147,416 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Ensure scientists won't be targetted by heli
2 Years Ago
Compile fix
2 Years Ago
Rigidbody and speed information now applied to wheels on the clientside
2 Years Ago
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2 Years Ago
Allow grenades & explosives to be modded
2 Years Ago
Protobuf
2 Years Ago
Only stop for bradley
2 Years Ago
hackweek codpiece files
2 Years Ago
Fixed vendor not restarting properly after stopping
2 Years Ago
FP.ArrayPool fixes to not return too small buffers
2 Years Ago
vm sks - added walk state & forward param to anim controller
2 Years Ago
▍ ███▊▌ ██▅▋ ▍▋▉▆
2 Years Ago
added missing skin models and cleaned up scene, sorted alphabetically
2 Years Ago
Merge main
2 Years Ago
Initial work on stopping for bradders
2 Years Ago
Setup vehicle pusher in front of vendor - shunts cars away
2 Years Ago
Fixed "not enough space" deploy problem
2 Years Ago
Pool table correct deploy mesh
2 Years Ago
roadsign gloves
2 Years Ago
Pool table item fix
2 Years Ago
redemption vest
2 Years Ago
vm sks - fix for long ironsight lerp when sprinting
2 Years Ago
roadsign kilt
2 Years Ago
setting up more textures
2 Years Ago
add weekly skins
2 Years Ago
Unsaved meta change
2 Years Ago
Event updates
2 Years Ago
Watching you / eyes on you gesture
2 Years Ago
Pool table item name/description
2 Years Ago
Better vector system
2 Years Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
2 Years Ago
Merge from main
2 Years Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
2 Years Ago
Pool ball physical interaction work
2 Years Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
2 Years Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
2 Years Ago
Split 3p gestures into individual fbx anims
2 Years Ago
Added player avatar mask for referencing entire bones in anim clips
2 Years Ago
Added TreeLOD tests
2 Years Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
2 Years Ago
Fixed prefab ID shenanigans
2 Years Ago
Compression updates to vm anims
2 Years Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
2 Years Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
2 Years Ago
Tests for a standalone LOD baker using the UnwrapBaker system
2 Years Ago
Better colliders so the holes aren't blocked
2 Years Ago
Visual studio automatically adding incorrect using statements
2 Years Ago
Manifest rebuild for pool table entity
2 Years Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
2 Years Ago
Loadouts now save ammo count of weapons