162,357 Commits over 4,597 Days - 1.47cph!

5 Months Ago
Fixed mesh not culling on last lod
5 Months Ago
Added "Admire active viewmodel" button on the right, hotkeyed with `N`. Eyeball-aligned the text of the bottom right buttons for prettiness :sparkles:
5 Months Ago
Event updates on throw animation
5 Months Ago
Added a toggle radgoll button to kill the active player and fake a client-only ragdoll, disabling all BaseEntity and networking logic
5 Months Ago
launch site satellite office room progress
5 Months Ago
Merge from PlayerMaintainedMonuments/Heavy Fuse
5 Months Ago
Merge from targeting_refactor
5 Months Ago
Update supermarket loot fridge with new freezer asset S2P supermarket
5 Months Ago
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
5 Months Ago
Update: add visible count to occlusion debug output Tests: used it on craggy while tweaking extra lod steps
5 Months Ago
Remove some unused code
5 Months Ago
Merge from partials
5 Months Ago
Fix SSAO issues when swapping between pipelines
5 Months Ago
Missed file
5 Months Ago
Partial and comment passes for SatelliteCrash
5 Months Ago
Comment cleanup pass
5 Months Ago
SatelliteControlComputer
5 Months Ago
clearing up a room for satellite control inside the main office building
5 Months Ago
Merge: from main
5 Months Ago
Merge from apartment_complex_monument/reverb_distance_fixes
5 Months Ago
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
5 Months Ago
Merge: from renderbatch_meshlod_improv - Bugfix: opening doors should no longer cause them/others to disappear Tests: pasted many doors paste and opened door, flew back and to - all was in place
5 Months Ago
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
5 Months Ago
Merge from satellite_crash
5 Months Ago
Phrase merge fixes again
5 Months Ago
Merge from main
5 Months Ago
Merge from apartment_complex_monument
5 Months Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
5 Months Ago
merge from glowing_wallpapers - latest square images
5 Months Ago
updated square images
5 Months Ago
Reverb tweaks to accomodate ranged weapons
5 Months Ago
Updated media
5 Months Ago
merge from storepage_glowingwallpaper
5 Months Ago
Phrases
5 Months Ago
Merge from control console art
5 Months Ago
Codegen
5 Months Ago
Manifest, id fixes.
5 Months Ago
merge from storepage_glowingwallpaper
5 Months Ago
Added glowing wallpaper pack store page
5 Months Ago
Bunch of asset + folder cleanup, rename, organize.
5 Months Ago
Satellite prefab cleanup, remove placeholder art.
5 Months Ago
Merge from satellite_art
5 Months Ago
More ui
5 Months Ago
UI tweaks
5 Months Ago
LODs and COL for stacked terminals monument blocker
5 Months Ago
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
5 Months Ago
Updating alien costume cloth asset
5 Months Ago
Merge: from main
5 Months Ago
merge from glowing_wallpapers - added square steam images to pack
5 Months Ago
Deleted accidental texture exports