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153,879 Commits over 4,536 Days - 1.41cph!

4 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
4 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)
4 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
4 Days Ago
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning
4 Days Ago
Merge from render_pipeline_testing (fixed)
4 Days Ago
Re-apply improved hair and beard rendering cleanly
4 Days Ago
Merge from main
4 Days Ago
Subtract borked changeset
4 Days Ago
Merge from fuse_analytics_fix
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Pass on penned cow with unreachable distractors around: - Fix curious cows being so curious they forget to eat - Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable) - Walk to trough now checks multiple troughs not just nearest one - Prevent bull from charging unreachable targets - Happy run wanders if player target is unreachable
4 Days Ago
Correction to the player element returned for fuses
4 Days Ago
Reverted that line
4 Days Ago
Updated calf prefabs with new mesh and materials. updated bull bias map
4 Days Ago
merge from sv_console_terminal_fix
4 Days Ago
Added more guardrails
4 Days Ago
Update rust native for all platforms
4 Days Ago
Make server own visibility for the livestock status panel not client, so only server decide if we want to hide genes or not client has no say
4 Days Ago
merge from sv_console_terminal_fix x2
4 Days Ago
Added more OS-specific guardrails and merged a few #ifs 🤞
4 Days Ago
RRP: Massively improved hair and beard rendering when TAA or DLSS are enabled. All other anti-aliasing modes now use simple cutout to appear less noisy.
4 Days Ago
Subtract 163953
4 Days Ago
merge from main
4 Days Ago
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4 Days Ago
Merge from animal_fencing_v2
4 Days Ago
Animal fence inventory sounds.
4 Days Ago
Update: back every dynamic sprite url in store with a blur hash field Going to setup data next Tests: compiles
4 Days Ago
WR config compile fix
4 Days Ago
Put the livestock server code back behind #if SERVER
4 Days Ago
add nullcheck for `playable is invalid` error kicking players out
4 Days Ago
Fix throwing 3p anim still playing when switching between items
4 Days Ago
Update: license file for blurhash Tests: none
4 Days Ago
Update: HttpImage - add option to generate loading image from BlurHash - using bf58763 release dll from from https://github.com/MarkusPalcer/blurhash.net - add debug convar shop.loaddelay to test loading images - Stop UI_StoreItemTile from deactivating it's cover image - httpImage no longer hides it's targetted image when loading a texture if it has a loading texture Tests: navigated and clicked through various store views
4 Days Ago
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4 Days Ago
Cow knockdown and sheep stomp animations added
4 Days Ago
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4 Days Ago
Updated Calf model to have a male version.
4 Days Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
4 Days Ago
Merge from wr_visual_config
4 Days Ago
merge from rail_junction_improvements :railway_track:
4 Days Ago
merge from typo_fixes
4 Days Ago
merge from arrow_gibs_fix
4 Days Ago
subtracting 163933
4 Days Ago
Merge from loading_analytics
4 Days Ago
- fixed missing arms on boatplanner prefab - deleted redundant files - renamed f1 grenade and anims to match v_ convention
4 Days Ago
cherrypicked ladder fix from biofuel branch
4 Days Ago
Initial light depth binning implementation
4 Days Ago
Improve rail junctions at procedural branchings and connections to monuments - Fixes branch junctions still rarely being impassable by train due to generating with more than the max of 10° tangent difference allowed by collation - Improves general smoothness of junctions, also fixing cases where they would start off onto the wrong side of the parent rail, then crossing right after, causing confusion when driving over them because you press LEFT but end up going RIGHT - Tries to untangle parallel tunnel entrance connections that sometimes like to cross over each other - falls back to doing nothing if it can't improve it Before | After: https://files.facepunch.com/cipeax/2026/September/example1.png https://files.facepunch.com/cipeax/2026/September/example2.png https://files.facepunch.com/cipeax/2026/September/example3.png
4 Days Ago
fixed ladder worldmodel outline from disappearing after a second. cause: child object of the prefab was off center. Zeroing transforms fixed it.
4 Days Ago
Add milk jar with sloshing liquid and improved glass - Milk moves with the jar and gradually settles - Keeps the same amount when tilted or upside down - Softer liquid surface edge and clearer glass - Includes a preview prefab for testing and tuning