reporust_rebootcancel

123,966 Commits over 4,171 Days - 1.24cph!

2 Months Ago
Add editor tools to save time on workshop screenshot settings
2 Months Ago
Gesture, Graffiti, Ice King and Jungle pages
2 Months Ago
Remove plugin compile defines
2 Months Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
2 Months Ago
Abyss, Arctic, Frontier, Frontiersman page setup
2 Months Ago
Merge from bounds
2 Months Ago
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2 Months Ago
ItemSelector attribute on page overlay content fields
2 Months Ago
merge from main
2 Months Ago
merge from itempicker_window
2 Months Ago
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2 Months Ago
Added PlayerModel Update avatar for cinematic rigs
2 Months Ago
Fix "move called twice in same frame" warning
2 Months Ago
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
2 Months Ago
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2 Months Ago
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2 Months Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
2 Months Ago
Weapon racks page
2 Months Ago
Fix new scientist getting stuck on large oilrig doors
2 Months Ago
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
2 Months Ago
Additional test save
2 Months Ago
Fixed store grids not taking into account height when calculating used cells
2 Months Ago
Fixed store overlay pages showing still showing text group when the content has no texts
2 Months Ago
Some cleanup and support for recalculating after load
2 Months Ago
Adding COL meshes for floating walkways
2 Months Ago
Legacy Wood External images and store setup
2 Months Ago
Add min/max value descriptions to NBZ cvars.
2 Months Ago
WIP more robust bounds/center related calculations.
2 Months Ago
2 Months Ago
▉▅▊▋▌ ▆▆ ▋▇▆█▋ ▄▇▍▍ █▉▍▇▄▉ ▊▉▋▉▅ ▌▇ ▅▋▌▊ ▋▇ ▇▆▌, ▊▉▅▍▉▉▄ ▆ ▍▅▌▌█▅▆ ▋▄▄▉▄▄ ▇▅█ ▇▆█▉▅▇▍▉▊▊. ▍▇▅ ▅▄▅▉▉▊ ▍▍▉▋▊ ▊▍▊▇▌ ▆▌ ▆▇▊▉▆▄▉ ▅▉▅/▆▅▋▆▌ ▉▍ ▍█▉█▊ ▆▉▌▉ ▌▌▆▊▉▋█▌ + ▊▍█▉▋▅.
2 Months Ago
Add Legacy Wood External gate to new store
2 Months Ago
Make silenced weapons harder to hear for scientists
2 Months Ago
merge from main
2 Months Ago
Increase heavy scientist health to match old one
2 Months Ago
Convared the weekly skins preload, makes it easier to debug
2 Months Ago
main -> compass
2 Months Ago
main -> pilot_hazmat_dlc
2 Months Ago
Removed a bunch of components I don't need on the skin viewer camera
2 Months Ago
reapply 125577 reenable_scrappy_damagefx
2 Months Ago
merge from reenable_scrappy_damagefx
2 Months Ago
Compass animation polish
2 Months Ago
merge from hackweek_fps_loggin
2 Months Ago
merge from static_entities_hostile_fix
2 Months Ago
merge from windmill_gib_fix
2 Months Ago
hooked up pilot_hazmat steam id to unlock storage box id
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from naval update
2 Months Ago
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
2 Months Ago
Merge from animation_update_medical_syringe