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127,456 Commits over 4,109 Days - 1.29cph!

2 Months Ago
Continuing colour blockin on floating walkways
2 Months Ago
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2 Months Ago
merge from erosion
2 Months Ago
moved order of erosion to be between cliff placement and medium rock formation placement to get better seated rock placement
2 Months Ago
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
2 Months Ago
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2 Months Ago
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2 Months Ago
Added indirect lighting back to reflection probe rendering
2 Months Ago
More wallpaper checks
2 Months Ago
Allow modular car population to spawn in forest and forestside at the roadside
2 Months Ago
merge from fixcars_hab_fix
2 Months Ago
merge from jungle_ruins_c terrain fix
2 Months Ago
merge from cave_large_sewers_fix
2 Months Ago
merge from erosion
2 Months Ago
merge from naval update
2 Months Ago
Merge from main
2 Months Ago
floating walkway progress
Rin
2 Months Ago
Phrases
2 Months Ago
Fixed more strange spacing on larger sets of server listings
2 Months Ago
Wire up server entries UI Tag system Precache all tags Fixed some strange spacing on larger server listings
2 Months Ago
Late night refactoring
2 Months Ago
Ensure scroll starts at 0 Ensure server tabs are set to toggle Ensure gamemode tabs are set to toggle
2 Months Ago
More improved scroll behaviour Use absolute scrollbox setup Use padding rather than hardcoding values Fixed scrollbar
2 Months Ago
merge from wallpaper/floor
2 Months Ago
merge from wallpaper/floor/admin_commands
2 Months Ago
Some cleanup and refactoring
2 Months Ago
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
2 Months Ago
World model skins replication
2 Months Ago
Fixed wallpaper view model default missing materials
2 Months Ago
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object
2 Months Ago
Arctic biome tweaks with new ambient features.
2 Months Ago
floor and ceiling world model, lods, added to entity
2 Months Ago
Fixed some issues with the wallpaper inside checks
2 Months Ago
resized viewmodel textures
2 Months Ago
updated ceiling and floorpaper materials and textures
2 Months Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
2 Months Ago
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
2 Months Ago
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
2 Months Ago
merge from fix_ammo_count_not_updating -> main
2 Months Ago
floorpaper tool material and textures
2 Months Ago
merge from main
2 Months Ago
bloody bucket and diy hammock
2 Months Ago
merge from main
2 Months Ago
add shore distance falloff control for biome fogs
2 Months Ago
Settings keybinds tab wip
2 Months Ago
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
2 Months Ago
Add queue system for adding/removing instances to prevent colliding with the jobs
2 Months Ago
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2 Months Ago
add more parameters to control biome fog lighting
2 Months Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()