reporust_rebootcancel

134,892 Commits over 4,444 Days - 1.26cph!

Yesterday
Keep the viewmodel active in the world so it can be seen in freecam
Yesterday
Merge: from unity_frame_dump - New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered Tests: used it to dump out a couple passes
Yesterday
merge from useplayerupdatejobs4
Yesterday
Update(editor): move the exporter to Window/Analysis We've got too much in Tools Tests: editor compiles
Yesterday
merge from fillmounts_networking_fix
Yesterday
Fix fillmounts and catapult.reload not updating the network group of spawned bots
Yesterday
Arrow missing meta
Yesterday
New(editor): import and change https://github.com/sputnicyoji/unity-frame-dump - Changed full export to run on the provided user range - added stop full export that still emits the resulting json instead of aborting - Added license Tests: exported a frame from standalone client
Yesterday
Merge from main
Yesterday
Hold leftshift for faster orbit camera zooming
Yesterday
Arrow Icon Pass
Yesterday
carve mode hotkeys
Yesterday
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
Yesterday
fixed serialization buffers not being initialized correctly in all cases
Yesterday
Make roundabout functional, rebuild manifest
Yesterday
merge from apartment_complex_monument
Yesterday
Subtract 155581, changed SFX on wrong prefab
Yesterday
Swapped open and close sounds on industrial doors in apartment complex to wood, parity with existing SFX at Launch Site etc that use wood on this door . S2P apartment complex
Yesterday
Widescreen monitor
Yesterday
Screen zoom, focus targeting location, viewpoer + mask
Yesterday
Yesterday
Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4
Yesterday
Remove debug. Screen pos/scale tweaks
Yesterday
World-space monitor UI experiments. Show targeting map and locations.
Yesterday
Arrow prefab updates and poison arrow prefab setup
Yesterday
raid_window_fixes -> main
Yesterday
Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected Fix the recycler light being in the wrong state when entering network range
Yesterday
merge from main
Yesterday
Update sharpen_vignette, radiation, and cctv RRP volumes
Yesterday
removed duplicated mushrooms wallpaper spec. added glowing space carpet. tweaked emissive textures on all glowing carpets with slight hue shift
Yesterday
Fix tugboat doors or siegetower doors not being raidable outside raid window
Yesterday
Glowing wallpapers - texture update second try please unity
Yesterday
Glowing Wallpapers - texture and config updates
Yesterday
WIP meshes of other stacked terminal stages - not finished, will resume after hols
Yesterday
Fixed softcore modal typos
Yesterday
raid_window_fixes -> main
Yesterday
Fixed a loophole allowing frame insert items to be damaged
Yesterday
merge from main
Yesterday
Glowing Wallpapers - initial config for graffiti walls, updates to foxfire wall and ceiling
Yesterday
Null guard raid status window
Yesterday
Show a toast when MLRS can't be fired (due to softcore)
Yesterday
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
Yesterday
WIP new 3p anims setup
Yesterday
hooked up steamid unlock
Yesterday
Change instantiate approach so the script can be removed from rack-mounted world models too
Yesterday
sprays
Yesterday
adding trolley monument blocker
Rin
Yesterday
merge from clan_bugfixes
Rin
Yesterday
merge from m16a2_bullet_eject
Yesterday
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.