reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

34 Days Ago
Merge from main
34 Days Ago
Fix visibility logic on acquaintance updates never working with server occlusion disabled
34 Days Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
34 Days Ago
Fixed some render graph errors that would show upon entering a scene
34 Days Ago
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
34 Days Ago
Merge from render_pipeline_testing
34 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
34 Days Ago
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34 Days Ago
Fixed another error where a command buffer was being removed from a camera on RRP
34 Days Ago
merge from main
34 Days Ago
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34 Days Ago
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34 Days Ago
Activated native render passes and fixed issues with the backbuffer that were caused by enabling it
34 Days Ago
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34 Days Ago
merge from mini_fridge_emoji
34 Days Ago
merge from handbrake_toast
34 Days Ago
Update the itemname on the skinnable and gamesroom dlc skin
34 Days Ago
Merge from render_pipeline_testing
34 Days Ago
Merge from main
34 Days Ago
merge from main
34 Days Ago
update from weapon_refresh_flare
34 Days Ago
Break room progress / kitchen area
34 Days Ago
merge from automated_testing
34 Days Ago
Building privilege notices client tests
34 Days Ago
added forklift variation added elevators
34 Days Ago
merge from main
34 Days Ago
merge from buildingpriv_vitals_optims
34 Days Ago
Renamed the invoke UpdateLighting -> UpdateRgbLighting, was confusing when looking at the profiler
34 Days Ago
RgbEffects no longer looks up building privilege when no SteelSeries or Razer device is connected Its now also using the ignorePosition cache lookup, so it no longer fires 10 times a second while moving
34 Days Ago
Fix crazy DOF
34 Days Ago
Investigating tech tree voice comms related issues
34 Days Ago
Show the correct action set in Steam configurator, based on current activity/active set.
Rin
34 Days Ago
merge from Halloween_2026_update
34 Days Ago
Fixed vitals calling GetBuildingPrivilege ~24 times a second when walking around in a base Added an ignorePosition param for Privilege.IsCacheValid, now used by the client vitals Was taking up the 6.5ms a frame in a big base, now back to one call per second
34 Days Ago
Fixed an issue with command buffers being registered multiple times after the last warning fix
34 Days Ago
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Rin
34 Days Ago
merge from halloween2026DLC
Rin
34 Days Ago
Network ++ Enabled Halloween event Enabled scarecrow population Enabled halloween dungeons Update collectables to spooky versions Frankenstein table default craftable
34 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
34 Days Ago
Update deploy tool to deploy alongisde the manifest locally too.
34 Days Ago
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34 Days Ago
Made the DemoMovieExporter and the UGC sculpture preview work with RRP
34 Days Ago
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34 Days Ago
More RRP checks to avoid warnings from appearing when adding/removing command buffers from cameras
34 Days Ago
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34 Days Ago
Merge from render_pipeline_testing
34 Days Ago
Merge from main
34 Days Ago
Fixed some warnings coming from attempting to add/remove command buffers from cameras while RRP is active