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128,814 Commits over 4,232 Days - 1.27cph!

4 Days Ago
Tweak cannon ball velocity/gravity.
4 Days Ago
Reset pitch and prevent aiming while reloading cannons, re-introduce third person reload animations for cannons, fix cannon animator never resetting reload progress when cancelling a reload.
4 Days Ago
Roadsign Glove LODs - Male/Female
4 Days Ago
Rust Birthday Balloons - Added all balloon variations, with gibs and lods, models, textures and setup materials, created the first balloon prefab and ran manifest
4 Days Ago
Throw and fail the test if SpawnEntity failed
4 Days Ago
Adjusted Viewmodel Sway Test values to 20 on 28 items that didn't have it set to 20
4 Days Ago
Merge: from main
4 Days Ago
merge from sorted_protobuf_gen
4 Days Ago
Fix military tunnel scene not being playable in editor Fix puzzle reset not covering a small part of the underground area S2P
4 Days Ago
Merge: from spectate_dontfloodsnapshots - reduce potential delay when starting to spectate a far-away player Tests: flew around 2k procgen map, got to the other side of it then spectated player on the opposite end.
4 Days Ago
merge from military_tunnels -> puzzle_reset_changes
4 Days Ago
Merge: from main
4 Days Ago
sort ProtoMessage Messages for codegen consistency
4 Days Ago
Connect all IO to single puzzle reset generator since we already got rid of the other puzzle reset S2P
4 Days Ago
Added laser detector tests
4 Days Ago
Update: spectator's snapshot queue is cleared when switching between far-away targets This should speed up switching around on a server. Doesn't help if the network write queue is backed up Tests: on a 2k procgen map and fast noclip, flew around the island to load up the snapshot queue, then spectated on a player that's on the other side of the island. Observed player moving.
4 Days Ago
compile fixes
4 Days Ago
anim setting and mask updates for various mount animations
4 Days Ago
Knights armour helmet repose
4 Days Ago
update puzzle_reset_changes/military_tunnels
4 Days Ago
Shrink water treatment puzzle resets slightly S2P
4 Days Ago
merge from boat_building
5 Days Ago
Dome shrink puzzle reset from 60m -> 6m S2P
5 Days Ago
Occlusion gymnastics.
5 Days Ago
Harbor 2 shrink puzzle reset 50m -> 7m S2P
5 Days Ago
Harbor 1 shrink puzzlereset from 60m -> 7m S2P
5 Days Ago
Unfuck
5 Days Ago
trimming on FC4, FC2 S2P FCs
5 Days Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
5 Days Ago
Merge from refactor_creation
5 Days Ago
turret_viewmodel -> naval_update
5 Days Ago
corrected Sail's CacheIsWindBlocked check to handle realmed colliders - tried batching this but there's not enough casts for it to be worth the overhead
5 Days Ago
Turn off viewmodel for now
5 Days Ago
comments
5 Days Ago
Remove double call to cache parts when loading. Fix trigger issue.
5 Days Ago
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5 Days Ago
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5 Days Ago
Combine create and load init, remove now redundant duplicated code.
5 Days Ago
Metal Plate LODs - Male/Female
5 Days Ago
FC3 s2p
5 Days Ago
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
5 Days Ago
Undo: 135590 - ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions After implementing throttling realized there's a better way(invalidate grid sbuscriptions for spectator) - thottling solves only half of problem Tests: editor compiles
5 Days Ago
wip cleaning up creation code
5 Days Ago
Roadsign pants LODs + fixed normals
5 Days Ago
merge from untranslated_strings_fix
5 Days Ago
Fixed untranslated strings showing the token instead of defaulting to English
5 Days Ago
vendor_ui_drone_accesibility -> main