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153,779 Commits over 4,536 Days - 1.41cph!

4 Days Ago
crab texture sizes
4 Days Ago
Cherrypick CS 163721 (the command to test crash uploads) to the newer branch
4 Days Ago
- Make genes impact cow selling price - Refine the test that compare if 32x speed matches 1x speed results, it failed, births are actually wrong I need to fix that
4 Days Ago
- Make better tests for livestock capture, including with the new pen - Refine the test that compare if 32x speed matches 1x speed results, it failed, births are actually wrong I need to fix that
5 Days Ago
merge from Cow_pattern_testing
5 Days Ago
add admin convar to scale density of global atmophere fog
5 Days Ago
Sheep traits setup
5 Days Ago
fix saturation difference in RRP due to incorrectly placed sharpen filter
5 Days Ago
added debug visualiser to fur shader
5 Days Ago
Added automated test to check collectable entities have a token and phrase
5 Days Ago
first pass at seaturtles, with ocean locomotion turtles use movement similar to sharks, with their own budgeted queue for movement processing fixed population convars for other critters removed unnecessary timers from save/load of critters
5 Days Ago
Fix livestock fence being ignore by navmesh
5 Days Ago
Set up procedural materials on cow/bull/calf Added temp pattern tester to LOD0 renderers
5 Days Ago
Move livestock convars out of ai. and into their own factory
5 Days Ago
Hair smears in bitangent direction instead of tangent
Rin
5 Days Ago
Further improved deployment
5 Days Ago
merge from fur_shader_improvements
5 Days Ago
Fix bullet and arrows sometimes passing through oilrig scientists upper body, or/and registering headshots when shooting the legs
5 Days Ago
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5 Days Ago
merge from BBQRadialMenu
5 Days Ago
merge from MetalDetector_WorldmodelBulb
5 Days Ago
merge from LightHouseReverbFix
5 Days Ago
Fixed bbq radial menu referring to Campfire
5 Days Ago
merge from 3p_weapon_double_sounds_fix
5 Days Ago
merge from 2026_worldmodels
5 Days Ago
Increase padding on livestock UI
5 Days Ago
merge from wooden_loot_crate_gib_fix
5 Days Ago
merge from hqm_collectable_scale
5 Days Ago
merge from arrow_breaking_fix
5 Days Ago
merge from holsteredwep_chest_armour_fix
5 Days Ago
Fix for playing 3p sounds x2 on weapons - applied glass ak specifc sounds to 3p weapon instead of base ak - removed reload anim events in lr300 space, added correct space deploy sounds
5 Days Ago
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
5 Days Ago
FIrst pass on the gene system, clean up the UI (right now I show everything in the UI, but we have convars to hide genes / recessive genes / age / trust etc which I want to explore)
5 Days Ago
- Make it so that we can run the livestock balance setup at 32x speed instead of only 2x, required a few logic changes like carryovers, but end results now match normal speed - Fix time progressing between tests, causing some tests to suddenly run at night
5 Days Ago
enable mipmapping on tiger textures
5 Days Ago
Update: make store page fallback to assets from UI bundle if failed to load textures from backend - item tile now only initializes once it's shown (as was intended this entire time) - fixed duplicating OnImageLoaded callbacks - reactive cover image if httpImage failed Tests: navigated through store - right images are in place, but wrong layout. need to figure out how to unify it all
5 Days Ago
Squirrel new animation set
5 Days Ago
Added textures for procuderal calf patterns, set up new material.
5 Days Ago
enable mipmapping on polarbear textures
5 Days Ago
visual pass on existing fur materials
5 Days Ago
Apply GrabPass fix to 5 more shaders
5 Days Ago
exported nailgun refresh vm anims
5 Days Ago
Fixed the crate outside the entrance of cave_small_easy spawning inside the cave wall, S2P cavesmalleasy
5 Days Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
5 Days Ago
Harbor 2 power grid room
5 Days Ago
Merge from Livestock_animals
5 Days Ago
merge from Seaturtle -> critter_animals
5 Days Ago
fixed the metal detector worldmodel bulb being turned on
5 Days Ago
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
5 Days Ago
- Desaturate unselected slots - Fix dust not showing