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126,694 Commits over 4,109 Days - 1.28cph!

24 Days Ago
Prepare scientist TTS hooks (for prototyping only)
24 Days Ago
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24 Days Ago
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24 Days Ago
improved m15 pistol admire animation
24 Days Ago
strip light ceiling gibs
24 Days Ago
noise compression, reduce mip distance
24 Days Ago
Add TTS for prototyping
24 Days Ago
merge from main
24 Days Ago
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
24 Days Ago
tapering MaxCarveDelta off using multiple topology queries of different radii adjust sediment and waterheight values with carve limits so water and sediment are also corrected
24 Days Ago
All misc store pages
24 Days Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
24 Days Ago
merge from indirect_instancing (build test)
24 Days Ago
build fix
24 Days Ago
regenerate codegen
24 Days Ago
fixed normal issue on spotlight glass
24 Days Ago
merge from main
24 Days Ago
merge from main
24 Days Ago
Block the compound respawn mission in softcore
24 Days Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
24 Days Ago
Merge from vine_syncPos
24 Days Ago
Subtract 123921 (was meant for aux2)
24 Days Ago
Remove a transform find by name every frame when conversations are animating
24 Days Ago
Merge from vine_syncPos
25 Days Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
25 Days Ago
Fixed the text animation not working on dynamic mission conversation pages
25 Days Ago
Force include loot panels in manifest
25 Days Ago
Merge from parent
25 Days Ago
Merge from main (a lot of viewmodel conflicts)
25 Days Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
25 Days Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
25 Days Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
25 Days Ago
Merge from mission_create_streamlining/outpost_spawning
25 Days Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
25 Days Ago
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
25 Days Ago
Documents typo fix
25 Days Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
25 Days Ago
Merge from mission_create_streamlining/outpost_spawning
25 Days Ago
Adjust how we open loot to try and solve missing loot panel issue
25 Days Ago
Merge from parent
25 Days Ago
Merge from main
25 Days Ago
Container open and close sounds Document move sounds
25 Days Ago
Fix mission container accepting player items
25 Days Ago
Merge compile fix
25 Days Ago
Merge from outpost_spawning
25 Days Ago
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25 Days Ago
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
25 Days Ago
spotlight gibs
25 Days Ago
M15 Pistol - Small texture tweak
25 Days Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot