199,032 Commits over 4,140 Days - 2.00cph!

9 Years Ago
FOR FUCK SAKE fix camera fog and linear space color
9 Years Ago
FOR FUCK SAKE project gamma to linear space for hdr effect !A image effect, bloom/fog to camera !A temp skybox !A particle shader FOR FUCK SAKE ocean shader sorting for particle sorting FOR FUCK SAKE trail wip
9 Years Ago
Disabled pool.player_model by default for now Network++
9 Years Ago
More
9 Years Ago
Scene2Prefab Monuments & Caves
9 Years Ago
Fixed potential hole in terrain at cave 4 entrance
9 Years Ago
Merging building blocks biome tinting to pre-release
9 Years Ago
Merging building blocks biome tinting to pre-release
9 Years Ago
red dot sight; fbx, prefab, materials and textures
9 Years Ago
Fixed window.bars block displaying the wrong materials on LOD0 Doors biome tinting enabled
9 Years Ago
Ship collision changes
9 Years Ago
updated manifest
9 Years Ago
Lets see that happens if we don't pre-process our asset bundles
9 Years Ago
9 Years Ago
convo levels
9 Years Ago
merge from pre-release
9 Years Ago
merge from pre-release
9 Years Ago
missed some
9 Years Ago
Capping lightwells in caves - caves_dressing scene update
9 Years Ago
cringey female placeholder chatting added
9 Years Ago
recycler light + texture size tweaks
9 Years Ago
Better labels validation
9 Years Ago
Behaviour tree comments
9 Years Ago
Added engage range and distance check to AI ship
9 Years Ago
Refresh item lists after publish Don't open temporary folder during publish Open Item URL after publish Fixed tooltips sticking if owner element disabled/destroyed Button to hide/show editor Fixed tooltips going off the screen Float vars loaded properly Camera light toggle button Can zoom by holding down both mouse buttons
9 Years Ago
AI related asset label validation
9 Years Ago
Fixed workshop exporting black icons with revz; now disabled during export, nothing to gain from it there Updated Rust.Global binaries
9 Years Ago
Building planner world model drop + LODS
9 Years Ago
Basic FindAttackPosition AI node, ship handling changes.
9 Years Ago
Barges greybox set models and prefabs
9 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
9 Years Ago
fixed rare turret NRE's
9 Years Ago
Added an EntityHealthPercent lookup node
9 Years Ago
recycler, textures, lods, prefab, collision etc
9 Years Ago
ShipMoveTowards AI node now uses a position variable instead of GO
9 Years Ago
Fixed censorship cube update issues
9 Years Ago
AI nodes and code for grid lookup of players.
9 Years Ago
Gizmos
9 Years Ago
Unified all the entity debug view shit so you can see it when you select an EntityView in the scene/inspector
9 Years Ago
Terrain color
9 Years Ago
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
9 Years Ago
SetDestination tweaks, fixed a bad Gizmos and overlay debug improvements
9 Years Ago
Bundle shuffle
9 Years Ago
Merged shipping containers and added harbor crane blockout
9 Years Ago
Map example
9 Years Ago
FloatEx
9 Years Ago
BuildAssetBundles - print status, timings
9 Years Ago
tweakery
9 Years Ago
9 Years Ago
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