reporust_rebootcancel

130,936 Commits over 4,232 Days - 1.29cph!

Yesterday
Do not save the boats spawned by ghost ship hackable crates
Yesterday
merge from hackablecrate_boats_fix
Yesterday
Variable Zoom Scope LOD0 Refresh
Yesterday
Added a null check in EnableScientistBrains for safety
Yesterday
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
Yesterday
edited vm lr300 space anims
Yesterday
Fixes and optimisations for can accept mission checks
Yesterday
ore box updated with preliminary material and baked lowpoly geo
Yesterday
merge from deep_sea
Yesterday
Cocoknight armor repose
Yesterday
merge from boat_building
Yesterday
Holding shift disables rotation snapping
Yesterday
exported updated lr300 3p anims
Yesterday
re-added decal mask 0 to space station skin
Yesterday
Merge from parent
Yesterday
merge from boat_building
Yesterday
removed TOD lighting from balloon prefabs again and set it on the text shader instead
Yesterday
subtracting 137641 - got errors on play
Yesterday
Merge from naval_update
Yesterday
Spotlight to prefab.
Yesterday
Fixed deep sea exit portal compass marker going crazy when entering the portal
Yesterday
Added an option to the TMP depth offset shader materials for applying scene lighting
Yesterday
Codegen
Yesterday
balloon skinviewer 3d model and prefab
Yesterday
Various PT boat related.
Yesterday
Merge from boat_deployables_rotation_snap_improvements
Yesterday
Merge from wheel_fixes_wip
Yesterday
Fix waiting for reload bugs
Yesterday
added wallpaper icons
Yesterday
enabled tintbytimeofday on balloons
Yesterday
Changes on the trigger emitter script and change on casino area emitters
Yesterday
merge from main
Yesterday
Sunglasses Blocky reposed
Yesterday
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
Yesterday
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
Yesterday
Reduced boat building UI scale
Yesterday
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
Yesterday
merge from deep_sea
Yesterday
merge from deep_sea
Yesterday
BallistaGun cleanup
Yesterday
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
Yesterday
Optmizied remaining improvised walkway colliders
Yesterday
merge from deep_sea
Yesterday
Removed all the wallpaper sockets from boat building blocks
Yesterday
merge from naval_update
Yesterday
auth_radius and deauth_radius commands work with player boats
Yesterday
Optimized improvised walkway colliders
Yesterday
radtown crates birthday balloons setup
Yesterday
Setup Smoke Grenade and Supply Signal Remake Folders Added Smoke Grenade and Supply Signal Remake Textures, Viewmodel, Worldmodel Setup Smoke Grenade and Supply Signal Remake Materials