reporust_rebootcancel

155,448 Commits over 4,536 Days - 1.43cph!

Yesterday
merge from sv_console_terminal_fix
Yesterday
Make livestock match the player speed when being led, avoid annoying lead breaks / having to wait for them all the time
Yesterday
Fix floating animals, improve idle performance
Yesterday
Sheepwool settings adjusted to minimise LOD popping. and changed sheepfur lod shader type and settings to help minimise LOD popping
Yesterday
Reduced the number of shadow map samples during the blocker search and added an early out for fragments with no blockers to avoid the PCF loop
Yesterday
Added destroy sounds to sandbag barricades
Yesterday
merge from main
Yesterday
merge from biofuel branch with stirring idle anim update
Yesterday
Added some open fence gates to ranch and large barn so you can get to and from the vendor better
Rin
Yesterday
merge from sandbagbarricade_monument_fix
Yesterday
fix frog long first jump fix pooled frog stuck in dead animation
Yesterday
merge from main
Yesterday
merge from main
Yesterday
stirrer position fix
Yesterday
Fix one more case of incorrect pool usage
Yesterday
frog size x1.2
Yesterday
reduce critter health 200 -> 60(frogs) - 100(rabbits) turtles unchanged, they have a shell
Yesterday
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
Yesterday
merge from skinviewer_ladderhatches
Yesterday
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Yesterday
Added all ladder hatches to the skin viewer
Yesterday
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
Yesterday
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots
Yesterday
Fix look rotation viewing vector zero when bull loses its target mid observe
Yesterday
Fix rotations on ladders
Yesterday
Fix ladder hatches so they pull skins properly
Yesterday
Merge from livestock_animals (new icons)
Yesterday
Tea icons
Yesterday
Pie icons
Yesterday
hooked up workshop render settings scripts
Yesterday
biofuel_generator_sounds_fix -> main
Yesterday
Fixed skin viewer and steam inventory not loading anything in editor since 163749
Yesterday
twitchdropsrender ladder hatches
Yesterday
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels) Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
Yesterday
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
Yesterday
Ensure Biofuel generator is silent at idle
Yesterday
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
Yesterday
merge from main
Yesterday
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Rin
Yesterday
merge from Crossbow_Arrow_Fix
Rin
Yesterday
merge from PregnantUI
Rin
Yesterday
merge from pickupnotices_flex
Rin
Yesterday
merge from cold_overlay_lingering_fix
Yesterday
Merge from main
Rin
Yesterday
merge from Machete peg adjust
Yesterday
Machete refresh weapon rack peg adjustment
Yesterday
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Yesterday
merge from main
Yesterday
merge from Livestock_animals
Yesterday
merge from main