reporust_rebootcancel

140,261 Commits over 4,383 Days - 1.33cph!

2 Days Ago
transformchanged_cleanup -> main
2 Days Ago
Space
2 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
2 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
2 Days Ago
Salvaged Icepick inventory sounds and weapon audio polish
2 Days Ago
Add mortar deployment guide prefab
2 Days Ago
merge from mortar_prototype
2 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
2 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
2 Days Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
2 Days Ago
- Deselect support - Format changes
2 Days Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
2 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
2 Days Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
2 Days Ago
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2 Days Ago
Merge from workbench_upgrades
2 Days Ago
industrial electric furnace - reduced AO to 512
2 Days Ago
io workbench visual point setup
2 Days Ago
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
2 Days Ago
Some setup on io.table.deployed
2 Days Ago
industrial electric furnace - rename material to on state
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
server_browser_row_fix -> main
2 Days Ago
Fix server browser only showing 4 entries until you scroll or change the page
2 Days Ago
Removed example charms from accessory manager
2 Days Ago
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
2 Days Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
2 Days Ago
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2 Days Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
2 Days Ago
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2 Days Ago
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2 Days Ago
Merge: from unitask_reliable_taskpool - Optim: UniTask internal pooling now reliably caches items Tests: unit and perf tests, ran around Craggy with Jobs 3
2 Days Ago
Optim: ensure UniTask.TaskPool reliably caches items - copied from repo at 88737fb5 Original version was written in wait-free fashion which permitted only 1 participant while failing others. Rewritten to be lock-free, which allows to guarantee pooling Tests: ran unit and perf tests. stuck breakpoints to confirm that repeated perf test invocation didn't have allocations. ran around craggy with jobs 3
2 Days Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
2 Days Ago
merge mortar_prototype to main
2 Days Ago
Regenerate protobuf serializers
2 Days Ago
doubleconnect_eac_fix -> main
2 Days Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
2 Days Ago
Fix animals not steering and scientists not facing target in unity nav mode
2 Days Ago
Cleanup
2 Days Ago
Merge from npc_gesture_heldentity_fix
2 Days Ago
Fixed the issue with the near plane being incorrect for the spot light again, and fixed some issues with trying to get an instance from the render texture pool when there are none available
2 Days Ago
merge from main
2 Days Ago
Route regular server joins through the console command instead
2 Days Ago
Bowless Crossbow - updated textures with new naming, added .skin file, updated prefabs
2 Days Ago
bundle nuke prefabs - sometimes working? sometimes not?
2 Days Ago
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2 Days Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
2 Days Ago
merge from weapon_refresh_salvaged_cleaver