reporust_rebootcancel

141,069 Commits over 4,383 Days - 1.34cph!

3 Days Ago
merge from fix_dump_dontdestroyonload -> main
3 Days Ago
Add automatic shader remapping to Indirect Instancing This also properly initialises BatchRendererGroup, but getting the .bufferHandle requires a Unity mod for the time being. (need to migrate ComputeBuffer → GraphicsBuffer first)
3 Days Ago
Refactor dumping objects per scene into separate folders because it was copy pasted between `dump` and `dumprootobjects`
3 Days Ago
RRP: Add some DOTS support to Lit vertex shader
3 Days Ago
Fix DontDestroyOnLoad scene including all the objects in other scenes instead of all the objects not in other scenes
3 Days Ago
3 Days Ago
Send daily rent to client in apartment room entity Link apartment upkeep terminal -> apartment room on client
3 Days Ago
Switch loot panel for apartment upkeep terminal to new one
3 Days Ago
Add support for the TC loot panel to show the upkeep for the apartment rooms - use the apartment room to get the daily scrap rent
3 Days Ago
set electric furnace emissive HDR intensity to 1, and adjusted emissive texture to compensate
3 Days Ago
progress on darts game controller, initial structure and setup for starting/ending game and players joining/leaving
3 Days Ago
adjusted bed blankets and tweaked texture
3 Days Ago
prototype upgrade texture update
3 Days Ago
Clean up InstanceCreationInfo.material
3 Days Ago
Set debug labels for indirect instancing buffers
3 Days Ago
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
3 Days Ago
Bugfix: Ensure TriggerParent properly tracks forced corpse Corpses forcefully inherit trigger volumes, which doesn't properly initialize internal contents, leading to skipped cleanup when volume is destroyed. Rare bug in the wild, but consistent in auto tests. Tests: ran all PlayerMountedToArmoredVehicle_PlayerNotTargeted auto tests
3 Days Ago
Charity Plushie 03 setup
3 Days Ago
Remove unintended antivehicle damage scaling
3 Days Ago
Reapply small oilrig changes
3 Days Ago
Fixed ghost ship loot spawning unparented and on top of each other
3 Days Ago
Remove now empty entry in KillAllAnimals mission objective asset
3 Days Ago
deployable_snapping_fix_2 -> main
3 Days Ago
Fix another reference to the old wolf in the trophy data
3 Days Ago
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
3 Days Ago
Cleanup
3 Days Ago
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
3 Days Ago
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3 Days Ago
Minor lens flare tweaks.
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
Update manifest
3 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
3 Days Ago
Codegen
3 Days Ago
Merge from main
3 Days Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
S2P'd some stuff to fix compact ceiling light regression.
3 Days Ago
Reapply the increased building blocked + added safezone from the merge
3 Days Ago
Merge from 3p_spectator_improvements
3 Days Ago
Fix potential NRE when starting debug camera
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
Take scrap from the apartment every 30m for rent payment
3 Days Ago
Remove TC prefab from medium apartment
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
3 Days Ago
removed duplicate asmdef refs