reporust_rebootcancel

97,286 Commits over 3,653 Days - 1.11cph!

3 Days Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
3 Days Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
4 Days Ago
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4 Days Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
4 Days Ago
Change the actual code that uses `isHoldingShift`
4 Days Ago
Pass `isHoldingShift` to Construction.Placement
4 Days Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
5 Days Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
5 Days Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
5 Days Ago
Fixed a few IO line parenting loading issues + refacto and naming
5 Days Ago
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5 Days Ago
Merge from main/Workshop Normal Map Fix
5 Days Ago
Further changes to 'WhatUsesThis'
5 Days Ago
Updates to WorkshopItemEditor, removed debug code
5 Days Ago
player update. setting up 3p m39 rifle anim set
5 Days Ago
removed old mesh setup from v_sks.viewmodel prefab
6 Days Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
6 Days Ago
Undoing unwanted changes to materials
6 Days Ago
Player update. 3p semi auto rifle anim set exported/setup
6 Days Ago
Adding missing shaders
6 Days Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
6 Days Ago
merge from ScaleBySpeed_server_optimisation
6 Days Ago
merge from fix_horse_bullet_penetration
6 Days Ago
merge from fix_steam_nickname_slow_refresh
6 Days Ago
merge from viewmodelrenderers
6 Days Ago
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6 Days Ago
Subtracting 96103
6 Days Ago
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6 Days Ago
Updated changes to normal map fix
6 Days Ago
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6 Days Ago
Auto pair when deployed, if you have code lock access
6 Days Ago
New version of normal map fix
6 Days Ago
merge from nexus
6 Days Ago
merge from tutorial_menu_improvements
6 Days Ago
merge from fix_demo_disk_quota
6 Days Ago
merge from industrial_conveyor_quickmove
6 Days Ago
merge from dismount_netting_fix
6 Days Ago
Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC) Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item Should be no gameplay difference
6 Days Ago
Added a metal detector mission objective
6 Days Ago
Added hinges to the van doors
6 Days Ago
Merge from explosions
6 Days Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
6 Days Ago
Match import fbx offsets exactly
6 Days Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
6 Days Ago
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6 Days Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
6 Days Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
6 Days Ago
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6 Days Ago
Merge from mission_improvements_may_24
6 Days Ago
Fixed escape key not working anywhere