147,249 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Added a tool to convert RendererLODs to a MeshLOD (more efficient) in a single click if the RendererLOD looks compatible
2 Years Ago
Show building guide of teammates - must be holding building plan yourself to see your teammate's guide https://files.facepunch.com/jakerich/Hx1lUhI4usjugLyn/hfjwskjS6uxH0G4x.mp4
2 Years Ago
Fixed f1 grenade skins not appearing on the thrown grenade (don't look too closely though)
2 Years Ago
Adjusted attack ray of chainsaw down slightly (0.1 units) so that it's hitting closer to where the viewmodel looks like it should be hitting
2 Years Ago
Fixed cultist torch linking to the Steam store instead of the community market, possibly fixed others as well
2 Years Ago
Merge from sprint_seed_fill
2 Years Ago
Merge from main
2 Years Ago
Fixed several isseus preventing the seed flood fill working in dedicated client mode
2 Years Ago
Disable the use of OpenWebOverlay for the item skins as this doesn't seem to be working with the new Steam Overlay interface
2 Years Ago
Show all the other purchasable things that aren't standard skins with the blue-tinted title as well, on the repair bench panel
2 Years Ago
Fixed helicopter handbrake preventing rigidbody sleep. Improved helicopter sleep overall.
2 Years Ago
If an item's Amount is > a protentional new container's max stack side, return false from CanSwap. Fixes drag-swapping an engine part from a modular car engine onto a stack of a different tier of engine parts losing all but one of the stack.
2 Years Ago
Added a new input to SAM site to toggle the defender mode
2 Years Ago
Removed unnecessary meta files
2 Years Ago
Fixed Bradley "pitch black" mesh not being convex, causing Unity to complain
2 Years Ago
Remove Bradley tank tread FX script on the server side
2 Years Ago
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)
2 Years Ago
Tread debug. Tracer_reddish consistency with cannon tone.
2 Years Ago
Fixed CanStack method checking the parent container's max stackable, even though it's looking to be stacked onto a new item which may be in a different container. Now checking only its own info.stackable value.
2 Years Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
2 Years Ago
Added an editor context scene for UI prefabs editing
2 Years Ago
Renamed "Suicide" to "Respawn" in the main menu Adjusted the confirmation popup
2 Years Ago
Fix incendiary ammo not requiring BP for mixing table
2 Years Ago
Fix odd item amounts splitting properly Fix splitter not resetting when dragging items onto your selected item stack
2 Years Ago
Fix item split slider resetting every time you split an item - still resets to half if you split off half or more of a stack https://files.facepunch.com/jakerich/aDIXKDjIfFRGE61D/FlMW109GZ8dB41WI.mp4
2 Years Ago
Attempt #2 taking into consideration all deployables use the same planner entity - fixes stuck placing building block when trying to place mixing table
2 Years Ago
Added a tip explaining how to adjust wire slack
2 Years Ago
merge from main
2 Years Ago
Undo subtract
2 Years Ago
merge from main -> fix_planner_reset_construction
2 Years Ago
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2 Years Ago
Make PhysObj:GetFrictionSnapshot start at index 1 again
2 Years Ago
Tesla coils and igniters now automatically heal themselves when under building privilege Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
2 Years Ago
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2 Years Ago
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2 Years Ago
Lets try exposing sound duration stuff to linux srcds
2 Years Ago
vendor turret prefab - model, lods, materials and basic prefab setup
2 Years Ago
Finish making strokes not overlap with themself, which was making it difficult to use low opacity values This makes it behave more like a real painting app where you can't paint over somewhere that you already painted in the same stroke https://files.facepunch.com/Rohan/2024/May/29_11-16-AdvancedNorthernfurseal.mp4
2 Years Ago
Fix NRE when loading into server Fix NRE when switching servers - caused by not removing from static List when monument is destroyed
2 Years Ago
Fixed Entity:FollowBone not working with boneID 0. Fixed SoundDuration returning wrong values for MP3 files It was a sneaky bug in the MP3 parser It's still an approximation, but it is very close now. (+/- 0.1s) Also make it skip ID3v2 data Fixed .wav SoundDuration being off by number of channels on srcds Let's try not disabling SV_GetSoundDuration on srcds
2 Years Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
2 Years Ago
Apply same treatment to stone, concrete & sandbag barricades (can't place on monument concrete, can place on the terrain)
2 Years Ago
Added a method to get the current restraining item. Interaction checks now check for surrendering or specific restraint item settings. Suicide can now be blocked by restraint items. (blocked for handcuffs)
2 Years Ago
Wooden barricade only buildable on the terrain parts of a monument, block it on all the concrete parts of a monument https://files.facepunch.com/jakerich/fyl41vRDD6IA5gyt/BM9AhaPzcWubIRbQ.mp4
2 Years Ago
merge from cine_entities
2 Years Ago
merge from SAMVehicleSleep
2 Years Ago
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2 Years Ago
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2 Years Ago
radtown sign metal smooth texture
2 Years Ago
radtown gate lod0