reporust_rebootcancel

158,118 Commits over 4,566 Days - 1.44cph!

4 Days Ago
Merge from vcc
4 Days Ago
Fixed the additive billboard shader rendering when using an orthographic projection
4 Days Ago
scrap king - updated stair blocks and colliders
4 Days Ago
setting up rifle viewmodel prefab/anims
4 Days Ago
Reword and invert the inventory/crafting dpad convar and UI description so it's not confusing as fuck
4 Days Ago
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4 Days Ago
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4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Added support for the scene view wireframe overlays in RRP
4 Days Ago
scrap king - block updates
4 Days Ago
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4 Days Ago
Missed a file with 168870
4 Days Ago
merge from dynamiclod_parenting_fix
4 Days Ago
Fixed light occludees and LODs not being marked as dynamic when their entity is parented. Setting an entity dynamic only reached active children, so inactive renderers stayed static Fixes lamps on player boats disappearing after moving away from where they were switched on
4 Days Ago
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Submitting WIP work on random room small A to switch branches
4 Days Ago
Fixed the lighting on the confetti particles
4 Days Ago
wip
4 Days Ago
merge from automated_testing
4 Days Ago
Removed TestMethodAsync, we use TestMethod for all test methods now
4 Days Ago
Building block tests checking the roof overhangs only block deployables
4 Days Ago
scrap king - ramps gibs updated
4 Days Ago
merge from main
4 Days Ago
Fixed lights switched on beyond their culling distance flashing at full brightness before turning off
4 Days Ago
merge from ambientlight_lod_fix
4 Days Ago
re-order and split checks in Trans_HasThreatTarget so that female livestock don't run any targeting checks, large part of idle fsm cost
4 Days Ago
Merge: from lifestoryworkqueue_nre_fix - Bugfix for ObjectWorkQueue processing destroyed UnityEngine.Objects Tests: ran unit tests
4 Days Ago
merge from skinviewer_cartbutton_fix
4 Days Ago
Fixed skin viewer showing a cart button when open from the steam inventory
4 Days Ago
New(tests): add a bunch of sanity unit tests for ObjectWorkQueue Tests: ran unit tests
4 Days Ago
Smoother transition between viewmodel and predicted grenade when dropping
4 Days Ago
Bugfix: ensure right operator== is invoked when checking work items Tests: booted craggy
4 Days Ago
Merge from main
4 Days Ago
- Ensure the client can accurately figure out the network lod of an entity rather than guessing - Make startId/gridSize/baseCellSize constants iin the grid rather than being in the prefab
4 Days Ago
code clean up
4 Days Ago
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4 Days Ago
scrap king block updates
4 Days Ago
Merge from main.
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Merge from main
4 Days Ago
Fix material remap on viewmodel arms
4 Days Ago
Merge from main
4 Days Ago
Fix non admin players being killed in halloween dungeons
4 Days Ago
Merge from livestock_animals
4 Days Ago
Update croc pie to use new animal repellent modifier Create recipes, rich version, UI bits
4 Days Ago
Merge from main
4 Days Ago
Disable pass culling in WaterRendererFogPass, needs to set the _UnderwaterFogEnabled constant
4 Days Ago
Merge from main
4 Days Ago
Merge from duck_jump_collision_check
4 Days Ago
Subtract 168514, go back to a single raycast