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153,528 Commits over 4,536 Days - 1.41cph!

2 Days Ago
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Fix placement guide rotations. Hookup icon links and generate/assign icons.
2 Days Ago
merge from store_nre_fixes
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Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
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Bunch of building help/glyp improvements. Add building hints. Analogue inputs now support glyph display too.
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More improvements, prompts, help display.
2 Days Ago
Animal Fence LODs and gibs
2 Days Ago
- Simplify cow needs to be easier to balance and understand as a player: remove mood as a tracked value, mood is just computed on demand by min(fullness, hydration, personal space) - HP just converges to mood so that happy cow is full hp, sad cow dies automatically, and eating automatically heals => added benefit: cow condition becomes cleanly visible to players through the healthbar - Sleeping cows needs are frozen instead of ticking down - Add ultra compact building to benchmark (multiple cows in a 1x1 with through or shelter) - Fix benchmark not having water source for free range cows, causing free range cows to produce less scrap
2 Days Ago
let subsystems contribute to IK, move shields to it
2 Days Ago
optim: only add root matrices when we're doing foot IK
2 Days Ago
run job ik on a single playable graph with two outputs rather than two playable graphs
2 Days Ago
added textures, mesh and material for test of cow pattern material.
2 Days Ago
clean up, move things into a single playerik module rather than 3 different layers, run formatter
2 Days Ago
more merge error fixes, nuke old ParentArmsToCamera - its done in jobs now.
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More glyph support and fixes.
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Missing files
2 Days Ago
More LOD texture optimizations and rebaking
2 Days Ago
Industrial structures LOD texture optmization / rebaked a bunch of LOD textures with the LODbaker because the old ones no longer match the updated materials / tweaked LOD distances on some buildings to make the baked LODs kick in sooner
2 Days Ago
More LOD texture optimization
2 Days Ago
More LOD texture optimization and some rebaked textures
2 Days Ago
Iceberg LOD textures / rebaked some of the textures to match previous lods better / improved ice sheet materials due to degradation over the years
2 Days Ago
Merge from main
2 Days Ago
Merge from the old animals to new system port
2 Days Ago
fix merge error, update ik changes for shield subsystems
2 Days Ago
Show correct gamepad glyp for look at
2 Days Ago
Bugfix: avoid MRU modification when accessing it in BasePlayer.Save Originally intended implementation, looks like I derped awhile ago. Tests: booted into craggy with Jobs 4
2 Days Ago
update from main
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Big ass refactor
2 Days Ago
Merge: from main
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
- Create a balance tool for livestock economy: spawns herds in free range, compound, small pen, barn, solo 2x2, letting them eat/reproduce at x2 speed for one hour, it gives us information to balance how much scrap should each setup generate - Fix moms spawning calves behind walls when giving birth, allowed them to escape the pen! - Create sheep population assets
Rin
3 Days Ago
merge from itempickup_notices_fix
3 Days Ago
Restored BlockLayoutUpdates and AllowLayoutUpdates, was missed from 149666 Should fix the weird layout issues with item pickup notices
3 Days Ago
merge from fix_threaded_error_client
3 Days Ago
Don't kick for errors on background threads
3 Days Ago
Refactor Output.OnMessage() so it passes a single struct parameter instead of (message, stacktrace,logLevel) - if I'm gonna to refactor it to add a 4th parameter, may as well make it a single class/struct passed - allows a bool to be passed for "if it was sent on a background thread or not"
3 Days Ago
Update existing console tests to account for new behavior
3 Days Ago
Prevent the downgrade in the editor since it doesn't result in kick
3 Days Ago
Lower error level from exception -> warning on the client on background threads so clients don't get kicked from random exceptions - keep it on server since it's only used for logging