147,237 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Merge from meshlod_converter
2 Years Ago
Fixed MeshLOD not getting properly assigned to InstancedMeshFilter when converting (the mesh renderer was being assigned so it should still work)
2 Years Ago
Fixed local gesture not transitioning out properly if the gesture was cancelled via the server
2 Years Ago
Fixed null reference exception when using Last Used code button on a modular car codelock
2 Years Ago
Fixed slack rotation issues when placing the light box on angled surfaces
2 Years Ago
Fix rocket consuming ammo before EyeHack is checked, causing rocket to be consumed even though nothing was fired
2 Years Ago
merge from flamethrower_informationpanel
2 Years Ago
merge from allow_barricades_monuments
2 Years Ago
merge from qol_show_teammate_building_guide
2 Years Ago
fire arrow viewmodel/flight sounds
2 Years Ago
unique sounds for HV rockets
2 Years Ago
Attempt #3 to get the monument of a collider, keeping in mind that client builds split the monument into a flat hierarchy so we can't just look for the MonumentInfo in the parent - fast path is see if the `prevent_building` collider is already tagged - slow path is using a physics cast to search for `prevent_building` - caches to avoid falling back on the slow path every time
2 Years Ago
merge from paint_qo
2 Years Ago
merge from waterpump_deploy
2 Years Ago
merge from qol_building_blocked_visual
2 Years Ago
Possible compile fix?
2 Years Ago
merge from qol_reduce_f15_volume
2 Years Ago
Pass null when checking IsInvoking() instead of getting a profiler key Fix NRE in profiling key creation if an entity is killed while an invoke is happening
2 Years Ago
Merge from main -> allow_barricade_monuments
2 Years Ago
Save convar to config
2 Years Ago
2 Years Ago
Slight optimization
2 Years Ago
#SERVER compile fix
2 Years Ago
Add "Building Guide Preview" to options menu - Always - When Building (default) - Disabled
2 Years Ago
Episode 1 wake up fix
2 Years Ago
Fixed crashes when certain models are spawning gibs Models from other games that may reference non existent gib types Fixed logic_collision_pair not really working at all when spawned by map Improve kill feed NPC names for map spawned NPCs like rebels Episode 1 intro fixes
2 Years Ago
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2 Years Ago
Updated the deploy sound to something more appropriate (was using the goold old tuna can lamp sound)
2 Years Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
2 Years Ago
Split off code into static class BuildingGuideManager.cs instead of inside Planner (where there can be multiple) Start adding convar
2 Years Ago
Merge from main -> qol_show_teammate_building_guide
2 Years Ago
added inverse mask for concrete edging cutouts.
2 Years Ago
Added an UI information panel showing flamethrowers damage and range values
2 Years Ago
Reduce F15 flyby volume by 45%
2 Years Ago
added first pass roofing asphalt mat for Radtown use.
2 Years Ago
Finally fix building blocked guides not showing in standalone builds - find the largest volume before PreProcess destroys the heirarchy
2 Years Ago
Merge from main -> qol_building_blocked_visual
2 Years Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
2 Years Ago
radtown gate bug fixes, collision, lods
2 Years Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
2 Years Ago
merge from samsite_togglemode
2 Years Ago
merge from paint_qol
2 Years Ago
Props folder, second pass converting to MeshLOD
2 Years Ago
Tweaked the new input behaviour - no power -> switch to the mode set manually - powered -> swith to the other mode https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4 Also renamed both modes for clarity: 'Enable Defender Mode' -> 'Defender Mode' 'Disable Defender Mode' -> 'Target All'
2 Years Ago
Correctly hide the progress bar when unlock minigame finishes successfully
2 Years Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
2 Years Ago
Fix framerate dropping to near zero when painting quick long strokes
2 Years Ago
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2 Years Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
2 Years Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.