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138,629 Commits over 4,505 Days - 1.28cph!

10 Days Ago
cherry picking from electrical worldmodels
10 Days Ago
cherry picking
10 Days Ago
optimised bloodbag textures
10 Days Ago
merge from main
10 Days Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
10 Days Ago
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
10 Days Ago
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
10 Days Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
Merge from powergrid/fuse_deterioration
10 Days Ago
Adding sheep lean and react animations
10 Days Ago
Bump minimum decay rate from 6% to 8%
10 Days Ago
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
10 Days Ago
Merge from main
10 Days Ago
adding small tunnel end piece, added random rooms to small station
10 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
10 Days Ago
Add smallbackpack to render scene
10 Days Ago
Updating sheep skinning and Adding LODs to export
10 Days Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
10 Days Ago
Zero-initialise _GlobalMipBias
10 Days Ago
10 Days Ago
Codegen
10 Days Ago
Merge from main
10 Days Ago
Merge from main
Rin
10 Days Ago
merge from terrain_holes_fix
Rin
10 Days Ago
merge from deepsea_terrain_texture_fix
10 Days Ago
Baseline
10 Days Ago
Fix terrain shader tags
10 Days Ago
Set default texture on start up
10 Days Ago
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
10 Days Ago
Added door offsets for randomised rooms
10 Days Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
10 Days Ago
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
10 Days Ago
merge from satellite_crash_audio_fix
10 Days Ago
merge from ch47_fixes
10 Days Ago
merge from improved_game_ui
10 Days Ago
merge from pooltable_networkrange_fixes
10 Days Ago
merge from storepage_bargames_media
10 Days Ago
merge from fix_submarine_oxygen_status
10 Days Ago
merge from metabolism_fix_3
10 Days Ago
merge from sculpture_dialog_close_fix
10 Days Ago
merge from wildlifehazard_nre_fix
10 Days Ago
WildlifeHazard NRE fix
10 Days Ago
Large crashed station progress
10 Days Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
10 Days Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
10 Days Ago
10 Days Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2