131,208 Commits over 4,232 Days - 1.29cph!
bake GUI physics on a job thread without blocking
Add ladders back to boat building station.
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
basically functional SDF in-GUI sculpting
Improved the `fillwater` command
- Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar
- Clears old contents before adding, so you don't get stuck with the wrong water
- Able to fill up water bucket, provided its equipped
- Added reply feedback + description, cleaned up the code
hooked up kick hazmat icon to skinnable
turning tesselation all the way down on the ice block, not needed as badly with the new method
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
Floor & triangle floor layer fixes
floor & triangle floor layer fixes
hackweek - halloween garland blockout and test atlas
Square and triangle hull layer fixes, entity list updates to boat building blocks.
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
Profile ScaleBySpeed.Update
Wrap WaterDynamics.UpdateWaterDynamics in profiling
Add wake displacement to every hull block, to check performance
Start trying to figure out how we're gonna do this...
Add PlayerBoat.Effects partial.
Setup client hierarchy, realm removed server-side.
hackweek arcade machine implemented line combination wins with visual light feedback
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
Show on the item info panel if data can't be redeemed
Add data spawns to all of the loot spawners
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
Deduplicate "Failed to CreateQueryUserUGCRequest" warnings
* So it is known exactly where its coming from
Disable vmevent API
Fixed Enemy Rebels refusing to use RPG against the player
* Also fixed them commenting on players death as if they weren't hating them
Fixed players being killed on save/load
Update clan data immediately when score changes
Allow data to be stacked up to 5
Add small and medium data items
Insert a medium data item into a players corpse if killed by someone on the opposite clan
Boilerplate loot item and deposit entity
Virtual scrolled the item list
Fix NRE when in build priv zone
Initialise the game mode after the clan system is started in Bootstrap
Switched team system over to clan system
Alow tech trees to declare their own name
Fix position of snow jacket
Can favorite items
Added All and Favourites tabs
3 materials for the 3 extra materials created
Cherrypick CS
107107
- Wind shader fix
Probably fixed build errors
npc_missiledefense model + code adjustments
* works better now
Port CS:GO's TexturePacker and FontTextureCache
* Fixes a weird font corruption issue
Deduplicate "Failed to CreateQueryUserUGCRequest" warnings
* So it is known exactly where its coming from
Disable vmevent API
Fixed Enemy Rebels refusing to use RPG against the player
* Also fixed them commenting on players death as if they weren't hating them
hackweek arcade machine wip