201,253 Commits over 4,171 Days - 2.01cph!
Automated Windows Build #372
Automated Linux DS Build #372
Updated CS:GO spawnicons and removed spawnicons not used by default spawnlists/tools/whatever
Automated Windows Build #373
Automated Linux DS Build #373
Arms in 3rd person are fucked up. IK target.
Can reload when busy.
Disable 3rd person view.
mouse sensitivity defualt high
Fix strobing on muzzle flash.
Muzzle flash on pistol.
Loot drop fixes
changed spear to look less like a big stick and more like something thats been crafted
- Added BD node to set laser lengths
- Enemy wip
stopped animal exhausted and injured animation from being applied when the unit is moving more than 3 units per second so you dont get turbo limp as it decelerates from sprinting
Was getting NRE on building finished (state's listener function was null), so rather than letting each individual thing remove itself from the event, the even now removes all listeners after invoking OnBuildingFinished.
updated building interaction positions so units heads dont clip into the walls when building
Save spawnable's population, restore on load
Herds flee in same direction / towards same destination.
Handle when action breaks for Construct Building Settings.
Added PP
Updated race sounds
Fixed Mini Map camera
Fixed package rotation
added cops and robbers swag bag and face mask, and dollar sprite sheet wip
Spawners reset, no longer only spawn adults, or only male deer
road decals texture - markings are a bit easier to spot
runway models WIP
airfield work backup
ActionSettings.BreakImplementation is abstract
Disabling confidence score modification in DSE
Deleted unused controllers & vm anims
Can now detect when wheels are off ground or not upright to respawn
Added third person throwing anims + clips
Added InStartingPool flag to ItemSettings, replaced Player.Init discovery calls
Bullets are hitscan for the first x meters (initialDistance)
Fixed bullets not actually firing until the next frame
Moved InStartingPool flag to Item.CraftableParameters
Removed random item modesl from island01 scene
more unused anims deleted
Updated manifest
Fixed server failing to start up if entity deleted in load
Reworking Tribe+Knowledge, removed old ticking setup for craftable items. Discovery support for buildings, better init, etc.
UnitCommands modals dont show tooltips on craft/build buttons
adding police siren prop.
added swag bag and box material to unity city 2 scene
created and added bank note particle effect.
playing with the airport building visuals
runway - added helipad and polish
airfield work backup
Updated mission to drop package
Fixed a buch of issues with UnitCommandsWidget not handling modal state properly
Damage model reboot baseline
couple of fence buildings
turned off destory on unsubscribe as I think it was making the corpse vanish when carrying it
update to player throw anim source