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134,982 Commits over 4,444 Days - 1.27cph!

Today
merge from apartment_complex_monument -> main
Today
Add a streaming controller to the sign painting UI so unity loads higher detail textures for the model when painting clan logos
Today
update apartment_complex_monument/prototype
Today
Clan table balance crafting pass Clan table techtree populated
Today
Add static research table and repair bench to the apartment complex lobby, positions subject to change S2P
Today
Move a few clan testing commands out of editor only (server admin required)
Yesterday
Don't include clan logo in every clan action response
Yesterday
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
Yesterday
Clean(editor): get rid of if bypass for drawing LightOccludee gizmos
Yesterday
Dont wipe the mountable wipe anchor on the client
Yesterday
Get rid of mailbox number font size override, not needed anymore
Yesterday
Fixed pooltable not being placeable
Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Optim: LightOccludee - use a smaller occlusion sphere for spotlights with angle < 120deg - updated editor gizmo vizualization to run without starting (still needs sticky gizmos) Tests: booted on appt, went to roof and looked up, penthouse appt lights were culled. Ran around - everything looked okay, no popin
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
More compile fixes
Yesterday
RustIcon inspector and picker can render both old and new range of icons
Yesterday
rename PoolTable to Pooltable so Unity behaves
Yesterday
proper spinny blades in water treatment maintainable tank
Yesterday
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
Yesterday
updated skins
Yesterday
Remove motion blur volume profile (it's now in the pipeline settings)
Yesterday
merge from glowing_wallpaper_pack need to redo skins
Yesterday
Merge from broadcast_ratio_improvements
Yesterday
tweakes to steam item descriptions
Yesterday
game_room_dlc -> game_room_dlc/pool
Yesterday
tweak to wallpaper pack sitem
Yesterday
Tweaked wallpaper ground mesh so that the edges are inside 1:1 uvs not outside to fix some bluring un-clamped edges. Lots of emissive tweaks. Change fireflies to ceiling paper, removed sprays from pack.
Yesterday
Update(editor): change window title label for MotionVectorsChecker Tests: none, trivial change
Yesterday
WIP spinning water treatment tank blades
Yesterday
New(editor): MotionVectorsChecker - categorizes all renderers by motion vector mode Can be found at "Tools/Find/List Motion Vector generators" Tests: looked at appt monument - almost everything has per-object mode
Yesterday
Serializer fix Codegen
Yesterday
Add the raw satellite model to the prefab for now
Yesterday
merge from apartment_complex_monument
Yesterday
3p dart throw direction animations added with blend tree
Yesterday
better init state for baseplate
Yesterday
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
Yesterday
S2P apartment complex
Yesterday
merge from apartment_complex_monument/terminal_ui
Yesterday
Missed one
Yesterday
Minor layout fixes
Yesterday
Improved the intro sequence
Yesterday
Test save loading fixes I just used for testing/profiling on a real save
Yesterday
Override player's eye pos when checking camera so LODs are loading
Yesterday
New(editor): CulledMeshesChecker - finds all meshes without some sort of culling setup Can be found in "Tools/Find/Meshes without Occlusion setups". Tests: ran the tool on appt monument, found ~360 issues
Yesterday
Merge from shadowlod_fix
Yesterday
implement swings
Yesterday
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled
Yesterday
Test list