reporust_rebootcancel

141,622 Commits over 4,383 Days - 1.35cph!

3 Days Ago
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
3 Days Ago
merge from storepage_crypt
3 Days Ago
Crypt store page media
3 Days Ago
Add tick marks across binoculars
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
Added +autotest command line arguments for server batchmode test runs
3 Days Ago
scoring fixes, first pass on basic ui for seeing scores
3 Days Ago
merge from cpu_batching_submesh -> main
3 Days Ago
Fix compile error after merge
3 Days Ago
merge from main -> cpu_batching_submesh
3 Days Ago
Codegen
3 Days Ago
merge from terrain_lower_fixes
3 Days Ago
Link up launch site height texture again S2P launch site, military tunnels
3 Days Ago
Mortar UI
3 Days Ago
industrial garage door - model update - placeholder textures - material update all still wip
3 Days Ago
merge from s2p_terrain_fix
3 Days Ago
merge from main Keep source on launch site scene
3 Days Ago
Add a comment
3 Days Ago
merge from automated_testing
3 Days Ago
merge from physicsmaterial_stringpool_fix
3 Days Ago
Fix impact effect / stringpool warning spam issues
3 Days Ago
merge from main -> cpu_batching_submesh
3 Days Ago
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
3 Days Ago
Launch site fix test
3 Days Ago
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3 Days Ago
Explicitly request linear colours for R and RG render targets
3 Days Ago
hooked up industrial pack as steam unlock not the furnace
3 Days Ago
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
3 Days Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
3 Days Ago
Industrial Storage - LODs and gibs, small texture update
3 Days Ago
Fix TestCooking item leaks
3 Days Ago
merge from main
3 Days Ago
Fix female swimwear clipping with trousers
3 Days Ago
Merge from main
3 Days Ago
Merge from lod_baker_multiple_source_meshes
3 Days Ago
Updated LOD Baker's baked textures' naming conventions
3 Days Ago
Merge from main
3 Days Ago
Updating pilot hazmat burst cloth constraints iterations
3 Days Ago
Added tint mask for apartment trims
3 Days Ago
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
3 Days Ago
Material changes, visual polish
3 Days Ago
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)
3 Days Ago
updating kiosk with more dirt & interior shelves. Ran into a problem with decal signs not showing up. Submitting for Hannah to check
3 Days Ago
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3 Days Ago
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
3 Days Ago
TestGuns maintenance
3 Days Ago
added base decor pack sitem as required item for storage barrels in their steam item files
3 Days Ago
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod