reporust_rebootcancel

136,973 Commits over 4,474 Days - 1.28cph!

Yesterday
Update: BasePlayer - don't mutate own model state on save We modify the copy as we send it, and the original value should be modified on every tick, so should be safe Tests: none, trivial change
Yesterday
Update: make ItemBlueprint.FindBlueprint MT friendly GetComponent is not thread safe, so caching item->blueprint pairs at init time Tests: setup TC, made sure it has right upkeep calculated
Yesterday
merge from snapping_bind
Yesterday
Added snapping to the keybinds menu
Yesterday
Added a dedicated realmed bind for snapping, used by the wire tool and deployable snapping Fixed autorun causing issues with wire tools
Yesterday
First pass on adding events to cover apartment and shop usage
Yesterday
merge from cui_updates
Yesterday
Fix for Tooltip references breaking on Jenkins builds
Yesterday
Fixed no domain reload editor topbar button disappearing constantly
Yesterday
merge from defaultbinds_fix
Yesterday
Fixed bind_default not being bind realms aware (fixes +prevskin and +nextskin not bound by default)
Yesterday
Added some visual electric cables in airfield tower to display current flow to fuseboxes, computers airfield S2P
Yesterday
Added information sign in airfield tower to explain the computers drop logic
Yesterday
set up material randomiser for spray
Yesterday
merge from main
2 Days Ago
Calf initial setup
2 Days Ago
Hooked up testing patrol path Update walk states
2 Days Ago
Dolly edit context menus, clean up transitions, a bunch of ux improvements
2 Days Ago
New LIvestockAnimal class, Cow now derives from that
2 Days Ago
Merge from skin_randomiser
2 Days Ago
Some checks
2 Days Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
2 Days Ago
Add gradients for rust utk, add them to timeline/options panel
2 Days Ago
Merge from attachment_fx_fix
2 Days Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
2 Days Ago
Fix puppets not compiling in client-only mode
2 Days Ago
merge from shield on back
2 Days Ago
Turn shield on back into a bind
2 Days Ago
merge from shield_on_back
2 Days Ago
...don't allow for toggling it too quickly.
2 Days Ago
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
2 Days Ago
Merge from bag_compass_marker
2 Days Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
2 Days Ago
game_room_dlc -> main
2 Days Ago
Increased stack size 10 > 20
2 Days Ago
Disable gestures on roundabouts/swings
2 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
2 Days Ago
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
2 Days Ago
update from main
2 Days Ago
Phrases
2 Days Ago
merge from steaminventory_nre_fix
2 Days Ago
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
2 Days Ago
merge from demofolder_macos_fix
2 Days Ago
merge from main
2 Days Ago
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
2 Days Ago
merge from darts_game
2 Days Ago
remove SyncVar checking against Vector3 zero, breaks coming into network range
2 Days Ago
merge from cui_updates
2 Days Ago
merge from hackweek_sv_pie_menu
2 Days Ago
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling