reporust_rebootcancel

123,959 Commits over 4,171 Days - 1.24cph!

60 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
60 Days Ago
cleaning up tools
60 Days Ago
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs
60 Days Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
60 Days Ago
improvised walkways progress
60 Days Ago
Merge from main
60 Days Ago
WIP on fixing lighting
60 Days Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
60 Days Ago
Fix HasBrokenWeaponMod GC allocs through Linq
60 Days Ago
Fix profiler leak in foliage grid
60 Days Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
60 Days Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
60 Days Ago
fix relief mapping not applying to AO map
60 Days Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
60 Days Ago
Adding COL meshes for floating walkways
60 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
60 Days Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
60 Days Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
60 Days Ago
Lowered the top of the locker collider so deployables dont float on top
60 Days Ago
Fix collision not working properly on heavy and shotgun scientists
60 Days Ago
merge from main
60 Days Ago
Dispose of native arrays at the end of query vis job.
60 Days Ago
Implement being able to find previously dropped items by using the metal detector.
60 Days Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
2 Months Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
2 Months Ago
improve the header transparency
2 Months Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
2 Months Ago
setting up SAR updated viewmodel anims
2 Months Ago
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
2 Months Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
2 Months Ago
2 Months Ago
Update Abyss pack for barrels
2 Months Ago
ghost ship model split, some reorganizing
2 Months Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
2 Months Ago
Merge from main
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix FoliageGrid NRE on disconnect
2 Months Ago
nomad page
2 Months Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
2 Months Ago
All of the building skin pages
2 Months Ago
Probably fix crash when canceling connecting to a server on "loading world"
2 Months Ago
merge from main
2 Months Ago
lumberjack, wallpaper starter pack pages
2 Months Ago
Add editor tools to save time on workshop screenshot settings
2 Months Ago
Gesture, Graffiti, Ice King and Jungle pages
2 Months Ago
Remove plugin compile defines
2 Months Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
2 Months Ago
Abyss, Arctic, Frontier, Frontiersman page setup
2 Months Ago
Merge from bounds
2 Months Ago
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