reporust_rebootcancel

136,238 Commits over 4,474 Days - 1.27cph!

Yesterday
Removed console input field character limit
Yesterday
merge from console_inputlimit_fix
Yesterday
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
Yesterday
merge from jumpsuit_occupation_under_fix
Rin
Yesterday
merge from abyss_hazmat_helmet_view_fix
Rin
Yesterday
merge from clantable_snapping
Rin
Yesterday
merge from vm_stack_size_fix
Yesterday
Spotlight LOD fix
Yesterday
Ensure pool ui closes in demos (when not in first person)
Yesterday
Added abyss helmet meshes to SkipInFirstPersonLegs list
Yesterday
merge from main
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
New powerline effects turn on/off with powergrid
Yesterday
merge from ui_disconnect_cleanup
Yesterday
Fixed nameplates and pie menu not being cleared on disconnect
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Manifest
Yesterday
merge from charm_craft_fix
Yesterday
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
Yesterday
Merge from main
2 Days Ago
Adjusted rock_formation_d some more to avoid gaps
2 Days Ago
Whitebox progress
2 Days Ago
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
2 Days Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
2 Days Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
2 Days Ago
invisible water producer variant, applied to pipes, manifest
2 Days Ago
remove greyboxing from water pipe prefab w/ new asset
2 Days Ago
added maintainables to WTP monument scene + S2P
2 Days Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
2 Days Ago
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
2 Days Ago
Fixed this mat being emissive on abandoned static env assets.
2 Days Ago
Powerline indicator states, electrical FX, LODs & distance glow.
2 Days Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
2 Days Ago
Removed redundant Unity tools entry
2 Days Ago
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
2 Days Ago
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
2 Days Ago
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
2 Days Ago
merge from shield_anim_subsystem
2 Days Ago
Added active FX, sounds and env volume to the pipe hole.
2 Days Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
2 Days Ago
designs for underground stations
2 Days Ago
rock sculpture steam id and placeholder icon
2 Days Ago
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2 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
2 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
2 Days Ago
merge from darts_game
2 Days Ago
Move shields to subsystems
2 Days Ago
placeholder sprays for games pack, set up steam ids and unlocks
2 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up