reporust_rebootcancel

143,255 Commits over 4,413 Days - 1.35cph!

Yesterday
More lighting stuff.
Yesterday
Convert stool_a to mountable entity
Yesterday
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
Yesterday
Update manifest
Yesterday
Lighting prefab WIP.
Yesterday
Initial UI setup
Yesterday
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Yesterday
merge from consolehistory_fix
Yesterday
Trim the \r from console history entries, it confuses the input field and mess everything
Yesterday
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Yesterday
Fixed broken mannequin material
Yesterday
Added merged and static versions of all the floating city mannequins
Yesterday
Some renaming
Yesterday
Improve the building of the PreserveInfo
Yesterday
Phrases
Yesterday
Started bowless crossbow store Added bowless crossbow to the skin viewer
Yesterday
Update: add StringView.Trim - added unit test Tests: ran unit test
Yesterday
Update: implemented StringView.Replace - added unit tests Tests: ran unit test
Yesterday
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
Yesterday
merge from censorshipbreast_mountable_fix
Yesterday
Added disableBreastCensorshipWhenMounted to BaseMountable, disables the breast censorship cube on female character when mounted Applied to horse, steering wheel and ballista (was already a thing on ballistas, just moved it up to BaseMountable)
Yesterday
Shift some small apartment props around too
Yesterday
Shift large furniture props into furniture root so they only spawned when rented
Yesterday
Move all the contents of the medium apartment into furniture so it's only spawned while rented
Yesterday
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
Yesterday
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
Yesterday
updated m16a2 gamemesh
Yesterday
Industrial Torch - Updated worldmodel with LODs
Yesterday
skins
Yesterday
WIP Darts Viewmodels
Yesterday
Update manifest
Yesterday
Convert more props from medium apartment into entities
Yesterday
renamed to industrial decor pack
Yesterday
Update manifest
Yesterday
Convert double vanity prop in bathroom
Yesterday
Redo swapping some of props -> entities in small, medium & large apartment
Yesterday
Fix double vanity entity prop positions
Yesterday
merge from PlayerRigUpdate2/inventorypreview_improvements
Yesterday
merge from PlayerRigUpdate2
Yesterday
Added post processes to the inventory player preview, uses the same profiles as the maincamera
Yesterday
updated override controller
Yesterday
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
Yesterday
merge from industrial_dlc (and bowless_crossbow)
Yesterday
Fixed BatteringRam.DamageEntities NRE
Yesterday
merge from bowless_crossbow
Yesterday
Fixed torch fire effect texture compression artifacts
Yesterday
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
Yesterday
merge from main
Yesterday
medium apartment lod fixes cobwebs cockroaches
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument