199,513 Commits over 4,140 Days - 2.01cph!
bootil uint64 format strings
bootil uint64 format strings
avatar appearance changed events, hookups
editing polish
increased rotation speed 50%
reduced rotation timer delay by 0.5 secs
[D11.AC] Quick fix for water/terrain rendering on PS4
EntityComponentSystem budget ticking fix
Specialized fog of war for full circles so it's not as slow
Fixed blackboard copy not copying attachment points field correctly
Zero allocation fog of war
update WIp avatar plaform/mat/fx/shader
set texture compression
fixed NPCVendingMachine sometimes becoming out of stock on server restart
Gathering AI now harvests from any resource that isn't associated with a player command if it provides items for an existing stockpile.
Various gathering AI tweaks.
Fix some things that blocked loading savegames
Moved the campfire light source down a bit so it stays under the spit
Make sure FoW map is set when initializing drawer
Fixed previews not removed when switching types in workshop #RUST-72
customisation protobuf, wip customisation DB tool changes to generate default material setups for items
Fixed POI icons persisting.
customisation db tool now attempts to create default customisation material options and grab the correct materials.
ran tool to generate all defaults.
Food Consideration curve adjustment.
Small tidy up to LLAPI stuff, there's no unsafe code any more. Increase packet buffer sizes as it's likely to run out during level loading.
[d11] add a rough integration of the MiniUDP library (needs optimisation), just to try out, though it seems to work better than LLAPI.
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Fixed sentences*.txt including mismatch between clients and server
tweaked ironsight to match anim better,
added sounds and anim events,
updated skinning of strings,
updated prefab
game mode references networkentity
Quick fix for overjoining, possible workaround for missing networkuser references.
updated lods, added worldmodel prefab, nudged draw bow sounds
Waiting for next interaction breaks if the interaction gets disabled
Break go to smart object if the interaction plan gets disabled.
compound bow functionality baseline
Some more temp fixes for NetworkUser references not being around.