225,038 Commits over 3,714 Days - 2.52cph!

Yesterday
This shiz is confusing - try this
Yesterday
Ditch Stream as the read/write interface to reduce the amount of copying data around
Yesterday
no hud if we're in tutorial, unsaved blender file changes
Yesterday
adjusting tutorial lean jump section, fixing issue with reseting
Yesterday
dont count tutorial zones as checkpoints, only show hints once, fix reseting, scaffolding models, bool for turning tutorial on and off
Yesterday
Convert some guns and mags to prefabs, laser pointer can be toggled with joystick down on held hand
Yesterday
Expose changing damage of weapons & armor protection values Add ability to search entity & item names
Yesterday
Basic networking
Yesterday
fixing tutorial brake door bug
Yesterday
more tutorial stuff
Yesterday
Instance creation
Yesterday
bicycle skin, LOD setup and rear wheel split for future setup
Yesterday
Genre component and game-list component columns, column grid system
Yesterday
Fix NREs when running outside of VR
Yesterday
Fixed some issues w/ attach points
Yesterday
tutorial logic updates
Yesterday
New Crowdin translations by GitHub Action
Yesterday
Reload strings on Alt+L in debug builds Copy locale folder on build Remove import-translations job
Yesterday
Attempt to make gradients match their web counterparts a little more This isn't perfect and we should really investigate the root cause for this: sbox-issues/issues/5477
Yesterday
New Crowdin translations by GitHub Action
Yesterday
IO switch tests
Yesterday
Refactor string loading to support different formats Load strings from loose CSV files
Yesterday
Added Time based fading (work in progress - includes updates to visualiser) Fixed some issues with distance fading Improved import - no longer reloads assets during import which is 2022.3 causes a warning
Yesterday
workers house latest wip
Yesterday
Added vending machine. Setup custom sell orders. Disabled colliders on client.
Yesterday
Follow camera
Yesterday
Added "content_descriptors" to steamworks.FileInfo result It is a table of possible values: "general_mature", "gore", "suggestive", "nudity", "adult_only", Rework Portal Rocket Turret targeting to make the SetTarget input work Do not prevent C_BaseAnimating entities from rendering if sequence = -1
Yesterday
Create BobbleJoint.cs
Yesterday
Add BallJoint component
Yesterday
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
Yesterday
Stub out everything VR-related, remove calls to SteamVR functions Initial bindings, init API, fetch & spew extensions
Yesterday
Fixed power passthrough set to 0 by default on empty outputs, to clarify when power is blocked and when power passes through
Yesterday
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
Yesterday
Added steering deadzone to avoid over corrections
Yesterday
Wall collision
Yesterday
I should stop tweaking the generator Starting on movement
Yesterday
merge from fix_eventrecord_pooling_error
Yesterday
Renamed "Normal" SceneCameraDebugMode to "Lit", expose Roughness vis mode
Yesterday
Generator tweaks
Yesterday
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
Yesterday
button component page header, home page tweaks
Yesterday
Added SetUp and TearDown methods executed before and after each test
Yesterday
Merge from main
Yesterday
start bringing the new UI elements into new branch
Yesterday
choice panel status panel status tooltips
Yesterday
Fix wall placement, add lights https://files.facepunch.com/ziks/2024-05-07/sbox-dev_Vmh62T1kst.mp4
Yesterday
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Yesterday
Cut/throat slit gesture
Yesterday
vtf project unused TerrainMaterial resource: custom compiler that generates 2 packed vtex_c from input images
Yesterday
bicycle LOD0 skining and ik positrion adjustment