225,093 Commits over 3,714 Days - 2.53cph!

Yesterday
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
Yesterday
Clatter helmet PFX fixes and visual refresh: -Flame tone adjusted to be more in line with the new fires. -Improved heat shimmer, which had regressed. -Performance optimized: No longer relies on noise, less overdraw & LOD tweaks. -Cleaned a script from the prefab that was doing nothing.
Yesterday
Welcome Screen
Yesterday
Improved test results formatting Added WaitUntilWithTimeout yield instruction
Yesterday
Experimenting with updated protobuf codegen which doesn't copy data around as much
Yesterday
This shiz is confusing - try this
Yesterday
Ditch Stream as the read/write interface to reduce the amount of copying data around
Yesterday
no hud if we're in tutorial, unsaved blender file changes
Yesterday
adjusting tutorial lean jump section, fixing issue with reseting
Yesterday
dont count tutorial zones as checkpoints, only show hints once, fix reseting, scaffolding models, bool for turning tutorial on and off
Yesterday
Convert some guns and mags to prefabs, laser pointer can be toggled with joystick down on held hand
2 Days Ago
Expose changing damage of weapons & armor protection values Add ability to search entity & item names
2 Days Ago
Basic networking
2 Days Ago
fixing tutorial brake door bug
2 Days Ago
more tutorial stuff
2 Days Ago
Instance creation
2 Days Ago
bicycle skin, LOD setup and rear wheel split for future setup
2 Days Ago
Genre component and game-list component columns, column grid system
2 Days Ago
Fix NREs when running outside of VR
2 Days Ago
Fixed some issues w/ attach points
2 Days Ago
tutorial logic updates
2 Days Ago
New Crowdin translations by GitHub Action
2 Days Ago
Reload strings on Alt+L in debug builds Copy locale folder on build Remove import-translations job
2 Days Ago
Attempt to make gradients match their web counterparts a little more This isn't perfect and we should really investigate the root cause for this: sbox-issues/issues/5477
2 Days Ago
New Crowdin translations by GitHub Action
2 Days Ago
IO switch tests
2 Days Ago
Refactor string loading to support different formats Load strings from loose CSV files
2 Days Ago
Added Time based fading (work in progress - includes updates to visualiser) Fixed some issues with distance fading Improved import - no longer reloads assets during import which is 2022.3 causes a warning
2 Days Ago
workers house latest wip
2 Days Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
2 Days Ago
Follow camera
2 Days Ago
Added "content_descriptors" to steamworks.FileInfo result It is a table of possible values: "general_mature", "gore", "suggestive", "nudity", "adult_only", Rework Portal Rocket Turret targeting to make the SetTarget input work Do not prevent C_BaseAnimating entities from rendering if sequence = -1
2 Days Ago
Create BobbleJoint.cs
2 Days Ago
Add BallJoint component
2 Days Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
2 Days Ago
Stub out everything VR-related, remove calls to SteamVR functions Initial bindings, init API, fetch & spew extensions
2 Days Ago
Fixed power passthrough set to 0 by default on empty outputs, to clarify when power is blocked and when power passes through
2 Days Ago
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
2 Days Ago
Added steering deadzone to avoid over corrections
2 Days Ago
Wall collision
2 Days Ago
I should stop tweaking the generator Starting on movement
2 Days Ago
merge from fix_eventrecord_pooling_error
2 Days Ago
Renamed "Normal" SceneCameraDebugMode to "Lit", expose Roughness vis mode
2 Days Ago
Generator tweaks
2 Days Ago
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
2 Days Ago
button component page header, home page tweaks
2 Days Ago
Added SetUp and TearDown methods executed before and after each test
2 Days Ago
Merge from main
2 Days Ago
start bringing the new UI elements into new branch
2 Days Ago
choice panel status panel status tooltips