reporust_rebootcancel

153,545 Commits over 4,536 Days - 1.41cph!

Rin
Yesterday
merge from mt_snapshot_saving
Yesterday
merge from main
Yesterday
Merge from main
2 Days Ago
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
2 Days Ago
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2 Days Ago
cherry picking 8x scope, handmade sight and holosight refreshes
2 Days Ago
merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
main -> grenade_client_prediction
2 Days Ago
Adjusted and balanced holstered weapon positions to sit closer to chest armour
2 Days Ago
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2 Days Ago
Fixed test runner window not showing the in progress icon on a test running its cases
2 Days Ago
merge from main
2 Days Ago
merge from cookingworkbench_kettle_fix
2 Days Ago
merge from settings_dropdowns_fix
2 Days Ago
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2 Days Ago
Fix placement guide rotations. Hookup icon links and generate/assign icons.
2 Days Ago
merge from store_nre_fixes
2 Days Ago
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3 Days Ago
Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
3 Days Ago
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3 Days Ago
Bunch of building help/glyp improvements. Add building hints. Analogue inputs now support glyph display too.
3 Days Ago
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3 Days Ago
More improvements, prompts, help display.
3 Days Ago
Animal Fence LODs and gibs
3 Days Ago
- Simplify cow needs to be easier to balance and understand as a player: remove mood as a tracked value, mood is just computed on demand by min(fullness, hydration, personal space) - HP just converges to mood so that happy cow is full hp, sad cow dies automatically, and eating automatically heals => added benefit: cow condition becomes cleanly visible to players through the healthbar - Sleeping cows needs are frozen instead of ticking down - Add ultra compact building to benchmark (multiple cows in a 1x1 with through or shelter) - Fix benchmark not having water source for free range cows, causing free range cows to produce less scrap
3 Days Ago
let subsystems contribute to IK, move shields to it
3 Days Ago
optim: only add root matrices when we're doing foot IK
3 Days Ago
run job ik on a single playable graph with two outputs rather than two playable graphs
3 Days Ago
added textures, mesh and material for test of cow pattern material.
3 Days Ago
clean up, move things into a single playerik module rather than 3 different layers, run formatter
3 Days Ago
more merge error fixes, nuke old ParentArmsToCamera - its done in jobs now.
3 Days Ago
More glyph support and fixes.
3 Days Ago
Missing files
3 Days Ago
More LOD texture optimizations and rebaking
3 Days Ago
Industrial structures LOD texture optmization / rebaked a bunch of LOD textures with the LODbaker because the old ones no longer match the updated materials / tweaked LOD distances on some buildings to make the baked LODs kick in sooner
3 Days Ago
More LOD texture optimization
3 Days Ago
More LOD texture optimization and some rebaked textures
3 Days Ago
Iceberg LOD textures / rebaked some of the textures to match previous lods better / improved ice sheet materials due to degradation over the years
3 Days Ago
Merge from main
3 Days Ago
Merge from the old animals to new system port
3 Days Ago
fix merge error, update ik changes for shield subsystems
3 Days Ago
Show correct gamepad glyp for look at