reporust_rebootcancel

123,851 Commits over 4,171 Days - 1.24cph!

52 Days Ago
Fixed general store description in inventory screen, we now pulled the translated one instead of steam's one
52 Days Ago
Fixed a bug that would cause certain filters to turn themselves off if you hovered the mouse inside and then outside of the button regions
52 Days Ago
Redo all of the tooltips for each of the filters
52 Days Ago
Update Server Entry tags to use the new tooltips
52 Days Ago
Remove transition from session page
52 Days Ago
Standardise play mode filtering tooltips
52 Days Ago
Change shadow update group init order
52 Days Ago
merge from main
52 Days Ago
Fixed legacy furnace skin viewer issues
52 Days Ago
Cleaned up demo window
52 Days Ago
Merge from main
52 Days Ago
update base stor eprefab, improve tags design
52 Days Ago
Working in the new haze falloff feature WIP.
52 Days Ago
Walkway progress / scaffolding stairs
52 Days Ago
Demos & play using same search styles
52 Days Ago
merge from main
52 Days Ago
Shadow manager NRE fix
52 Days Ago
merge from new_menu
52 Days Ago
merge from main
52 Days Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
52 Days Ago
Compile fixes
52 Days Ago
merge from new_menu
52 Days Ago
merge from new_menu
52 Days Ago
merge from main
52 Days Ago
Revert asset changes
52 Days Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
52 Days Ago
Implemented support for instances in motion and other fixes
52 Days Ago
Remove code to pack monument scenes bundle (unused)
52 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
52 Days Ago
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52 Days Ago
compass viewmodel - removed ironsights script and elements from prefab
52 Days Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
52 Days Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
52 Days Ago
priv prefab tweak
52 Days Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
52 Days Ago
52 Days Ago
added textures and updated material for pilot hazmat backpack
52 Days Ago
52 Days Ago
add per-biome, per-weather fog start distance ramps
52 Days Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
52 Days Ago
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52 Days Ago
Merge from medical bay props
52 Days Ago
Simpify filtering logic
52 Days Ago
merge from main
52 Days Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
52 Days Ago
Improvised walkway progress
52 Days Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
52 Days Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
52 Days Ago
Set up python anims, entity and override controller
52 Days Ago
Handle static array constructors, skip convars when resetting static fields.