reporust_rebootcancel

143,568 Commits over 4,413 Days - 1.36cph!

4 Days Ago
Industrial Storage - added missing physics material to horizontal variant
4 Days Ago
Merge from main Manually resolve merge hell in SprayCan.cs
4 Days Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
4 Days Ago
Optim: Jobs 3 - skip running PreallocNetWrites On a busy server we can end up sending 1.5k entities in a frame, and it can cost us 0.7ms total on preallocation. With recent pool rewrite we should be able to allocate on demand. Tests: On Craggy ran around/broke stuff/ziplined with Jobs 3
4 Days Ago
Full screen skinviewer layout/transition changes
4 Days Ago
Collision for large apartment
4 Days Ago
Adding new world model rig for m16
4 Days Ago
Merge from industrial_dlc
4 Days Ago
Reorder industrial shelf colours to match shipping container
4 Days Ago
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4 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
4 Days Ago
Fix rare NRE from missing player models when creating sweep handles
4 Days Ago
update from main
4 Days Ago
merge from PlayerRigUpdate2
4 Days Ago
Fix burst cloth when spawning in near sleeping players
4 Days Ago
Updated shorts to eliminate transparency bleed in some skins
4 Days Ago
Caching m16 viewmodel textures
4 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
4 Days Ago
Mortar animation update
4 Days Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
4 Days Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
4 Days Ago
Merge from lockin
4 Days Ago
4 Days Ago
FIx map not appearing
4 Days Ago
compile fix
4 Days Ago
set serialized version as well
4 Days Ago
wip keep locked trajectory visible but allow now control after locking in.
4 Days Ago
tool just injects the property into the .unity file instead of opening and saving it
4 Days Ago
testlist
4 Days Ago
updated m16a2 world mesh material order issue
4 Days Ago
initial tool
4 Days Ago
Fuel UI tweaks
4 Days Ago
added /ProfilerCaptures to ignore.conf
4 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
4 Days Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
4 Days Ago
added prefab exporter
4 Days Ago
m16a2 textures update
4 Days Ago
Mortar animation update to use the player update content
4 Days Ago
update: m16a2 textures , shading fixed on worldmodel
4 Days Ago
Merge: from main
4 Days Ago
Initial conversion of fuel count display from just text to blocks.
4 Days Ago
Fixed drone config screen inputfield config type
4 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
4 Days Ago
Merge from main
4 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
4 Days Ago
Trigger an explosion at state transition too.
4 Days Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
4 Days Ago
merge rust_relay_server -> main
4 Days Ago
merge main -> rust_relay_server
4 Days Ago
ensure position updates are networked to fake player