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129,195 Commits over 4,232 Days - 1.27cph!

31 Days Ago
Fix potential index out of range exception when displaying mission rewards during conversation
31 Days Ago
disabled relief mapping on fish piles material
31 Days Ago
fixed zfight on boat low wall posts when adjacent
31 Days Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
31 Days Ago
Fix mission item pickup being setup wrong on small oil rig
31 Days Ago
RPG7 - updated viewmodel, WIP textures
31 Days Ago
Merge from naval_missions
31 Days Ago
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31 Days Ago
Merge from /indirect_instancing/layers
31 Days Ago
push up 2nd half of the asset
31 Days Ago
Push up new meshing asset with source
31 Days Ago
Remove spam logs
31 Days Ago
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31 Days Ago
Tac Gloves texture update
31 Days Ago
Remove old meshing asset
31 Days Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
31 Days Ago
Remove socket free
31 Days Ago
hull_square sockets
31 Days Ago
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31 Days Ago
aniamtion controller created for boat small engine
31 Days Ago
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31 Days Ago
Anchor sockets wip
31 Days Ago
Updating small ramp skinning
31 Days Ago
AI Debug Disable (Gunning for Ians Job Patch)
31 Days Ago
Merge from gpu_frametime_logging
31 Days Ago
Merge from shader_cascades_light_leak_fix
31 Days Ago
merge from naval_update/deep_sea
31 Days Ago
Adding 50 cal rear single rig
31 Days Ago
created boat small ramp anim controller
31 Days Ago
Material Fix front turret
31 Days Ago
Merge from boat_building
31 Days Ago
Codegen
31 Days Ago
Beachside fixes.
31 Days Ago
Spawning new player_model prefab with baker component for NPC's
31 Days Ago
floating city 2 HLOD rebake, s2p
31 Days Ago
Merge from parent
31 Days Ago
Merge from main
31 Days Ago
merge from baseplayer_vis_nre
31 Days Ago
Spawn improvements.
31 Days Ago
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP
31 Days Ago
Try again because I didn't realize we check both worldBounds (hardcoded physx area) and TerrainMeta.Margin (TerrainSize * 3) inside ValidBounds, so need to account for both of those
31 Days Ago
Fixed all kinds of problems with the mesh variant of the tropical terrain material.
31 Days Ago
Fixed free hand sprays sometimes blocking hammer interaction when sprayed on a building block, this could always happen but it's worse now that the spray position is more accurate
31 Days Ago
Merge from spray_fixes_oct_2025
31 Days Ago
Merge from server_wipe_time_of_day
31 Days Ago
Merge from player_model_perf_improvements