145,202 Commits over 4,444 Days - 1.36cph!
More debug logging, skip the double tc check when logging.
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merge from iolines_motionblur_fix
Fixed table disappearing in the skin viewer (still had a LOD component)
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
merge from bc_simspace_jank_fix
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
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merge from menu_notifications
Updated debug notif commands descriptions
merge from menu_notifications
merge from forcemode_fixes
Added notifications.addcustomnotification debug command
Notification entry layout fixes
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
Subtract
153827 "merge from streamermode_fix"
Clan table craftable
Default bp (for now)
Fixed UIEscapeCapture not working in editor when main menu is disabled
Fixed interact distance on shop B
Fixed interactive door on shop E
Fixed some incorrect prefab ids
Initial first pass on setting up the other rentable shop variants
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Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange
Needed for rentable signs, fixes a bunch of issues
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
Merge from sleeper_rotate_fix
Fixed new layer fuckery on kiosks.
Possible fix for sleepers getting rotated incorrectly
1st floor corridor mesh / damage, decals and vertrex paint
jesus_animation_fix -> main
merge from wire_doors_fix
Fixed wires attached to doors not following the doors correctly when it opens
We now only parent the lines when the associated IOEntity is parented to a moving object
When parenting, we parent to the root object so attached lines can work on boats one day
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Use small delta changes for water level model state rather than exacts with ==
Allow doprepare to add to the demo compatability file
Ensure prefab ids dont match wont fire if using the compatability layer
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fix shader bug causing GPU crash (RRP)
Lighting prefab & related files
Increase mailbox texture size from 1k -> 2k