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135,000 Commits over 4,444 Days - 1.27cph!

Yesterday
merge from main
Yesterday
gamesroom minifridge - textures updated
Yesterday
Fixed rent multiplier not getting reset when a player closes the store manually
Yesterday
Unify motion vector colour format preferences
Yesterday
Use AddRasterPass for motion vectors
Yesterday
Merge from satellite_art
Yesterday
Merge from main
Yesterday
Cherry picking 155706
Yesterday
satellite model + textures and materials uv2 with composite ao baked
Yesterday
merge from rpctool_generic_fix
Yesterday
Add new 'Names' class and set camera matrices globally in setup pass
Yesterday
merge from apartment_complex_monument
Yesterday
Base/Player/Horse modifier system pooling
Yesterday
merge from apartment_complex_monument/terminal_ui
Yesterday
Compile fixes
Yesterday
Re applied apartment_complex_wing.prefab changes S2P apartment complex
Yesterday
merge from apartment_complex_monument
Yesterday
Added missing loc Removed mockup assets
Yesterday
Bump targeting budget
Yesterday
4:3 and 21:9 aspect ratio fixes
Yesterday
Opening sequence
Yesterday
Merge from weaponracks_prefabattribute
Yesterday
Codegen
Yesterday
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
Yesterday
Merge from MonumentBlockers
Yesterday
merge rust_relay_server -> main
Yesterday
Added addtional details to RustRelay socket resets
Yesterday
Adding world model rig for binoculars
Yesterday
Fixed Half Height Industrial Shelves not showing in Conveyor filters
Yesterday
Merge from MonumentBlockers2
Yesterday
Codegen, localization, manifest Restore Recycler change from apartments
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Make renderscale effect RRP clone asset
Yesterday
Merge from main (protobuf message rejig for conflicts)
Yesterday
Merge from monitor_screens
Yesterday
Merge from main
Yesterday
S2P + HLOD aparmtent complex monument
Yesterday
apartment_complex_merge -> main
Yesterday
revert sav++ to main, bump protocol
Yesterday
apartment_complex_monument -> apartment_complex_merge
Yesterday
Added a GameobjectLOD for mailbox numbers
Yesterday
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull) Fixed all cases in apartment block monu monument (291) Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
Yesterday
Update vendor conversation
Yesterday
Fix remaining rooms not updating when using rentallrooms
Yesterday
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
Yesterday
Add CanAffordApartment and CanAffordUpgrade conditions so we can get rid of hardcoded HasScrap sprinkled in conversations that are a pain to update when changing apartment prices - change all the conditions in the conversation too
Yesterday
Fix remaining rooms left not being loaded on the client after network update
Yesterday
Update vendor conversation