reporust_rebootcancel

136,207 Commits over 4,324 Days - 1.31cph!

3 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
3 Days Ago
Merge from main
3 Days Ago
Wire snapping works on moving boats
3 Days Ago
Test list
3 Days Ago
Fixed electric furnace deploy volume not including Vehicle_Large
3 Days Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
3 Days Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
3 Days Ago
merge from workshop_animator_controls -> main
3 Days Ago
slightly better looking animator control buttons
3 Days Ago
▊▋▋▌▌▍ ▆▄▄▆▋▍▉▇
3 Days Ago
Add workshop animator controls, with setup for bbq skinnable
3 Days Ago
improved building_generic_trims textures
3 Days Ago
merge from skinviewer_cleanup
3 Days Ago
Tweaked chinese lantern skinviewer lighting
3 Days Ago
merge from skinviewer_cleanup
3 Days Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
3 Days Ago
merge from harbor_container_ladder_fix
3 Days Ago
merge from main
3 Days Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
3 Days Ago
merge from bbb_entkill_fix
3 Days Ago
Allow boat building blocks to be ent killed individually in edit mode
3 Days Ago
merge from main
3 Days Ago
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
3 Days Ago
merge from health_display_immortal_check -> main
3 Days Ago
▇ ▄▋▌▍▄ █▉▄▄ █▅▌▅▍█▌▌▌▉▉▊▆▆▇▋▋▉▇▇▉▆▆█
3 Days Ago
Updated protection assets with DoPrepare pt3
3 Days Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
3 Days Ago
Updated protection assets with DoPrepare pt2
3 Days Ago
Updated protection assets with DoPrepare pt1
3 Days Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
3 Days Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
3 Days Ago
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
3 Days Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
3 Days Ago
Slow down player boats when after being hit by cannons.
3 Days Ago
Add deployable test for missing placeEffect
3 Days Ago
merge from parent
3 Days Ago
Remove leftover AI debug stuff from craggy
3 Days Ago
▄ ▍▍▌▊▌ ▅▉▆▍ ▅▆▆▍▅▋▍▅█▅▊▆▍▇▍▋▋▍█▅▇
3 Days Ago
▉ ▊▆▊▆▍▋ ▄▅▉██▉ ▇█ ▅▉▉█ ▋▉▄▋▍▌▅▌▆▆▇▍▇ ▅▄▅█▇▉▋█▄▉ ▉▅▊▄▌▌ ▉▉▉▇▄▉▇▉▍ ▆▋▄▅█▋▌▉ ▄▆▉▅▄▋ ▄▋▍ ▋▍█▉▇▋ ▆▄▋▊▋ ▊▆▉ ▊▊▉▄▋▊▇▊ ▌▊▉▉▌▇ ▊▉ ▋▉▉▅▌ █▄▇ ▌▍▌▅▋▅▅ ▍▌▊▌
3 Days Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
3 Days Ago
Merge from shadow_presets
3 Days Ago
merge from health_display_immoirtal_check
3 Days Ago
Merge from main
3 Days Ago
switch to dumber immortality check to fix compile issues
3 Days Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
3 Days Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
3 Days Ago
Fix compile error on client
3 Days Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
3 Days Ago
Merge from give_scientists_real_weapon_entities
3 Days Ago
Added the shadow quality presets back to the MenuUI2_Settings prefab after the merge from main