reporust_rebootcancel

145,791 Commits over 4,444 Days - 1.37cph!

3 Days Ago
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3 Days Ago
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3 Days Ago
Fixed electric heater appearing ON after leaving and re entering network range
3 Days Ago
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4 Days Ago
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4 Days Ago
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4 Days Ago
Prevent unoccupied rooms from being broken into - link apartment doors -> apartment on the client
4 Days Ago
merge from buildingerrors_fix
4 Days Ago
merge from console_localtime
4 Days Ago
merge from stackedsteamitems_fix
4 Days Ago
neon carpet textures and icon update
4 Days Ago
ornate frame canvas gloss tweaks, made less glossy
4 Days Ago
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
4 Days Ago
toned down wrinkles on canvas a bit
4 Days Ago
Bunch of skin viewer framing fixes
4 Days Ago
Fixed stacked steam items showing as one single item in the steam inv menu
4 Days Ago
fixed industrial auto turret laser position
4 Days Ago
merge from workshopskinnable_metal_shop_front
4 Days Ago
Fixed console logs using UTC time instead of local time
4 Days Ago
Metal shop front , set up for workshop. Changed to two materials - front and back
4 Days Ago
Fixed the popping issue with the wood stove. I was using meshlod on a mesh that had the number of materials change. I had to use RendererLod instead. That solved it.
4 Days Ago
Add support to break into rooms with a master key - one time use - takes 10s to break in - gives 5m access - can steal stuff from the rooms in that time - can let yourself out of the room if you are left inside
4 Days Ago
Update: use dirty indices for copy Test: none, trivial change
4 Days Ago
Glowing Wallpapers - ceiling stars update, initial setup for wall version
4 Days Ago
Update: propagate PlayerServerStates down to Antihack methods - updates unit tests for changed API Tests: unit & perf tests, ran around craggy
4 Days Ago
Add apartment master lock for breaking into apartments
4 Days Ago
added reverb settings and zones to all different apartment sizes
4 Days Ago
4 Days Ago
defer completion of sculpting GUI collider baking until the next controller's update, it can be done entirely in the background without hollding the main thread
4 Days Ago
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4 Days Ago
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4 Days Ago
Remove root transform name from path to gibs, was unnecessary and caused trip ups
4 Days Ago
oxygen_ui_flicker_fix -> main
4 Days Ago
Proper fix for dodgy flickering oxygen vitals Caused because we aren't sending as many metabolism updates after the optimizations
4 Days Ago
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merge from main
4 Days Ago
pooltable new mesh - texture wip
4 Days Ago
Cobalt Statue - New collider for the metal parts
4 Days Ago
Fix monument blockers spawning all their gib stages on death
4 Days Ago
Disable motion blur because it's still a little broken
4 Days Ago
Add a simple motion blur implementation
4 Days Ago
merge from bc_better_scaling
4 Days Ago
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4 Days Ago
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4 Days Ago
Fix gibbable paths on vent cage blocker
4 Days Ago
frontier hazmat warning spam fix
4 Days Ago
Merge from ssao
4 Days Ago
Fixed NaN water heights when the map has no land Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
4 Days Ago
fixed frontier hazmat skin constraint setup on right side