reporust_rebootcancel

137,545 Commits over 4,474 Days - 1.28cph!

5 Days Ago
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
5 Days Ago
Fix potential exception
5 Days Ago
adjust push velocity for short time after sculpture edit
Rin
5 Days Ago
merge from CollaredShirt0
5 Days Ago
Merge from main
5 Days Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
5 Days Ago
overlap censor bounds to avoid nasty visible grid
5 Days Ago
Fix navmesh load failing because of invalid tile count, just because it has more than 10000 tiles which is possible
5 Days Ago
Adding second loop for master key
5 Days Ago
Cleanup unused variables and redundant comments
Rin
5 Days Ago
Adjusted heavy fuse spawn rate to be more common
5 Days Ago
merge from satellite_crash
5 Days Ago
Moved fuel counts to convars
5 Days Ago
Cache PowergridToggle components distance to the powerplant Minor update for powergrid help convars
5 Days Ago
merge from main
5 Days Ago
Merge from recyclebin_storage
5 Days Ago
Merge from main
5 Days Ago
Merge from PMM
5 Days Ago
Add grazing behaviour Animal will look for Field/Forest/Forestside, move there and graze for a random period of time Hooked up idle clips
5 Days Ago
Add age enum to livestock animals Add milk interaction for cows, only for adults Just gives an apple for now
5 Days Ago
Mark Electrical_fuse_box_B_COL r/w
5 Days Ago
Fixed inventory limit rules on modular cars
5 Days Ago
Reinstate HasComponentInParent and HasComponent in GameObjectEx, some media tools relied on this
5 Days Ago
Compile fix
Rin
5 Days Ago
merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
Merge from rustnav_draw_fix
Rin
5 Days Ago
Removed survivor pie from supermarket freezer
5 Days Ago
Merge from main
5 Days Ago
Rework nav display entirely Player now gets a list of all nav tiles in range adds them to a list, sends a max of 5 tiles per tick (controlled by RustNav.drawTileBudget convar) Entirely eliminates server cost if the player is not moving (as no new tiles will be sent) Reduces outgoing bandwidth to a configurable amount, regardless of surrounding tile density
5 Days Ago
Merge from debug_npcanimcontroller_alloc
5 Days Ago
Merge from rustnav_draw_fix
5 Days Ago
Only send a quarter of the nav mesh each call when rustnav.draw is enabled Cycle the quarter clockwise around the player, so it takes a little more time to get the full navmesh but we're sending 1/4 of the data each tick Should fix the bandwidth saturation issues and reduces the cost per tick from 100ms to 25ms
5 Days Ago
Merge from vine_tree_nav_fix
5 Days Ago
Merge from main
5 Days Ago
merge from airfield_maintainble_features
5 Days Ago
Fix hideInvalidIcons not set in the second hotbar so it wasn't going away when convar was disabled
5 Days Ago
merge from game_room_dlc
5 Days Ago
prefab update in airfield scene + S2P
5 Days Ago
Fix pool "leave game" not working due to using the same reset game rpc, rename it to "cancel" Better icon + description Fix dartsgame phrase conflict Codegen, phrases
5 Days Ago
airfield fixes & updates - second fusebox is now gated behind powergrid stage 4 (this means you can't charge chinook call terminal unless stage 4 power) - added better indicators with flashing lights for charging stages - remove "mockups" from maintainable folder name - manifest
5 Days Ago
Crash impact.
6 Days Ago
merge from shieldonback
6 Days Ago
merge from PlayerMaintainedMonuments
6 Days Ago
Merge: from fix_unitask_taskpool - Bugfix for not-thread-safe taskpool Tests: unit tests + booted into craggy with Jobs 4
6 Days Ago
Update: merge up to UnitTask/d239195 - Bugfix for buggy task pool returning dupes Tests: booted into craggy, unit tests
6 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
6 Days Ago
Fixed collared shirt having 0 protection values
6 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
Merge from main