reporust_rebootcancel

140,020 Commits over 4,505 Days - 1.30cph!

2 Days Ago
merge from fix_hotbar_swap_overstack -> main
2 Days Ago
Merge from main
2 Days Ago
Removed mipmaps from the default unity spotlight cookie texture to fix light leaking issues
2 Days Ago
merge from admin_invis_cube_variants
2 Days Ago
Added admin_invis_cube_3x3_attack and admin_invis_wall_01_attack variants (they can be hit with melee or shot at)
2 Days Ago
merge from demo_ui_2
2 Days Ago
Fix animation loader not working in builds, clips needed to be marked legacy
2 Days Ago
attempt to optimise the three planters. noticed that they have 3 materials on last lod so baked small, large and triangle last LOD down to one 512 albedo and one material soil now culls at 40m and hands off to the bake also fixed 12 monument/static prefabs still on the pre-bake material arrays -will need checking over lod2 draw calls 3 -> 1 per planter https://files.facepunch.com/pilgrim/2026/August/26_17-21-OilyUrson.mp4
2 Days Ago
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
Rin
2 Days Ago
merge from main
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Clamping spolight cookie UVs
2 Days Ago
merge from maintainables_fixes
2 Days Ago
S2P gas station, to apply prefab fixes
2 Days Ago
Megre from attackheli_armour_damge
2 Days Ago
Merge from modular_car_handling_improvements
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Fixed an issue that was causing spotlights to project backwards
2 Days Ago
Maintainables fixes - potential fix for water pipes spawning at strange angles - fix gas station loot spawners not returning after server restart
2 Days Ago
Bugfix: dynamically load sprites in store's item overlay - converted some ugly safety code to new IsValid extension Tests: navigated and clicked through all the shop UI - stuff was there
2 Days Ago
Ensure the occlusion culling convar gets disabled when RRP is active rather than just trying to disable it on the backend
2 Days Ago
Bugfix: make shop tiles clickable - reassigned bundles to resources as some were stale and wrong - ripped out Update Dyn Ref action, as the data source is now not saved - also replaced manual FileSystem calls with Load method to keep it clean - improved dynamic resource logging to know which resource failed to load Tests: was able to navigate through all menus of shop. gotta fix missing icons in places
2 Days Ago
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
2 Days Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
2 Days Ago
Fixed burnout smoke playing when it shouldnt
2 Days Ago
Merge from main
2 Days Ago
update from main
2 Days Ago
Fix navmesh not being present in some rooms behind doors even if scientists can open them (potentially missile sillo and ghostship), the room navmesh a disconnected island because the door was baked into the navmesh, blocking the doorwash, and we prune disconnected navmesh regions
2 Days Ago
merge from midi_warmup
2 Days Ago
MIDI Plugin now warms up in the thread pool on game startup, fixing 10+ second freeze in-game when first deploying/mounting an instrument
2 Days Ago
Adjusted armour fall off - 80% Left - 70% Right - 60% Front
2 Days Ago
Updated Nailgun Remake FBX to fixed overlapped UV's
2 Days Ago
Update: Mark all static asset props as NonSerialized This breaks asset dependency link, can test if everything correctly hooked up Tests: navigated shop ui - most tiles are there but some not clickable. dlc pages open but missing icons in detail view
2 Days Ago
Skull Wall Torch - missing texture
2 Days Ago
Added Nailgun Remake Viewmodel and Worldmodel FBX
2 Days Ago
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
2 Days Ago
Added Nailgun Remake Textures Setup Nailgun Remake Materials and Folders
Rin
2 Days Ago
merge from ArrowIcons
2 Days Ago
Fluidic items work in a hybrid way for now
2 Days Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
2 Days Ago
merge from Monument_Blocker_Balance
2 Days Ago
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
2 Days Ago
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
2 Days Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
2 Days Ago
Run clean entity labels
2 Days Ago
merge shield fixes to main
Rin
2 Days Ago
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
2 Days Ago
add a timeline view for the player model animation inspector
3 Days Ago
Updated 3p flashlight anims, updates to blending on 3p controller
3 Days Ago
- fixed wood armour gloves viewmodel skinning issue.