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134,449 Commits over 4,444 Days - 1.26cph!

4 Days Ago
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
4 Days Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
4 Days Ago
Fixed DeployVolumeOBB on the paddling pool - Only use 1 volume rather than 2. 1 volume now covers the base and slightly above the pool to prevent clipping into construction - Added vehicle large to the layers
4 Days Ago
Tidied up DeployVolumeOBBs and added the Construction layer on the fireplace so the left/right sides cannot clip through walls when placed
4 Days Ago
merge from prototype -> apartment_complex_monument
4 Days Ago
Fixed ancient floor spike setup that used 4 spheres for placement checks that had many gaps, allowing you to place spikes over small items. Now using a single box for the check.
4 Days Ago
Rename bathroom sink to bathroom vanity
4 Days Ago
Fix bounds of double bathroom vanity
4 Days Ago
merge from prototype -> apartment_complex_monument
4 Days Ago
Make the small apartment camper stove ready to be an entity too
4 Days Ago
Assign names to small apartment storage
4 Days Ago
Fixed triangle planter and triangle railroad planter variant deploy bounds. - Increased height of existing edge bounds so it can't be placed over small items - Repurposed and fixed old deactivated centre bounds to cover the gap - Renamed/reorganised the objects in Unity - Tested in editor. Snapping, planting and other behaviour is preserved
4 Days Ago
Compile fix
4 Days Ago
Assign fridge in medium apartment to entity
4 Days Ago
Create apartment fridge entity
4 Days Ago
Add names to the storage entities in medium apartment
4 Days Ago
merge from automated_testing
4 Days Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
4 Days Ago
Merge: from fullserverdemo_removal - Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land) Tests: compiles, recorded client and server demos and was able to play them back
4 Days Ago
Merge: from main
4 Days Ago
Clean: get rid of Network.ServerInfo Was added for FullServerDemo support, no longer needed Tests: compiles
4 Days Ago
Fixed UI_StoreCheckoutResultPage NRE
4 Days Ago
merge from checkout_nre_fix
4 Days Ago
merge from skinviewer_metalshopfront
4 Days Ago
Manually adjusted christmas lights (xmas.lightstring) bounds to only cover the collider. Tested in editor, no behaviour change. Test passes
4 Days Ago
Add outbound message bytes to runtime network profiling
4 Days Ago
Added metal shop front to skin viewer Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
4 Days Ago
Codegen
4 Days Ago
Clean(editor): rip out DemoSever framework It could technically emulate server state from client demos, but required too much compromising, so not worth it. Tests: compiles
4 Days Ago
fix merge to apartment complex
4 Days Ago
MIP leak fix.
4 Days Ago
merge from prototype -> apartment_complex_monument
4 Days Ago
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
4 Days Ago
Changes to phrases of the apartment vendor
4 Days Ago
It keeps wanting to reserialize the concierge conversation asset
4 Days Ago
Lighting progress
4 Days Ago
Clean: delete Demos folder from Facepunch.Network Tests: compiles
4 Days Ago
Clean: delete full-server-demo convars Tests: compiles
4 Days Ago
merge from prototype -> apartment_complex_monument
4 Days Ago
Fix compile errors
4 Days Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
4 Days Ago
4 Days Ago
Front doors of apartments will close themselves after 5s when non-owners let themselves out
4 Days Ago
Clean: remove IServerCallback save request support Keeping the core functionality on SaveRestore Tests: compiles
4 Days Ago
Clean: remove FullServerDemos.cs Tests: compiles
4 Days Ago
Clean: remove BaseNetwork.SupportsServerDemos Tests: compiles
4 Days Ago
Clean: remove demo.full_server_demo - rip out a bunch of stuff related to it, including transient entity serialization - remove MessageType.DemoDisconnect and DemoTransientEntities (no need for protocol change) Tests: compiles
4 Days Ago
Glowing wallpapers - foxfire wallpaper update
4 Days Ago
Ensure the NPC takes the scrap before granting access to the security room
4 Days Ago
merge from dpv_fuelbar_fix