reporust_rebootcancel

158,170 Commits over 4,566 Days - 1.44cph!

4 Days Ago
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4 Days Ago
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4 Days Ago
Fixed quit button
4 Days Ago
merge from updaterequired_improvements
4 Days Ago
Tweaked wording, translations
4 Days Ago
merge from main -> base_occlusion
4 Days Ago
Add fsm graph window for viewing/debugging/editing npc fsms.
4 Days Ago
fix demo export in builds
4 Days Ago
merge from main -> fix_sail_guide_mismatch
4 Days Ago
Add automated tests for placing foundations in rocks
4 Days Ago
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4 Days Ago
tone down eye lid opening bounce
4 Days Ago
Changed "Client update required" kick message wording. Can be translated too
4 Days Ago
merge from skinviewer_waterpurifier_fix
4 Days Ago
merge from tattoos/art_pass
4 Days Ago
Fixed water purifier showing its viewmodel in the skin viewer (its using the old deployer still)
4 Days Ago
merge from main
4 Days Ago
Play eye movement and blinks from the customiser anims - updated blink anims - each clip's mask is the v4RustPlayerMask bones plus l_eye, r_eye, l_eyelid, r_eyelid - UI_CharacterPreview - removes the procedural eye look-at and blink in the preview - PlayerModel.ApplyHeadEyePositions - the preview re-applies each head's eye positions after the animation, to fix eyeballs sinking into skull - self contained eye code changes in the customiser, In-game eye behaviour is unchanged
4 Days Ago
merge from main -> ugc_censor_option
4 Days Ago
merge from main -> fix_foundation_clipping_rocks
4 Days Ago
apply tattoo material properties to viewmodel material
4 Days Ago
Update viewmodel arms with UV1 that matches the body UV1
4 Days Ago
adjust hands.male bounds so they don't disappear in the tattoo tpose
4 Days Ago
- Use idle breathing instead of regular idles when up close. - Dont use idle 2 and 7
4 Days Ago
4 Days Ago
Remove the temporary pivots used for positioning, calculate it all instead. Removes some unecessary gameobjects. Fix a couple of minor display bugs too.
4 Days Ago
Add support to be able to skip certain clips when zoomed in on the head so we can bypass larger head movements when zoomed right in
4 Days Ago
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4 Days Ago
merge from optimize_decay_frame_budget -> main
4 Days Ago
merge from softcore_disable_corpses -> main
4 Days Ago
Merge from npc_phone_debug_fix
4 Days Ago
Fix convar for accessing test NPC phone conversations
4 Days Ago
set up tattoo gun prefabs/anims in tools folder
4 Days Ago
More merge fixes - Codegen
4 Days Ago
Merge fixes
4 Days Ago
Disable deployable corpse system in softcore Increase max TCs in softcore from 3 -> 6 - fix "changelog" in main menu not reflecting the max TC count when convar is changed
4 Days Ago
Removed the fail-safe that disables shadows for lights with an AmbientLightLOD component on awake as the components have been set up wrong for a lot of lights, meaning this just causes more issues
4 Days Ago
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Fix entering play mode trying to change generate biome/place monument settings
4 Days Ago
simple_creator_v2 -> main
4 Days Ago
main -> character_customisation (breaking)
4 Days Ago
merge from main
4 Days Ago
Compile fix
4 Days Ago
Added new locomotion and vocal sounds to the Seagull anims
4 Days Ago
New cleaned up simple map creator to replace the overengineered rubbish before - Create maps with certain monuments - Create maps with certain biomes - Force spawn one specific monument - Force spawn in specific biomes
4 Days Ago
Merge: from websocket_merge_write - Optim: reduce rustrelay tcp packet overhead Tests: booted local relay server, didn't see errors during streaming
4 Days Ago
Optim: websocket-sharp - merge header and payloiad into one write - release dll from 8d89ba4 commit This time on correct branch Tests: booted local relay server, didn't see errors during streaming
4 Days Ago
reduced SenseComponent overhead by about half - only gather eye information once per tick rather than per entity - reduced redundant calls into CanTarget
4 Days Ago
Optim: websocket-sharp - merge header and payloiad into one write - release dll from 8d89ba4 commit Tests: booted local relay server, didn't see errors during streaming