reporust_rebootcancel

139,692 Commits over 4,505 Days - 1.29cph!

2 Days Ago
Added changes that should have been checked out with the last commit
2 Days Ago
Added support for Deferred+ lighting
2 Days Ago
Repair bench fix
2 Days Ago
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
Rin
2 Days Ago
merge from swamp_tree_buff
Rin
2 Days Ago
Increase all swamp tree wood harvest from 300 to 1000
2 Days Ago
Random includes the default skin now too
2 Days Ago
Cached skin id fix
2 Days Ago
More suspension/steering/grip tweaks from testing, can be further tweaked after feedback Removed the burnout/launch attempt, wasn't working right Fixed engine revs to use front wheel speed instead of rear (AWD so no difference) Rear wheels now visually lock during a handbrake instead spinning
2 Days Ago
2 Days Ago
Refactor
2 Days Ago
merge from main, fix proto conflict
2 Days Ago
Market terminal now needs charge from the powerplant to function Can store 100 charge points, generates 0.15/s with a single heavy fuse and 1/s with a fully loaded power plant Each transaction costs 10 charge Marketplace terminal UI shows current charge
2 Days Ago
Merge from main
2 Days Ago
Apply aim sway scaled by movement speed when aiming held weapons in the passenger seat of the attack helicopter
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
2 Days Ago
Added a drink water need and corresponding behaviour to livestock animals, they can drink from a nearby water container or river/lake
2 Days Ago
Added functionality for a TC to modify upkeep rate based on how many players are authed Based on a tier system, we can set three group sizes and what percentage a player adds to the TC within that group Setup with some very placeholder values for now for testing Tier 0 - first 4 players add 0% to upkeep Tier 1 - next 6 players add 2% upkeep each Tier 2 - any further players add 4% upkeep each This means a TC with 6 players authed will have +4% upkeep, a TC with 12 players will have +20% upkeep When a player deauths from a TC it takes 24 hours in real time before that player is removed from the tax calculation, so authing, building and deauthing won't bypass the extra upkeep Very, very WIP, for internal evaluation for now
2 Days Ago
Make sure we only send entiites when a door opens immediately based on a convar, so we can do normal slower snapshot queue when doors are opened and we send entiites and let the "closer than 30m send everything" prevent pop-in
2 Days Ago
Merge from new_navmesh_fixes
2 Days Ago
Merge from cactus_impact_effects
2 Days Ago
Merge from FoundationMeleeLOS_fix
2 Days Ago
Merge from high_external_wallgate_COL
2 Days Ago
Merge from MarketTerminal_Names
2 Days Ago
Merge from AugustLowCraftBuffs
2 Days Ago
Merge from heavy_helmet_audio
2 Days Ago
Add audioMuffleAmount to ItemModWearable, allows us to muffle game audio based on specific clothing Muffled game audio when wearing heavy plate helmet
2 Days Ago
Merge from main
2 Days Ago
Declare hair shader stencil block
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Merge from main
2 Days Ago
Merge from dome_fuel_cap
2 Days Ago
Capped fuel pump crude storage amount at dome to 1000 (per pump) S2P dome
2 Days Ago
Merge from deepsea_terrain_everywhere
2 Days Ago
Fix merge issue
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
Merge from deepsea_terrain_everywhere
2 Days Ago
Added deepsea.terrain_everywhere replicated convar, enables the deep sea terrain splats everywhere when enabled
2 Days Ago
update manifest
2 Days Ago
added new cactus decals by repurposing the wood decals looks much better https://files.facepunch.com/pilgrim/2026/August/23_22-55-SomeCicada.mp4
3 Days Ago
Minor feedback tweaks
3 Days Ago
merge from automated_testing
3 Days Ago
S2P oilrigs, excavator and gas station
3 Days Ago
Add convar to toggle navmesh optis on and off
3 Days Ago
Replace libraries
3 Days Ago
Merge from main
3 Days Ago
Gate per tile interlocked add needed for logging when logging is off
3 Days Ago
Fix ghostship A having no navmesh