reporust_rebootcancel

138,634 Commits over 4,352 Days - 1.33cph!

2 Days Ago
Mergee from chainsaw_hotspot_gathering
2 Days Ago
Bugfix(tests): increase DummyServer's network grid from 512 to 1024 Some tests ended up spawning outside of the network grid, leading to test failures. Tests: ran unit tests, from 30 failures down to 9 (2 tests)
2 Days Ago
Fix NRE when attacking resources with explosives
2 Days Ago
Update(tests): bring back spawning on boundaries of network ranges Current logic considers those cells to be in range, so rely on that fact. Doesn't fix tests, but validates edge cases Tests: ran unit tests, same tests failt
2 Days Ago
Remove all duplicated methods used for convenience that were forwarding to the main navmesh, agent now explicitely selects the navmesh they want to query
2 Days Ago
Silly horse mask repose/partial prefab setup
2 Days Ago
Merge from main
2 Days Ago
Clean(tests): consolidate network-range-distance calculating logic Got tired of fixing it up manually in every test Tests: ran unit tests, some still fail (likely due to out of network grid bounds cases)
2 Days Ago
Reorder samplePosition arguments to be consistent with unity
2 Days Ago
Further unify APIs, the navmesh class itself is not the only one that cares about native API calls
2 Days Ago
FIx compile error, further api unification
2 Days Ago
apartment wood stove update
2 Days Ago
Make everything go through the same code path instead of each calling the base API, to make it easier to apply changes in one place
2 Days Ago
Make recast API same as unity compatible API, remove implicit space transforms from recast api (will be in agent)
2 Days Ago
fixed 3p salvaged axe offset
2 Days Ago
Add "canMove" field to independant navmesh (tropical islands don't move so don't need the overhead)
2 Days Ago
Make sure we always go through the agent for navmesh queries, never use the static queries, this allows us to perform the coordinate space change necessary for moving navmeshes
2 Days Ago
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Assigned correct climb anims and polish pass
2 Days Ago
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2 Days Ago
Merge from esp_voip_indicator
2 Days Ago
Updating bunny suit with new skeleton
2 Days Ago
Merge from main
2 Days Ago
merge from new_console-ui
2 Days Ago
Fixed rich text in search bars again
2 Days Ago
Updated RustIcon inspector to be able to easily swap out the icon renderer material like we can do for text Added outline to icons on ESPPlayerInfo
2 Days Ago
sofa updates
2 Days Ago
fix BC serialization issue
2 Days Ago
Fixed tabs allowed in demo not showing in demo
2 Days Ago
SetMountedAnimationSpeed will now be called all the time while mounted, regardless of what ForceUpdatePlayerModel returns
2 Days Ago
Reordered the tabs to match the old f1 menu
2 Days Ago
apartment spotlight col
2 Days Ago
merged /main/rust_relay_server -> /main
2 Days Ago
CodeGenned
2 Days Ago
apartment spotlight
2 Days Ago
Paintball Overalls repose/prefab update
2 Days Ago
Made the dev tools UI less terrible at low resolution
2 Days Ago
Beanbag sitting pose update
2 Days Ago
Merge from main
2 Days Ago
merged main -> rust_relay_server
2 Days Ago
Industrial Shelves - Half height shelf greybox model added - Full height shelf greybox model added - Prefabs updated, Icons updated, items updated - Ran manifest and localization
2 Days Ago
Debug.Log changes
2 Days Ago
brought back tuple param for UploadStringPoolToRelayAsync lol
2 Days Ago
Upload JSON instead of pair array in UploadStringPoolToRelayAsync
2 Days Ago
Only allow one of each upgrade
2 Days Ago
Reduced timeout on HttpClient, added enabled checking to upload paths
2 Days Ago
easter sitem descriptions
2 Days Ago
Clap, hurry and ok gesture updated