reporust_rebootcancel

155,470 Commits over 4,536 Days - 1.43cph!

2 Days Ago
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2 Days Ago
Localized livestock UI
2 Days Ago
merge from main
2 Days Ago
Streamline NPC team system, merges the competing systems into one
Rin
2 Days Ago
Regenerate wool icon for new textures
Rin
2 Days Ago
Animal fence gate HP 500 > 100
Rin
2 Days Ago
Sandbag Barricade HP Stage 1 - 200 > 150 Stage 2 - 300 > 200 Stage 3 - 400 > 250 Stage 4 - 500 > 300
2 Days Ago
Phrase update
Rin
2 Days Ago
merge from biofuel_generator
Rin
2 Days Ago
merge from AnimalTechTreeFix
Rin
2 Days Ago
Power consumption 2 > 5
Rin
3 Days Ago
merge from Plague_Hazmat
3 Days Ago
Changing back to having the shadow sampling loops unrolled
3 Days Ago
Fix junkpiles not rebuilding their navmesh tiles on spawn / despawn
3 Days Ago
3 Days Ago
Fix navmesh not building properly on player roofs / conditional roof models
3 Days Ago
Fix navmesh building on top of player boats
3 Days Ago
biofuel generator sounds
Rin
4 Days Ago
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4 Days Ago
shear sheep and milk cow sounds
4 Days Ago
Cow and sheep sound polish Calf and lamb sounds
4 Days Ago
Merge from livestock_animals
4 Days Ago
Rich beef pie now gives +25% hunger, hydration, etc - matches rich pie standard Rounded up the values on all rich pies to the closest whole number, we shouldn't show decimal points for things like this
4 Days Ago
Fixed buffs tooltip not able to show times > 60m
4 Days Ago
Update milk description to reference skimming
4 Days Ago
Fix calves purchased at ranch sometimes pulling their name from the wrong gender list
4 Days Ago
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4 Days Ago
Fix error when saving modular cars on a thread
4 Days Ago
cow sounds
4 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
4 Days Ago
FX, lighting.
4 Days Ago
Tin can alarm can now detect gen2 AIs and critters
4 Days Ago
Merge from Livestock_animals
4 Days Ago
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4 Days Ago
Fixed navmesh generating on top of hot air balloons
4 Days Ago
Fix navmesh not baking properly graveyard fence and frontier bar doors
4 Days Ago
Merge from analytics
4 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
4 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
4 Days Ago
Fix corrupt scientist2 prefab
4 Days Ago
Merge from Livestock_animals
4 Days Ago
Added monument tests checking the prefabs are healthy
4 Days Ago
merge from texture_optimisations_2026/harbor_fix3
4 Days Ago
S2P harbor_1, prefab was corrupted
4 Days Ago
- Fix livestock and old animals going underwater - Fix bull stuck forever in charge mode when you move to its side - Fix bull trying to headbutt even if target is unreachable - Fix curious cow being so curious it lets itself starve - Reduce bull damage - Livestock leads now behave more like horse leads, slows down the player and break around 7m - Fix cow sometimes snapping back to idle after a graze instead of playing the exit anim
4 Days Ago
fix crouching state triggering when turninplace is active
4 Days Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
4 Days Ago
merge from optimize_blueprint_button -> main
4 Days Ago
Compile fix
4 Days Ago
Cherrypick CS 160658 - tick blueprint buttons only when crafting menu is open instead of all the time (even when closed)