reporust_rebootcancel

156,209 Commits over 4,566 Days - 1.43cph!

Yesterday
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
Yesterday
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
Yesterday
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
Yesterday
Merge from HotbarScrollSaveZone
Yesterday
merge from boateffects_optims
Yesterday
Optimized MotorRowboat.Update, it has a slow water height check for its effects, around 0.10ms - culled by distance - skipped when stationnary for >3s
Yesterday
Fix the server not clearing unused World Serialization maps - saves about 175MB on 4500 map
Yesterday
Merge from softcore_first_join_fix
Yesterday
Merge from bag_compass_icon_fix
Yesterday
Merge from softcore_trainyard_fixes
Yesterday
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Yesterday
Merge from dome_pump_mt_save_fix
Yesterday
Fixed dome pump multi threaded saving issue
Yesterday
Fixed AnimalAnimation allocating 80 bytes for each footstep
Yesterday
Avoid alloc when cleaning up expired projectiles, fix projectiles leaking when baseplayer is destroyed
Yesterday
merge from animalanimation_optims
Yesterday
Remove planner linq when looking for sockets
Yesterday
- Add RRP support - Fix various texture/icon errors - Minor Cleanup
Yesterday
Avoid allocs when ticking hurt triggers
Yesterday
Fix linq every frame in cooking visuals
Yesterday
Merge from main
Yesterday
Reduce memory usage of the server's SpawnDistributions by 750MB (780MB -> 40MB) and make it 3x faster to sample (2.1 us -> 0.7 us) - store in tiles of 16x16 values - 85% of the tiles are all zeros (fun fact) - tiles that are all the same value store as negative tile index so it can avoid looking up the tile (mainly all zeros) - deduplicate the remaining tiles (saves a little more) - palette packing on top for tiles that have mixed values (2 - 4 bits / value) - reduces server startup time from 4s -> 2.5s
Yesterday
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Yesterday
merge from texturestreaming_texturepropertiescache_fix
Yesterday
Fixed TextureStreaming never filling its shader texture property cache, every belt swap was allocating all shader property names (18KB down to 1KB per swap)
Yesterday
Make ItemCraftTask properly pooled so its not allocating on every craft
Yesterday
Fix broken livestock sleep test
Yesterday
merge from lightlod_optims
Yesterday
Cache DistanceFlareLOD fading action
Yesterday
Fixed shadowlights convar handler stacking up across editor play sessions
Yesterday
Fixed LightLOD.Awake and OnDestroy allocating The shadow caching convar callback was subscribed per light, every light spawn and destroy copied the whole handler list (had 1500 lights, 10KB every time)
Yesterday
Cache AmbientLightLOD fading action
Yesterday
merge from more_pool_attributes
Yesterday
merge fro ent_scale_fix
Yesterday
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Yesterday
merge from fix_scrapheli_dismounts
Yesterday
Codegen
Yesterday
Implement maximum amount of TCs placed IN SOFTCORE ONLY - maximum 3 for now - follows how the "maximum sleeping bag" system works with the amount shown on the icon & toast when you reach the limit
Yesterday
biofuel_idle_fix -> main
Yesterday
Only consume electricity when actively generating fuel
Yesterday
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Yesterday
Fix livestock age regressing when calf grows up into adult, and age being more and more incorrect over time because of the random variance
Yesterday
merge from drinkingpoint_optims
Yesterday
merge from drinkingpoint_optims
Yesterday
Bring back multiline input support to the console
Yesterday
merge from qol_loadout_inventory_preview -> main
Yesterday
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
Yesterday
merge from map_optims
Yesterday
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
Yesterday
merge from fix_apartment_teammate_door -> main