reporust_rebootcancel

156,648 Commits over 4,566 Days - 1.43cph!

4 Days Ago
▅ ▇▌▄▊▇ ▋▇▌▄ ▊▅█▊▌▊▄▄▌▅▇█▊▌▍▅▊▋
4 Days Ago
scrap king - updated colliders
4 Days Ago
Small Cleanups
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Moved the projection reset for the jitter code to happen before culling as it caused an issue where it would reset the physical camera projection matrix incorrectly
4 Days Ago
▆ ▌▉▍▄▋▆▋ ▉▄▊▇▇
4 Days Ago
Stop most server projectiles from colliding with the Ragdoll layer. Fixes shooting a rocket near a dead body and it exploding mid air because the collider on the server was in a position the client couldn't see
4 Days Ago
pt_boat_turret_rewrite -> turret_viewmodels
4 Days Ago
Revert CodeGen
4 Days Ago
CodeGen
4 Days Ago
Merge from terrain_config_load
4 Days Ago
Compile fix
4 Days Ago
pt_boat_turret_rewrite -> main
4 Days Ago
Fixed animal footstep sounds not playing until its first idle animation finished
4 Days Ago
merge setflags_fix
4 Days Ago
enable for triangle frames and foundations as well
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
▍▊▌▍▋█▄▋ ▋▌▇█▋█ ▌▄▅▉ ▍ ▇▍▇▄▇▊▍ ▆▇█▌▋▍█▍ ▅▌▌▄ ▆▄▆▊▅▅ ▌▆▄
4 Days Ago
simplified 3-triangle closest point test to a single triangle for XZ and then clamping Y to the prismatic extents, more accurate and cheaper
4 Days Ago
▌▉▄▅▍▍▆▋ ▆▇█▆▍ ▇▄▉█ ▅▌▌█ ▇█▍▆▇▌▌▇
4 Days Ago
Fixed PT boat turrets not being able to be reloaded after rewrite
4 Days Ago
10 year old bug: Call OnFlagsChanged if SetFlagLocal gets called from CLIENT only ifdefs, it already gets called in editor with CLIENT && SERVER which is causing bugs to only show up when the server code is missing.
4 Days Ago
Merge from terrain_config_load
4 Days Ago
Terrain config swap state debugging
4 Days Ago
main -> pt_boat_turret_rewrite
4 Days Ago
storage box - fix component storage box bounds causing block by wall
4 Days Ago
Merge from batch_renderer_group
4 Days Ago
Fixed boars bulls cows and wolves having 4 left foot
4 Days Ago
merge from console_autocomplete_improvements
4 Days Ago
Ignore actively animated building block entities when calculating headroom for player movement - fixes awkward autocrouch when overlapping on a closing door
4 Days Ago
merge from main
4 Days Ago
electronic chessboard - model updates - texture updates - prefab updates
4 Days Ago
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
4 Days Ago
merge from main
4 Days Ago
merge from automated_testing/client
4 Days Ago
Compile fix
4 Days Ago
Fix command autocomplete realm sometimes being wrong
4 Days Ago
merge from automated_testing/client
4 Days Ago
Updated new tests
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
renamed skull wall light folder to skull wall lamp, rebuilt manifest, updated engine.json for spooky decor bundle, added temporary store icons
4 Days Ago
Merge from livestock_potential
4 Days Ago
Fixed failing tests
4 Days Ago
Merge from light_fixes
4 Days Ago
Fix prefabID on c
4 Days Ago
merge from ghostshiptodlighting
4 Days Ago
Reapply the stomped test testlist
4 Days Ago
merge from Livestock_animals/livestock_hotfixes/playercolliders/trigger_pushback
4 Days Ago
merge from main stomped TestLivestockPrefabs