reporust_rebootcancel

155,702 Commits over 4,566 Days - 1.42cph!

2 Days Ago
2 Days Ago
Allow items that give out <1 LGF each to accumulate leftover LGF too
2 Days Ago
Fix lead breaking easily, show sheep genes, fix tests
2 Days Ago
Fix some tests
2 Days Ago
Optimised sheep and lamb textures sizes
2 Days Ago
Added client side player movement blocker colliders to all livestock animals. They only collide with players
2 Days Ago
cherry pick 166226 fix
2 Days Ago
Merge: from playermovement_connect_nre - Bugfix for out of order snapshots on player connect triggering NRE Tests: booted into craggy
2 Days Ago
Fix sheep idle baa sounds not working, they became unlinked
2 Days Ago
Bugfix: fix playermovement NRE when initializing a parented player Can happen if snapshots arrive out of order on connect Tests: booted into craggy
2 Days Ago
█ ▄▆█▅ ▅▆ ▍█▆ ▉▆▅▇ ▄▋▆ ▌▌▍▄▋▌ ▋▊▍▄▆▆ ▄▇ ▅█▉▆ ▇▊▅▆ ▅█▉█ ▉█▊▍ ▅▌▉▆▇ ▌▋▋▊▆▉▋ ▆▄▍▋ █▍▇ ▌▊▄▊▄▅▉ ▋▉▉ ▆▆▆▍ ▍▍█ ▋▌▄▇▊▌▊▅▄▇▄▄█▋▄▊▅▌▇▄▅█▅▋▅▆▅█▍▆▌▆▅▉▄▉▍▄▅▌█▉▄▋▉▊▄▋▅▊▅▄▊▌▆▇▊▆▆█▊▅▅▋▉▋▌▍▋█▋▄▊▉▊▊▇▇▅█▅▇▆▇▅
2 Days Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
2 Days Ago
Allow consumables to override the calories provided to the biofuel generator
2 Days Ago
merge from Livestock_animals
2 Days Ago
exported updated nailgun refesh vm anims
2 Days Ago
Added sound events to viewmodel reload
2 Days Ago
Merge from airwolf_repairable_pad
2 Days Ago
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
2 Days Ago
set up new worldmodel prefab
2 Days Ago
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
2 Days Ago
Adjust UI inventory blur to use new grabpasses
2 Days Ago
Merge from main
2 Days Ago
merge from analytics_signs -> main
2 Days Ago
Add "frame number" so we know which frame of a neon sign is being modified
2 Days Ago
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
2 Days Ago
Harbor 2 - boarded up more windows that allowed to see into the loot room
2 Days Ago
Add analytics for signs being painted
2 Days Ago
merge from sentry_background_thread_errors -> main
2 Days Ago
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
2 Days Ago
merge from jungleanimals_spawn_fix
2 Days Ago
fix for cinematic idle prop rotation + sprint idle arm fix
2 Days Ago
Comments
2 Days Ago
merge from sentry_background_thread_errors -> main
2 Days Ago
Remove downsampling from explosion overlay
2 Days Ago
Merge from main
2 Days Ago
Merge from main
Rin
2 Days Ago
merge from terrain_hole_depth_fix
2 Days Ago
Client timeout 20m, server timeout 5m
2 Days Ago
Give background thread errors a larger time window so we can guard more against spam
2 Days Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
2 Days Ago
Cleanup
2 Days Ago
Merge from main
2 Days Ago
Fix lamb wool
2 Days Ago
Tunnel materials
2 Days Ago
fix missing HSVRemap from DefaultVolumeProfile
2 Days Ago
Bunch more fixes
2 Days Ago
Merge from lightingexclusion
2 Days Ago
Fix failing tests, some setups were fragile / incorrect, one regression now fixed
2 Days Ago
Bunch more work/fixes including: Added dedicated crafting screen action. Holding inventory button displays the crafting screen directly. Bunch of vdf & mapping/config updates. Deploy active gamepad config too to make update/testing easier. Convar/command updates/additions. Test updates & fixes. Better debugging output.
2 Days Ago
triangle ladder hatch workshop icon fix