reporust_rebootcancel

134,743 Commits over 4,444 Days - 1.26cph!

Yesterday
Bunch of anti-bleed
Yesterday
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
Yesterday
testlist, ran clean entity labels
Yesterday
Fix "rent due" vitals after merge
Yesterday
update apartment_complex_monument/prototype
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Double the move and nudge distances
Yesterday
merge from main -> apartment_complex_monument
Yesterday
pooltable -> pool
Yesterday
game_room_dlc -> game_room_dlc/pooltable
Yesterday
Lobby lighting progress
Yesterday
merge from radtown_hlod_fix
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Take compound scene from main, S2P
Yesterday
Fix radtown not having an HLOD and looking bad from far away
Yesterday
Scale sampling count. Set some new defaults.
Yesterday
scene2prefab
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
Merge from main
Yesterday
Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances
Yesterday
merge from main
Yesterday
merge from workshop_fix_doorhatch
Yesterday
fix workshop rendererbatch not working for child objects and edge case re-enabling by other scripts
Yesterday
Frame times
Yesterday
Count frames
Yesterday
main -> game_room_dlc
Yesterday
Compile fixes
Yesterday
merge rust_relay_server -> main
Yesterday
merge main -> rust_relay_server + codegen
Yesterday
WIP multi-frame target checking support
Yesterday
Merge: from dropspectators_nre_fix - Bugfix: fix for NRE that happens when multiple spectators watch a player being banned Tests: 2 players spectated 3rd, banned them - no NRE
Yesterday
Bugfix: use reverse traversal avoid NRE caused by iterator invalidation when dropping spectators Tests: 2p spectated 3rd, banned them - no more NRE
Yesterday
Fixed stray specs & LOD settings.
Yesterday
Heater trigger layer fix. Apartment heater heats a more logical area instead of all around and under the floor.
Yesterday
merge from cargo_network_optims
Yesterday
Prevent fireballs and heli gibs from inheriting the global network group too
Yesterday
softcore_updates_jul_26 -> main
Yesterday
raid_window -> softcore_updates_jul_26
Yesterday
Pan LODs
Yesterday
Yesterday
Fix "missing tree at index 0" error when loading playground scene
Yesterday
Add screen overlay (with lighting) to UberPostPass
Yesterday
merge main -> rust_relay_server
Yesterday
Minor map ui improvements
2 Days Ago
Split off bathroom doorframe in large apartment for light bleed
2 Days Ago
merge from cargo_network_optim
2 Days Ago
merge from industrial_garagedoor_vehicle_fix
2 Days Ago
added RustRelay reconnect feature, tweaked GLB export
2 Days Ago
Prevent dropped item containers (player loot bags) and dynamic cargo containers from inheriting the global network group when parented to cargo ship, spamming position updates to all players on the server Set the network range for the containers to 512m so they can still be seen from far away
2 Days Ago
merge from main