reporust_rebootcancel

137,688 Commits over 4,352 Days - 1.32cph!

7 Days Ago
merge from main
7 Days Ago
Merge from main
7 Days Ago
fix sky and clouds seam in water reflection probe
7 Days Ago
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
7 Days Ago
Enable box sorting on the component boxes
7 Days Ago
merge from main
7 Days Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
7 Days Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
7 Days Ago
Fixed bugged candle flame.
7 Days Ago
▄ ▄▊▌▄▆ ▆▄▇▇ ▆▆▉▅▇▅▊▇▊▌▉▋█▅▊▅█▊▌▉
7 Days Ago
▉ ▋▍▊▉▇▋▉ ▅▄▉█▌▉ ▊▉▆▋ ▊██▉ ▇▌ ▉█▉▄▉ ▋▍▊▇▄▇ ▍▆██▇ ▆▋▍▇▌▊▌▄▆▍▉ ▍█▋▍▄█▅▄▄ ▌ ▋▄█▄▌▄ ▌▅▋▆ ▋▇ ▇▅▊▉▄▍▍▊ █▌▊▆ ▄▆ ▊▄▇▉▅▇ ▇█▉▋▉▆▄▊ ▄▌█▊ ▋▉▅▊▆██▆▅ █▇▌▇ ▆▄▉▇ ▋▌▅▄█▍▌ ▉▍ ▄▋▌▆▉▉▇▍█
7 Days Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
7 Days Ago
added mannequin poses
7 Days Ago
replace temp wheel art with new models, update manifest
7 Days Ago
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission
8 Days Ago
Merge from floatingcity_boatshopkeeper_fix
8 Days Ago
Optim: UpdateSubscriptions - parallelize network group comparison Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink Tests: ran unit tests
8 Days Ago
Reapply changes, S2P all floating cities
8 Days Ago
Bugfix(tests): fix perf tests doing nothing in warmup Tests: ran perf tests
8 Days Ago
merge from skinviewer_checkout_fix (compile fix)
8 Days Ago
Compile fix
8 Days Ago
Merge from main
8 Days Ago
merge from fix_red_card_room_scientist_invisible
8 Days Ago
merge from fix_scientist_weapon_leak
8 Days Ago
merge from divesite_boat_spawn_fix
8 Days Ago
merge from largeplanter_boats_fix
8 Days Ago
merge from pipes_boat_fix
8 Days Ago
merge from bbq_emission_fix
8 Days Ago
merge from farming_boat_fix
8 Days Ago
merge from floating_city_pb_safezone_fix
8 Days Ago
merge from storepage_boxes_wordingfix
8 Days Ago
merge from skinviewer_checkout_fix
8 Days Ago
merge from connectmodal_removeregion
8 Days Ago
▌▇▉▌▅███▆ ▆▍█▌▍
8 Days Ago
▇▄▌▊▊▉ ▍▍▄▌▆▊▅█
8 Days Ago
Subscribe to network groups around the player in a chunky circle instead of square
8 Days Ago
▆██▅▋▌ ▄▍▌▄▋▅▋▇ ▅▊█▄▊▌ ▋▍█▉▅▍█ ▇▌▉▄ █▇▅ ▅█▆▉ ██ █▍▍▇█▌▍▉▋▆█▅▍ ▊▍ ▇▄▌▄ ▌▇▋▅▆▄▆ ▋▊▆ ▋▇▍ ▊▆█▋▄▄▅▆ ▄▍▉▉▄▌█ ▊▅▌▇█▉▊▅ ▊▌ ▊▆▅▄▇▇▄▌ ▉▉▋▅▆▇▄ ▋▋ ▋█ ▅▉▆ ▅▋▄█ ▇▇▍█▍▅ ▋▌▇ ▋▍▆▊▊▉
8 Days Ago
Hide region text in connect modal - was a bigger issue than first thought
8 Days Ago
fix compile error
8 Days Ago
easter floorpaper style update
8 Days Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
8 Days Ago
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
8 Days Ago
█ ▊▇█ ▍█▆█▆▇▅▍▌▊▄ ▉▄▍▇▌ ▄▋▆ ▄▌▊▆▇▆▄▆▄▄▌▊▌▉▊▅▄█▇█▌ ▉█▉▇▉ ▉▍▆▉ ▍▇▋█▇▉▆ ▅▍▅▅▄▅▌▄▍ ▆▄▇▋▆ █▊▆ ▇██▄▍▌ ▋▅ ▍▉▅█▍█▅▅ ▌▍█▅▇▌█▉▉▇▇▉▊▉ ▆▉▋█▅▌ ▄▆ ▅▅█▄▅
8 Days Ago
█ ▄▍▍▄▋▇ █▍▉ ▊▇█▉▊▆▅▋ ▆▄▋▆▌▇ ▊▇▉▄▋█ █▉▆ ▋▍▌▌ ▇▌▍▍▌▇ ▊▉▊▌ ▆▇▇▋▇▄▉▍▅▆▊ ▆▊▅▆▋ ▉▄▅ ▅▊▊▌█▌▌▇ ▅▍▍▆▋▄█ ▆▋█▋▅█▋▌▋▉▆▄▅ ▌▊ ▄▌▉▇▉▅ ▊█▌▌█▋▇▄ ▆▄▌▆▆▌ ▉▆▋▍▋▇▌ ▌▇▆▌▊▉▉▌▄ ▊██▆▊▇▉▌▊▊▇ ▋▉▉▇▋ ▍▍▄▋
8 Days Ago
- Command list - Command button setup - Flex scroll setup
8 Days Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
8 Days Ago
Moved undo button, added short undo history
8 Days Ago
▌ ▊█▍▋▇▅▍▇▋▄█ ▄▍▅ ▅▄▊▅▅▄ ▄▄▉▆▅▆▍ ▇█▊▆▆▊ ▅▉▋▍▍▄▄█ █▄▍▆▅▆ ▌▊ ▅▅█▉▍▋▉▌▋ ▊▄▅▊ ▍▄▌▆▇▋ ▊█ ▅▊▄▄▊▉▍▊ ▍ ▍▄▅▋▆▉▋▋▊█▍ ▌▆▇▄▍ ▌▉▄▄
8 Days Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
8 Days Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes