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154,087 Commits over 4,536 Days - 1.42cph!

Yesterday
disable frog debug cube
2 Days Ago
import new frog anims and integrate, breaks materials on model
2 Days Ago
Bunch of UI styling/improvements.
2 Days Ago
merge from main
2 Days Ago
slider test wip
2 Days Ago
Adde placeholder gamepad config button, runs the new console command, ready to call the steam input button configurator when I add it to FP.steamworks
2 Days Ago
Assign root bones on calf prefabs to fix stringpool warnings
2 Days Ago
Fix fence collider being stripped from the server, fix import settings, assign phys material Add door controller sockets to fence gate, refine lock position Set up vehicle phys boxes Allow fencing to be demolished When looking at a deployable that can be demolished with a hammer it now gets the blue highlighting, same as when its upgradable
2 Days Ago
Bugfix: HttpImage - create blurhash sprite when one is needed Tests: navigated to store general page, saw the background change to blueish, dlc page is redish
2 Days Ago
merge from Frog_Branch -> critter_animals
2 Days Ago
Prevent key rebinding triggering if clicked with gamepad cursor
2 Days Ago
Bugfix: clamp color channels when creating a blurhash texture Tests: navigated through store, no more color splodges
2 Days Ago
Update: ran StoreBundleTool to assign blur hashes Tests: inspected store with httpimagedelay
2 Days Ago
- updated cattle bias maps and reset their settings, applied new maps to cattle materials. - updated sheep model with better organised model - fixed some AO issues in sheep textures - added sheep fur normal and applied it to sheepfur materials - added LOD material for black sheep fur and updated sheep prefab
2 Days Ago
Performance fix
2 Days Ago
Bugfix(editor): read textures as srgb data when able to Tests: visualized produced blurhash
2 Days Ago
Added inheritSkinsFrom to ItemDefinition. Code support for it. Set all sandbag variants to inherit skins from the base sandbag item.
2 Days Ago
Update(editor): minor cleanup of CalculateBlurHash All experiments to async load textures failed, so committing to this version Tests: inspected a couple produced blur hashes
Rin
2 Days Ago
merge from sandbag_barricade_sockets
2 Days Ago
Fix pre-existing binding issue when closing menu mid key-assign. Only shows up as a real issue when using a gamepad.
2 Days Ago
exported wip frog anims
2 Days Ago
baseline of terrain deformation, tile-based serialization (only for areas with active changes) some concept of protection and healing over time
2 Days Ago
compiler fixes
2 Days Ago
Updated the Light binning debug overlay to display the total number of lights processed per screen tile rather than per-bin
2 Days Ago
Fix some key latching issues when input gets cleared such as F1 console opening.
2 Days Ago
Merge from salvaged_cleaver_loud
2 Days Ago
Salvaged cleaver distance fix
2 Days Ago
remove debug cubes
2 Days Ago
2 Days Ago
Changed to per-camera bin data buffers so the light binning job can be completed just before rendering
2 Days Ago
fix hitbox collisions
2 Days Ago
M79 Grenade Launcher Blockout
2 Days Ago
fully integrate squirrel anims, fixed critter locomotion analyzer tool
2 Days Ago
merge from Livestock_animals/meat_visuals
2 Days Ago
Fixed apartment complex and floating cities not showing in the S2P batch window
2 Days Ago
S2P: - ferry terminal - outpost - large oilrig - gas station - radtown - supermarket - water_well (all 5) - apartment complex - floating city (all 4)
2 Days Ago
merge from sentry_upload -> main
2 Days Ago
- Changed the LightBinningJob to only process depth bins within the screen tile that a light occupies to reduce the overhead of the job significantly - Aligned depth bins for each tile within memory so that they are within the same cache lines and produce more cache hits when sampling the depth bin on the shader side
2 Days Ago
integrate new squirrel anims
2 Days Ago
Re-add the "max 3 uploads per session" logic that got removed accidently
2 Days Ago
PS 4/5 gamepad layout vdfs. Update input config deploy tool to work with all the layouts not just xbox.
2 Days Ago
Add missing catch {} to a try statement that only had a finally {} block
2 Days Ago
merge from Squirrel_test to critter_animals
2 Days Ago
Cleanup
2 Days Ago
merge from Livestock_animals -> critter_animals
2 Days Ago
Fixed raw beef missing its becomeOnCooked ref
2 Days Ago
Tweaked BBQ beef pos
2 Days Ago
Editor tool to preview the meat position
2 Days Ago
Added new meats to all oven prefabs
2 Days Ago
main -> grenade_client_prediction