reporust_rebootcancel

123,885 Commits over 4,171 Days - 1.24cph!

7 Months Ago
Fix armour slot issue when reskinning certain items, which only showed up after item ownership merge (my bug - worked before the merge by luck)
7 Months Ago
bees -> crafting_update
7 Months Ago
Bees now die in the smoke of a smoke grenade
7 Months Ago
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7 Months Ago
bees -> bee_grenade2
7 Months Ago
bamboo scaffold kit
7 Months Ago
Bee grenade base crafting pass
7 Months Ago
Prefabbed concrete walkway kit. Added custom COL. Added to Asset Gym
7 Months Ago
Fixed bee grenade viewmodel scale
7 Months Ago
Optim: avoid scratch buffer round trip After checking internals, GUID serialization is also alloc-free, so routing through that. Tests: profiled in editor
7 Months Ago
Optim: eliminate float/double related allocs in EventRecordField.Serialize Need to run a couple additional experiments(stackalloc, tagged union), but this part is basically done. Tests: ran in editor, observed in profiler that no more allocs are happening in Serialize for small records
7 Months Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
7 Months Ago
merge from crafting_update
7 Months Ago
Fixed glowing billboards on trumpet trees Tweaked LOD distances on bromeliads Adjusted jungle densities
7 Months Ago
Jungle ground plants progress / ferns and optimization
7 Months Ago
Force network update when heat source changes
7 Months Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
7 Months Ago
sound trigger volumes
7 Months Ago
updated pie icons with lewis's new ones and added the unsued ones too
7 Months Ago
heliconia billboards, prefabs, spawn prefabs
7 Months Ago
tiger attack ledge anim exported after vertical movement edits
7 Months Ago
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7 Months Ago
Manifest update
7 Months Ago
merge from main
7 Months Ago
Optim: EventRecordField - use thread local scratch to avoid GUID serialization allocs Tests: validated value via debugging, unity profiler showed no allocs during Serialize(CSV) call
7 Months Ago
bees -> crafting_update
7 Months Ago
Setup Beehive item filters
7 Months Ago
Merge from cookingv2
7 Months Ago
Merge from bbq_rework
7 Months Ago
Client compile fix
7 Months Ago
Ensure deployed beehive can handle having a full inventory properly
7 Months Ago
merge from crafting_update/visual_cooking
7 Months Ago
Use property blocks when lerping food color
7 Months Ago
Prefab label
7 Months Ago
Fixed pickup
7 Months Ago
Fixed the fix 114920 Cooking lerp was not working anymore
7 Months Ago
Workbench level 2 and 3 are now unlocked in techtrees the tier below
7 Months Ago
Update: hacky EventRecord profiling setup to track allocations Will need to discard this before merge Tests: ran in editor
7 Months Ago
Workbench level 2 no longer default blueprint Workbench level 3 no longer default blueprint
7 Months Ago
coop, hive, planter, cooking workbench, engineers bench techtree setup
7 Months Ago
bees -> crafting_update
7 Months Ago
Fixed not being able to shoot the bbq section
7 Months Ago
Can no longer deploy things on placed hive
7 Months Ago
bees -> crafting_update
7 Months Ago
Merge from crafting_update
7 Months Ago
Increase natural beehive bounds padding
7 Months Ago
Fixed bbq name on loot panel
7 Months Ago
merge from crafting_update/visual_cooking
7 Months Ago
Fixed cooking workbench erroring when cooking meals without any visuals (low grade fuel, ammo..)