reporust_rebootcancel

153,390 Commits over 4,536 Days - 1.41cph!

4 Days Ago
Show loading blocker if the store isn't fully warmed up when opening the tab More safeguards
4 Days Ago
Fixed UI_Store.OnStoreItemPressed NRE Added some breadcrumbs to trackdown what happened
4 Days Ago
Updated UnityStandardCore to support rendering layer masks between forward rendered geometry and lights
4 Days Ago
Merge from main
5 Days Ago
Merge from main
5 Days Ago
Replace common water texture samplers with shared sampler
5 Days Ago
Cache compute shader kernels ids for rrp passes
5 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
Rin
5 Days Ago
merge from glass_ar
Rin
5 Days Ago
merge from rrp_flashbang_blur_fix
Rin
5 Days Ago
merge from arrowhead_load_fix_2
Rin
5 Days Ago
merge from fix_composter_menu_option
Rin
5 Days Ago
merge from flashlight_shield_fix
Rin
5 Days Ago
merge from fix_campfire_fast_cook
5 Days Ago
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
5 Days Ago
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5 Days Ago
merge from main
5 Days Ago
Bee grenade world model pass jar bees combined 17 -> 1 renderer in the shared WM Jar Bees prefab with LOD Group slots re-pointed on world model, held entity and tin can alarm updated body LOD0 6586 -> 4618 tris and LOD1 3412 -> 1705 viewmodel backface and blur glass removed from the world model, 29 -> 11 transforms with no real visual difference at that size
5 Days Ago
More null guards, including against sounds
5 Days Ago
De-rigged the M92 world model - 3 skinned renderers over a 4 bone rig replaced with static meshes from a new w_m92_worldmodel.fbx, LOD0 3532 -> 1766 tris, LOD distances and highlight unchanged
5 Days Ago
Two world model prefabs, both had no LOD component and drew at any distance: Added MeshCull to laser detector and door controller worldmodels, both had no LOD and drew at any distance (60m / 100m)
5 Days Ago
fix train headlight beams pooling, add it to tests
5 Days Ago
add wooden skins to scene
5 Days Ago
Guard against accessing null particle systems in PowergridEngineFx
5 Days Ago
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5 Days Ago
Put all faces into the face selection - populated according to the bodytype you've selected
5 Days Ago
Update: rewrite prefab scanning to work via SerializedObject/Prop Unity already solves working with structs, so I'll just use their tech Tests: partially wrote out url assignment automation, it assigns a struct field. ran bundle assignation
5 Days Ago
- Set up flamethrower canister drop effect, uses mesh renderer for realistic ground impact
5 Days Ago
merge
5 Days Ago
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5 Days Ago
Fix composter showing "Turn on" and "Turn off" menu option - make both stove & composter not show the menu options
5 Days Ago
Hook up livestock coats, not yet gene driven, tested networking, saving, corpses, babies
5 Days Ago
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5 Days Ago
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5 Days Ago
merge from misc_error_cleanup
5 Days Ago
merge from improved_event_saveloading
5 Days Ago
Slight cleanup and more safety around the spawned instance ids saveloading
5 Days Ago
Chandelier - removed unused material, fixed unnecessary two sided materials
5 Days Ago
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5 Days Ago
Fix a ghost man occasionally showing up in the character creator due to sss
5 Days Ago
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5 Days Ago
WIP first pass on randomised small room Variant I
5 Days Ago
Add environment reflections to the character stage - Restores sky reflections in eyes
5 Days Ago
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
5 Days Ago
Fix traincaraudio not having a reset state
5 Days Ago
Added new sounds for the animal fences :fence::cow2::fence:
5 Days Ago
Added boost settings to options UI
5 Days Ago
look boost
5 Days Ago
Merge from control_sets