userdiogovtxcancel

4,161 Commits over 2,161 Days - 0.08cph!

7 Months Ago
Fixed a few shader warnings
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7 Months Ago
Subtracted 49306
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7 Months Ago
Water replacement (wip)
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7 Months Ago
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7 Months Ago
7 Months Ago
Added texture streaming controllers
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7 Months Ago
Bench depth-only test
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7 Months Ago
Subtracted 49258
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7 Months Ago
Cherry picked 46661 from main: fixed missing references for skin
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7 Months Ago
Bench 32bpc backbuffer (breaks playerpreview alpha; just testing)
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7 Months Ago
Bench Forward-only mode
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7 Months Ago
Tidy up supported passes on terrain shader a bit more
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7 Months Ago
Enabled forward pass on Terrain, Foliage and FoliageBillboard shaders
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7 Months Ago
Replaced LightLOD on fireflies
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7 Months Ago
Untoggled shadows in firefly prefab
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7 Months Ago
Changed shadow cascade settings to default main
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7 Months Ago
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7 Months Ago
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7 Months Ago
Fixed Rust/Standard-Blend4Way shader set running out of samplers
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7 Months Ago
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7 Months Ago
More shadow tweaks
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7 Months Ago
Tweaked shadow cascades to improve shadow quality
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7 Months Ago
Increased max shadow requests Fixed LightLOD not disabling hd shadows
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7 Months Ago
Fixed deferred mesh decals premultiply mode
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7 Months Ago
Fixed rendering artifacts in deferred mesh decals
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7 Months Ago
Fixed object motion vector handling causing issues with horse hair
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7 Months Ago
Testing physical based sky optimization (smaller lookup tables)
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7 Months Ago
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7 Months Ago
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7 Months Ago
More template management Ocean shader and material updates
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7 Months Ago
Increased max fog distance to prevent horizon seam at high altitude
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7 Months Ago
ASE template cleanup + added water template
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7 Months Ago
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7 Months Ago
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7 Months Ago
Revert back to sun+flares in sky refl bake (but keep spec)
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7 Months Ago
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7 Months Ago
Enabled read-write on ground plant models
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8 Months Ago
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8 Months Ago
Fixed server compile
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8 Months Ago
Added fog control over time of day
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8 Months Ago
Fixed foliage motion vectors
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8 Months Ago
Added sky exposure control
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8 Months Ago
Fixed indirect transmittance scale
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8 Months Ago
Restored sun spec; impact on other surfs too high
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8 Months Ago
Decreased max planar reflection size to 1024 (saved some memory) Increased sky reflection size to 512 (for celestial body baking) Moved sun light specular highlight to sky reflection (same as main) Increased ocean material smoothness
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8 Months Ago
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8 Months Ago
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8 Months Ago
Fixed sun intensity over time default values Added space rotation
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8 Months Ago
Renamed sun color to sun color temperature (kelvin) over time Added sun intensity (lux) over time control
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