reporust_rebootcancel

138,445 Commits over 4,505 Days - 1.28cph!

2 Days Ago
Fixed a floating wire in power plant Powerplant S2P
2 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
2 Days Ago
prevernt breaking down stone sculpture
2 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
2 Days Ago
Merge from main
2 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
2 Days Ago
merge from storepage_aug26
2 Days Ago
Bar game branding power of two
2 Days Ago
Bar games store page media
2 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
2 Days Ago
merge from storepage_aug26 (stone sculpture page done)
2 Days Ago
Video fix
2 Days Ago
Updating uzi rig with new model and adding world model rig
2 Days Ago
Gave sculptures bullet penetration again, but on the right branch
2 Days Ago
merge from main
2 Days Ago
Stone sculpture media video
2 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
2 Days Ago
bar games pack square images, still waiting on thumbnail
2 Days Ago
Merge from main
3 Days Ago
Merge from terrain_hole_mask_res_fix
3 Days Ago
Fix terrain hole mask with resolution scaling changes
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
Fix splash-2 sound definition error S2P Dome
3 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
3 Days Ago
Merge from pooltable_dismount_kill_fix
3 Days Ago
Added some instructions to pool
3 Days Ago
FInal new darts ui fixes
3 Days Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
3 Days Ago
Update default nexus endpoint
3 Days Ago
add dolly preview window in the dolly editor
3 Days Ago
Finally fixed the deployable netting sounding like chainlink fence when struck
3 Days Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
3 Days Ago
Can connect wires to the new powerline IO even without building privilege
3 Days Ago
Add vertical scrolling to the timeline
3 Days Ago
set up events to hide flare when thrown in 3p
3 Days Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
3 Days Ago
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
3 Days Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
3 Days Ago
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
3 Days Ago
merge from main
3 Days Ago
merge from fix_reload_anim
3 Days Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
3 Days Ago
merge from sculpt_admingui_fix
3 Days Ago
Merge: from main
3 Days Ago
Basic spline setup for new stations
3 Days Ago
Apply roll when switching from dolly view to editor
3 Days Ago
Fix dof not showing up hi-res screenshots.
3 Days Ago
Fix sandbox clone NRE
3 Days Ago
merge from unixtimestamp_boundary_fix
3 Days Ago
update from main