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123,855 Commits over 4,171 Days - 1.24cph!

8 Months Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
8 Months Ago
Pass instancing handle by reference to ensure it's always up-to-date
8 Months Ago
Make LODComponent's Hide() and Show() public
8 Months Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
8 Months Ago
Delete unused tiger static mesh
8 Months Ago
Merge from wip_quality_size
8 Months Ago
Missed files
8 Months Ago
Finished off quallity based slots, fixing some bugs and refactoring.
8 Months Ago
Update manifest
8 Months Ago
Make LODComponent's Hide() and Show() public
8 Months Ago
Generate root motion data for existing anims
8 Months Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
8 Months Ago
Added Pie Textures and Setup Pie Materials
8 Months Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
8 Months Ago
fixed small uv issue on wood trim on wallframes LOD2s
8 Months Ago
Setup Pie Folder Structure
8 Months Ago
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
8 Months Ago
Updated Medieval Single Door FBX to fix gap between the door and door frame
8 Months Ago
reordered viewmodel minicrossbow reload anims
8 Months Ago
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8 Months Ago
manifest rebuild
8 Months Ago
Added new options to rotate both directional lights for an icon render Rotations are saved to PropRenderer component Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
8 Months Ago
Manifest
8 Months Ago
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
8 Months Ago
Fix wellipets hat skin id conflict with retro tool cupboard
8 Months Ago
Fixed default wall divider appearing in the crafting menu without ownership
8 Months Ago
Merge from primitive
8 Months Ago
Merge from media_projects
8 Months Ago
Added a 0.25s cooldown before the shield can be raised after firing a gun
8 Months Ago
Hopefully fix the player getting stuck in the block state if they die (again)
8 Months Ago
Don't allow admires while holding shields
8 Months Ago
Added teleportteam2me command Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
8 Months Ago
Compile fix
8 Months Ago
Merge from media_projects
8 Months Ago
More text PPtr fixes in crossbow vm controller
8 Months Ago
Tweaked whats considered rough terrain
8 Months Ago
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
8 Months Ago
Prevent gallop gait when riding in rocky uneven terrain Increased eye position smoothing
8 Months Ago
Fixed two broken colliders
8 Months Ago
- Added siege tower prefab info - Removed colliders in model
8 Months Ago
Ensured siege tower constuctable has new sounds
8 Months Ago
Reduced siege tower guide scale again
8 Months Ago
Minicrossbow compile fix
8 Months Ago
Prevent siege tower middle door from being open on spawn
8 Months Ago
merge from lunar_new_year_2025
8 Months Ago
network++ restore save back to 263 - typo
8 Months Ago
Cull siege towers door way later
8 Months Ago
network++
8 Months Ago
Increased siege tower constructable prevent building
8 Months Ago
Fixed incorrect entity extents