reporust_rebootcancel

154,913 Commits over 4,536 Days - 1.42cph!

Yesterday
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
Yesterday
Mask sheep face when shaving (only disappear when fully shaved), have shaved areas more organic looking and wavy
Yesterday
Reduce power consumption
Yesterday
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
Yesterday
Update: reimplement shop.unloadAssets convar Tests: set it to 0, navigated to shop and out, confirmed bundle was still loaded via listdynamic, set to 1, confirmed it was gone via listdynamic
Yesterday
Merge from airwolf_repairable_pad 🚁
Yesterday
Manifest
Yesterday
exported edited frog anims
Yesterday
Clean: get rid of icon precaching from store bundle All bundle assets are now loaded on demand, so this code was both useless and harmful Tests: navigated through store with failloads 1 - all images present
Yesterday
Adjust helipad repair requirements
Yesterday
Merge from main
Yesterday
Code support for latest art assets Adjust convar behaviours
Yesterday
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden Tests: navigated to DLC tab with delay and failloads convars
Yesterday
merge from main
Yesterday
merge from steam_bundle
Yesterday
Moved steam skin bundle updates to Tools / Update / Skins List Added a warning + button in the inspector when a bundle is not in the list Renamed to steamskinbundles
Yesterday
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Yesterday
Optim: lazy load fallback sprite for DLC item view Tests: opened DLC tab of store with failloads 0 and 1
Yesterday
created and populated spooky_halloween_decor_pack bundle sitem
Yesterday
Fix sheep failing the network range audit tests Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
Yesterday
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Yesterday
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Yesterday
Update: HttpImage - add support for different configured images from 1 url Fixes overlay page using downsampled mip for full screen image because 2 httpimage comps share an url Tests: navigated to crossbow pack overlay and clicked 2nd button
Yesterday
Machete vm animation polish pass
Yesterday
update for the underground train stations
Yesterday
Helipad repairable prefab update / cleaned up helipad prefabs
Yesterday
Bugfix: StoreItemOverlayPage - fix invalid refcounting - also get rid of gallery sprite fallback when loading from url Tests: inspected refcounts during opening and closing of overlay
Yesterday
Helipad torn tarp materials and mesh tweaks
Yesterday
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Yesterday
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Yesterday
Bugfix: HttpImage - avoid duplication of refcount Tests: inspected refcounts of textures after opening pack overlays
Yesterday
Better flies
Yesterday
merge from main
Yesterday
merge from steam_bundle
Yesterday
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages
Yesterday
Bugfix: HttpImage - only flush stale texture cache when refcount is 0 Fixes sprites being nuked during some interactions Tests: navigated to pack overlay and clicked through bottom buttons
Yesterday
Hide the spoon in the guide prefab
Yesterday
Fix through collider wrong layer, breaking groundwatch
Yesterday
- Add stirring animations - Add viewmodel animation - Make generalised mounted camera anim system
Yesterday
Emptied steambundles.asset
Yesterday
S2P ferry terminal, radtown and oil rig
Yesterday
Merge from main Had to text merge all the Test fixture/runner merges as semantic merge hates those files for some reason WIll need to S2P some monuments
Yesterday
Buffed melee protection values for the waterwheel. Should be 4-5x as strong.
Yesterday
merge from main
Yesterday
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Yesterday
Add pose preview for subsystems to help align vendors
Yesterday
Phrase tweaks, added debug commands
Yesterday
Add audio muffling when wearing the prisoner hood Not as muffled as heavy plate helmet so voice chat is still mostly unaffected
Yesterday
updated vm and 3p grenade drop anims
Yesterday
merge from main