reporust_rebootcancel

139,806 Commits over 4,383 Days - 1.33cph!

5 Days Ago
▆ ▇▌▆▄▆ ▅▍▋▆ ▊▅▍▋
5 Days Ago
Fixed automatically generated report offensive content screenshot appearing blurry
5 Days Ago
Fixed kapok branch colliders on wrong branch, preventing vine descending
5 Days Ago
Ladder hatch open/close sounds now use small sounds template (was medium)
5 Days Ago
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
5 Days Ago
Burst compile GeneratePipeMesh Add 26 tests for the new pipe merging feature Add debug.spawnPipeStressTest convar, spawns a grid of connected industrial conveyors batching.refresh_pipe_groups will now force a reset of all pipes to the current system
5 Days Ago
Merge from heightmap_bake_fix
5 Days Ago
Use RGBA32 for heightmap baking
5 Days Ago
Fix pipe merging conflicting materials
5 Days Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
5 Days Ago
Merge from main, no conflicts
5 Days Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
5 Days Ago
merge from main
5 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
5 Days Ago
concrete debris and rebar lods and prefabs
6 Days Ago
Male hairset light No transmission on buzzcut materials
6 Days Ago
Added male midlength style
6 Days Ago
Enable hair caps on male head materials
7 Days Ago
Male buzzcut/buzzcut curly Male head materials haircap setup Male hairsets
7 Days Ago
Added UV1/2 channels to rest of male heads + averaged head shape
7 Days Ago
Added UV1/2 channels to male heads a-e Male heads a-e use averaged head shape
7 Days Ago
Fixed blurry texts in the crafting queue, converted to RustText
7 Days Ago
merge from easter_fixes_2026
7 Days Ago
Added UV1/2 channels to all female heads Female heads use averaged head shape Updated hair sets and dye sets for all female heads Updated Playground.Hair
8 Days Ago
merge from flexvirtualscroll_nre_fix
8 Days Ago
merge from hackweek_techtree_multi_unlock
8 Days Ago
merge from world_rendermap_fix
8 Days Ago
merge from console_autocomplete_fix
8 Days Ago
merge from droppeditem_improvements
8 Days Ago
merge from PlayerRigUpdate2
8 Days Ago
Dye sets and materials
8 Days Ago
▇▌▇▍▆█ ▋▋▍▄ ▇▆▍▅▇▋▌▉▇▇▆▅▊▍██▅▆▄▌
8 Days Ago
▌▉▊▋▋▉ ▇▆▌▊▉█▇ ▊▊▄ █▍▆ ▍▅▌█▉▇▌▇▊▌ ▄█▆ ▊▅█▅▋█▅▉▊▌ ▋▌▋▊▊▄▊▊ ▍▋▌▆▉▄▄ ▅▇ ▍▆▊█▋▆▇▋ ▅▅▉ ▆▍▌▋▇▇ ▅▊▋▋▅▇▄ ▅▄▊▇ ▇▉█▄▊▅▆▇▍█▍▊█▍█▌▅ ▇▄ ▍▅▍ ▆▌█ ▇▊▌ ▍▊ ▇▋▉▍
8 Days Ago
▌▍▆▆▌▌ █▆▉▍ ▅▌▍▉▆▌▉▋▆▅▌▇▅▌▅▉▊█▆█
8 Days Ago
▆▊▉▄█▍ ▍▋█ ▉▇▄▆ ▄▉▆ ▅▅▆▌ ▋▅▍▉ ▄▌▋▋▍▊ ▇█ █▄ ▇▄▇ █▊ ▌▇▄▄ ▉▅▄▊▍ ▇▆▊ ▇▊▊▍▅▊▄▍▉▅▅▋▌▆ ▍▊▅ ▊▉▍▋ █▇█▋▄█▇ ▄▆▋█▋ ▄▍▋▋ ▅▆▇▆ █▅▊▅ ▆▆▆▆██▆▋▇ ▌▍▇▆▆▄▆
8 Days Ago
new tech tree unlock sounds are a bit quieter
8 Days Ago
Apartment complex b mesh fixes
8 Days Ago
Bitumen roof texture tweaks
8 Days Ago
Window atlas texture value fixes
8 Days Ago
Fixed console autocomplete ranking by match position in fullname instead of command name (party.connectparty instead of client.connect)
8 Days Ago
merge from main
8 Days Ago
- industrial large furnace: prefab and item setup, lod0, material - industrial decor pack sitem - ran manifest and localization
8 Days Ago
Dye material updates
8 Days Ago
Adding some roof barriers models to the apartment complex main building scene save
8 Days Ago
Deleted old hair dye sets
8 Days Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
8 Days Ago
Asset bundle test: Use full absolute path and platform-specific directory separator
8 Days Ago
Merge from main
8 Days Ago
Merge from editor_copytexture_error_spam_fix
8 Days Ago
Add copilot-instructions.md