147,241 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Fix framerate dropping to near zero when painting quick long strokes
2 Years Ago
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2 Years Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
2 Years Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
2 Years Ago
textured tricycle with LODS
2 Years Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
2 Years Ago
weekly skin models
2 Years Ago
merge from save251
2 Years Ago
update no build volume at train_tunnel_double_entrance_b
2 Years Ago
merge from meshlod converter
2 Years Ago
2 Years Ago
merge from main
2 Years Ago
If the RendererLOD cannot be converted, show the convert button but grey it out, also show a reason why
2 Years Ago
merge from SkinViewFix
2 Years Ago
merge from ShelterColliderFix
2 Years Ago
merge from ScrapHeliSpeedoFix
2 Years Ago
merge from solarpanel_damagepickup
2 Years Ago
merge from teslacoil_clippingexploit_fix
2 Years Ago
merge from meshlod converter
2 Years Ago
RendererLOD conversion fixes
2 Years Ago
Added ItemModForceSelectFromBelt and related implementation.
2 Years Ago
Allow handcuffs to be applied to wounded players
2 Years Ago
Merge from fishing_changes_june_24
2 Years Ago
Unchecked "Exclude Main Light" in Deferred Extension script on the Skin Viewer camera. This setting was preventing some of this week's skins from being visible
2 Years Ago
Merge from main
2 Years Ago
Revert the chair prefabs, they were just for demonstration
2 Years Ago
Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
2 Years Ago
Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets Fixed both menu options not working Undo properly
2 Years Ago
Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
2 Years Ago
Scrap Transport Heli speed on the airspeed gauge now matches actual speed
2 Years Ago
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
2 Years Ago
Merge main -> HeliDrivingImprovements
2 Years Ago
Fixed fish trap not being able to accept whole fish as bait Fish trap can no longer catch the same fish being used as bait Fixed fish trap result item not stacking correctly
2 Years Ago
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2 Years Ago
Updated the bait value of the unused berrry items
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states RendererLOD will no longer collapse a renderer with multiple empty states
2 Years Ago
Solar panels no longer take damage when picked up
2 Years Ago
Trying steam overlay URLs again
2 Years Ago
Increased fertiliser output from bone fragments in composter from 10:1 to 4:1
2 Years Ago
Merge from main
2 Years Ago
Merge from meshlod_converter
2 Years Ago
Update MaterialSetup to not target children if we convert to a MeshLOD Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
2 Years Ago
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2 Years Ago
Merge from main -> allow_barricades_monuments
2 Years Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
2 Years Ago
Merge from paint_qol
2 Years Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
2 Years Ago
Fixed crashes when point_template is used improperly Delete duplicate build scripts that don't really work too well Expose steamworks.GetList/FileInfo to serverside Kleiner model with merged animations Vortigaunt models with merged animations Include Episode 2 floor turret models for its skins & gibs Enable Episodic behaviors for vortigaunts
2 Years Ago
merge from main -> allow_barricades_monuments