reporust_rebootcancel

145,227 Commits over 4,444 Days - 1.36cph!

Yesterday
Merge from main
Yesterday
Merge from editorshortcut_selectprefabroot
Yesterday
Merge from lr300space_display_fix
Yesterday
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
Yesterday
AK deploy animation update
Yesterday
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
Yesterday
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
Yesterday
Merge from main
Yesterday
Collision for individual stages in barricades. Deleted obsolete prefab.
Yesterday
Merge: from main
Yesterday
merge from addtoterrain_fix
Yesterday
wake rhib buoyancy on release
Yesterday
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Yesterday
fixed skin constraint setup on frontier hazmat
Yesterday
Merge: from main
Yesterday
Fix static causing reused initial positions across multiple computers
Yesterday
More map debug dot functionality
Yesterday
Fix s2p AddToHeightMap not filtering colliders
Yesterday
merge from cannon_fuseburn
Yesterday
adding detail texture sheet + material (contains screws, weld, etc.)
Yesterday
Default obstruction_tc_reorder to true
Yesterday
merge from heli_crate_train_wagon_fix
Yesterday
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
Yesterday
Merge from main
Yesterday
Merge from order_test
Yesterday
More debug logging, skip the double tc check when logging.
Yesterday
Compile fix
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
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Yesterday
merge from iolines_motionblur_fix
Yesterday
Fixed table disappearing in the skin viewer (still had a LOD component)
Yesterday
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
Yesterday
Piano anim update pass
Yesterday
merge from bc_simspace_jank_fix
Yesterday
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
merge from menu_notifications
Yesterday
Updated debug notif commands descriptions
Yesterday
merge from menu_notifications
Yesterday
merge from forcemode_fixes
Yesterday
Added notifications.addcustomnotification debug command
Yesterday
Notification entry layout fixes
Yesterday
merge from main
Yesterday
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
Yesterday
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.