reporust_rebootcancel

136,192 Commits over 4,474 Days - 1.27cph!

Yesterday
merge from darts_game
Yesterday
Move shields to subsystems
Yesterday
placeholder sprays for games pack, set up steam ids and unlocks
Yesterday
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
Yesterday
Prevent error spam about _EnvVolumeBuffer
Yesterday
placeholder games wallpapers
Yesterday
Adding sheep rig and animation exports
Yesterday
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
Yesterday
Prevent DoF from rendering on non-game cameras
Yesterday
cleanup and fix mesh/material separation between sculpting dialog and entity
Yesterday
Prevent the blur optimized effect from running on non-game cameras
Yesterday
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
Yesterday
Fixed the blur issue on the skin viewer camera in RRP
Yesterday
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
Yesterday
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
Yesterday
Stop pool dismounts making you fly
Yesterday
Stop players feet clipping into the ground whilst playing pool
Yesterday
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
Yesterday
Merge from conversation_typewriter_fixes
Yesterday
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
Yesterday
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
Yesterday
Added RRP volumes and prefabs for each of the effects on the skin view cameras
Yesterday
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
Yesterday
Updating arrow world model prefabs
2 Days Ago
LOD states for damage states (lockers)
2 Days Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
2 Days Ago
texture optimisation
2 Days Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
2 Days Ago
merge from smallbackpack_workshop_setup (missing .meta)
2 Days Ago
Compile fix 2
2 Days Ago
wooden crate 2 lods and gibs
2 Days Ago
Fix pooltable collider NRE
2 Days Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
2 Days Ago
Added disclaimer text on the pooltable
2 Days Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
2 Days Ago
Null check player in RPC_FireThruster
2 Days Ago
backpack model.meta
2 Days Ago
Fixed compiler errors from merge
2 Days Ago
Compile fix
2 Days Ago
remove editor hacks
2 Days Ago
Server-side mount enforcement check for power
2 Days Ago
Updating arrow head and arrow meshes in weapon prefabs
2 Days Ago
merge from apartment_s2p_spawner -> main
2 Days Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
2 Days Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
2 Days Ago
merge from bootstrap_fastmode
2 Days Ago
merge from bootstrap_logs
2 Days Ago
merge from game_room_dlc
2 Days Ago
Merge from main
2 Days Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)