reporust_rebootcancel

157,468 Commits over 4,566 Days - 1.44cph!

4 Days Ago
exported beancan grenade vm attach/drop and throw anims with baked keys on the beancan joints
4 Days Ago
merge from deepsea_unloading
4 Days Ago
Never unload the deep sea asset scene if it has been loaded by an entity in the main island (modded) Traveling back and forth was still unloading it
4 Days Ago
codegen fix after merge
4 Days Ago
Remove unneeded CausedBy function
4 Days Ago
Renaming and retuning
4 Days Ago
Fix 3p grenade throws swinging out to the side when standing still - turn-in-place arm dangle gated on DefaultHoldType, so items moved to anim subsystems (grenades, melee, shield) counted as empty hands and got it - added PlayerModel.HasHeldItemAnimations: hold type, active subsystem on the held entity, or a spent item still finishing its anim - covers throwing your last grenade, where the entity is destroyed mid-throw - dangle now only applies to genuinely empty hands, same as before the subsystem migration
4 Days Ago
Updating nailgun viewmodel rig with updated mesh
4 Days Ago
merge from ui_misc_optims
4 Days Ago
Update supported shaders list
4 Days Ago
merge from main
4 Days Ago
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4 Days Ago
Fixed some store pages referencing assets from other packs, copy pasted leftovers
4 Days Ago
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims Fixed a few that were out of sync
4 Days Ago
fix tattoos not showing on first-person legs
4 Days Ago
Tweaked foundation mortar color
4 Days Ago
Fix merge conflicts
4 Days Ago
switch head tattoos to uv0 with shader fix for more consistent resolutions fix ReadOnly attributes
4 Days Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.
4 Days Ago
Scrap king atlas b / foundation tweaks
4 Days Ago
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
4 Days Ago
Rotation fix for cow and sheep jump down going forward
4 Days Ago
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4 Days Ago
client_controls -> pt_boat_rewrite (broken)
4 Days Ago
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
4 Days Ago
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
4 Days Ago
turret_viewmodels -> pt_boat_turret_rewrite
4 Days Ago
merge from misc_logging_cleanup
4 Days Ago
Fix another leak on domain reload
4 Days Ago
merge from main
4 Days Ago
Skip raycasting canvases that arent drawn, so closed menu pages stop costing EventSystem.Update every frame when the cursor is unlocked Saves 0.5ms in the inventory in editor
4 Days Ago
Updated Nailgun World Model, View Model and LODS to fix UV issues Reimported Nailgun Textures
4 Days Ago
biofuel_generator_poolingfix_2 -> main
4 Days Ago
Dont cut off the stir sound
4 Days Ago
merge from teleportlos_fix
4 Days Ago
Fix teleportlos not working well in editor due to not using a realmed trace and hitting the LocalPlayer while moving
4 Days Ago
Make Blend4Way and TerrainBlend shaders SRP Batcher compatible.
4 Days Ago
Fix more pooling errors with biofuel generator
4 Days Ago
setup plague hazmat skin targets
4 Days Ago
Add SRP Batcher compatibility for BlendLayer, PackedMaskBlend and SnowArea variants
4 Days Ago
Make Specular and Cloth shaders BRG compatible. (And Wind too, technically, but the motion vector pass ruins it)
4 Days Ago
exported attach anims for grenade, fire crackers, beancan and flare, also exported attach grenade 3p test anim
4 Days Ago
Merge from sprint_metabolism
4 Days Ago
merge from build_error_cleanup
4 Days Ago
Reduced increased hunger/fluid cost while sprinting to +25%
4 Days Ago
fixed old mesh on scrap_king-wall_third
4 Days Ago
merge from main
4 Days Ago
Add throw effect to firecracker throw and drop anims, remove the screen shake effect
4 Days Ago
Fix opening a vehicle prefab in edit mode causing errors after recent change to disable pool.debug by default in editor
4 Days Ago
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