131,728 Commits over 4,232 Days - 1.30cph!

Today
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
Today
Added BoatBuildingStation.Client partial, moved some code.
Today
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Today
IsBoatFullyContained uses cached blocks
Today
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Today
Created a command to fill the players inventory with random items. Its functional but still need some more work.
Today
Client part caching wip
Today
merge from main
Today
merge from naval_update
Today
Merge from parent
Today
network++
Today
merge from playable_monument_scenes
Today
birthday hat - fix / added ground light to illuminate the area when enabled by the player
Today
Compile fix
Today
merge from cannon_improvements
Today
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
Today
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
scientist_boat_ai -> naval_update
spawn setting change again
Today
Increase LOD0 distance on steering wheel
Today
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
Better scientist boat spawn settings
Today
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
Today
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
scientist_boat_ai -> naval_update
Today
merge from naval_update
Today
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
Today
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
Today
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
Today
Merge from steering_wheels_fix
Today
Fix shared names on blackjack machine collision, resolves warning
Today
merge from main/naval_update/modular_boat_sounds
Dont allow ai turrets to move if ai.move is false
Today
sound import setting tweaks
Dont move scientist boats if Ai.Move is false
Change scientist boat spawn edge margin from 300 -> 900
Early exit out our update loop if there are no connections inside a large radius
Today
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
naval_update -> scientist_boat_ai
Today
merge from main/naval-Update
Today
Fixed boats stopping if the player is on the edge of the plank
Today
Add safe zone triggers to all floating cities, S2P+HLOD all of them
Today
Merge from floating_cities
Today
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
Today
Fix elevators on floating city not working after a server restart
Today
merge from force_scene_deep_sea -> naval_update
Today
Enable `forceDeepSea` in GameSetup in all the tropical scenes
Today
Re-add deepsea.cs convar file because plastic - codegen