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137,869 Commits over 4,505 Days - 1.28cph!

3 Days Ago
Bugfix: add missing initialization to BaseRaidBenchmarkScene - Initialize ProjectileCache (no idea where that has gone) - Initialize admin overlay component Tests: BaseRaidBenchmark runs without exceptions
3 Days Ago
Cherrypick 159664
3 Days Ago
Merge from playermaintainedmonuments
3 Days Ago
S2P launch site
3 Days Ago
Merge from satellite_crash
3 Days Ago
S2P harbor 1, harbor 2, sat dish, ferry terminal, trainyard, military tunnels, radtown, sewer branch
3 Days Ago
Revert accidental mount position override on static version of computer - butt in chair.
3 Days Ago
merge from fix_cliff_gaps
3 Days Ago
made gibs read write and set deploy and gib sound to wood
3 Days Ago
Tightened anchor setup for rock_formation_small_a
3 Days Ago
Merge from satellite_crash
3 Days Ago
Update: assign CraggyIsland terrain data in MonumentBenchmark Was causing an NRE when trying to run that benchmark from bootstrap Tests: benchmark MonumentBenchmark
3 Days Ago
Hooked up gas pumping sounds
3 Days Ago
Code gen
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
More recycler fixes
3 Days Ago
Tightened anchor setup for cliff_hills_mid_c
3 Days Ago
Merge from gas_pump_sounds :fuelpump:
3 Days Ago
Soundclass audio changes
3 Days Ago
Audio file settings change
3 Days Ago
Merge from satellite_crash
3 Days Ago
Enforce more distance between rivers so they block less space for monuments
3 Days Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
3 Days Ago
rename_test_warning -> main
3 Days Ago
Show an minor inspector warning if an item has been renamed recently
3 Days Ago
Time the search in the debug commands too
3 Days Ago
Codegen
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
merge from game_room_dlc to main
3 Days Ago
Merge from satellite_crash
3 Days Ago
Rename
3 Days Ago
Remains physics mat fix
3 Days Ago
Default site_check_physical_surface to true
3 Days Ago
jukebox - updated localization
3 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
3 Days Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
3 Days Ago
adding small and medium stations for testing
4 Days Ago
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
4 Days Ago
merge from sculptures
4 Days Ago
nre guard push collider adjustment
4 Days Ago
demo_compat_fix_2 -> main
4 Days Ago
dartboard and pooltable - updated desc localization of darts and pool to indicate you can play single or two-player games.
4 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
4 Days Ago
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
4 Days Ago
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
4 Days Ago
game_room_dlc -> new_pool_ui
4 Days Ago
main -> game_room_dlc
4 Days Ago
gamesroom minifridge - disabled shadows on last lod - assigned ao map to glass material
4 Days Ago
tightened up sculpture placement sockets
4 Days Ago
gamesroom shotgun trap - added missing last lod cull to lod chain, same distance as base item