reporust_rebootcancel

153,924 Commits over 4,536 Days - 1.41cph!

Yesterday
show LT before RT when showing glyphs in a row
Yesterday
Merge from look_boost (which ended up mostly being a massive refactor)
Yesterday
Inventory sorting perf improvements
Yesterday
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
Yesterday
Fixes/cleanup
Yesterday
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
Yesterday
Merge from look_boost/refactor
Yesterday
Merge from loook_boost
Yesterday
Disable look boost by default
Yesterday
Fixed sheep not pooping
Yesterday
Disabled shear collider on lamb (not used)
Yesterday
Converted all cow meat prefabs and references to beef
Yesterday
Fixed some overlapping colliders on the calf male ragdoll
Yesterday
Fixed lod groups on calf corpses
Yesterday
Added a test to catch any skeleton assets with null bones, all pass
Yesterday
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
Yesterday
Merge from vm_hand_spawn
Yesterday
Fixed mini crossbow nre
Yesterday
Merge from vm_hand_spawn
Yesterday
Fixed name parsing to account for v_portableboombox._anims
Yesterday
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
Yesterday
Merge from main
3 Days Ago
Added autosize support for the loading and VOIP icons as well
Rin
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
merge from sv_console_terminal_fix
3 Days Ago
Fixed row window height causing the status info not to render on Windows Host consoles
3 Days Ago
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
3 Days Ago
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4 Days Ago
scrap king - updated meshes, added frames and lods
4 Days Ago
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4 Days Ago
Launch site, trainyard and radtown power grid rooms
4 Days Ago
Hide cow trust and gender by default (can be toggled by admin)
Rin
4 Days Ago
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4 Days Ago
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4 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
4 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
4 Days Ago
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites Tests: works, but slow and produces wrong hashes
4 Days Ago
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4 Days Ago
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4 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
4 Days Ago
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4 Days Ago
New CountBy admin command that returns the same count as DeleteBy but without deleting entities
4 Days Ago
bull/calf/cow use old bias map
4 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed
4 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
4 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)
4 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
4 Days Ago
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning
4 Days Ago
Merge from render_pipeline_testing (fixed)