reporust_rebootcancel

158,910 Commits over 4,597 Days - 1.44cph!

4 Days Ago
Merge from box_collider_authoring
4 Days Ago
Revert all biofuel asset changes and remove the test asset
4 Days Ago
Allow fog density convars to be sent from server again
4 Days Ago
Merge from main
4 Days Ago
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument S2P excavator
4 Days Ago
Disable researchable and craftable Fix sight mod overriding ADS values when stock is collapsed
4 Days Ago
Restored codegen
4 Days Ago
Preload 324 cow and sheep sounds like the other animals Avoids a ~1.2ms hitch the first time each clip plays, memory impact is only around 3MB
4 Days Ago
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4 Days Ago
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4 Days Ago
Update individual room test data for base occlusion - this is a random selection of bases from the full map data that was also have, will explore a better way to store it in future but for now it's fine
4 Days Ago
increase seagull flapping rate
4 Days Ago
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4 Days Ago
merge from bird_critters
4 Days Ago
more tweaking for flock patterns
4 Days Ago
Don't allow monument placement where the terrain blend map will overlap river topology - prevents a rare issue where a monument spawns too close to a river and the water floats
4 Days Ago
scrap king - updated collider and gibs sounds
4 Days Ago
mess with some values to make flocks move more like scavenger birds, with flitting movements and less obvious circling
4 Days Ago
Add shield compatibility when stock is folded
4 Days Ago
merge from bird_critters
4 Days Ago
code clean up, added server convar commands for forcing gull groups to startle, and to land added prefab for Seagull Land Point fixed birds sometimes flying through obstacles
4 Days Ago
S2P both oilrigs, both harbors
4 Days Ago
add seagull flock interest zones to coastal monument scenes - both oilrigs - both harbor variants
4 Days Ago
add hook-ins for flock interest & fleeing - bird interest zones can be placed in monument scenes to attract flocks "active" monuments - corpses attract crow flocks (low priority) for a short time - timed explosives make bird flocks flee the area
4 Days Ago
merge from bird_critters
4 Days Ago
move all "swarm" critter jobs to static classes marked with [BurstCompile]
4 Days Ago
merge from more_lod_optims
4 Days Ago
merge from main
4 Days Ago
merge from main -> base_occlusion
4 Days Ago
Use a hashset for the combined mesh lookup from 169597, Contains was slow on big ass bases
4 Days Ago
Set dressing, shell polish, wires added to Random Room Small A. Updated mani so CCTV console would work.
4 Days Ago
Cherry Picked 169677 to fix an issue with contact shadows
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
merge from loadoutsui_delete_fix
4 Days Ago
Fixed loadouts UI deleting popup being uninteractible
4 Days Ago
Fix nightvision goggle sound restarting when gesturing
4 Days Ago
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4 Days Ago
Fix mortar ammo indicator not updating
4 Days Ago
Use monster meshes for BRG
4 Days Ago
Change mac build to arm64-only
4 Days Ago
merge from swarm_fixes
4 Days Ago
other swarm fixes - crab and jellyfish jobs fixes - crabs random colour tints are stronger, rare blue far more noticeable
4 Days Ago
Fixed LODs showing their level a second time after being enabled, was tooking batched blocks out of their batch and back in for nothing
4 Days Ago
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4 Days Ago
FX stuff
4 Days Ago
Merge from /main
4 Days Ago
add seagull groups to livestock scene
4 Days Ago
merge from bird_critters
4 Days Ago
merge from lighthouse_deep_sea
4 Days Ago
s2p lighthouse