132,586 Commits over 4,232 Days - 1.31cph!

3 Hours Ago
cake entity fix and krieg shotgun updates
3 Hours Ago
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3 Hours Ago
bug fixes
3 Hours Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
3 Hours Ago
merge from deep_sea
4 Hours Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
4 Hours Ago
Fixed rad volumes still spawning on the exit side of the deep sea
4 Hours Ago
Merge from parent
4 Hours Ago
merge from naval_update
5 Hours Ago
update to lr300 viewmodel with right hand mag release
5 Hours Ago
Fixed Spot with inaccurate colliders on cargoship
5 Hours Ago
Wetsuit repose
5 Hours Ago
base (vanilla) techtree pass
5 Hours Ago
Some prevent movement blockers for falling weapons in large oilrig
5 Hours Ago
Space LR300 - updated WM and LODs with right hand magazine catch
5 Hours Ago
easier traversal on stairs in WTP
5 Hours Ago
glass surface type > glass small on security towers
5 Hours Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
5 Hours Ago
Merge: from main
5 Hours Ago
Adjusted sail transmission colour
5 Hours Ago
Boatbuilding station, cannonball and boat planner pass
5 Hours Ago
boat building deployables gameplay pass - WIP
6 Hours Ago
fixed early culling barricades at trainyard
6 Hours Ago
cargoship LOD3 glass is see through now
6 Hours Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
6 Hours Ago
fixed moved AC tubes in cave_large_sewers
Today
wind amplitude from arid/temperate applied to tundra grasses
Today
removed renderer batch selectively on floating junkpiles crates
Today
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Today
Fix NRE when Indirect Instancing is disabled
Today
auto updated mats and metas from old versions of editor
Today
Include light colour term in thin transmission mode
turret_fixes -> naval_update
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
Today
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Today
Fix Indirect Instancing accidentally being enabled by default
Resort 50 cal left after the merge
Today
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
naval_update -> turret_fixes
Today
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
- More seat adjustments
Try out seat relative position re-sync update
Today
Merge from boat_building
Today
Merge from boat_building/effects
Bring down reload to like 14.7
Today
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
Reorient seat in the turret Better eye pos
Today
merge from main/naval_update/modular_boat_sounds
Reorient seat in gun space