reporust_rebootcancel

138,321 Commits over 4,505 Days - 1.28cph!

2 Days Ago
Fixed missing station links
2 Days Ago
Change water treatment plant spawn priority to highest
2 Days Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
2 Days Ago
Updated store sculpture mdoels
2 Days Ago
pool_tweaks -> game_room_dlc
2 Days Ago
merge from Fixed SmallBackpack Workshop Model
2 Days Ago
sensitivity changes
2 Days Ago
Fixed SmallBackpack workshop model
2 Days Ago
Crate spawn fixes
2 Days Ago
Added stone sculpture to the skin viewer
2 Days Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
2 Days Ago
merge from sculptures
2 Days Ago
small optim for better cache friendliness
2 Days Ago
merge from aiming_module_rename
2 Days Ago
Rename aiming module name + desc
2 Days Ago
LODs and gibs for Halloween Wreath
2 Days Ago
Add soem softness to the corner movements
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
merge from main
2 Days Ago
Make Rust/Standard SRP-Batcher compatible
2 Days Ago
Ensure mouse movement cant move faster than A/D movement
2 Days Ago
Stone sculpture store page wip
2 Days Ago
added bobber.worldmodel fishing tackle now references proper worldmodel instead of burlap sack
2 Days Ago
Fix pooltable playable NRE
2 Days Ago
netting now has a proper world model and lods.
2 Days Ago
Bar ganes pack store page wip
2 Days Ago
Merge from main
2 Days Ago
removed told prefab
2 Days Ago
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones
2 Days Ago
Remove _RRP multi_compile keyword
2 Days Ago
Re-add _UsingRRP dynamic branch
2 Days Ago
Merge from foliage_displacement_alloc_fix
2 Days Ago
Remove alloc from foliagedisplacement
2 Days Ago
bandages now drop correct bandage model that closely resembles icon.
2 Days Ago
merge from main
2 Days Ago
merge from spray_sorting
2 Days Ago
Post merge fixes: Re-add pad button translation Fix gamepad menu cursor
2 Days Ago
fixed leaking emissive on mini fridge for gibs. created gib material for minifridge but disabled emissive and ao now looks like lights turn off when mini fridge is destroyed instead of staying on.
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
auto turret now has only 1 LOD component instead of 3. original autoturret had 3 lod components, each with separate culling distances making it slightly more tricky to fix the industrial auto turret culling range (which only has one LOD component) they both now cull at the same distance.
2 Days Ago
Merge from satellite_crash
2 Days Ago
Add token for Satellite Crash death PrefabInformation.
2 Days Ago
merge from main
2 Days Ago
Add checkbox to spawn a hand model at runtime on BaseViewModel Should allows us to delete the hand mesh from each viewmodel which is just a duplicated mesh, save some memory The hand mesh itself is pooled, didn't seem to make a huge performance difference Deleted hand model from building planner viewmodel as a test case
2 Days Ago
Merge from apartment_terminal_postfx_fix
2 Days Ago
Fix post effects error with apartment terminal prefab
2 Days Ago
Switch from signal triggering 3p key animation to flag based approach
2 Days Ago
merge from fix_json_registration -> main
2 Days Ago
merge from masterkey -> main