merge from Livestock_animals
Today
Fixed the cap on the power inside the GammaToLinearSpaceExact method
Today
merge from jellyfish_swarms -> critter_animals
Today
reduce time for deactivate recheck when deactivated
Today
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
Today
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
Today
add tilt when moving, movement/swim speed influences other animation parameters
Today
updated wool world model material to be more like raw wool fleece
- Remove broken test stir - Swap to idle
Today
add crouching clip set,
Today
merge from turning animations
Today
Disable turn in place by default, also disable new spine/head turning when the convar is off.
Today
Replace powershell nonsense with Unity editor window, similar to ProcgenReplay. Updated procgen benchmark to create durable version controlled results (we could probably further automate and grafana this at a later date). Ran a baseline test over 2 repeats of 5 size 3250 seeds (10 runs total), median 205.9s generation time (per-stage breakdown in the CSV).
Today
Fix animals pathing through doors at monuments / being able to steer through any door by accident
Some more fly work
Yesterday
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
Yesterday
Added sounds to the lil :turtle: anims
Yesterday
Fixed store carrousel preview button
Yesterday
Update factory door store media
Yesterday
Add some more text to the screen in the biofuel generator
Yesterday
Fix shield footsteps being wrong when looking down
Yesterday
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
Yesterday
Cattle coat: proper on/off inbreeding for the pattern - Swapped the old Bias Strength slider for a real Inbred toggle, so it works the same way inbreeding does everywhere else (on/off, not a dial) - Not inbred keeps the bias map's painted white/dark grey zones, inbred drops to just the seam mask and lets the rest go to noise - Split the edge softness into two sliders (dark edge / white edge) so softening the white mask border doesn't also soften the dark edge and dim the whole body - Fixed a bug where switching Inbred on changed how busy the pattern looked overall, not just the zones it's meant to affect - Pattern tester and material inspector both updated to match, so this can be tweaked and previewed without a real animal - Fixed a few tests that broke from the renames
Yesterday
merge from lod_texture_optimization
Yesterday
updated scrap king lods and prefabs, enabled r&w, fixed material order
Yesterday
Squirrel and Rabbit sounds added to anims
Yesterday
merge from main
Yesterday
Throw animation updates
Yesterday
Scene2prefab
Yesterday
Scene2prefab
Yesterday
updated lods for the sandbags to be more accurate
Yesterday
Merge from main
Yesterday
update for the train station medium added new signal lights
Yesterday
Merge from render_pipeline_testing