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131,090 Commits over 4,232 Days - 1.29cph!

Yesterday
merge from naval_update
Yesterday
update to lr300 viewmodel with right hand mag release
Yesterday
Fixed Spot with inaccurate colliders on cargoship
Yesterday
Wetsuit repose
Yesterday
base (vanilla) techtree pass
Yesterday
Some prevent movement blockers for falling weapons in large oilrig
Yesterday
Space LR300 - updated WM and LODs with right hand magazine catch
Yesterday
easier traversal on stairs in WTP
Yesterday
glass surface type > glass small on security towers
Yesterday
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
Yesterday
Merge: from main
Yesterday
Adjusted sail transmission colour
Yesterday
Boatbuilding station, cannonball and boat planner pass
Yesterday
boat building deployables gameplay pass - WIP
Yesterday
fixed early culling barricades at trainyard
Yesterday
cargoship LOD3 glass is see through now
Yesterday
killed wind height bend factors on snowy overgrowth - makes dancing bushes
Yesterday
fixed moved AC tubes in cave_large_sewers
Yesterday
wind amplitude from arid/temperate applied to tundra grasses
Yesterday
removed renderer batch selectively on floating junkpiles crates
Yesterday
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Yesterday
Fix NRE when Indirect Instancing is disabled
Yesterday
auto updated mats and metas from old versions of editor
Yesterday
Include light colour term in thin transmission mode
Yesterday
turret_fixes -> naval_update
Yesterday
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
Yesterday
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Yesterday
Fix Indirect Instancing accidentally being enabled by default
Yesterday
Resort 50 cal left after the merge
Yesterday
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
Yesterday
naval_update -> turret_fixes
Yesterday
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
Yesterday
- More seat adjustments
Yesterday
Try out seat relative position re-sync update
Yesterday
Merge from boat_building
Yesterday
Merge from boat_building/effects
Yesterday
Bring down reload to like 14.7
Yesterday
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
Yesterday
Reorient seat in the turret Better eye pos
Yesterday
Yesterday
merge from main/naval_update/modular_boat_sounds
Yesterday
Reorient seat in gun space
Yesterday
merge from main/naval_update
Yesterday
- Only update server seat if no client auth
Yesterday
Compile fix
Yesterday
update from naval_update
Yesterday
minor steering wheel sound tweaks
Yesterday
- Remove debug logs - Remove ddraw
Yesterday
- Missing
Yesterday
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy