141,775 Commits over 4,383 Days - 1.35cph!

Today
workbench upgrades models and textures (salvage, recycle and comfort)
merge from main
Today
Can't open upgrade inventory if building blocked
merge from hair_fixes
Rin
Today
merge from bandit_sentry_culling_fix
Rin
Today
merge from armored _ladder_hatch_material_fix
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
Today
merge from floating_city_oilrig_leg_fix
Rin
Today
merge from ferry_terminal_nets
Today
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
Today
Hook new navmesh to ghostships and tropical islands
Fixed hair caps not working on some player seeds Disabled shadows on midlength hair
Today
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
Today
Fix client server compile errors
Today
Don't reset new speed consistency test params between runs
Today
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Today
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Today
Merge from workbench_upgrades
Today
Fixed visual spawning method breaking initial LOD functionality.
Today
Updating skinning for mannequin
Today
Rebase on /main
Today
Fix missing visual prefab link on reinforced item
Today
Subtract mesh changes to prevent conflicts
Today
Fix reinforced placement links
Today
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
Today
exported edited salvaged hammer refresh vm anims
Today
Electric Furnace - updated game and workshop models to remove small overlapping parts
Today
Remove a rogue closing parenthesis in copypaste reply
Today
Merge from main
Today
merge from egghunt_top_rewards_fix
Today
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
Today
Electric Furnace - fixes to workshop model
Today
increased culling distance for bandit sentry static
Today
fixed specular values on oilrig leg baked lod mat
Today
S2P all floating cities, to fix a missing material
Today
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
Today
Fixing small back pack LODs having incorrect skinning
Today
merge from main
Today
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players
Today
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
Rin
Today
merge from crypt_skin_fixes
Today
Commit changed metas from NukeDistant merge
Today
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
Today
Hair dye is now calculated with it's own random generation instead of relying on a combination of hair type and index Should distribute hair colours more uniformly
Rin
Today
merge from contact_image_rendering_fix
Today
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
Today
Added a Clear active property block button to SkeletonSKin, will only appear at runtime
Today
Merge from parent