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129,162 Commits over 4,140 Days - 1.30cph!

52 Days Ago
merge from main
52 Days Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
52 Days Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
52 Days Ago
Merge: from main Tests: editor builds
52 Days Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
52 Days Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
52 Days Ago
ian_serializable_field_cleanup -> main
52 Days Ago
Fix siege weapon vehicle audio compile error
52 Days Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
52 Days Ago
Clean: simplify code Tests: gun turret being deauthed
52 Days Ago
WIP
52 Days Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
52 Days Ago
Fix compile error
52 Days Ago
Potential fix for scientists not reacting well to being sniped
52 Days Ago
M15 Pistol - World model fixes and texture tweaks
52 Days Ago
main -> snap_deployables
52 Days Ago
ian_serializable_field_cleanup -> main
52 Days Ago
Serializable field fix - BatteringRamVisuals
52 Days Ago
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Serializable field fix - SiegeWeaponVehicleAudio
52 Days Ago
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patrol_heli_revision_2 -> main
52 Days Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
52 Days Ago
Potential fix for scientists not opening doors sometimes
52 Days Ago
merge from frontier_external_fixes
52 Days Ago
main -> patrol_heli_revision_2
52 Days Ago
populate_heli_path_nre_fix -> main
52 Days Ago
Additional check in map view
52 Days Ago
Fix scientists shooting super fast
52 Days Ago
removed wire from wall_a
52 Days Ago
removed stray damage volume
52 Days Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
52 Days Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
52 Days Ago
syncvar_none_compile_fix -> main
52 Days Ago
Fix compile mode None throwing errors in syncvar generated classes
52 Days Ago
merge from main
52 Days Ago
WIP
52 Days Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
52 Days Ago
Merge from toolgun_deploy_fix
52 Days Ago
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52 Days Ago
Fixed missing toolgun deploy sfx
52 Days Ago
Merge from nametag_streamer_fix
52 Days Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
52 Days Ago
Fix compile errors
52 Days Ago
Merge from mission_create_streamlining/outpost_spawning
52 Days Ago
Converted the mission info panel to a flex element
52 Days Ago
Add a mission complete screen (pretty wip right now)
52 Days Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
52 Days Ago
merge from party_system -> main