reporust_rebootcancel

131,608 Commits over 4,262 Days - 1.29cph!

4 Days Ago
▅▌▍'▆ ▍▉▆█▉ ▍▌▍▍ ▉▅▍▊ ▉▄ ▆▇▉█▄'▇ ▊ █▋▆▌▉▇ ▋▆ ▅▋▉ ▆▄▇▍▇ ▆▄ ▌▇▅ ▉▉▆▇▍█▅▉ ▊█▍▌▇▅▉ ▆▋█▉▆ ▋█▇▇ ▇█▊▆▍ ▇█▆ ▍█▍▅▍▉▉
4 Days Ago
Heavily simplified food market barge (top section) collision
4 Days Ago
ore & explosive - guide meshes added
4 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
4 Days Ago
Swimwear 01 and all variations reposed
4 Days Ago
box ore - tweak display anchor location
4 Days Ago
box explosives - updated manifest, updated icon manifest, updated localization.
4 Days Ago
network++
4 Days Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
4 Days Ago
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
4 Days Ago
box explosives - updated texture settings
4 Days Ago
edited lr300 space world model skinning and created/linked attack anim for it in the animator
4 Days Ago
Enabled AllowKinematicDrift for PlayerBoat
4 Days Ago
more splat work ferry terminal
4 Days Ago
Merge from netting_placement_rework
4 Days Ago
Merge from main
4 Days Ago
Merge from parent
4 Days Ago
▍▋▇ ▊▍█▇▌▋█ ▄▋▊██▉ ▊▇▅▆▅ ▍▆▆ ▆▊▌█▊▌▄▅▆█▇█▌▅▋
4 Days Ago
more splat on the right of ferry terminal
4 Days Ago
Boat planner can go into tc tool slots
4 Days Ago
naval_update -> main
4 Days Ago
glass surface types for airfield hangars
4 Days Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
4 Days Ago
deleted stray foundation piece water_well_b
4 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
4 Days Ago
▅▇▌█▅▇▊▇ ▌▍▍▄▇▊ ▍▅ ▇▄▋█▅▆ ▊▍▌▄▍▆ ▉▋ ▉▅▆▄▄▌ █▍▅'▆ ▊▉▍▌▉ ▌▉▋▄ ▅▍▆▄ ▌▇▌ ▋▌▉▅██▌
4 Days Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
5 Days Ago
merge from fix_boat_teleport_checks -> naval_update
5 Days Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
5 Days Ago
Set tropical terrain material decal layers 0 & 1
5 Days Ago
Merge from tropical_shore
5 Days Ago
Adjust shore and underwater values
5 Days Ago
Merge from naval_update
5 Days Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
5 Days Ago
Fixed mainland fog of war being cleared when deep sea closes
5 Days Ago
Merge from parent
5 Days Ago
Increase imposter render bounds to fix culling issues in deepsea
5 Days Ago
reduce cannon fire mech sound volume slightly
5 Days Ago
assign UI handling sounds to boat deployables
5 Days Ago
Null check in TerrainPath:FindClosest
5 Days Ago
RHIB storage sounds
5 Days Ago
Add PT Boats to deep sea vehicle whitelist
5 Days Ago
▄▄▇▄▌▉ █▌▋▋▉▉▅▊█▉▌▉▄▋▌▅█▆▇▍█ ▋▉ ▊▆▊▅█▇ ▋▋▌▌▄ █▊▊▄▇▌▄▇ ▊▌▄▍ ▌▋ ▇▍▉▅▋▍▅ ▋▆▅█▍▇▊▆ ▊▌▍▊▄▆ ▆▉ █▌▉▍▄▄ ▋▉▇▋█ ▄█ ▅ ▊▅▍▍ ▋█ █.▉█ █▇▄▍▄ ▅▇▌ █▄ █ ▅▆▅ ▍▄▊█▉ ▅▆▍ ▉▌▉▅▋▊▄▉▌▄▌█ ▄▉▍▅ ▊█▍▌▄▄▍▍ █▄▄▌ ▄▍▍ █▅▉▋▆▇ ▍▇▊▋ + ▌.▆█ ▆▋ ▄ ▇▅▉▌ ▄▅▇▌▉▍ ▉▋▋▊ ▅▉▍▄█▇▉▌ ▋▋▋ ▅▆▄▅▋ ▉▋▊▍▊▋█ ▄▌▇▋▊▅▆▋ ▅▊▄▉ ▇▇▇▋█▉▉ █▌▅▍▌▆ (▋▌▇▌ ▅▌▄█▄▌▅▅▉ ▌▊█ ▍▉▉▆▉▌ ▇▅▍▅█ ▄▆▊▍ ▍█▉▍▇/▍▍▄▋▄▅ ▆▉▅▊ ▍▊▍ ▄▍▉█▉▋)
5 Days Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
5 Days Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
5 Days Ago
space lr300 sounds
5 Days Ago
Fix tropical1 terrain size, and add earlier assert
5 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
5 Days Ago
RC (not s2p'd)
5 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]