reporust_rebootcancel

141,102 Commits over 4,383 Days - 1.34cph!

3 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
3 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
3 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
3 Days Ago
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
3 Days Ago
Fix penthouse apartment hull being hidden when not rented
3 Days Ago
Update manifest
3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
merge mortar_prototype to main
3 Days Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
3 Days Ago
Added state sync to ak world rig reload anim
3 Days Ago
Plushie mesh fixes and emmisive
3 Days Ago
Fix server compile error from fix_dynamic_occlusion_pausing
3 Days Ago
merge from new_inputsystem
4 Days Ago
merge rust_relay_server -> main
4 Days Ago
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
4 Days Ago
removed dud code, build fix
4 Days Ago
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
4 Days Ago
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
4 Days Ago
updated wood stove prefab and mesh
4 Days Ago
merge rust_relay_server -> main
4 Days Ago
Ensure relay startup values are cached, even if disabled
4 Days Ago
Add timeline playback, fix base layer not showing all clips.
4 Days Ago
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4 Days Ago
Swap sweep animations to the non-temp versions
4 Days Ago
merge from fix_dynamic_occlusion_pausing -> main
4 Days Ago
Updates bdu textures
4 Days Ago
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
4 Days Ago
Removed temp debug log
4 Days Ago
Merge from main
4 Days Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
4 Days Ago
isFKey goes from F1 to F24
4 Days Ago
Parachute fbx and skinning update
4 Days Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
4 Days Ago
merge back load animation blending
4 Days Ago
industrial large furnace - updated LODs, baked LOD3, added collider
4 Days Ago
Darts viewmodel block out animation files
4 Days Ago
Updating horse mask burst cloth settings
4 Days Ago
wood stove fbx update and rug lods added
4 Days Ago
Updating horse mask burst cloth
4 Days Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
4 Days Ago
Updating heavy plate skinning
4 Days Ago
updated apartment wood stove with lods
4 Days Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
4 Days Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
4 Days Ago
Updating shorts skinning
4 Days Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
4 Days Ago
set useFlatBackCharm on viewmodels that need it
4 Days Ago
Switched active input handling to new input system only