reporust_rebootcancel

138,617 Commits over 4,505 Days - 1.28cph!

9 Days Ago
Merge from PlayerMaintainedMonuments
9 Days Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
9 Days Ago
Merge from main
9 Days Ago
adding small tunnel end piece, added random rooms to small station
9 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
9 Days Ago
Add smallbackpack to render scene
9 Days Ago
Updating sheep skinning and Adding LODs to export
9 Days Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
9 Days Ago
Zero-initialise _GlobalMipBias
9 Days Ago
9 Days Ago
Codegen
9 Days Ago
Merge from main
9 Days Ago
Merge from main
Rin
10 Days Ago
merge from terrain_holes_fix
Rin
10 Days Ago
merge from deepsea_terrain_texture_fix
10 Days Ago
Baseline
10 Days Ago
Fix terrain shader tags
10 Days Ago
Set default texture on start up
10 Days Ago
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
10 Days Ago
Added door offsets for randomised rooms
10 Days Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
10 Days Ago
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
10 Days Ago
merge from satellite_crash_audio_fix
10 Days Ago
merge from ch47_fixes
10 Days Ago
merge from improved_game_ui
10 Days Ago
merge from pooltable_networkrange_fixes
10 Days Ago
merge from storepage_bargames_media
10 Days Ago
merge from fix_submarine_oxygen_status
10 Days Ago
merge from metabolism_fix_3
10 Days Ago
merge from sculpture_dialog_close_fix
10 Days Ago
merge from wildlifehazard_nre_fix
10 Days Ago
WildlifeHazard NRE fix
10 Days Ago
Large crashed station progress
10 Days Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
10 Days Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
10 Days Ago
10 Days Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
10 Days Ago
Add orbitcamhold convar which allows the third person orbital camera to stay where it is when letting go of alt rather than reverting back to behind the player
10 Days Ago
Improved pool table 3p setup: - Hand stays closer to the table rather than floating - Some spring motion to the cue as we want back and forth - Swap to closer vs further animation depending on distance from the cue ball
10 Days Ago
Adding refresh rig for machete
10 Days Ago
industrial combiner/splitter/crafter/conveyor/adapter and igniter now have their own world models optimised LOD0 to be cheaper than burlap sack
10 Days Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
10 Days Ago
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
10 Days Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
10 Days Ago
fixed random room spawning
10 Days Ago
fluid switch/splitter/combiner, heater, door controller, digital clock, pressure pad, laser detector, hbhf sensor, counter, button and seismic sensor now all have proper world models. each lod0 is cheaper than burlap sack
10 Days Ago
added small tunnel parts, added random room spawn functionality
10 Days Ago
Remove string interpolation from BlurOptimizedPass
10 Days Ago
Avoid delegate allocations in SSAOApplyPass