reporust_rebootcancel

158,089 Commits over 4,566 Days - 1.44cph!

4 Days Ago
New(tests): add a bunch of sanity unit tests for ObjectWorkQueue Tests: ran unit tests
4 Days Ago
Smoother transition between viewmodel and predicted grenade when dropping
4 Days Ago
Bugfix: ensure right operator== is invoked when checking work items Tests: booted craggy
4 Days Ago
Merge from main
4 Days Ago
- Ensure the client can accurately figure out the network lod of an entity rather than guessing - Make startId/gridSize/baseCellSize constants iin the grid rather than being in the prefab
4 Days Ago
code clean up
4 Days Ago
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scrap king block updates
4 Days Ago
Merge from main.
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Merge from render_pipeline_testing
4 Days Ago
Merge from main
4 Days Ago
Fix material remap on viewmodel arms
4 Days Ago
Merge from main
4 Days Ago
Fix non admin players being killed in halloween dungeons
4 Days Ago
Merge from livestock_animals
4 Days Ago
Update croc pie to use new animal repellent modifier Create recipes, rich version, UI bits
4 Days Ago
Merge from main
4 Days Ago
Disable pass culling in WaterRendererFogPass, needs to set the _UnderwaterFogEnabled constant
4 Days Ago
Merge from main
4 Days Ago
Merge from duck_jump_collision_check
4 Days Ago
Subtract 168514, go back to a single raycast
4 Days Ago
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Rin
4 Days Ago
merge from hoster_override_bone_retarget
4 Days Ago
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4 Days Ago
Merge from main
4 Days Ago
Merge from hempcolourblind
4 Days Ago
Rebake the hemp impostor, now matches visually Added an impostor accessibility bake component to bake out textures of alt materials
4 Days Ago
Merge from main
4 Days Ago
Merge from hempcolourblind
4 Days Ago
Merge from main
4 Days Ago
Initial commit for animal renaming Port over work from hackweek_horse_naming Can now rename horses, misc minor improvements for renaming chickens
4 Days Ago
Merge from main
4 Days Ago
Progress on improving how dropped grenades appear with throw prediction enabled when not standing still
4 Days Ago
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4 Days Ago
merge from chickencoop_item_errors_fix
4 Days Ago
Fixed some item / container bugs, together they caused multiple rare errors when moving items from or destroying chicken coops, which also lead to the entity not getting killed correctly - ItemContainer.Load now ignores slot reservations (if an item was in a valid slot before the restart, it should be after - slot reservations are only used to stop new items being placed) - A failed Insert due to not finding a valid position now early exits before adding the item to the item list - Item swaps into reserved slots now fail immediately instead of moving, then failing and reverting (the revert could fail and delete the item) - Guard ItemContainer.Take against collecting items queued for removal which could lead to double free
4 Days Ago
merge from cargoshop_crate_optim
4 Days Ago
Cargoship crates no longer mark themselves as dropped - Prevents an unnecessary raycast being ran for each crate 66 times a second (costing ~80 µs each call) for as long as they're active
4 Days Ago
merge from fruit_trees
4 Days Ago
merge from vcc
4 Days Ago
Merge from main
4 Days Ago
Fix for SSAOComputePass error spam when switching scenes
4 Days Ago
start on interest points for hovering bird flocks, and fleeing from certain events (WIP)
5 Days Ago
merge from main
5 Days Ago
Fixed oak_e always dropping apples when harvesting. Created a tool to visualise where tree additions are on trees to make placing them much easier. Adjusted the apple positions on both oak_d and oak_e. Removed the loot refreshes on natural beehives, apple trees and coconut trees.
5 Days Ago
merge from fix_demoui2_pfx
5 Days Ago
WIP work on randomised room A (cctv)