reporust_rebootcancel

143,174 Commits over 4,413 Days - 1.35cph!

Yesterday
Manifest
Yesterday
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
Yesterday
Debug command
Yesterday
Russian roulette prototype wip
Yesterday
- Show cue - Add line renderer to show where you're aiming
Yesterday
fake player improvements
Yesterday
Fixed missing transparency in apartment interior trims (for steps)
Yesterday
Fixing FPBuild path var in unity tests step in Jenkinsfile
Yesterday
penthouse decals cont
Yesterday
merge from PlayerRigUpdate2/asset_cleanup
Yesterday
Delete old player textures
Yesterday
medium apartment collision
Yesterday
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
Yesterday
Add profiling. Showing approx 0.08ms per table when bodies are moving
Yesterday
Updating female skinning and cloth sash
2 Days Ago
Quick refactor
2 Days Ago
2 Days Ago
merge from version_log_server
2 Days Ago
merge from traintunlightfixes
2 Days Ago
merge from cargoshipfixes
2 Days Ago
merge from terrain_lowering_nms_large_cave
2 Days Ago
deleted duplicated old reference prefabs
2 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
2 Days Ago
Deleted old hair assets Deleted old hair sets
2 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
2 Days Ago
merge from main
2 Days Ago
Penthouse apartment edge decals and remaining wall textures
2 Days Ago
Subtract navmesh subtraction
2 Days Ago
delete old materials
2 Days Ago
delete old head prefabs
2 Days Ago
Delete old player model fbx and prefab reference duplicates
2 Days Ago
Subtract bad merge
2 Days Ago
Manifest
2 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
2 Days Ago
delete debug player model prefabs, no longer needed
2 Days Ago
Delete old skinset assets
2 Days Ago
Codegen
2 Days Ago
Bunch of compile fixes
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
Can now walk around the pool table when mounted
2 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision
2 Days Ago
Merge: from main
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
Sync pool mountable locations over the net
2 Days Ago
merge from mismatched_serialized_analyzer
2 Days Ago
analyzer optim, takes approx 40% the time it did before