reporust_rebootcancel

137,672 Commits over 4,474 Days - 1.28cph!

5 Days Ago
Added a terrain height set raise object to cliff_tall_d (this was the only tall cliff without one, allowing there to be gaps in the terrain when it was placed)
5 Days Ago
fix water pipes sounds not playing
5 Days Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
5 Days Ago
Rebuild localization phrases
5 Days Ago
Upped density of power plant chimney smoke
5 Days Ago
Merge from main
5 Days Ago
LOD/fake render setup for new stuff
5 Days Ago
Fix bad merge for vine tree fix
5 Days Ago
Fusebox indicators & related files. Lighting prefab update.
5 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
Increased extents/offset of edge terrain anchors of cliff_hills_large_c from 2 -> 2.5
5 Days Ago
Merge from main
5 Days Ago
Enable model
5 Days Ago
Fixes
5 Days Ago
Further tightened anchor setup of cliff_hills_large_b
5 Days Ago
Re-add to prefab
5 Days Ago
Debug rendering for directions
5 Days Ago
Rotate impact effect to match satellite travel direction
5 Days Ago
Merge from PMM
5 Days Ago
Sat entity fx recovery
5 Days Ago
Comment purge/cleanup
5 Days Ago
Tightened anchor setup for cliff_hills_large_c
5 Days Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
5 Days Ago
Add terrain raycast checks, default off, behind a convar.
5 Days Ago
Merge from satellite_crash
5 Days Ago
Fixed a bug in satellite.launch
5 Days Ago
merge from satellite_crash
5 Days Ago
Satellite.launch now includes trhe usual debug rendering for target location.
5 Days Ago
merge from main
5 Days Ago
merge from demoui2
5 Days Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
5 Days Ago
Bugfix: feed controlled entities transformation matrices to Rust+ camera instead of transforms AutoTurret has a virtualized hierarchy, so the eye transform was never moved, and the camera rendered same view angles Tests: used Rust+ app to control the turret
5 Days Ago
merge from sculptures
5 Days Ago
removed old wrong sculpting tooltip
5 Days Ago
merge from main
5 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
5 Days Ago
merge from main
5 Days Ago
Merge from satellite_crash
5 Days Ago
Codegen
5 Days Ago
Merge from satellite_crash
5 Days Ago
Merge from PMM
5 Days Ago
Merge from crash_fix
5 Days Ago
Reskinned the garage door
5 Days Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
5 Days Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
5 Days Ago
Merge from bag_favourite
5 Days Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
5 Days Ago
Merge from occlusion_culling_nre_fix_2
5 Days Ago
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