136,825 Commits over 4,324 Days - 1.32cph!

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Today
merge from smoke_grenade_layer_fix
Today
merge from windmill_gibs_fix
Today
merge from non_convex_col_cleanup
Today
merge from skinviewer_naval_fix
Today
merge from trees_scale_fix
Today
merge from deepsea_rowboatspawners_fix
Today
merge from mounted_parenting_trigger_fix
Disable mountable parenting on the cannon (the most problematic and good to turn off as a precaution)
Force update triggers after moving position - its slightly more expensive but should fix instances where players can dismount and not be reattached to the boat
Today
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
Today
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
Ensure missing int parameter is added to mapnote validation
Today
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
Today
merge from main
Today
Try to fix Linux compile error
Today
re-apply craggy changes
Today
Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs
Today
updated the layout of the complex based on the smaller road width
Today
Updated the videos again, was using the wrong codec Optimised build preview video size
Today
merge from mapmarker_edit_crash_fix
Today
wearable golf flag because why not
Today
merge from overalls_headgear_disable
Temp fix to stop map marker edits from causing an NRE
Today
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
Disable being able to wear headgear with paintball overalls due to balance issues
Today
Fixed UI_SkinViewerControls.ExitFullscreen NRE
Added LNY armour LODs to horse ragdoll
Today
merge from rhib_screen_streamermode
Today
merge from trees_scale_fix
Today
merge from oilrig_rhib_fix
Today
merge from torch_boat_fix
Today
merge from skinviewer_naval_fix
Today
merge from bbs_limit_fix
Today
merge from boat_projectile_radial_dmg_fix
Today
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
Today
merge from compound redesign to collect all the art assets created during that branch dev
Today
post subsurface pass beginnings
Today
setting compound scene back to 'main' state for now
Today
Today
bring over WaterCamera changes into RRP
Today
merge from main
Today
merge from main
Today
Submitting LNY horse armour with new tassels
Today
merge from main
Today
moving the redesigned level to another scene for safer merges across branches
Guns box / model / prefab / lods and textures
Today
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
merge from LNY26/horse_armour_LODs
Updated ridablehorse prefab with new fbx and added LODs Fixed tassel material using wrong textures