138,584 Commits over 4,324 Days - 1.34cph!

3 Hours Ago
exported 3p batteringram idle anim and enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 batteringram prefab
3 Hours Ago
Merge from Main
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
various stools (4) blockout
3 Hours Ago
clothing box corpse fix pooled string and manifest updated
3 Hours Ago
File changes on the bone knife swing action
3 Hours Ago
clothing box corpse
3 Hours Ago
Optim: Jobs 2 - rewrite BuildSnapshotDependencyChains - fix a bug that caused more snapshots to be sent than necessary (causing massive inflation) - add a couple fast paths, rewrote it to be a single-pass algo - reduced number of pooled lists usage Need to write unit tests for this Tests: with useplayerupdatejobs 2 set from start, loaded craggy and 2.5k procgen world in editor, visited ferry terminal - didn't see anything missing, npcs had weapons and were shooting
3 Hours Ago
Imported and implemented new sounds for the bone club
3 Hours Ago
Fix cannon jitter when reloading and firing at high ping.
3 Hours Ago
removed basically every allocation. pool all the things
3 Hours Ago
exported 3p secretlabs chair idle anim. enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 secretlabs chair prefab
4 Hours Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
merge cannon_fuse_burn into main
4 Hours Ago
Fix cannon reload camera animation looping back into itself.
4 Hours Ago
Started working on store data overrides via a json file Refactored TryGetTakeover
5 Hours Ago
Material/colour rejigs of shop E to push closer to concept
5 Hours Ago
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5 Hours Ago
Added mount pose tooltips and headers in the BaseMountable inspector
5 Hours Ago
clothing box - gibs
5 Hours Ago
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
5 Hours Ago
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel
6 Hours Ago
exported horse 3p idle anim and set 'mounted animation speed' to 1 in horseSaddle.prefab
6 Hours Ago
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6 Hours Ago
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6 Hours Ago
merge from shipping container optims branch
6 Hours Ago
off_required_fix -> main
6 Hours Ago
Fix off phrase being set to required
6 Hours Ago
merge from main
6 Hours Ago
better in-editor usability/visability of RconVars
Today
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
Today
merge from boxes_dlc
Today
made new prefab guides for explosives and comps so they have glass in the guide, and hooked up lod0s for guns, metal, scrap and stone instead of lod1 for guidemeshes
Today
update from main
Today
update from main
Today
rebase on main
Today
set 'mounted animation speed' to 1 in chair.icethrone prefab
Today
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
Today
clothing box - lods
Today
added packet batching and AuthToken to sent packets
Today
Merge from main
Today
Hook up forward drag display to boat building UI
Today
exported ice throne 3p idle anim and enabled 'force idle animation' tick box in chair.icethrone prefab
Today
Merge from main
Today
quick fix to shop model
Today
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Today
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)