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137,856 Commits over 4,505 Days - 1.28cph!

3 Days Ago
Codegen
3 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
3 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
3 Days Ago
dartboard bullseye and win effect sounds
3 Days Ago
fix missing pool table deploy sound
3 Days Ago
Unsaved wip from yesterday
3 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
3 Days Ago
merge from sculptures - stone sculpture update
3 Days Ago
stone sculpture icon
3 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
3 Days Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
3 Days Ago
better lod distances on dartboard and pooltable
3 Days Ago
Merge: from main
3 Days Ago
bar games sprays icons
3 Days Ago
merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
3 Days Ago
Merge from satellite_crash
3 Days Ago
Tank spinner has a wake and splash effect when active and moving.
3 Days Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
3 Days Ago
Merge from rb_oofed
3 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
3 Days Ago
create mip-filtered refraction texture before transparent geometry pass
3 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
3 Days Ago
add override water blend slider and toggle
3 Days Ago
Merge from align
3 Days Ago
Merge from demos
3 Days Ago
More, and related refactor.
3 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
Fix satellite crates physics material and block player input
3 Days Ago
Run powerplant S2P again
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
3 Days Ago
Bunch more
3 Days Ago
merge from darts_game
3 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
3 Days Ago
Added soundsa and audio support for powerline electrical boxes
3 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
3 Days Ago
Bunch of fixes for potential demo issues
3 Days Ago
Merge from fx_rework1
3 Days Ago
Phase 2 resume fix
3 Days Ago
merge from sculptures
3 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
3 Days Ago
merge from main
3 Days Ago
Codegen
3 Days Ago
merge from nameplate_dialog_fix
3 Days Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
3 Days Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
3 Days Ago
Move all the descent code to a partial while I'm at it
3 Days Ago
Refactor, moving the new flight curve calc/build to its own class.