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138,524 Commits over 4,505 Days - 1.28cph!

48 Days Ago
Mostly fixed invisible door logic, now gets fully disbaled when a break in occurs Requires player to step back and then forwards to re-enter trigger bounds, will fix later today
48 Days Ago
Can no longer reassign beds in apartments
48 Days Ago
Fixed not being able to use the painted sign in the penthouse
48 Days Ago
ApartmentDoor.Load NRE fix
48 Days Ago
Enabled read write on Roadsign1 to get rid of gibs error
48 Days Ago
Merge from m16a2_viewmodel_fix
48 Days Ago
Fix M16A2 viewmodel attack animation at low fps
48 Days Ago
fixes from 2p testing - leaderboard crash error fix - local player double dart throw fix again - fix UI showing up on opponent's screen somehow
48 Days Ago
merge from spraycan_reskin_refactor
48 Days Ago
All skin pickers now grey out and mark the currently applied skin, added to repair bench and crafting menu Uses the same style as in the charm picker General cleanup https://files.facepunch.com/cipeaX/2026/June/26_21-18-RemarkableAcornbarnacle.mp4
49 Days Ago
compiler fixes
49 Days Ago
fix debug cam double dart throw tune up prefab with better sockets move mountable to accomodate new mat return dartboard to normal size, increase zoom default to compensate reduce size of reticle centerdot to accomodate smaller bullseye
49 Days Ago
Sat console textures and Lods and prefab
49 Days Ago
- More toast work - Custom dismount position setup - More test UI
49 Days Ago
Fixed charm store previews not displaying the correct charms on the default weapon when holding the same item type https://files.facepunch.com/raul/1b2611b1/Unity_s3H09gzaXy.mp4
49 Days Ago
Fix wrong motion vector results from alpha-clipped materials
49 Days Ago
Restore TAA history weight attenuation from high velocity
49 Days Ago
merge from main
49 Days Ago
set up world model rig/anims for binoculars
49 Days Ago
raidwindow_paintable_sign_fix -> main
49 Days Ago
Merge from apartment_complex_monument/apartment_complex_audio
49 Days Ago
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
49 Days Ago
Ambience zones for the elevators
49 Days Ago
Merge from apartment_complex_monument
49 Days Ago
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft Clear preferred charm when selecting blueprints if not owning them https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4
49 Days Ago
Merge from apartment_complex_monument/conversation_fixes
49 Days Ago
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
49 Days Ago
Merge from apartment_complex_monument
49 Days Ago
Scene2prefab
49 Days Ago
gamesroom shotgun trap - updated greybox model & material
49 Days Ago
Added new sounds to the industrial double doors :minecraft-door:
49 Days Ago
Apartment complex b shadowproxy
49 Days Ago
Fixed an issue that was causing all additional lights to sample the shadow atlas using NGSS even when the light was set to have no shadows enabled
49 Days Ago
Merge from apartment_complex_monument
49 Days Ago
Merge from main
49 Days Ago
Merge from apartment_complex_monument/conversation_fixes
49 Days Ago
Arm weight IK, needs more param tweaks
49 Days Ago
Restore thank you message change
49 Days Ago
Merge from apartment_complex_monument
49 Days Ago
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
49 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
49 Days Ago
merge from main
49 Days Ago
Merge from satellite_art
49 Days Ago
Merge from playermaintainedmonuments
49 Days Ago
Recycler merge fix
49 Days Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
49 Days Ago
unifying SDF shapes into a single struct
49 Days Ago
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through Added UnityMesh proto Codegen
49 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix