reporust_rebootcancel

154,650 Commits over 4,536 Days - 1.42cph!

3 Days Ago
Add visual rope when leading livestock, same as horses, and fix leading interaction failing intermittently
Rin
3 Days Ago
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3 Days Ago
Bundle description shows its content Gallery pulls the images from steam Testbed icon upload tool
3 Days Ago
Fix sheep using old material system mixed with procedural material, fix some ragdolls don't having same material as live animal
3 Days Ago
merge from main
3 Days Ago
merge from store_emptyinv_fix
3 Days Ago
Fixed store showing "Store content failed to load" when your Rust item inventoty is totally empty
3 Days Ago
Cherrypick 163442 (Tooling to switch to the testbed steam app in editor)
3 Days Ago
Livestock small fixes: - increase livestock headbutt damage, you better dodge this sideways like croc or 2 shot naked - fix "stop leading" prompt appearing when someone else is leading the cow - fix grazing through walls - fix bulls attacking in safezones - make leading bull strop fighting others - fix calves not having father genes if father dies between conception and birth
3 Days Ago
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3 Days Ago
Make autotest_run refuse when another process already holds the game server port
3 Days Ago
merge from main
3 Days Ago
merge from settings_search_fix
3 Days Ago
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3 Days Ago
Fixed editor tests writing two result files
3 Days Ago
Make navigation tests able to catch spinning agents
3 Days Ago
Make avoidance twice as fast, still too slow
3 Days Ago
Fix bull trying to headbutt unreachable players
3 Days Ago
Fix animals circling around an obstacle forever when fleeing, or around the player when charging
4 Days Ago
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4 Days Ago
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4 Days Ago
Add another state ping pong test
4 Days Ago
Fix pregnant cow ping ponging between curious follow and play random anim
4 Days Ago
More durable fix for skateboard cow
4 Days Ago
Fix inbred and non-inbred cow appearances being swapped (for real this time), non-inbread seems much darker on whole body though
4 Days Ago
Another iteration on avoidance, bad perf but looks good so we'll optimize from there
4 Days Ago
Fix some non-deterministic tests sometimes failing, remove super long tests from CI
4 Days Ago
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4 Days Ago
More comments improved
4 Days Ago
merge from skinviewer_hands_fix
4 Days Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
4 Days Ago
Adding LODs for the biofuel generator
4 Days Ago
Better comments
4 Days Ago
merge from base_occlusion -> main
4 Days Ago
Fix compile error (even though it's editor only it still can mess up editor if it switches realms)
4 Days Ago
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4 Days Ago
Item schema generation collects bundles
4 Days Ago
merge from base_occlusion -> main
4 Days Ago
Fix formatting of Visibility.cs
4 Days Ago
Adjustment so that respawnable fridges can have a new "first" looter when the items are respawned
4 Days Ago
Merge from main
4 Days Ago
Merge from livestock_sheep_shearing
4 Days Ago
- Medical tool setup - Global mask support
4 Days Ago
merge from main -> base_occlusion
4 Days Ago
fixes to ladder hatches , still need to sort armored triangle icon, render scene images
4 Days Ago
Add mask support for grenades
4 Days Ago
Various sheep shearing fixes: - Fleece no longer disappears after a server restart - Shearing no longer counts as a shot hit or goes through the combat path - Thrown knives wound instead of shearing - Four quarters pay exactly the authored wool amount - Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck - Wool counts as a harvest and overflows into the backpack - Fur bake only runs on models labelled Fleece and re-runs when its version changes - Debug shave scan compiles out of fur materials that do not use it - Regenerated the manifest, livestock prefabs are back - Tests updated for wild sheep rule, plus new tests for all of the above
4 Days Ago
Fix room export tool not writing to the temp directory in the editor
4 Days Ago
Redesign livestock popup UI so that it's more consistent with plant popup UI