reporust_rebootcancel

155,882 Commits over 4,566 Days - 1.42cph!

5 Days Ago
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway) Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb Had to make actual asset changes for this
5 Days Ago
fix vclouds not respecting render scale in RRP
5 Days Ago
merge from automated_testing (test fixes)
5 Days Ago
Testlist
5 Days Ago
Restored some timeout attributes
5 Days Ago
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto Restored LambWool.asset
5 Days Ago
electronic chessboard; - early initial art setup still very wip - prefab created - item created - material created - sitem created - ran manifest, localization, skins
5 Days Ago
More editor test fixes Test list
5 Days Ago
Fix SocketMod_TerrainCheck.cs after merge
5 Days Ago
Codegen
5 Days Ago
Fix Antihack.cs after merge
5 Days Ago
Baked sheep fleece, was needed after 166175
5 Days Ago
Client tests cleanup
5 Days Ago
Master key tests cleanup
5 Days Ago
Livestock test cleanup
5 Days Ago
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5 Days Ago
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5 Days Ago
merge from main -> fix_foundation_clipping_rocks
5 Days Ago
Fix player teams / invites / contacts being lost when server crashes / didn't get shut down correctly - another save cache issue Add ability for entities to opt out of using the save cache, enabled on RelationshipManager
5 Days Ago
Fix medieval doors not counting as closed for base occlusion (they were prefab variants not straight skins)
5 Days Ago
Some fixes/tweaks I found when playtesting earlier today, now I kinda have internet back.
5 Days Ago
Bugfix(editor): fix net id desync after reloadmap Tests: threw a rock after reloadmap - no desync errors
5 Days Ago
remove toggle option for neutral light, it's stuck on in rrp for now
5 Days Ago
Big test description pass
5 Days Ago
Removed all the useless TestTimeout attributes, tests already have a 30s default timeout
5 Days Ago
made costal cliffs take 2s instead of 34s by adding caching to the recursive search (maxed around 400KB memory at max) - falls back to recursive if the cache misses
5 Days Ago
Bugfix: don't preserve RustNavigation across reload as it'll be created by GameSetup Tests: reloadmap didn't generate errors
5 Days Ago
merge from main
5 Days Ago
TestLivestockHome cleanup
5 Days Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
5 Days Ago
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5 Days Ago
Added static prop versions of blue computer terminals. Added collision for Small Random Room J
5 Days Ago
improved monument placement - 13s faster - split tier check out to early exit as a first check and water check to run at the end - let distance checks exit early on the first monument it finds that's too close, reject behaviour is the same
5 Days Ago
merge from render_pipeline_testing (fixes)
5 Days Ago
merge from main
5 Days Ago
Milky Healing Tea 112 > 100 healing, currently cant have more than 100 pending health anyway
5 Days Ago
replaced topology query job with direct call into burst compiled code via blittable UnsafeList<T>, the tiny job runbyref overhead adds up with the amount of queries we make - shaves another 22s off, which is ridiculous
5 Days Ago
fix volumetric fog shadows not working in RRP
5 Days Ago
optimize the flash beams too, they share the same shader as lasers.
5 Days Ago
Excluded some benchmark tests from CI
5 Days Ago
update from main
5 Days Ago
Bugfix: avoid local client player being destroyed during scene switch also trying scene loading to happen if already in the same scene, but breaks a bunch of stuff Tests: reloadmap, no longer seeing one of breadcrumb errors, can see legs and move
5 Days Ago
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5 Days Ago
merge from main
5 Days Ago
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5 Days Ago
Added an editor test to check the store doesnt use mp4 videos because looks like I can't check a video extension myself
5 Days Ago
Fixed the contact images being too dark on RRP
5 Days Ago
Halloween Wallpapers - texture updates
5 Days Ago
Updated instrument dlc video (was mp4) Removed some old mp4 refs in prefabs
5 Days Ago
Remove serialized field for VehicleSpawner on VehicleVendor, vendor now finds this automatically when spawned