147,416 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Manifest build, add the pool ball entities
2 Years Ago
Merge main -> hackweek_pooltable
2 Years Ago
Restore fast manifest-only updates
2 Years Ago
jackhammer new material and textures
2 Years Ago
Fix bunch of CLIENT & SERVER compilation errors
2 Years Ago
Fixed collider issues on sentrys again
2 Years Ago
Fix Save() and Load()
2 Years Ago
Fiannly got turrets working on vendor
2 Years Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
2 Years Ago
Merge main
2 Years Ago
Shove test
2 Years Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
2 Years Ago
more tests
2 Years Ago
More updated spawnicons New spawnicon editor options Move speed customization, FOV precise control, camera position copy/paste SetCookieName support for DNumSlider, DCheckbox(Label) Added DAdjustableModelPanel:Get/SetMovementScale Spawnicons for HL2 models shipped with the game Fix citadel pods not advancing their animation force spawnlist file names to lower case
2 Years Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
2 Years Ago
Fixed EntityRef warning during server startup
2 Years Ago
Compile fix
2 Years Ago
push wip test
2 Years Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
2 Years Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
2 Years Ago
improved collider of pooltable added dartboard
2 Years Ago
▄▄▊▉▇▇ ▉▋▌▆▅▆▄▉ ▊▅▇▍▋▄
2 Years Ago
Handcuffs can also block interaction/use
2 Years Ago
More wip handcuff functionality
2 Years Ago
Added tree and ore gathering tests
2 Years Ago
level update, s2p
2 Years Ago
workers_house building - final models, colliders, prefabs
2 Years Ago
Fixed a few flow issues when running multiple test fixtures one after the other
2 Years Ago
ball prefab adjustments
2 Years Ago
Skin bundle update
2 Years Ago
▍ ▅▌▌▅▋ █▆▉▇ ▆▅█▉▋▇▍▅▄▉▉▍▇▋▆▋▄▊▋▌▇▆▋▊▆█▄▊
2 Years Ago
Anim root file tweaks
2 Years Ago
Support MaterialSetup component
2 Years Ago
New FX for lantern because cozy.
2 Years Ago
Unsaved
2 Years Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
2 Years Ago
Gravity is now a replicated var as well
2 Years Ago
Grounded layer hookup
2 Years Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
2 Years Ago
Code review, add defaults to the new vars
2 Years Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
2 Years Ago
Time convar changes following code review
2 Years Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
2 Years Ago
Added "shhh" sounds to shushing gesture - 2 variations. Fixed anim events missing from latest updates + tweaked temp icons.
2 Years Ago
Merge from main
2 Years Ago
Fixed collapse not working with skinned objects, not casting shadows
2 Years Ago
prefab updates
2 Years Ago
ball prefab update
2 Years Ago
update
2 Years Ago
vm sks anim tests, animator updated