reporust_rebootcancel

155,826 Commits over 4,566 Days - 1.42cph!

2 Days Ago
Fix pooling bugs causing crabs and jellyfish to often be invisible
2 Days Ago
Fix dialogue for purchasing calves appearing to be successful with insufficient scrap
2 Days Ago
Fixed cargoship lighting regression.
2 Days Ago
Adult animals get two ropes like the horses Rope ends off camera Applied rope fixes to horses as well
2 Days Ago
Blurhash
2 Days Ago
Updated plague doctor store page media (video + one screenshot) Updated jungle pack store page video (was a mp4)
2 Days Ago
Livestock vendor now says how much wool you need when you don't have enough wool to sell
2 Days Ago
More halter meshes for calf and bull
2 Days Ago
Updated lead interaction icon
2 Days Ago
Bugfix: fix invalid isLoading state when reloading map Copy paste mistake Tests: able to control camera after reloadmap
2 Days Ago
If doing the underwater labs mission in a team, activating a boombox counts towards team members objective progress if they are currently in the same underwater lab Change TerrainPath.FindClosest to use SqrMagnitude2D instead of Distance2D
2 Days Ago
merge from erosion_optim - ~22s faster on a 4000 map, overall savings now ~67s or ~18%
2 Days Ago
Prevent wild livestock from dying from hunger etc
2 Days Ago
Prevent wild livestock from dying from unmet needs (floor to 50% hp)
2 Days Ago
Fix `ent scale` not working immediately for certain entities and you had to leave network range for it to apply - it was gated behind !ShouldLerp() Fix `ent scale default` disabling scale networking before resetting the scale, so it didnt replicate the reset Slight cleanup
2 Days Ago
Fixed the tin can alarm wire being missing from RRP
2 Days Ago
removing unnecessary files
2 Days Ago
Add standalone lever-action rifle test item and viewmodel, with adjusted hand alignment and initial ADS sight markers. Blockout mesh.
2 Days Ago
merge from main -> base_occlusion
2 Days Ago
Bugfix: avoid RustNavigation NRE spam on reload - move RustNAvigation to Server scene - LoadLevelAsync can preserve server scene in C+S setup - add missing player states on the server to facilitate connect-lite flow Tests: ran reloadlevel - no NRE spam, but camera is detached
2 Days Ago
Added halter to all livestock animals
2 Days Ago
Merge from blur_artifacts
2 Days Ago
FakePhysicsRope alloc optim
2 Days Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
2 Days Ago
Added livestock halter models
2 Days Ago
Customiser animation updates
2 Days Ago
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first
2 Days Ago
Fix wild livestock being passively tamed and then breeding out of control
2 Days Ago
Decay livestock taming if not full bond, don't allow sleepers to tame passively, give calves a start bonus to familiarity but don't max it out. This is to avoid wild cows being accidentally tamed by passer bys and starting to breed and fill the server.
2 Days Ago
Fix another rare case of duplicated crates being possible in oil rig puzzle rooms, which could happen if the server crashed / wasn't shut down cleanly Invalidate the network cache of the puzzle's generator after spawning crates during a reset
2 Days Ago
Update: initial prototype alongside Approved hack Tests: tried both, it's megaborked in C+S
2 Days Ago
Fixed the post processing on the player preview camera
2 Days Ago
merge from moocclusion
2 Days Ago
removed repeated check of 0 orientation on cliff placement where we'd check it on both sign flips across X and Z - cuts an additional 19.1s with matching results
2 Days Ago
Reduced the mooing chances a tad
2 Days Ago
Bull texture optimisations
2 Days Ago
Potential fix for animals not eating from troughs
2 Days Ago
hierarchal topology map - saved ~19.5s locally on a 4k procgen, identical results
2 Days Ago
Sheep baas are occluded too for consistency
2 Days Ago
Lowered their occluded volume cause they won't shut up
2 Days Ago
Potential fix for cows dying of hunger in a well setup farm
2 Days Ago
Merge from main
2 Days Ago
Cow moo sounds are now occluded
2 Days Ago
Calf texture optimisations
2 Days Ago
Store bg blur mat tweaks
2 Days Ago
Cow textures optimisation
2 Days Ago
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2 Days Ago
merge from plague doctor hazmat
2 Days Ago
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store