reporust_rebootcancel

137,227 Commits over 4,352 Days - 1.31cph!

10 Months Ago
debug command wrapped in proper infdef + codegen
10 Months Ago
merge from main
10 Months Ago
all caves S2P
10 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
10 Months Ago
merge from main
10 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
10 Months Ago
Merged from naval update
10 Months Ago
merge from main
10 Months Ago
trawler - checking in pending files
10 Months Ago
Merge from main
10 Months Ago
Merge from foliage_instancing
10 Months Ago
Correct invalidation offset calculation error
10 Months Ago
Settings graphics tab
10 Months Ago
Settings experimental tab
10 Months Ago
Buncha fixes/compensations for overbrightness bug.
10 Months Ago
Settings image effects tab
10 Months Ago
10 Months Ago
Restored bootstrap fonts on bootstrap scene texts
10 Months Ago
first pass at floor triangle and guide mesh
10 Months Ago
merge from main
10 Months Ago
Fixed pirate english language not working
10 Months Ago
Settings menu: Some layout fixes Opening transition
10 Months Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
10 Months Ago
fix missing billboard clouds if vclouds are initially off
10 Months Ago
merge from bee_catapult_bomb
10 Months Ago
10 Months Ago
wind shear animation, fix shadow map when vclouds off
10 Months Ago
Catapult admin reload supports the bee bomb as a possible ammo type
10 Months Ago
merge from fix_outbreak_death_icon -> main
10 Months Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
10 Months Ago
Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
10 Months Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
10 Months Ago
merge from fix_oil_rig_invisible_collider -> main
10 Months Ago
10 Months Ago
Fix invisible collider on top level of large oil rig
10 Months Ago
10 Months Ago
merge from main
10 Months Ago
made blue light more blue, tweaks to emissive to make as bright as red
10 Months Ago
merge from main
10 Months Ago
fix missing shore vector texture in ocean vface calc
10 Months Ago
Fixed settings toggle NRE Fixed some sliders using the wrong formatting Tweaked scroll view
10 Months Ago
`fixcars` now works for hot air balloons
10 Months Ago
merge from qol_chainsaw_ammo_count -> main
10 Months Ago
Refactor Item.ammoCount -> Item.clientAmmoCount - was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable - this worked for client but caused the server's item ammoCount to not always be correct - remove server assigning ammoCount to the item since it's redundant - switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
10 Months Ago
Wallpaper floor & ceiling pack - added WIP metal floor, fixed materials and icons
10 Months Ago
Fix chainsaws not showing their fuel count when inside a chest
10 Months Ago
ParticleTestMap crap file
10 Months Ago
Added a flex element to the ui context scene, so flexed prefabs look nice when opened
10 Months Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
10 Months Ago
Custom unpress siblings setup Works with options settings