reporust_rebootcancel

134,019 Commits over 4,444 Days - 1.26cph!

Yesterday
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
Yesterday
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
Yesterday
Update phrases
Yesterday
Change phrase name for apartment breaking in
Yesterday
FlexElements allow negative gaps
Yesterday
Monument info popup baseline
Yesterday
Set display floor number for basement elevator
Yesterday
Set floor display numbers in the apartment elevator shaft
Yesterday
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
2 Days Ago
Ridable horse prefab
2 Days Ago
Add icons for elevator floors
2 Days Ago
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
Update test lists
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
merge from lockpick -> apartment_complex_monument/prototype
2 Days Ago
merge from cannon_mortar_subsystems
2 Days Ago
Add Play() to child animators, fix mortar desync from spamming, fix animation handle copies never being disposed
2 Days Ago
Glowing wallpapers - texture updates
2 Days Ago
Lighting prefab
2 Days Ago
merge from fix_server_browser_compression/http_clien -> main
2 Days Ago
Rename StagedResourceEntityInfo component to StagedDestructionEntityInfo Change serialized collision mesh references on StagedResourceEntity and StagedDestructionEntityInfo stages to arrays so we can swap out multiple colliders between stages Update all existing resource entities so collision meshes are held in the new arrays instead Update collapse blocker to correctly swap out its colliders at each stage
2 Days Ago
Update(tests): amend BatchWaterLevels and SerialWaterLevels to support variety of query counts Existing 10k test is a bit unrealistic (even if shows nice improvement) Tests: ran perf tests
2 Days Ago
Loot ground scatter now has additional checks
2 Days Ago
Added reverb zones to complex_b and damaged_wing
2 Days Ago
FPV Goggles - Initial prefab setup, added placeholder model, ran manifest, added localization, mesh not visible on player yet
2 Days Ago
Switch BannedServers over to the shared HttpClient too (even though it's not frequently called)
2 Days Ago
Lighting prefab. Exit sign layer shift to stop it from being reflection probed.
2 Days Ago
SatellitePendingCrashSite prefab fixes
2 Days Ago
Fix compile error after merge
2 Days Ago
vending_stats_crash_fix -> main
2 Days Ago
vending_stats_page_fix -> main
2 Days Ago
merge from main -> fix_server_browser_compression/http_client
2 Days Ago
- Remove some test code in for disk - Add using statements
2 Days Ago
Fix foliage rendering with camera motion blur
2 Days Ago
apartment complex HLOD and S2P some material saves
2 Days Ago
Metas doing my head in
2 Days Ago
placed new decals in core and wing of apartment building
2 Days Ago
monument blockers -- vent: added second material, added & set up collapse entity, re-exported and renamed all the model parts
2 Days Ago
Fix the vending stats page from crashing in certain cases. Stats code was double freeing pooled data
2 Days Ago
Fixed discord signout button showing under the social menu
2 Days Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
2 Days Ago
main -> game_room_dlc
2 Days Ago
set of projected decals graffiti for the apartment complex interior areas
2 Days Ago
Communal area core LODs/mesh fixes/baked LODs/COL and prefabs
2 Days Ago
Cache the button attribute lookup on AnimationSubSystems editor, improves some GC while inspecting sub systems at runtime (but performance is still terrible for some reason) Fixed telephone using wrong player animation Fix phone handle alignment with r_prop Converted deployable telephone to MeshLOD, removed an array of transforms from the component and 15kb from the prefab
2 Days Ago
Stop duplicate stats pages opening on top of each other
2 Days Ago
Compile fix
2 Days Ago
convar_odd_lookup_behaviour -> main